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authorPaul Lemire <paul.lemire@kdab.com>2015-08-06 11:52:27 +0200
committerPaul Lemire <paul.lemire@kdab.com>2015-08-07 14:32:06 +0000
commitaf22d66fcfbb80f1cc4e42948aca29613443f44a (patch)
tree7093de893e8466155fbde69311a1cc42ea960cd4 /tests
parent8e6652961adffb888602774c679ee756737a8b40 (diff)
Update RenderBuffer/QBuffer unit tests
Change-Id: Iadb91977da8927544bd3b90ee512128367d70b84 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/auto/render/qbuffer/tst_qbuffer.cpp50
-rw-r--r--tests/auto/render/renderbuffer/tst_renderbuffer.cpp48
2 files changed, 96 insertions, 2 deletions
diff --git a/tests/auto/render/qbuffer/tst_qbuffer.cpp b/tests/auto/render/qbuffer/tst_qbuffer.cpp
index 3b8a67c63..6ebe841ea 100644
--- a/tests/auto/render/qbuffer/tst_qbuffer.cpp
+++ b/tests/auto/render/qbuffer/tst_qbuffer.cpp
@@ -42,6 +42,7 @@
#include <Qt3DCore/QScenePropertyChange>
#include <Qt3DRenderer/qbuffer.h>
+#include <Qt3DRenderer/qbufferfunctor.h>
class TestArbiter;
@@ -118,6 +119,32 @@ void TestPostman::notifyBackend(const Qt3D::QSceneChangePtr &e)
m_arbiter->sceneChangeEventWithLock(e);
}
+class TestFunctor : public Qt3D::QBufferFunctor
+{
+public:
+ explicit TestFunctor(int size)
+ : m_size(size)
+ {}
+
+ QByteArray operator ()() Q_DECL_FINAL
+ {
+ return QByteArray();
+ }
+
+ bool operator ==(const Qt3D::QBufferFunctor &other) const
+ {
+ const TestFunctor *otherFunctor = functor_cast<TestFunctor>(&other);
+ if (otherFunctor != Q_NULLPTR)
+ return otherFunctor->m_size == m_size;
+ return false;
+ }
+
+ QT3D_FUNCTOR(TestFunctor)
+
+private:
+ int m_size;
+};
+
// We need to call QNode::clone which is protected
// So we sublcass QNode instead of QObject
class tst_QBuffer: public Qt3D::QNode
@@ -141,11 +168,13 @@ private Q_SLOTS:
Qt3D::QBuffer *buffer = new Qt3D::QBuffer(Qt3D::QBuffer::VertexBuffer);
buffer->setUsage(Qt3D::QBuffer::DynamicRead);
buffer->setData(QByteArrayLiteral("There's no replacement"));
+ buffer->setBufferFunctor(Qt3D::QBufferFunctorPtr(new TestFunctor(883)));
QTest::newRow("vertex") << buffer;
Qt3D::QBuffer *indexBuffer = new Qt3D::QBuffer(Qt3D::QBuffer::IndexBuffer);
- buffer->setUsage(Qt3D::QBuffer::StaticCopy);
- buffer->setData(QByteArrayLiteral("For displacement"));
+ indexBuffer->setUsage(Qt3D::QBuffer::StaticCopy);
+ indexBuffer->setData(QByteArrayLiteral("For displacement"));
+ indexBuffer->setBufferFunctor(Qt3D::QBufferFunctorPtr(new TestFunctor(1340)));
QTest::newRow("index") << indexBuffer;
}
@@ -165,6 +194,10 @@ private Q_SLOTS:
QCOMPARE(buffer->usage(), clone->usage());
QCOMPARE(buffer->type(), clone->type());
QCOMPARE(buffer->bufferFunctor(), clone->bufferFunctor());
+ if (buffer->bufferFunctor()) {
+ QVERIFY(clone->bufferFunctor());
+ QVERIFY(*clone->bufferFunctor() == *buffer->bufferFunctor());
+ }
}
void checkPropertyUpdates()
@@ -208,6 +241,19 @@ private Q_SLOTS:
QCOMPARE(change->value().value<QByteArray>(), QByteArrayLiteral("Z28"));
arbiter.events.clear();
+
+ // WHEN
+ Qt3D::QBufferFunctorPtr functor(new TestFunctor(355));
+ buffer->setBufferFunctor(functor);
+ QCoreApplication::processEvents();
+
+ // THEN
+ QCOMPARE(arbiter.events.size(), 1);
+ change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
+ QCOMPARE(change->propertyName(), "bufferFunctor");
+ QCOMPARE(change->value().value<Qt3D::QBufferFunctorPtr>(), functor);
+
+ arbiter.events.clear();
}
protected:
diff --git a/tests/auto/render/renderbuffer/tst_renderbuffer.cpp b/tests/auto/render/renderbuffer/tst_renderbuffer.cpp
index f951e8691..0f66e1cf2 100644
--- a/tests/auto/render/renderbuffer/tst_renderbuffer.cpp
+++ b/tests/auto/render/renderbuffer/tst_renderbuffer.cpp
@@ -38,6 +38,32 @@
#include <Qt3DRenderer/private/renderbuffer_p.h>
#include <Qt3DCore/qscenepropertychange.h>
+class TestFunctor : public Qt3D::QBufferFunctor
+{
+public:
+ explicit TestFunctor(int size)
+ : m_size(size)
+ {}
+
+ QByteArray operator ()() Q_DECL_FINAL
+ {
+ return QByteArray();
+ }
+
+ bool operator ==(const Qt3D::QBufferFunctor &other) const
+ {
+ const TestFunctor *otherFunctor = functor_cast<TestFunctor>(&other);
+ if (otherFunctor != Q_NULLPTR)
+ return otherFunctor->m_size == m_size;
+ return false;
+ }
+
+ QT3D_FUNCTOR(TestFunctor)
+
+private:
+ int m_size;
+};
+
class tst_RenderBuffer : public QObject
{
Q_OBJECT
@@ -50,6 +76,7 @@ private Q_SLOTS:
Qt3D::QBuffer buffer(Qt3D::QBuffer::IndexBuffer);
buffer.setUsage(Qt3D::QBuffer::DynamicCopy);
buffer.setData(QByteArrayLiteral("Corvette"));
+ buffer.setBufferFunctor(Qt3D::QBufferFunctorPtr(new TestFunctor(883)));
// WHEN
renderBuffer.setPeer(&buffer);
@@ -60,6 +87,8 @@ private Q_SLOTS:
QCOMPARE(renderBuffer.type(), buffer.type());
QCOMPARE(renderBuffer.usage(), buffer.usage());
QCOMPARE(renderBuffer.data(), buffer.data());
+ QCOMPARE(renderBuffer.bufferFunctor(), buffer.bufferFunctor());
+ QVERIFY(*renderBuffer.bufferFunctor() == *buffer.bufferFunctor());
}
void checkInitialAndCleanedUpState()
@@ -73,11 +102,13 @@ private Q_SLOTS:
QCOMPARE(renderBuffer.usage(), Qt3D::QBuffer::StaticDraw);
QVERIFY(renderBuffer.data().isEmpty());
QVERIFY(renderBuffer.peerUuid().isNull());
+ QVERIFY(renderBuffer.bufferFunctor().isNull());
// GIVEN
Qt3D::QBuffer buffer(Qt3D::QBuffer::IndexBuffer);
buffer.setUsage(Qt3D::QBuffer::DynamicCopy);
buffer.setData(QByteArrayLiteral("C7"));
+ buffer.setBufferFunctor(Qt3D::QBufferFunctorPtr(new TestFunctor(73)));
// WHEN
renderBuffer.updateFromPeer(&buffer);
@@ -88,6 +119,7 @@ private Q_SLOTS:
QCOMPARE(renderBuffer.type(), Qt3D::QBuffer::VertexBuffer);
QCOMPARE(renderBuffer.usage(), Qt3D::QBuffer::StaticDraw);
QVERIFY(renderBuffer.data().isEmpty());
+ QVERIFY(renderBuffer.bufferFunctor().isNull());
}
void checkPropertyChanges()
@@ -138,6 +170,22 @@ private Q_SLOTS:
QVERIFY(renderBuffer.isDirty());
renderBuffer.unsetDirty();
+
+ QVERIFY(!renderBuffer.isDirty());
+
+
+ // WHEN
+ Qt3D::QBufferFunctorPtr functor(new TestFunctor(355));
+ updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
+ updateChange->setValue(QVariant::fromValue(functor));
+ updateChange->setPropertyName("bufferFunctor");
+ renderBuffer.sceneChangeEvent(updateChange);
+
+ // THEN
+ QCOMPARE(renderBuffer.bufferFunctor(), functor);
+ QVERIFY(renderBuffer.isDirty());
+
+ renderBuffer.unsetDirty();
QVERIFY(!renderBuffer.isDirty());
}
};