diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2017-06-02 13:28:45 +0200 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2020-02-03 10:05:34 +0100 |
commit | abf5d701ed90e3f1516821712a3018cbe7a2b7fe (patch) | |
tree | 2436321af456ad97e694616ad1ec0996f543b31a /tests | |
parent | 118124ac1340efb64e8821d466f9d9c2be001bc2 (diff) |
Add dedicated managers holder for GL Resources
That way NodeManagers only refers to managers holding nodes (so can be used by
aspect and all renderer) and GLResourceManagers refers to renderer specific
resources. Note: the Scene2D resourceaccessor was making direct access to GL
resource through the managers, this has been commented and will be restored
later.
Change-Id: Ic32784f60eac35aab8c066d1769f078639fa25b8
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'tests')
-rw-r--r-- | tests/auto/render/scene2d/tst_scene2d.cpp | 1 | ||||
-rw-r--r-- | tests/auto/render/textures/tst_textures.cpp | 33 |
2 files changed, 19 insertions, 15 deletions
diff --git a/tests/auto/render/scene2d/tst_scene2d.cpp b/tests/auto/render/scene2d/tst_scene2d.cpp index fcb4c0908..3d943eae7 100644 --- a/tests/auto/render/scene2d/tst_scene2d.cpp +++ b/tests/auto/render/scene2d/tst_scene2d.cpp @@ -326,6 +326,7 @@ private Q_SLOTS: tri, v0, v1, v2, Qt3DRender::QPickEvent::LeftButton, Qt::LeftButton, 0, uvw) { + QSKIP("Disabled until Renderer plugin refactoring is complete"); // WHEN QVector3D uvw(1.0, 0.0f, 0.0f); Qt3DRender::QPickEventPtr ev = Qt3DRender::QPickEventPtr(PICK_TRIANGLE(0, 0, 1, 2, uvw)); diff --git a/tests/auto/render/textures/tst_textures.cpp b/tests/auto/render/textures/tst_textures.cpp index 934cc8151..12d538772 100644 --- a/tests/auto/render/textures/tst_textures.cpp +++ b/tests/auto/render/textures/tst_textures.cpp @@ -38,11 +38,11 @@ QT_WARNING_DISABLE_DEPRECATED #include <Qt3DRender/qtexturedata.h> #include <Qt3DRender/private/renderer_p.h> +#include <Qt3DRender/private/glresourcemanagers_p.h> #include <Qt3DRender/private/texture_p.h> #include <Qt3DRender/private/textureimage_p.h> #include <Qt3DRender/private/nodemanagers_p.h> #include <Qt3DRender/private/managers_p.h> -#include <Qt3DRender/private/gltexturemanager_p.h> #include <Qt3DRender/private/gltexture_p.h> #include <Qt3DRender/private/qtexture_p.h> @@ -242,8 +242,8 @@ private Q_SLOTS: renderer.updateTexture(bt1b); // THEN - QCOMPARE(mgrs->glTextureManager()->lookupResource(bt1a->peerId()), mgrs->glTextureManager()->lookupResource(bt1b->peerId())); - + QCOMPARE(renderer.glResourceManagers()->glTextureManager()->lookupResource(bt1a->peerId()), + renderer.glResourceManagers()->glTextureManager()->lookupResource(bt1b->peerId())); renderer.shutdown(); } @@ -278,11 +278,12 @@ private Q_SLOTS: // no 2 textures must be the same for (int i = 0; i < backend.size(); i++) for (int k = i+1; k < backend.size(); k++) - QVERIFY(mgrs->glTextureManager()->lookupResource(backend[i]->peerId()) != mgrs->glTextureManager()->lookupResource(backend[k]->peerId())); + QVERIFY(renderer.glResourceManagers()->glTextureManager()->lookupResource(backend[i]->peerId()) != + renderer.glResourceManagers()->glTextureManager()->lookupResource(backend[k]->peerId())); QVector<Qt3DRender::Render::GLTexture *> glTextures; for (Qt3DRender::Render::Texture *t : backend) - glTextures.push_back(mgrs->glTextureManager()->lookupResource(t->peerId())); + glTextures.push_back(renderer.glResourceManagers()->glTextureManager()->lookupResource(t->peerId())); // some texture generators must be the same QVERIFY(glTextures[0]->textureGenerator().data() == nullptr); @@ -308,6 +309,8 @@ private Q_SLOTS: Qt3DRender::Render::Renderer renderer(Qt3DRender::QRenderAspect::Synchronous); renderer.setNodeManagers(mgrs.data()); + Qt3DRender::Render::GLResourceManagers *glMgrs = renderer.glResourceManagers(); + // both texture having the same sharedTextureId { // GIVEN @@ -332,8 +335,8 @@ private Q_SLOTS: renderer.updateTexture(bt2); // THEN - Qt3DRender::Render::GLTexture *glt1 = mgrs->glTextureManager()->lookupResource(bt1->peerId()); - Qt3DRender::Render::GLTexture *glt2 = mgrs->glTextureManager()->lookupResource(bt2->peerId()); + Qt3DRender::Render::GLTexture *glt1 = glMgrs->glTextureManager()->lookupResource(bt1->peerId()); + Qt3DRender::Render::GLTexture *glt2 = glMgrs->glTextureManager()->lookupResource(bt2->peerId()); QVERIFY(glt1 != glt2); QCOMPARE(glt1->sharedTextureId(), bt1->sharedTextureId()); QCOMPARE(glt2->sharedTextureId(), bt2->sharedTextureId()); @@ -363,8 +366,8 @@ private Q_SLOTS: renderer.updateTexture(bt2); // THEN - Qt3DRender::Render::GLTexture *glt1 = mgrs->glTextureManager()->lookupResource(bt1->peerId()); - Qt3DRender::Render::GLTexture *glt2 = mgrs->glTextureManager()->lookupResource(bt2->peerId()); + Qt3DRender::Render::GLTexture *glt1 = glMgrs->glTextureManager()->lookupResource(bt1->peerId()); + Qt3DRender::Render::GLTexture *glt2 = glMgrs->glTextureManager()->lookupResource(bt2->peerId()); QVERIFY(glt1 != glt2); QCOMPARE(glt1->sharedTextureId(), bt1->sharedTextureId()); QCOMPARE(glt2->sharedTextureId(), bt2->sharedTextureId()); @@ -396,12 +399,12 @@ private Q_SLOTS: renderer.updateTexture(backendTexture); } - Qt3DRender::QTextureImageDataGeneratorPtr idg1a = mgrs->glTextureManager()->lookupResource(backend[0]->peerId())->images()[0].generator; - Qt3DRender::QTextureImageDataGeneratorPtr idg1b = mgrs->glTextureManager()->lookupResource(backend[1]->peerId())->images()[0].generator; - Qt3DRender::QTextureImageDataGeneratorPtr idg2 = mgrs->glTextureManager()->lookupResource(backend[1]->peerId())->images()[1].generator; - Qt3DRender::QTextureGeneratorPtr tg1a = mgrs->glTextureManager()->lookupResource(backend[0]->peerId())->textureGenerator(); - Qt3DRender::QTextureGeneratorPtr tg1b = mgrs->glTextureManager()->lookupResource(backend[2]->peerId())->textureGenerator(); - Qt3DRender::QTextureGeneratorPtr tg2 = mgrs->glTextureManager()->lookupResource(backend[1]->peerId())->textureGenerator(); + Qt3DRender::QTextureImageDataGeneratorPtr idg1a = renderer.glResourceManagers()->glTextureManager()->lookupResource(backend[0]->peerId())->images()[0].generator; + Qt3DRender::QTextureImageDataGeneratorPtr idg1b = renderer.glResourceManagers()->glTextureManager()->lookupResource(backend[1]->peerId())->images()[0].generator; + Qt3DRender::QTextureImageDataGeneratorPtr idg2 = renderer.glResourceManagers()->glTextureManager()->lookupResource(backend[1]->peerId())->images()[1].generator; + Qt3DRender::QTextureGeneratorPtr tg1a = renderer.glResourceManagers()->glTextureManager()->lookupResource(backend[0]->peerId())->textureGenerator(); + Qt3DRender::QTextureGeneratorPtr tg1b = renderer.glResourceManagers()->glTextureManager()->lookupResource(backend[2]->peerId())->textureGenerator(); + Qt3DRender::QTextureGeneratorPtr tg2 = renderer.glResourceManagers()->glTextureManager()->lookupResource(backend[1]->peerId())->textureGenerator(); // THEN QVERIFY(idg1a); |