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authorPaul Lemire <paul.lemire@kdab.com>2017-06-02 13:28:45 +0200
committerPaul Lemire <paul.lemire@kdab.com>2020-02-03 10:05:34 +0100
commitabf5d701ed90e3f1516821712a3018cbe7a2b7fe (patch)
tree2436321af456ad97e694616ad1ec0996f543b31a /tests
parent118124ac1340efb64e8821d466f9d9c2be001bc2 (diff)
Add dedicated managers holder for GL Resources
That way NodeManagers only refers to managers holding nodes (so can be used by aspect and all renderer) and GLResourceManagers refers to renderer specific resources. Note: the Scene2D resourceaccessor was making direct access to GL resource through the managers, this has been commented and will be restored later. Change-Id: Ic32784f60eac35aab8c066d1769f078639fa25b8 Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/auto/render/scene2d/tst_scene2d.cpp1
-rw-r--r--tests/auto/render/textures/tst_textures.cpp33
2 files changed, 19 insertions, 15 deletions
diff --git a/tests/auto/render/scene2d/tst_scene2d.cpp b/tests/auto/render/scene2d/tst_scene2d.cpp
index fcb4c0908..3d943eae7 100644
--- a/tests/auto/render/scene2d/tst_scene2d.cpp
+++ b/tests/auto/render/scene2d/tst_scene2d.cpp
@@ -326,6 +326,7 @@ private Q_SLOTS:
tri, v0, v1, v2, Qt3DRender::QPickEvent::LeftButton, Qt::LeftButton, 0, uvw)
{
+ QSKIP("Disabled until Renderer plugin refactoring is complete");
// WHEN
QVector3D uvw(1.0, 0.0f, 0.0f);
Qt3DRender::QPickEventPtr ev = Qt3DRender::QPickEventPtr(PICK_TRIANGLE(0, 0, 1, 2, uvw));
diff --git a/tests/auto/render/textures/tst_textures.cpp b/tests/auto/render/textures/tst_textures.cpp
index 934cc8151..12d538772 100644
--- a/tests/auto/render/textures/tst_textures.cpp
+++ b/tests/auto/render/textures/tst_textures.cpp
@@ -38,11 +38,11 @@ QT_WARNING_DISABLE_DEPRECATED
#include <Qt3DRender/qtexturedata.h>
#include <Qt3DRender/private/renderer_p.h>
+#include <Qt3DRender/private/glresourcemanagers_p.h>
#include <Qt3DRender/private/texture_p.h>
#include <Qt3DRender/private/textureimage_p.h>
#include <Qt3DRender/private/nodemanagers_p.h>
#include <Qt3DRender/private/managers_p.h>
-#include <Qt3DRender/private/gltexturemanager_p.h>
#include <Qt3DRender/private/gltexture_p.h>
#include <Qt3DRender/private/qtexture_p.h>
@@ -242,8 +242,8 @@ private Q_SLOTS:
renderer.updateTexture(bt1b);
// THEN
- QCOMPARE(mgrs->glTextureManager()->lookupResource(bt1a->peerId()), mgrs->glTextureManager()->lookupResource(bt1b->peerId()));
-
+ QCOMPARE(renderer.glResourceManagers()->glTextureManager()->lookupResource(bt1a->peerId()),
+ renderer.glResourceManagers()->glTextureManager()->lookupResource(bt1b->peerId()));
renderer.shutdown();
}
@@ -278,11 +278,12 @@ private Q_SLOTS:
// no 2 textures must be the same
for (int i = 0; i < backend.size(); i++)
for (int k = i+1; k < backend.size(); k++)
- QVERIFY(mgrs->glTextureManager()->lookupResource(backend[i]->peerId()) != mgrs->glTextureManager()->lookupResource(backend[k]->peerId()));
+ QVERIFY(renderer.glResourceManagers()->glTextureManager()->lookupResource(backend[i]->peerId()) !=
+ renderer.glResourceManagers()->glTextureManager()->lookupResource(backend[k]->peerId()));
QVector<Qt3DRender::Render::GLTexture *> glTextures;
for (Qt3DRender::Render::Texture *t : backend)
- glTextures.push_back(mgrs->glTextureManager()->lookupResource(t->peerId()));
+ glTextures.push_back(renderer.glResourceManagers()->glTextureManager()->lookupResource(t->peerId()));
// some texture generators must be the same
QVERIFY(glTextures[0]->textureGenerator().data() == nullptr);
@@ -308,6 +309,8 @@ private Q_SLOTS:
Qt3DRender::Render::Renderer renderer(Qt3DRender::QRenderAspect::Synchronous);
renderer.setNodeManagers(mgrs.data());
+ Qt3DRender::Render::GLResourceManagers *glMgrs = renderer.glResourceManagers();
+
// both texture having the same sharedTextureId
{
// GIVEN
@@ -332,8 +335,8 @@ private Q_SLOTS:
renderer.updateTexture(bt2);
// THEN
- Qt3DRender::Render::GLTexture *glt1 = mgrs->glTextureManager()->lookupResource(bt1->peerId());
- Qt3DRender::Render::GLTexture *glt2 = mgrs->glTextureManager()->lookupResource(bt2->peerId());
+ Qt3DRender::Render::GLTexture *glt1 = glMgrs->glTextureManager()->lookupResource(bt1->peerId());
+ Qt3DRender::Render::GLTexture *glt2 = glMgrs->glTextureManager()->lookupResource(bt2->peerId());
QVERIFY(glt1 != glt2);
QCOMPARE(glt1->sharedTextureId(), bt1->sharedTextureId());
QCOMPARE(glt2->sharedTextureId(), bt2->sharedTextureId());
@@ -363,8 +366,8 @@ private Q_SLOTS:
renderer.updateTexture(bt2);
// THEN
- Qt3DRender::Render::GLTexture *glt1 = mgrs->glTextureManager()->lookupResource(bt1->peerId());
- Qt3DRender::Render::GLTexture *glt2 = mgrs->glTextureManager()->lookupResource(bt2->peerId());
+ Qt3DRender::Render::GLTexture *glt1 = glMgrs->glTextureManager()->lookupResource(bt1->peerId());
+ Qt3DRender::Render::GLTexture *glt2 = glMgrs->glTextureManager()->lookupResource(bt2->peerId());
QVERIFY(glt1 != glt2);
QCOMPARE(glt1->sharedTextureId(), bt1->sharedTextureId());
QCOMPARE(glt2->sharedTextureId(), bt2->sharedTextureId());
@@ -396,12 +399,12 @@ private Q_SLOTS:
renderer.updateTexture(backendTexture);
}
- Qt3DRender::QTextureImageDataGeneratorPtr idg1a = mgrs->glTextureManager()->lookupResource(backend[0]->peerId())->images()[0].generator;
- Qt3DRender::QTextureImageDataGeneratorPtr idg1b = mgrs->glTextureManager()->lookupResource(backend[1]->peerId())->images()[0].generator;
- Qt3DRender::QTextureImageDataGeneratorPtr idg2 = mgrs->glTextureManager()->lookupResource(backend[1]->peerId())->images()[1].generator;
- Qt3DRender::QTextureGeneratorPtr tg1a = mgrs->glTextureManager()->lookupResource(backend[0]->peerId())->textureGenerator();
- Qt3DRender::QTextureGeneratorPtr tg1b = mgrs->glTextureManager()->lookupResource(backend[2]->peerId())->textureGenerator();
- Qt3DRender::QTextureGeneratorPtr tg2 = mgrs->glTextureManager()->lookupResource(backend[1]->peerId())->textureGenerator();
+ Qt3DRender::QTextureImageDataGeneratorPtr idg1a = renderer.glResourceManagers()->glTextureManager()->lookupResource(backend[0]->peerId())->images()[0].generator;
+ Qt3DRender::QTextureImageDataGeneratorPtr idg1b = renderer.glResourceManagers()->glTextureManager()->lookupResource(backend[1]->peerId())->images()[0].generator;
+ Qt3DRender::QTextureImageDataGeneratorPtr idg2 = renderer.glResourceManagers()->glTextureManager()->lookupResource(backend[1]->peerId())->images()[1].generator;
+ Qt3DRender::QTextureGeneratorPtr tg1a = renderer.glResourceManagers()->glTextureManager()->lookupResource(backend[0]->peerId())->textureGenerator();
+ Qt3DRender::QTextureGeneratorPtr tg1b = renderer.glResourceManagers()->glTextureManager()->lookupResource(backend[2]->peerId())->textureGenerator();
+ Qt3DRender::QTextureGeneratorPtr tg2 = renderer.glResourceManagers()->glTextureManager()->lookupResource(backend[1]->peerId())->textureGenerator();
// THEN
QVERIFY(idg1a);