diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2015-08-31 15:14:17 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2015-10-13 07:15:15 +0000 |
commit | af40840eedf35404ba4b39e890c158e2328ff6ec (patch) | |
tree | ce4ac1f925c34b56704c99bd332e0436e68dbecc /tests | |
parent | 0269afd106da5d4d999585b3bdb1332a2c01af12 (diff) |
Move Render aspect into the Qt3DRender namespace
Updated examples and tests accordingly.
Change-Id: I8848a88472de2302aa072fa11f21ea934672b7e6
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests')
20 files changed, 307 insertions, 303 deletions
diff --git a/tests/auto/render/meshfunctors/tst_meshfunctors.cpp b/tests/auto/render/meshfunctors/tst_meshfunctors.cpp index a7d0f91a7..36a0f7316 100644 --- a/tests/auto/render/meshfunctors/tst_meshfunctors.cpp +++ b/tests/auto/render/meshfunctors/tst_meshfunctors.cpp @@ -38,7 +38,7 @@ #include <Qt3DRenderer/qgeometryfunctor.h> #include <Qt3DRenderer/qgeometry.h> -class MeshFunctorA : public Qt3D::QGeometryFunctor +class MeshFunctorA : public Qt3DRender::QGeometryFunctor { public: MeshFunctorA() @@ -47,12 +47,12 @@ public: ~MeshFunctorA() {} - Qt3D::QGeometry *operator ()() Q_DECL_OVERRIDE + Qt3DRender::QGeometry *operator ()() Q_DECL_OVERRIDE { return Q_NULLPTR; } - bool operator ==(const Qt3D::QGeometryFunctor &other) const Q_DECL_OVERRIDE + bool operator ==(const Qt3DRender::QGeometryFunctor &other) const Q_DECL_OVERRIDE { return functor_cast<MeshFunctorA>(&other); } @@ -60,7 +60,7 @@ public: QT3D_FUNCTOR(MeshFunctorA) }; -class MeshFunctorB : public Qt3D::QGeometryFunctor +class MeshFunctorB : public Qt3DRender::QGeometryFunctor { public: MeshFunctorB() @@ -69,12 +69,12 @@ public: ~MeshFunctorB() {} - Qt3D::QGeometry *operator ()() Q_DECL_OVERRIDE + Qt3DRender::QGeometry *operator ()() Q_DECL_OVERRIDE { return Q_NULLPTR; } - bool operator ==(const Qt3D::QGeometryFunctor &other) const Q_DECL_OVERRIDE + bool operator ==(const Qt3DRender::QGeometryFunctor &other) const Q_DECL_OVERRIDE { return functor_cast<MeshFunctorB>(&other); } @@ -91,7 +91,7 @@ public: ~MeshFunctorASub() {} - bool operator ==(const Qt3D::QGeometryFunctor &other) const Q_DECL_OVERRIDE + bool operator ==(const Qt3DRender::QGeometryFunctor &other) const Q_DECL_OVERRIDE { return functor_cast<MeshFunctorASub>(&other); } diff --git a/tests/auto/render/qattribute/tst_qattribute.cpp b/tests/auto/render/qattribute/tst_qattribute.cpp index 889a9c244..937e9c200 100644 --- a/tests/auto/render/qattribute/tst_qattribute.cpp +++ b/tests/auto/render/qattribute/tst_qattribute.cpp @@ -134,13 +134,13 @@ private Q_SLOTS: void checkCloning_data() { - QTest::addColumn<Qt3D::QAttribute *>("attribute"); + QTest::addColumn<Qt3DRender::QAttribute *>("attribute"); - Qt3D::QAttribute *defaultConstructed = new Qt3D::QAttribute(); + Qt3DRender::QAttribute *defaultConstructed = new Qt3DRender::QAttribute(); QTest::newRow("defaultConstructed") << defaultConstructed; - Qt3D::QAttribute *customVertex = new Qt3D::QAttribute(); - Qt3D::QBuffer *buffer = new Qt3D::QBuffer(Qt3D::QBuffer::VertexBuffer); + Qt3DRender::QAttribute *customVertex = new Qt3DRender::QAttribute(); + Qt3DRender::QBuffer *buffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::VertexBuffer); customVertex->setBuffer(buffer); customVertex->setAttributeType(Qt3D::QAbstractAttribute::VertexAttribute); customVertex->setCount(454); @@ -148,12 +148,12 @@ private Q_SLOTS: customVertex->setByteOffset(305); customVertex->setDivisor(235); customVertex->setName("BB"); - customVertex->setDataType(Qt3D::QAttribute::Float); + customVertex->setDataType(Qt3DRender::QAttribute::Float); customVertex->setDataSize(4); QTest::newRow("vertex") << customVertex; - Qt3D::QAttribute *customIndex = new Qt3D::QAttribute(); - Qt3D::QBuffer *indexBuffer = new Qt3D::QBuffer(Qt3D::QBuffer::IndexBuffer); + Qt3DRender::QAttribute *customIndex = new Qt3DRender::QAttribute(); + Qt3DRender::QBuffer *indexBuffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::IndexBuffer); customIndex->setBuffer(indexBuffer); customIndex->setAttributeType(Qt3D::QAbstractAttribute::IndexAttribute); customIndex->setCount(383); @@ -161,7 +161,7 @@ private Q_SLOTS: customIndex->setByteOffset(327); customIndex->setDivisor(355); customIndex->setName("SB"); - customIndex->setDataType(Qt3D::QAttribute::Float); + customIndex->setDataType(Qt3DRender::QAttribute::Float); customIndex->setDataSize(3); QTest::newRow("index") << customIndex; } @@ -169,10 +169,10 @@ private Q_SLOTS: void checkCloning() { // GIVEN - QFETCH(Qt3D::QAttribute *, attribute); + QFETCH(Qt3DRender::QAttribute *, attribute); // WHEN - Qt3D::QAttribute *clone = static_cast<Qt3D::QAttribute *>(QNode::clone(attribute)); + Qt3DRender::QAttribute *clone = static_cast<Qt3DRender::QAttribute *>(QNode::clone(attribute)); QCoreApplication::processEvents(); // THEN @@ -198,18 +198,18 @@ private Q_SLOTS: void checkPropertyUpdates() { // GIVEN - QScopedPointer<Qt3D::QAttribute> attribute(new Qt3D::QAttribute()); + QScopedPointer<Qt3DRender::QAttribute> attribute(new Qt3DRender::QAttribute()); TestArbiter arbiter(attribute.data()); // WHEN - attribute->setDataType(Qt3D::QAttribute::Double); + attribute->setDataType(Qt3DRender::QAttribute::Double); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 1); Qt3D::QScenePropertyChangePtr change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>(); QCOMPARE(change->propertyName(), "dataType"); - QCOMPARE(change->value().value<int>(), static_cast<int>(Qt3D::QAttribute::Double)); + QCOMPARE(change->value().value<int>(), static_cast<int>(Qt3DRender::QAttribute::Double)); QCOMPARE(change->type(), Qt3D::NodeUpdated); arbiter.events.clear(); @@ -306,7 +306,7 @@ private Q_SLOTS: arbiter.events.clear(); // WHEN - Qt3D::QBuffer buf; + Qt3DRender::QBuffer buf; attribute->setBuffer(&buf); QCoreApplication::processEvents(); @@ -320,7 +320,7 @@ private Q_SLOTS: arbiter.events.clear(); // WHEN - Qt3D::QBuffer buf2; + Qt3DRender::QBuffer buf2; attribute->setBuffer(&buf2); QCoreApplication::processEvents(); diff --git a/tests/auto/render/qbuffer/tst_qbuffer.cpp b/tests/auto/render/qbuffer/tst_qbuffer.cpp index 6ebe841ea..20dcc28ba 100644 --- a/tests/auto/render/qbuffer/tst_qbuffer.cpp +++ b/tests/auto/render/qbuffer/tst_qbuffer.cpp @@ -119,7 +119,7 @@ void TestPostman::notifyBackend(const Qt3D::QSceneChangePtr &e) m_arbiter->sceneChangeEventWithLock(e); } -class TestFunctor : public Qt3D::QBufferFunctor +class TestFunctor : public Qt3DRender::QBufferFunctor { public: explicit TestFunctor(int size) @@ -131,7 +131,7 @@ public: return QByteArray(); } - bool operator ==(const Qt3D::QBufferFunctor &other) const + bool operator ==(const Qt3DRender::QBufferFunctor &other) const { const TestFunctor *otherFunctor = functor_cast<TestFunctor>(&other); if (otherFunctor != Q_NULLPTR) @@ -160,31 +160,31 @@ private Q_SLOTS: void checkCloning_data() { - QTest::addColumn<Qt3D::QBuffer *>("buffer"); + QTest::addColumn<Qt3DRender::QBuffer *>("buffer"); - Qt3D::QBuffer *defaultConstructed = new Qt3D::QBuffer(); + Qt3DRender::QBuffer *defaultConstructed = new Qt3DRender::QBuffer(); QTest::newRow("defaultConstructed") << defaultConstructed; - Qt3D::QBuffer *buffer = new Qt3D::QBuffer(Qt3D::QBuffer::VertexBuffer); - buffer->setUsage(Qt3D::QBuffer::DynamicRead); + Qt3DRender::QBuffer *buffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::VertexBuffer); + buffer->setUsage(Qt3DRender::QBuffer::DynamicRead); buffer->setData(QByteArrayLiteral("There's no replacement")); - buffer->setBufferFunctor(Qt3D::QBufferFunctorPtr(new TestFunctor(883))); + buffer->setBufferFunctor(Qt3DRender::QBufferFunctorPtr(new TestFunctor(883))); QTest::newRow("vertex") << buffer; - Qt3D::QBuffer *indexBuffer = new Qt3D::QBuffer(Qt3D::QBuffer::IndexBuffer); - indexBuffer->setUsage(Qt3D::QBuffer::StaticCopy); + Qt3DRender::QBuffer *indexBuffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::IndexBuffer); + indexBuffer->setUsage(Qt3DRender::QBuffer::StaticCopy); indexBuffer->setData(QByteArrayLiteral("For displacement")); - indexBuffer->setBufferFunctor(Qt3D::QBufferFunctorPtr(new TestFunctor(1340))); + indexBuffer->setBufferFunctor(Qt3DRender::QBufferFunctorPtr(new TestFunctor(1340))); QTest::newRow("index") << indexBuffer; } void checkCloning() { // GIVEN - QFETCH(Qt3D::QBuffer *, buffer); + QFETCH(Qt3DRender::QBuffer *, buffer); // WHEN - Qt3D::QBuffer *clone = static_cast<Qt3D::QBuffer *>(QNode::clone(buffer)); + Qt3DRender::QBuffer *clone = static_cast<Qt3DRender::QBuffer *>(QNode::clone(buffer)); // THEN QVERIFY(clone != Q_NULLPTR); @@ -203,30 +203,30 @@ private Q_SLOTS: void checkPropertyUpdates() { // GIVEN - QScopedPointer<Qt3D::QBuffer> buffer(new Qt3D::QBuffer(Qt3D::QBuffer::VertexBuffer)); + QScopedPointer<Qt3DRender::QBuffer> buffer(new Qt3DRender::QBuffer(Qt3DRender::QBuffer::VertexBuffer)); TestArbiter arbiter(buffer.data()); // WHEN - buffer->setType(Qt3D::QBuffer::IndexBuffer); + buffer->setType(Qt3DRender::QBuffer::IndexBuffer); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 1); Qt3D::QScenePropertyChangePtr change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>(); QCOMPARE(change->propertyName(), "type"); - QCOMPARE(change->value().value<int>(), static_cast<int>(Qt3D::QBuffer::IndexBuffer)); + QCOMPARE(change->value().value<int>(), static_cast<int>(Qt3DRender::QBuffer::IndexBuffer)); arbiter.events.clear(); // WHEN - buffer->setUsage(Qt3D::QBuffer::DynamicCopy); + buffer->setUsage(Qt3DRender::QBuffer::DynamicCopy); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 1); change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>(); QCOMPARE(change->propertyName(), "usage"); - QCOMPARE(change->value().value<int>(), static_cast<int>(Qt3D::QBuffer::DynamicCopy)); + QCOMPARE(change->value().value<int>(), static_cast<int>(Qt3DRender::QBuffer::DynamicCopy)); arbiter.events.clear(); @@ -243,7 +243,7 @@ private Q_SLOTS: arbiter.events.clear(); // WHEN - Qt3D::QBufferFunctorPtr functor(new TestFunctor(355)); + Qt3DRender::QBufferFunctorPtr functor(new TestFunctor(355)); buffer->setBufferFunctor(functor); QCoreApplication::processEvents(); @@ -251,7 +251,7 @@ private Q_SLOTS: QCOMPARE(arbiter.events.size(), 1); change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>(); QCOMPARE(change->propertyName(), "bufferFunctor"); - QCOMPARE(change->value().value<Qt3D::QBufferFunctorPtr>(), functor); + QCOMPARE(change->value().value<Qt3DRender::QBufferFunctorPtr>(), functor); arbiter.events.clear(); } diff --git a/tests/auto/render/qgeometry/tst_qgeometry.cpp b/tests/auto/render/qgeometry/tst_qgeometry.cpp index d7fb2c3de..00c44d953 100644 --- a/tests/auto/render/qgeometry/tst_qgeometry.cpp +++ b/tests/auto/render/qgeometry/tst_qgeometry.cpp @@ -135,24 +135,24 @@ private Q_SLOTS: void checkCloning_data() { - QTest::addColumn<Qt3D::QGeometry *>("geometry"); + QTest::addColumn<Qt3DRender::QGeometry *>("geometry"); QTest::addColumn<int>("attributeCount"); - Qt3D::QGeometry *defaultConstructed = new Qt3D::QGeometry(); + Qt3DRender::QGeometry *defaultConstructed = new Qt3DRender::QGeometry(); QTest::newRow("defaultConstructed") << defaultConstructed << 0; - Qt3D::QGeometry *geometry1 = new Qt3D::QGeometry(); + Qt3DRender::QGeometry *geometry1 = new Qt3DRender::QGeometry(); geometry1->setVerticesPerPatch(2); - geometry1->addAttribute(new Qt3D::QAttribute(Q_NULLPTR, QStringLiteral("Attr1"), Qt3D::QAttribute::Float, 3, 454)); - geometry1->addAttribute(new Qt3D::QAttribute(Q_NULLPTR, QStringLiteral("Attr2"), Qt3D::QAttribute::Float, 4, 555)); + geometry1->addAttribute(new Qt3DRender::QAttribute(Q_NULLPTR, QStringLiteral("Attr1"), Qt3DRender::QAttribute::Float, 3, 454)); + geometry1->addAttribute(new Qt3DRender::QAttribute(Q_NULLPTR, QStringLiteral("Attr2"), Qt3DRender::QAttribute::Float, 4, 555)); QTest::newRow("2 attributes") << geometry1 << 2; - Qt3D::QGeometry *geometry2 = new Qt3D::QGeometry(); - Qt3D::QAttribute *attribute = new Qt3D::QAttribute(Q_NULLPTR, QStringLiteral("Attr2"), Qt3D::QAttribute::Float, 4, 383); - geometry2->addAttribute(new Qt3D::QAttribute(Q_NULLPTR, QStringLiteral("Attr1"), Qt3D::QAttribute::Float, 3, 427)); + Qt3DRender::QGeometry *geometry2 = new Qt3DRender::QGeometry(); + Qt3DRender::QAttribute *attribute = new Qt3DRender::QAttribute(Q_NULLPTR, QStringLiteral("Attr2"), Qt3DRender::QAttribute::Float, 4, 383); + geometry2->addAttribute(new Qt3DRender::QAttribute(Q_NULLPTR, QStringLiteral("Attr1"), Qt3DRender::QAttribute::Float, 3, 427)); geometry2->addAttribute(attribute); - geometry2->addAttribute(new Qt3D::QAttribute(Q_NULLPTR, QStringLiteral("Attr3"), Qt3D::QAttribute::Float, 2, 327)); + geometry2->addAttribute(new Qt3DRender::QAttribute(Q_NULLPTR, QStringLiteral("Attr3"), Qt3DRender::QAttribute::Float, 2, 327)); geometry2->removeAttribute(attribute); geometry2->setVerticesPerPatch(3); QTest::newRow("3 - 1 attributes") << geometry2 << 2; @@ -161,11 +161,11 @@ private Q_SLOTS: void checkCloning() { // GIVEN - QFETCH(Qt3D::QGeometry *, geometry); + QFETCH(Qt3DRender::QGeometry *, geometry); QFETCH(int, attributeCount); // WHEN - Qt3D::QGeometry *clone = static_cast<Qt3D::QGeometry *>(QNode::clone(geometry)); + Qt3DRender::QGeometry *clone = static_cast<Qt3DRender::QGeometry *>(QNode::clone(geometry)); // THEN QVERIFY(clone != Q_NULLPTR); @@ -176,8 +176,8 @@ private Q_SLOTS: QCOMPARE(geometry->verticesPerPatch(), clone->verticesPerPatch()); for (int i = 0; i < attributeCount; ++i) { - Qt3D::QAttribute *originalAttribute = static_cast<Qt3D::QAttribute *>(geometry->attributes()[i]); - Qt3D::QAttribute *cloneAttribute = static_cast<Qt3D::QAttribute *>(clone->attributes()[i]); + Qt3DRender::QAttribute *originalAttribute = static_cast<Qt3DRender::QAttribute *>(geometry->attributes()[i]); + Qt3DRender::QAttribute *cloneAttribute = static_cast<Qt3DRender::QAttribute *>(clone->attributes()[i]); QCOMPARE(originalAttribute->id(), cloneAttribute->id()); QCOMPARE(originalAttribute->name(), cloneAttribute->name()); @@ -193,11 +193,11 @@ private Q_SLOTS: void checkPropertyUpdates() { // GIVEN - QScopedPointer<Qt3D::QGeometry> geometry(new Qt3D::QGeometry()); + QScopedPointer<Qt3DRender::QGeometry> geometry(new Qt3DRender::QGeometry()); TestArbiter arbiter(geometry.data()); // WHEN - Qt3D::QAttribute attr; + Qt3DRender::QAttribute attr; geometry->addAttribute(&attr); QCoreApplication::processEvents(); diff --git a/tests/auto/render/qgeometryrenderer/tst_qgeometryrenderer.cpp b/tests/auto/render/qgeometryrenderer/tst_qgeometryrenderer.cpp index b5e8c5592..291a767d4 100644 --- a/tests/auto/render/qgeometryrenderer/tst_qgeometryrenderer.cpp +++ b/tests/auto/render/qgeometryrenderer/tst_qgeometryrenderer.cpp @@ -122,19 +122,19 @@ void TestPostman::notifyBackend(const Qt3D::QSceneChangePtr &e) m_arbiter->sceneChangeEventWithLock(e); } -class TestFunctor : public Qt3D::QGeometryFunctor +class TestFunctor : public Qt3DRender::QGeometryFunctor { public: explicit TestFunctor(int size) : m_size(size) {} - Qt3D::QGeometry *operator ()() Q_DECL_FINAL + Qt3DRender::QGeometry *operator ()() Q_DECL_FINAL { return Q_NULLPTR; } - bool operator ==(const Qt3D::QGeometryFunctor &other) const + bool operator ==(const Qt3DRender::QGeometryFunctor &other) const { const TestFunctor *otherFunctor = functor_cast<TestFunctor>(&other); if (otherFunctor != Q_NULLPTR) @@ -163,43 +163,43 @@ private Q_SLOTS: void checkCloning_data() { - QTest::addColumn<Qt3D::QGeometryRenderer *>("geometryRenderer"); + QTest::addColumn<Qt3DRender::QGeometryRenderer *>("geometryRenderer"); - Qt3D::QGeometryRenderer *defaultConstructed = new Qt3D::QGeometryRenderer(); + Qt3DRender::QGeometryRenderer *defaultConstructed = new Qt3DRender::QGeometryRenderer(); QTest::newRow("defaultConstructed") << defaultConstructed ; - Qt3D::QGeometryRenderer *geometry1 = new Qt3D::QGeometryRenderer(); - geometry1->setGeometry(new Qt3D::QGeometry()); + Qt3DRender::QGeometryRenderer *geometry1 = new Qt3DRender::QGeometryRenderer(); + geometry1->setGeometry(new Qt3DRender::QGeometry()); geometry1->setInstanceCount(1); geometry1->setBaseVertex(0); geometry1->setBaseInstance(55); geometry1->setRestartIndex(-1); geometry1->setPrimitiveRestart(false); - geometry1->setPrimitiveType(Qt3D::QGeometryRenderer::Triangles); + geometry1->setPrimitiveType(Qt3DRender::QGeometryRenderer::Triangles); geometry1->setPrimitiveCount(15); - geometry1->setGeometryFunctor(Qt3D::QGeometryFunctorPtr(new TestFunctor(383))); + geometry1->setGeometryFunctor(Qt3DRender::QGeometryFunctorPtr(new TestFunctor(383))); QTest::newRow("triangle") << geometry1; - Qt3D::QGeometryRenderer *geometry2 = new Qt3D::QGeometryRenderer(); - geometry2->setGeometry(new Qt3D::QGeometry()); + Qt3DRender::QGeometryRenderer *geometry2 = new Qt3DRender::QGeometryRenderer(); + geometry2->setGeometry(new Qt3DRender::QGeometry()); geometry2->setInstanceCount(200); geometry2->setBaseVertex(58); geometry2->setBaseInstance(10); geometry2->setRestartIndex(65535); geometry1->setPrimitiveCount(2056); geometry2->setPrimitiveRestart(true); - geometry2->setPrimitiveType(Qt3D::QGeometryRenderer::Lines); - geometry2->setGeometryFunctor(Qt3D::QGeometryFunctorPtr(new TestFunctor(305))); + geometry2->setPrimitiveType(Qt3DRender::QGeometryRenderer::Lines); + geometry2->setGeometryFunctor(Qt3DRender::QGeometryFunctorPtr(new TestFunctor(305))); QTest::newRow("lines with restart") << geometry2; } void checkCloning() { // GIVEN - QFETCH(Qt3D::QGeometryRenderer *, geometryRenderer); + QFETCH(Qt3DRender::QGeometryRenderer *, geometryRenderer); // WHEN - Qt3D::QGeometryRenderer *clone = static_cast<Qt3D::QGeometryRenderer *>(QNode::clone(geometryRenderer)); + Qt3DRender::QGeometryRenderer *clone = static_cast<Qt3DRender::QGeometryRenderer *>(QNode::clone(geometryRenderer)); // THEN QVERIFY(clone != Q_NULLPTR); @@ -228,7 +228,7 @@ private Q_SLOTS: void checkPropertyUpdates() { // GIVEN - QScopedPointer<Qt3D::QGeometryRenderer> geometryRenderer(new Qt3D::QGeometryRenderer()); + QScopedPointer<Qt3DRender::QGeometryRenderer> geometryRenderer(new Qt3DRender::QGeometryRenderer()); TestArbiter arbiter(geometryRenderer.data()); // WHEN @@ -310,20 +310,20 @@ private Q_SLOTS: arbiter.events.clear(); // WHEN - geometryRenderer->setPrimitiveType(Qt3D::QGeometryRenderer::Patches); + geometryRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Patches); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.events.size(), 1); change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>(); QCOMPARE(change->propertyName(), "primitiveType"); - QCOMPARE(change->value().value<int>(), static_cast<int>(Qt3D::QGeometryRenderer::Patches)); + QCOMPARE(change->value().value<int>(), static_cast<int>(Qt3DRender::QGeometryRenderer::Patches)); QCOMPARE(change->type(), Qt3D::NodeUpdated); arbiter.events.clear(); // WHEN - Qt3D::QGeometryFunctorPtr functor(new TestFunctor(555)); + Qt3DRender::QGeometryFunctorPtr functor(new TestFunctor(555)); geometryRenderer->setGeometryFunctor(functor); QCoreApplication::processEvents(); @@ -331,13 +331,13 @@ private Q_SLOTS: QCOMPARE(arbiter.events.size(), 1); change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>(); QCOMPARE(change->propertyName(), "geometryFunctor"); - QCOMPARE(change->value().value<Qt3D::QGeometryFunctorPtr>(), functor); + QCOMPARE(change->value().value<Qt3DRender::QGeometryFunctorPtr>(), functor); QCOMPARE(change->type(), Qt3D::NodeUpdated); arbiter.events.clear(); // WHEN - Qt3D::QGeometry geom; + Qt3DRender::QGeometry geom; geometryRenderer->setGeometry(&geom); QCoreApplication::processEvents(); @@ -351,7 +351,7 @@ private Q_SLOTS: arbiter.events.clear(); // WHEN - Qt3D::QGeometry geom2; + Qt3DRender::QGeometry geom2; geometryRenderer->setGeometry(&geom2); QCoreApplication::processEvents(); diff --git a/tests/auto/render/qgraphicsutils/tst_qgraphicsutils.cpp b/tests/auto/render/qgraphicsutils/tst_qgraphicsutils.cpp index 6ca270a2b..c1cff2511 100644 --- a/tests/auto/render/qgraphicsutils/tst_qgraphicsutils.cpp +++ b/tests/auto/render/qgraphicsutils/tst_qgraphicsutils.cpp @@ -52,14 +52,14 @@ private slots: void tst_QGraphicsUtils::fillScalarInDataArray() { - Qt3D::Render::ShaderUniform description; + Qt3DRender::Render::ShaderUniform description; description.m_size = 1; description.m_offset = 0; description.m_arrayStride = 10; QVector4D testVector(8.0f, 8.0f, 3.0f, 1.0f); - const GLfloat *vectorData = Qt3D::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(testVector, 1, 4); + const GLfloat *vectorData = Qt3DRender::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(testVector, 1, 4); for (int i = 0; i < 4; i++) { if (i == 0) @@ -76,7 +76,7 @@ void tst_QGraphicsUtils::fillScalarInDataArray() char *innerData = data.data(); // Checked that we are not overflowing - Qt3D::Render::QGraphicsUtils::fillDataArray(innerData, vectorData, description, 2); + Qt3DRender::Render::QGraphicsUtils::fillDataArray(innerData, vectorData, description, 2); for (int i = 0; i < 4; ++i) { if (i < 2) QVERIFY(vectorData[i] == ((GLfloat*)innerData)[i]); @@ -85,7 +85,7 @@ void tst_QGraphicsUtils::fillScalarInDataArray() } // Check that all values are copied - Qt3D::Render::QGraphicsUtils::fillDataArray(innerData, vectorData, description, 4); + Qt3DRender::Render::QGraphicsUtils::fillDataArray(innerData, vectorData, description, 4); for (int i = 0; i < 4; ++i) QVERIFY(vectorData[i] == ((GLfloat*)innerData)[i]); @@ -94,7 +94,7 @@ void tst_QGraphicsUtils::fillScalarInDataArray() data = QByteArray(description.m_size * 8 * sizeof(GLfloat), 0); innerData = data.data(); - Qt3D::Render::QGraphicsUtils::fillDataArray(innerData, vectorData, description, 4); + Qt3DRender::Render::QGraphicsUtils::fillDataArray(innerData, vectorData, description, 4); for (int i = 0; i < 8; ++i) { if (i < 4) QVERIFY(((GLfloat*)innerData)[i] == 0.0f); @@ -110,9 +110,9 @@ void tst_QGraphicsUtils::fillArray() QVector4D testVector3(4.0f, 5.0f, 4.0f, 2.0f); QVariantList variantList = QVariantList() << testVector << testVector2 << testVector3; - const GLfloat *vectorData = Qt3D::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(QVariant(variantList), 3, 4); + const GLfloat *vectorData = Qt3DRender::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(QVariant(variantList), 3, 4); - Qt3D::Render::ShaderUniform description; + Qt3DRender::Render::ShaderUniform description; description.m_size = 3; description.m_offset = 16; @@ -120,7 +120,7 @@ void tst_QGraphicsUtils::fillArray() QByteArray data(description.m_size * (4 + description.m_arrayStride) * sizeof(GLfloat) + description.m_offset, 0); char *innerData = data.data(); - Qt3D::Render::QGraphicsUtils::fillDataArray(innerData, vectorData, description, 4); + Qt3DRender::Render::QGraphicsUtils::fillDataArray(innerData, vectorData, description, 4); int offset = description.m_offset / sizeof(GLfloat); int stride = description.m_arrayStride / sizeof(GLfloat); @@ -152,25 +152,25 @@ void tst_QGraphicsUtils::fillScalarWithOffsets() QVector4D color(4.0f, 5.0f, 4.0f, 1.0f); float intensity = 1.0f; - Qt3D::Render::ShaderUniform posUniform; + Qt3DRender::Render::ShaderUniform posUniform; posUniform.m_size = 1; posUniform.m_arrayStride = 0; posUniform.m_matrixStride = 0; posUniform.m_offset = 0; - Qt3D::Render::ShaderUniform dirUniform; + Qt3DRender::Render::ShaderUniform dirUniform; dirUniform.m_size = 1; dirUniform.m_arrayStride = 0; dirUniform.m_matrixStride = 0; dirUniform.m_offset = 16; - Qt3D::Render::ShaderUniform colUniform; + Qt3DRender::Render::ShaderUniform colUniform; colUniform.m_size = 1; colUniform.m_arrayStride = 0; colUniform.m_matrixStride = 0; colUniform.m_offset = 32; - Qt3D::Render::ShaderUniform intUniform; + Qt3DRender::Render::ShaderUniform intUniform; intUniform.m_size = 1; intUniform.m_arrayStride = 0; intUniform.m_matrixStride = 0; @@ -179,17 +179,17 @@ void tst_QGraphicsUtils::fillScalarWithOffsets() QVector<GLfloat> data(16); void *innerData = data.data(); - Qt3D::Render::QGraphicsUtils::fillDataArray(innerData, - Qt3D::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(position, 1, 3), + Qt3DRender::Render::QGraphicsUtils::fillDataArray(innerData, + Qt3DRender::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(position, 1, 3), posUniform, 3); - Qt3D::Render::QGraphicsUtils::fillDataArray(innerData, - Qt3D::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(direction, 1, 3), + Qt3DRender::Render::QGraphicsUtils::fillDataArray(innerData, + Qt3DRender::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(direction, 1, 3), dirUniform, 3); - Qt3D::Render::QGraphicsUtils::fillDataArray(innerData, - Qt3D::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(color, 1, 4), + Qt3DRender::Render::QGraphicsUtils::fillDataArray(innerData, + Qt3DRender::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(color, 1, 4), colUniform, 4); - Qt3D::Render::QGraphicsUtils::fillDataArray(innerData, - Qt3D::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(intensity, 1, 1), + Qt3DRender::Render::QGraphicsUtils::fillDataArray(innerData, + Qt3DRender::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(intensity, 1, 1), intUniform, 1); GLfloat *floatData = (GLfloat*)innerData; @@ -222,9 +222,9 @@ void tst_QGraphicsUtils::fillMatrix4x4() QMatrix4x4 mat(1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f, 9.0f, 10.0f, 11.0f, 12.0f, 13.0f, 14.0f, 15.0f, 16.0f); // column major - const GLfloat *matData = Qt3D::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(mat, 1, 16); + const GLfloat *matData = Qt3DRender::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(mat, 1, 16); - Qt3D::Render::ShaderUniform description; + Qt3DRender::Render::ShaderUniform description; description.m_size = 1; description.m_offset = 0; @@ -234,7 +234,7 @@ void tst_QGraphicsUtils::fillMatrix4x4() QByteArray data(description.m_size * 16 * sizeof(GLfloat), 0); char *innerData = data.data(); - Qt3D::Render::QGraphicsUtils::fillDataMatrixArray(innerData, matData, description, 4, 4); + Qt3DRender::Render::QGraphicsUtils::fillDataMatrixArray(innerData, matData, description, 4, 4); // Check for no offset/no stride for (int i = 0; i < 16; ++i) QVERIFY((((GLfloat *)innerData)[i]) == matData[i]); @@ -242,7 +242,7 @@ void tst_QGraphicsUtils::fillMatrix4x4() description.m_offset = 12; data = QByteArray((description.m_size * 16 + description.m_offset) * sizeof(GLfloat), 0); innerData = data.data(); - Qt3D::Render::QGraphicsUtils::fillDataMatrixArray(innerData, matData, description, 4, 4); + Qt3DRender::Render::QGraphicsUtils::fillDataMatrixArray(innerData, matData, description, 4, 4); // Check with 12 offset/no stride for (int i = 0; i < 16; ++i) QVERIFY((((GLfloat *)innerData)[3 + i]) == matData[i]); @@ -250,7 +250,7 @@ void tst_QGraphicsUtils::fillMatrix4x4() description.m_matrixStride = 16; data = QByteArray((description.m_size * 16 + 4 * description.m_matrixStride + description.m_offset) * sizeof(GLfloat), 0); innerData = data.data(); - Qt3D::Render::QGraphicsUtils::fillDataMatrixArray(innerData, matData, description, 4, 4); + Qt3DRender::Render::QGraphicsUtils::fillDataMatrixArray(innerData, matData, description, 4, 4); // Check with 10 offset/ 16 stride int offset = description.m_offset / sizeof(GLfloat); int matrixStride = description.m_matrixStride / sizeof(GLfloat); @@ -267,9 +267,9 @@ void tst_QGraphicsUtils::fillMatrix3x4() QMatrix3x4 mat; mat.fill(6.0f); - const GLfloat *matData = Qt3D::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(QVariant::fromValue(mat), 1, 12); + const GLfloat *matData = Qt3DRender::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(QVariant::fromValue(mat), 1, 12); - Qt3D::Render::ShaderUniform description; + Qt3DRender::Render::ShaderUniform description; description.m_size = 1; description.m_offset = 16; @@ -278,7 +278,7 @@ void tst_QGraphicsUtils::fillMatrix3x4() QByteArray data((description.m_size * 12 + 3 * description.m_matrixStride + description.m_offset) * sizeof(GLfloat), 0); char *innerData = data.data(); - Qt3D::Render::QGraphicsUtils::fillDataMatrixArray(innerData, matData, description, 3, 4); + Qt3DRender::Render::QGraphicsUtils::fillDataMatrixArray(innerData, matData, description, 3, 4); // Check with 16 offset/ 12 stride int offset = description.m_offset / sizeof(GLfloat); int matrixStride = description.m_matrixStride / sizeof(GLfloat); @@ -295,9 +295,9 @@ void tst_QGraphicsUtils::fillMatrix4x3() QMatrix4x3 mat; mat.fill(6.0f); - const GLfloat *matData = Qt3D::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(QVariant::fromValue(mat), 1, 12); + const GLfloat *matData = Qt3DRender::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(QVariant::fromValue(mat), 1, 12); - Qt3D::Render::ShaderUniform description; + Qt3DRender::Render::ShaderUniform description; description.m_size = 1; description.m_offset = 16; @@ -306,7 +306,7 @@ void tst_QGraphicsUtils::fillMatrix4x3() QByteArray data((description.m_size * 12 + 4 * description.m_matrixStride + description.m_offset) * sizeof(GLfloat), 0); char *innerData = data.data(); - Qt3D::Render::QGraphicsUtils::fillDataMatrixArray(innerData, matData, description, 4, 3); + Qt3DRender::Render::QGraphicsUtils::fillDataMatrixArray(innerData, matData, description, 4, 3); // Check with 16 offset/ 16 stride int offset = description.m_offset / sizeof(GLfloat); int matrixStride = description.m_matrixStride / sizeof(GLfloat); @@ -329,9 +329,9 @@ void tst_QGraphicsUtils::fillMatrixArray() QVariantList matrices = QVariantList() << QVariant::fromValue(mat1) << QVariant::fromValue(mat2) << QVariant::fromValue(mat3); - const GLfloat *matData = Qt3D::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(QVariant::fromValue(matrices), 3, 12); + const GLfloat *matData = Qt3DRender::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(QVariant::fromValue(matrices), 3, 12); - Qt3D::Render::ShaderUniform description; + Qt3DRender::Render::ShaderUniform description; description.m_size = 3; description.m_offset = 12; @@ -340,7 +340,7 @@ void tst_QGraphicsUtils::fillMatrixArray() QByteArray data((description.m_size * (12 + 4 * description.m_matrixStride + description.m_arrayStride) + description.m_offset) * sizeof(GLfloat), 0); char *innerData = data.data(); - Qt3D::Render::QGraphicsUtils::fillDataMatrixArray(innerData, matData, description, 4, 3); + Qt3DRender::Render::QGraphicsUtils::fillDataMatrixArray(innerData, matData, description, 4, 3); // Check with 12 offset/ 4 array stride / 16 matrix stride int offset = description.m_offset / sizeof(GLfloat); int matrixStride = description.m_matrixStride / sizeof(GLfloat); diff --git a/tests/auto/render/qmaterial/tst_qmaterial.cpp b/tests/auto/render/qmaterial/tst_qmaterial.cpp index 682a73d2f..01bd361b1 100644 --- a/tests/auto/render/qmaterial/tst_qmaterial.cpp +++ b/tests/auto/render/qmaterial/tst_qmaterial.cpp @@ -55,15 +55,15 @@ #include <Qt3DRenderer/QNormalDiffuseMapAlphaMaterial> #include <Qt3DRenderer/QNormalDiffuseSpecularMapMaterial> -class TestMaterial : public Qt3D::QMaterial +class TestMaterial : public Qt3DRender::QMaterial { public: explicit TestMaterial(Qt3D::QNode *parent = 0) - : Qt3D::QMaterial(parent) - , m_effect(new Qt3D::QEffect(this)) - , m_technique(new Qt3D::QTechnique(this)) - , m_renderPass(new Qt3D::QRenderPass(this)) - , m_shaderProgram(new Qt3D::QShaderProgram(this)) + : Qt3DRender::QMaterial(parent) + , m_effect(new Qt3DRender::QEffect(this)) + , m_technique(new Qt3DRender::QTechnique(this)) + , m_renderPass(new Qt3DRender::QRenderPass(this)) + , m_shaderProgram(new Qt3DRender::QShaderProgram(this)) { m_renderPass->setShaderProgram(m_shaderProgram); m_technique->addPass(m_renderPass); @@ -76,10 +76,10 @@ public: QNode::cleanup(); } - Qt3D::QEffect *m_effect; - Qt3D::QTechnique *m_technique; - Qt3D::QRenderPass *m_renderPass; - Qt3D::QShaderProgram *m_shaderProgram; + Qt3DRender::QEffect *m_effect; + Qt3DRender::QTechnique *m_technique; + Qt3DRender::QRenderPass *m_renderPass; + Qt3DRender::QShaderProgram *m_shaderProgram; }; class TestArbiter; @@ -170,7 +170,7 @@ public: private: - void compareEffects(const Qt3D::QEffect *original, const Qt3D::QEffect *clone) + void compareEffects(const Qt3DRender::QEffect *original, const Qt3DRender::QEffect *clone) { bool isEffectNull = (original == Q_NULLPTR); if (isEffectNull) { @@ -189,7 +189,7 @@ private: } } - void compareTechniques(const Qt3D::QTechnique *original, const Qt3D::QTechnique *clone) + void compareTechniques(const Qt3DRender::QTechnique *original, const Qt3DRender::QTechnique *clone) { QCOMPARE(original->id(), clone->id()); @@ -202,7 +202,7 @@ private: compareRenderPasses(original->renderPasses().at(i), clone->renderPasses().at(i)); } - void compareRenderPasses(const Qt3D::QRenderPass *original, const Qt3D::QRenderPass *clone) + void compareRenderPasses(const Qt3DRender::QRenderPass *original, const Qt3DRender::QRenderPass *clone) { QCOMPARE(original->id(), clone->id()); @@ -213,41 +213,41 @@ private: compareShaderPrograms(original->shaderProgram(), clone->shaderProgram()); } - void compareParameters(const Qt3D::ParameterList &original, const Qt3D::ParameterList &clone) + void compareParameters(const Qt3DRender::ParameterList &original, const Qt3DRender::ParameterList &clone) { QCOMPARE(original.size(), clone.size()); const int parametersCount = original.size(); for (int i = 0; i < parametersCount; ++i) { - const Qt3D::QParameter *originParam = original.at(i); - const Qt3D::QParameter *cloneParam = clone.at(i); + const Qt3DRender::QParameter *originParam = original.at(i); + const Qt3DRender::QParameter *cloneParam = clone.at(i); QCOMPARE(originParam->id(), cloneParam->id()); QCOMPARE(cloneParam->name(), originParam->name()); QCOMPARE(cloneParam->value(), originParam->value()); } } - void compareAnnotations(const QList<Qt3D::QAnnotation *> &original, const QList<Qt3D::QAnnotation *> &clone) + void compareAnnotations(const QList<Qt3DRender::QAnnotation *> &original, const QList<Qt3DRender::QAnnotation *> &clone) { const int annotationsCount = original.size(); QCOMPARE(annotationsCount, clone.size()); for (int i = 0; i < annotationsCount; ++i) { - const Qt3D::QAnnotation *origAnnotation = original.at(i); - const Qt3D::QAnnotation *cloneAnnotation = clone.at(i); + const Qt3DRender::QAnnotation *origAnnotation = original.at(i); + const Qt3DRender::QAnnotation *cloneAnnotation = clone.at(i); QCOMPARE(origAnnotation->id(), cloneAnnotation->id()); QCOMPARE(origAnnotation->name(), cloneAnnotation->name()); QCOMPARE(origAnnotation->value(), cloneAnnotation->value()); } } - void compareBindings(const QList<Qt3D::QParameterMapping *> &original, const QList<Qt3D::QParameterMapping *> &clone) + void compareBindings(const QList<Qt3DRender::QParameterMapping *> &original, const QList<Qt3DRender::QParameterMapping *> &clone) { const int bindingsCount = original.size(); QCOMPARE(bindingsCount, clone.size()); for (int i = 0; i < bindingsCount; ++i) { - const Qt3D::QParameterMapping *origMapping = original.at(i); - const Qt3D::QParameterMapping *cloneMapping = clone.at(i); + const Qt3DRender::QParameterMapping *origMapping = original.at(i); + const Qt3DRender::QParameterMapping *cloneMapping = clone.at(i); QCOMPARE(origMapping->id(), cloneMapping->id()); QCOMPARE(origMapping->bindingType(), cloneMapping->bindingType()); @@ -256,20 +256,20 @@ private: } } - void compareRenderStates(const QList<Qt3D::QRenderState *> &original, const QList<Qt3D::QRenderState *> &clone) + void compareRenderStates(const QList<Qt3DRender::QRenderState *> &original, const QList<Qt3DRender::QRenderState *> &clone) { const int renderStatesCount = original.size(); QCOMPARE(renderStatesCount, clone.size()); for (int i = 0; i < renderStatesCount; ++i) { - const Qt3D::QRenderState *originState = original.at(i); - const Qt3D::QRenderState *cloneState = clone.at(i); + const Qt3DRender::QRenderState *originState = original.at(i); + const Qt3DRender::QRenderState *cloneState = clone.at(i); QCOMPARE(originState->id(), originState->id()); QVERIFY(originState->type() == cloneState->type()); } } - void compareShaderPrograms(const Qt3D::QShaderProgram *original, const Qt3D::QShaderProgram *clone) + void compareShaderPrograms(const Qt3DRender::QShaderProgram *original, const Qt3DRender::QShaderProgram *clone) { bool isOriginalNull = (original == Q_NULLPTR); if (isOriginalNull) { @@ -290,35 +290,35 @@ private Q_SLOTS: void checkCloning_data() { - QTest::addColumn<Qt3D::QMaterial *>("material"); + QTest::addColumn<Qt3DRender::QMaterial *>("material"); - Qt3D::QMaterial *material = new Qt3D::QMaterial(); + Qt3DRender::QMaterial *material = new Qt3DRender::QMaterial(); QTest::newRow("empty material") << material; material = new TestMaterial(); QTest::newRow("test material") << material; - material = new Qt3D::QPhongMaterial(); + material = new Qt3DRender::QPhongMaterial(); QTest::newRow("QPhongMaterial") << material; - material = new Qt3D::QDiffuseMapMaterial(); + material = new Qt3DRender::QDiffuseMapMaterial(); QTest::newRow("QDiffuseMapMaterial") << material; - material = new Qt3D::QDiffuseSpecularMapMaterial(); + material = new Qt3DRender::QDiffuseSpecularMapMaterial(); QTest::newRow("QDiffuseMapSpecularMaterial") << material; - material = new Qt3D::QPerVertexColorMaterial(); + material = new Qt3DRender::QPerVertexColorMaterial(); QTest::newRow("QPerVertexColorMaterial") << material; - material = new Qt3D::QNormalDiffuseMapMaterial(); + material = new Qt3DRender::QNormalDiffuseMapMaterial(); QTest::newRow("QNormalDiffuseMapMaterial") << material; - material = new Qt3D::QNormalDiffuseMapAlphaMaterial(); + material = new Qt3DRender::QNormalDiffuseMapAlphaMaterial(); QTest::newRow("QNormalDiffuseMapAlphaMaterial") << material; - material = new Qt3D::QNormalDiffuseSpecularMapMaterial(); + material = new Qt3DRender::QNormalDiffuseSpecularMapMaterial(); QTest::newRow("QNormalDiffuseSpecularMapMaterial") << material; } void checkCloning() { // GIVEN - QFETCH(Qt3D::QMaterial *, material); + QFETCH(Qt3DRender::QMaterial *, material); // WHEN - Qt3D::QMaterial *clone = static_cast<Qt3D::QMaterial *>(QNode::clone(material)); + Qt3DRender::QMaterial *clone = static_cast<Qt3DRender::QMaterial *>(QNode::clone(material)); QCoreApplication::processEvents(); // THEN @@ -330,11 +330,11 @@ private Q_SLOTS: void checkEffectUpdate() { // GIVEN - QScopedPointer<Qt3D::QMaterial> material(new Qt3D::QMaterial()); + QScopedPointer<Qt3DRender::QMaterial> material(new Qt3DRender::QMaterial()); TestArbiter arbiter(material.data()); // WHEN - Qt3D::QEffect effect; + Qt3DRender::QEffect effect; material->setEffect(&effect); QCoreApplication::processEvents(); @@ -352,7 +352,7 @@ private Q_SLOTS: TestArbiter arbiter2(material2.data()); // WHEN - Qt3D::QEffect *oldEffect = material2->effect(); + Qt3DRender::QEffect *oldEffect = material2->effect(); material2->setEffect(&effect); QCoreApplication::processEvents(); @@ -376,7 +376,7 @@ private Q_SLOTS: TestArbiter arbiter(material); // WHEN (add parameter to material) - Qt3D::QParameter *param = new Qt3D::QParameter("testParamMaterial", QVariant::fromValue(383.0f)); + Qt3DRender::QParameter *param = new Qt3DRender::QParameter("testParamMaterial", QVariant::fromValue(383.0f)); material->addParameter(param); QCoreApplication::processEvents(); @@ -390,7 +390,7 @@ private Q_SLOTS: arbiter.events.clear(); // WHEN (add parameter to effect) - param = new Qt3D::QParameter("testParamEffect", QVariant::fromValue(383.0f)); + param = new Qt3DRender::QParameter("testParamEffect", QVariant::fromValue(383.0f)); material->effect()->addParameter(param); QCoreApplication::processEvents(); @@ -404,7 +404,7 @@ private Q_SLOTS: arbiter.events.clear(); // WHEN (add parameter to technique) - param = new Qt3D::QParameter("testParamTechnique", QVariant::fromValue(383.0f)); + param = new Qt3DRender::QParameter("testParamTechnique", QVariant::fromValue(383.0f)); material->m_technique->addParameter(param); QCoreApplication::processEvents(); @@ -418,7 +418,7 @@ private Q_SLOTS: arbiter.events.clear(); // WHEN (add parameter to renderpass) - param = new Qt3D::QParameter("testParamRenderPass", QVariant::fromValue(383.0f)); + param = new Qt3DRender::QParameter("testParamRenderPass", QVariant::fromValue(383.0f)); material->m_renderPass->addParameter(param); QCoreApplication::processEvents(); diff --git a/tests/auto/render/raycasting/tst_raycasting.cpp b/tests/auto/render/raycasting/tst_raycasting.cpp index a41f6c9a1..84be49fee 100644 --- a/tests/auto/render/raycasting/tst_raycasting.cpp +++ b/tests/auto/render/raycasting/tst_raycasting.cpp @@ -42,7 +42,8 @@ #include <Qt3DCore/qray3d.h> using namespace Qt3D; -using namespace Qt3D::Render; +using namespace Qt3DRender; +using namespace Qt3DRender::Render; class tst_RayCasting : public QObject { diff --git a/tests/auto/render/renderattribute/tst_renderattribute.cpp b/tests/auto/render/renderattribute/tst_renderattribute.cpp index bbf800e42..892a33a38 100644 --- a/tests/auto/render/renderattribute/tst_renderattribute.cpp +++ b/tests/auto/render/renderattribute/tst_renderattribute.cpp @@ -47,10 +47,10 @@ private Q_SLOTS: void checkPeerPropertyMirroring() { // GIVEN - Qt3D::Render::RenderAttribute renderAttribute; + Qt3DRender::Render::RenderAttribute renderAttribute; - Qt3D::QAttribute attribute; - attribute.setAttributeType(Qt3D::QAttribute::IndexAttribute); + Qt3DRender::QAttribute attribute; + attribute.setAttributeType(Qt3DRender::QAttribute::IndexAttribute); attribute.setByteOffset(1200); attribute.setByteStride(883); attribute.setCount(427); @@ -59,8 +59,8 @@ private Q_SLOTS: attribute.setDataType(Qt3D::QAbstractAttribute::UnsignedShort); attribute.setDataSize(3); - Qt3D::QBuffer buffer(Qt3D::QBuffer::IndexBuffer); - buffer.setUsage(Qt3D::QBuffer::DynamicCopy); + Qt3DRender::QBuffer buffer(Qt3DRender::QBuffer::IndexBuffer); + buffer.setUsage(Qt3DRender::QBuffer::DynamicCopy); buffer.setData(QByteArrayLiteral("Corvette")); attribute.setBuffer(&buffer); @@ -84,7 +84,7 @@ private Q_SLOTS: void checkInitialAndCleanedUpState() { // GIVEN - Qt3D::Render::RenderAttribute renderAttribute; + Qt3DRender::Render::RenderAttribute renderAttribute; // THEN QVERIFY(renderAttribute.peerUuid().isNull()); @@ -93,15 +93,15 @@ private Q_SLOTS: QCOMPARE(renderAttribute.isDirty(), false); QCOMPARE(renderAttribute.dataType(), Qt3D::QAbstractAttribute::Float); QCOMPARE(renderAttribute.dataSize(), 1U); - QCOMPARE(renderAttribute.attributeType(), Qt3D::QAttribute::VertexAttribute); + QCOMPARE(renderAttribute.attributeType(), Qt3DRender::QAttribute::VertexAttribute); QCOMPARE(renderAttribute.byteOffset(), 0U); QCOMPARE(renderAttribute.byteStride(), 0U); QCOMPARE(renderAttribute.count(), 0U); QCOMPARE(renderAttribute.divisor(), 0U); // GIVEN - Qt3D::QAttribute attribute; - attribute.setAttributeType(Qt3D::QAttribute::IndexAttribute); + Qt3DRender::QAttribute attribute; + attribute.setAttributeType(Qt3DRender::QAttribute::IndexAttribute); attribute.setByteOffset(1200); attribute.setByteStride(883); attribute.setCount(427); @@ -109,8 +109,8 @@ private Q_SLOTS: attribute.setName(QStringLiteral("C3")); attribute.setDataType(Qt3D::QAbstractAttribute::Double); attribute.setDataSize(4); - Qt3D::QBuffer buffer(Qt3D::QBuffer::IndexBuffer); - buffer.setUsage(Qt3D::QBuffer::DynamicCopy); + Qt3DRender::QBuffer buffer(Qt3DRender::QBuffer::IndexBuffer); + buffer.setUsage(Qt3DRender::QBuffer::DynamicCopy); buffer.setData(QByteArrayLiteral("C7")); attribute.setBuffer(&buffer); @@ -125,7 +125,7 @@ private Q_SLOTS: QCOMPARE(renderAttribute.isDirty(), false); QCOMPARE(renderAttribute.dataType(), Qt3D::QAbstractAttribute::Float); QCOMPARE(renderAttribute.dataSize(), 1U); - QCOMPARE(renderAttribute.attributeType(), Qt3D::QAttribute::VertexAttribute); + QCOMPARE(renderAttribute.attributeType(), Qt3DRender::QAttribute::VertexAttribute); QCOMPARE(renderAttribute.byteOffset(), 0U); QCOMPARE(renderAttribute.byteStride(), 0U); QCOMPARE(renderAttribute.count(), 0U); @@ -135,7 +135,7 @@ private Q_SLOTS: void checkPropertyChanges() { // GIVEN - Qt3D::Render::RenderAttribute renderAttribute; + Qt3DRender::Render::RenderAttribute renderAttribute; QVERIFY(!renderAttribute.isDirty()); @@ -167,12 +167,12 @@ private Q_SLOTS: // WHEN updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId())); - updateChange->setValue(static_cast<int>(Qt3D::QAttribute::IndexAttribute)); + updateChange->setValue(static_cast<int>(Qt3DRender::QAttribute::IndexAttribute)); updateChange->setPropertyName("attributeType"); renderAttribute.sceneChangeEvent(updateChange); // THEN - QCOMPARE(renderAttribute.attributeType(), Qt3D::QAttribute::IndexAttribute); + QCOMPARE(renderAttribute.attributeType(), Qt3DRender::QAttribute::IndexAttribute); QVERIFY(renderAttribute.isDirty()); renderAttribute.unsetDirty(); diff --git a/tests/auto/render/renderbuffer/tst_renderbuffer.cpp b/tests/auto/render/renderbuffer/tst_renderbuffer.cpp index 0f66e1cf2..1f74f2809 100644 --- a/tests/auto/render/renderbuffer/tst_renderbuffer.cpp +++ b/tests/auto/render/renderbuffer/tst_renderbuffer.cpp @@ -38,7 +38,7 @@ #include <Qt3DRenderer/private/renderbuffer_p.h> #include <Qt3DCore/qscenepropertychange.h> -class TestFunctor : public Qt3D::QBufferFunctor +class TestFunctor : public Qt3DRender::QBufferFunctor { public: explicit TestFunctor(int size) @@ -50,7 +50,7 @@ public: return QByteArray(); } - bool operator ==(const Qt3D::QBufferFunctor &other) const + bool operator ==(const Qt3DRender::QBufferFunctor &other) const { const TestFunctor *otherFunctor = functor_cast<TestFunctor>(&other); if (otherFunctor != Q_NULLPTR) @@ -72,11 +72,11 @@ private Q_SLOTS: void checkPeerPropertyMirroring() { // GIVEN - Qt3D::Render::RenderBuffer renderBuffer; - Qt3D::QBuffer buffer(Qt3D::QBuffer::IndexBuffer); - buffer.setUsage(Qt3D::QBuffer::DynamicCopy); + Qt3DRender::Render::RenderBuffer renderBuffer; + Qt3DRender::QBuffer buffer(Qt3DRender::QBuffer::IndexBuffer); + buffer.setUsage(Qt3DRender::QBuffer::DynamicCopy); buffer.setData(QByteArrayLiteral("Corvette")); - buffer.setBufferFunctor(Qt3D::QBufferFunctorPtr(new TestFunctor(883))); + buffer.setBufferFunctor(Qt3DRender::QBufferFunctorPtr(new TestFunctor(883))); // WHEN renderBuffer.setPeer(&buffer); @@ -94,21 +94,21 @@ private Q_SLOTS: void checkInitialAndCleanedUpState() { // GIVEN - Qt3D::Render::RenderBuffer renderBuffer; + Qt3DRender::Render::RenderBuffer renderBuffer; // THEN QCOMPARE(renderBuffer.isDirty(), false); - QCOMPARE(renderBuffer.type(), Qt3D::QBuffer::VertexBuffer); - QCOMPARE(renderBuffer.usage(), Qt3D::QBuffer::StaticDraw); + QCOMPARE(renderBuffer.type(), Qt3DRender::QBuffer::VertexBuffer); + QCOMPARE(renderBuffer.usage(), Qt3DRender::QBuffer::StaticDraw); QVERIFY(renderBuffer.data().isEmpty()); QVERIFY(renderBuffer.peerUuid().isNull()); QVERIFY(renderBuffer.bufferFunctor().isNull()); // GIVEN - Qt3D::QBuffer buffer(Qt3D::QBuffer::IndexBuffer); - buffer.setUsage(Qt3D::QBuffer::DynamicCopy); + Qt3DRender::QBuffer buffer(Qt3DRender::QBuffer::IndexBuffer); + buffer.setUsage(Qt3DRender::QBuffer::DynamicCopy); buffer.setData(QByteArrayLiteral("C7")); - buffer.setBufferFunctor(Qt3D::QBufferFunctorPtr(new TestFunctor(73))); + buffer.setBufferFunctor(Qt3DRender::QBufferFunctorPtr(new TestFunctor(73))); // WHEN renderBuffer.updateFromPeer(&buffer); @@ -116,8 +116,8 @@ private Q_SLOTS: // THEN QCOMPARE(renderBuffer.isDirty(), false); - QCOMPARE(renderBuffer.type(), Qt3D::QBuffer::VertexBuffer); - QCOMPARE(renderBuffer.usage(), Qt3D::QBuffer::StaticDraw); + QCOMPARE(renderBuffer.type(), Qt3DRender::QBuffer::VertexBuffer); + QCOMPARE(renderBuffer.usage(), Qt3DRender::QBuffer::StaticDraw); QVERIFY(renderBuffer.data().isEmpty()); QVERIFY(renderBuffer.bufferFunctor().isNull()); } @@ -125,22 +125,22 @@ private Q_SLOTS: void checkPropertyChanges() { // GIVEN - Qt3D::Render::RenderBuffer renderBuffer; + Qt3DRender::Render::RenderBuffer renderBuffer; // THEN - QVERIFY(renderBuffer.type() != Qt3D::QBuffer::IndexBuffer); + QVERIFY(renderBuffer.type() != Qt3DRender::QBuffer::IndexBuffer); QVERIFY(renderBuffer.data().isEmpty()); - QVERIFY(renderBuffer.usage() != Qt3D::QBuffer::DynamicRead); + QVERIFY(renderBuffer.usage() != Qt3DRender::QBuffer::DynamicRead); QVERIFY(!renderBuffer.isDirty()); // WHEN Qt3D::QScenePropertyChangePtr updateChange(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId())); - updateChange->setValue(static_cast<int>(Qt3D::QBuffer::IndexBuffer)); + updateChange->setValue(static_cast<int>(Qt3DRender::QBuffer::IndexBuffer)); updateChange->setPropertyName("type"); renderBuffer.sceneChangeEvent(updateChange); // THEN - QCOMPARE(renderBuffer.type(), Qt3D::QBuffer::IndexBuffer); + QCOMPARE(renderBuffer.type(), Qt3DRender::QBuffer::IndexBuffer); QVERIFY(renderBuffer.isDirty()); renderBuffer.unsetDirty(); @@ -148,12 +148,12 @@ private Q_SLOTS: // WHEN updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId())); - updateChange->setValue(static_cast<int>(Qt3D::QBuffer::DynamicRead)); + updateChange->setValue(static_cast<int>(Qt3DRender::QBuffer::DynamicRead)); updateChange->setPropertyName("usage"); renderBuffer.sceneChangeEvent(updateChange); // THEN - QCOMPARE(renderBuffer.usage(), Qt3D::QBuffer::DynamicRead); + QCOMPARE(renderBuffer.usage(), Qt3DRender::QBuffer::DynamicRead); QVERIFY(renderBuffer.isDirty()); renderBuffer.unsetDirty(); @@ -175,7 +175,7 @@ private Q_SLOTS: // WHEN - Qt3D::QBufferFunctorPtr functor(new TestFunctor(355)); + Qt3DRender::QBufferFunctorPtr functor(new TestFunctor(355)); updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId())); updateChange->setValue(QVariant::fromValue(functor)); updateChange->setPropertyName("bufferFunctor"); diff --git a/tests/auto/render/renderentity/tst_renderentity.cpp b/tests/auto/render/renderentity/tst_renderentity.cpp index f6ba098d6..a692c44d8 100644 --- a/tests/auto/render/renderentity/tst_renderentity.cpp +++ b/tests/auto/render/renderentity/tst_renderentity.cpp @@ -47,11 +47,12 @@ #include <Qt3DRenderer/QShaderData> #include <Qt3DRenderer/QGeometryRenderer> -typedef Qt3D::QNodeId (*UuidMethod)(Qt3D::Render::RenderEntity *); -typedef QList<Qt3D::QNodeId> (*UuidListMethod)(Qt3D::Render::RenderEntity *); +typedef Qt3D::QNodeId (*UuidMethod)(Qt3DRender::Render::RenderEntity *); +typedef QList<Qt3D::QNodeId> (*UuidListMethod)(Qt3DRender::Render::RenderEntity *); using namespace Qt3D; -using namespace Qt3D::Render; +using namespace Qt3DRender; +using namespace Qt3DRender::Render; void noopDeleter(QNode *) {} diff --git a/tests/auto/render/rendergeometry/tst_rendergeometry.cpp b/tests/auto/render/rendergeometry/tst_rendergeometry.cpp index df48997d9..0d1a3d0b3 100644 --- a/tests/auto/render/rendergeometry/tst_rendergeometry.cpp +++ b/tests/auto/render/rendergeometry/tst_rendergeometry.cpp @@ -48,13 +48,13 @@ private Q_SLOTS: void checkPeerPropertyMirroring() { // GIVEN - Qt3D::Render::RenderGeometry renderGeometry; + Qt3DRender::Render::RenderGeometry renderGeometry; - Qt3D::QGeometry geometry; - Qt3D::QAttribute attr1; - Qt3D::QAttribute attr2; - Qt3D::QAttribute attr4; - Qt3D::QAttribute attr3; + Qt3DRender::QGeometry geometry; + Qt3DRender::QAttribute attr1; + Qt3DRender::QAttribute attr2; + Qt3DRender::QAttribute attr4; + Qt3DRender::QAttribute attr3; geometry.addAttribute(&attr1); geometry.addAttribute(&attr2); @@ -78,7 +78,7 @@ private Q_SLOTS: void checkInitialAndCleanedUpState() { // GIVEN - Qt3D::Render::RenderGeometry renderGeometry; + Qt3DRender::Render::RenderGeometry renderGeometry; // THEN QCOMPARE(renderGeometry.isDirty(), false); @@ -87,11 +87,11 @@ private Q_SLOTS: QCOMPARE(renderGeometry.verticesPerPatch(), 0); // GIVEN - Qt3D::QGeometry geometry; - Qt3D::QAttribute attr1; - Qt3D::QAttribute attr2; - Qt3D::QAttribute attr4; - Qt3D::QAttribute attr3; + Qt3DRender::QGeometry geometry; + Qt3DRender::QAttribute attr1; + Qt3DRender::QAttribute attr2; + Qt3DRender::QAttribute attr4; + Qt3DRender::QAttribute attr3; geometry.addAttribute(&attr1); geometry.addAttribute(&attr2); @@ -112,7 +112,7 @@ private Q_SLOTS: void checkPropertyChanges() { // GIVEN - Qt3D::Render::RenderGeometry renderGeometry; + Qt3DRender::Render::RenderGeometry renderGeometry; Qt3D::QNodeId geometryId = Qt3D::QNodeId::createId(); // WHEN diff --git a/tests/auto/render/rendergeometryrenderer/tst_rendergeometryrenderer.cpp b/tests/auto/render/rendergeometryrenderer/tst_rendergeometryrenderer.cpp index 1c018865b..ab0d917c9 100644 --- a/tests/auto/render/rendergeometryrenderer/tst_rendergeometryrenderer.cpp +++ b/tests/auto/render/rendergeometryrenderer/tst_rendergeometryrenderer.cpp @@ -40,19 +40,19 @@ #include <Qt3DRenderer/qgeometryfunctor.h> #include <Qt3DCore/qscenepropertychange.h> -class TestFunctor : public Qt3D::QGeometryFunctor +class TestFunctor : public Qt3DRender::QGeometryFunctor { public: explicit TestFunctor(int size) : m_size(size) {} - Qt3D::QGeometry *operator ()() Q_DECL_FINAL + Qt3DRender::QGeometry *operator ()() Q_DECL_FINAL { return Q_NULLPTR; } - bool operator ==(const Qt3D::QGeometryFunctor &other) const + bool operator ==(const Qt3DRender::QGeometryFunctor &other) const { const TestFunctor *otherFunctor = functor_cast<TestFunctor>(&other); if (otherFunctor != Q_NULLPTR) @@ -74,10 +74,10 @@ private Q_SLOTS: void checkPeerPropertyMirroring() { // GIVEN - Qt3D::Render::RenderGeometryRenderer renderGeometryRenderer; - Qt3D::QGeometryRenderer geometryRenderer; - Qt3D::QGeometry geometry; - Qt3D::QGeometryFunctorPtr functor(new TestFunctor(1200)); + Qt3DRender::Render::RenderGeometryRenderer renderGeometryRenderer; + Qt3DRender::QGeometryRenderer geometryRenderer; + Qt3DRender::QGeometry geometry; + Qt3DRender::QGeometryFunctorPtr functor(new TestFunctor(1200)); geometryRenderer.setInstanceCount(1584); geometryRenderer.setPrimitiveCount(1609); @@ -85,7 +85,7 @@ private Q_SLOTS: geometryRenderer.setBaseInstance(883); geometryRenderer.setRestartIndex(65536); geometryRenderer.setPrimitiveRestart(true); - geometryRenderer.setPrimitiveType(Qt3D::QGeometryRenderer::Patches); + geometryRenderer.setPrimitiveType(Qt3DRender::QGeometryRenderer::Patches); geometryRenderer.setGeometry(&geometry); geometryRenderer.setGeometryFunctor(functor); @@ -110,7 +110,7 @@ private Q_SLOTS: void checkInitialAndCleanedUpState() { // GIVEN - Qt3D::Render::RenderGeometryRenderer renderGeometryRenderer; + Qt3DRender::Render::RenderGeometryRenderer renderGeometryRenderer; // THEN QVERIFY(renderGeometryRenderer.peerUuid().isNull()); @@ -122,13 +122,13 @@ private Q_SLOTS: QCOMPARE(renderGeometryRenderer.baseInstance(), 0); QCOMPARE(renderGeometryRenderer.restartIndex(), -1); QCOMPARE(renderGeometryRenderer.primitiveRestart(), false); - QCOMPARE(renderGeometryRenderer.primitiveType(), Qt3D::QGeometryRenderer::Triangles); + QCOMPARE(renderGeometryRenderer.primitiveType(), Qt3DRender::QGeometryRenderer::Triangles); QVERIFY(renderGeometryRenderer.geometryFunctor().isNull()); // GIVEN - Qt3D::QGeometryRenderer geometryRenderer; - Qt3D::QGeometry geometry; - Qt3D::QGeometryFunctorPtr functor(new TestFunctor(1200)); + Qt3DRender::QGeometryRenderer geometryRenderer; + Qt3DRender::QGeometry geometry; + Qt3DRender::QGeometryFunctorPtr functor(new TestFunctor(1200)); geometryRenderer.setInstanceCount(454); @@ -137,7 +137,7 @@ private Q_SLOTS: geometryRenderer.setBaseInstance(383); geometryRenderer.setRestartIndex(555); geometryRenderer.setPrimitiveRestart(true); - geometryRenderer.setPrimitiveType(Qt3D::QGeometryRenderer::Patches); + geometryRenderer.setPrimitiveType(Qt3DRender::QGeometryRenderer::Patches); geometryRenderer.setGeometry(&geometry); geometryRenderer.setGeometryFunctor(functor); @@ -155,14 +155,14 @@ private Q_SLOTS: QCOMPARE(renderGeometryRenderer.baseInstance(), 0); QCOMPARE(renderGeometryRenderer.restartIndex(), -1); QCOMPARE(renderGeometryRenderer.primitiveRestart(), false); - QCOMPARE(renderGeometryRenderer.primitiveType(), Qt3D::QGeometryRenderer::Triangles); + QCOMPARE(renderGeometryRenderer.primitiveType(), Qt3DRender::QGeometryRenderer::Triangles); QVERIFY(renderGeometryRenderer.geometryFunctor().isNull()); } void checkPropertyChanges() { // GIVEN - Qt3D::Render::RenderGeometryRenderer renderGeometryRenderer; + Qt3DRender::Render::RenderGeometryRenderer renderGeometryRenderer; QVERIFY(!renderGeometryRenderer.isDirty()); @@ -247,11 +247,11 @@ private Q_SLOTS: // WHEN updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId())); updateChange->setPropertyName("primitiveType"); - updateChange->setValue(static_cast<int>(Qt3D::QGeometryRenderer::LineLoop)); + updateChange->setValue(static_cast<int>(Qt3DRender::QGeometryRenderer::LineLoop)); renderGeometryRenderer.sceneChangeEvent(updateChange); // THEN - QCOMPARE(renderGeometryRenderer.primitiveType(), Qt3D::QGeometryRenderer::LineLoop); + QCOMPARE(renderGeometryRenderer.primitiveType(), Qt3DRender::QGeometryRenderer::LineLoop); QVERIFY(renderGeometryRenderer.isDirty()); renderGeometryRenderer.unsetDirty(); @@ -260,7 +260,7 @@ private Q_SLOTS: // WHEN updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId())); updateChange->setPropertyName("geometryFunctor"); - Qt3D::QGeometryFunctorPtr functor(new TestFunctor(1450)); + Qt3DRender::QGeometryFunctorPtr functor(new TestFunctor(1450)); updateChange->setValue(QVariant::fromValue(functor)); renderGeometryRenderer.sceneChangeEvent(updateChange); diff --git a/tests/auto/render/rendermaterial/tst_rendermaterial.cpp b/tests/auto/render/rendermaterial/tst_rendermaterial.cpp index dcd3edd5e..c4669630a 100644 --- a/tests/auto/render/rendermaterial/tst_rendermaterial.cpp +++ b/tests/auto/render/rendermaterial/tst_rendermaterial.cpp @@ -44,7 +44,8 @@ using namespace Qt3D; -using namespace Qt3D::Render; +using namespace Qt3DRender; +using namespace Qt3DRender::Render; class tst_RenderMaterial : public QObject { diff --git a/tests/auto/render/renderqueue/tst_renderqueue.cpp b/tests/auto/render/renderqueue/tst_renderqueue.cpp index df0c96c2e..2fb01554b 100644 --- a/tests/auto/render/renderqueue/tst_renderqueue.cpp +++ b/tests/auto/render/renderqueue/tst_renderqueue.cpp @@ -61,7 +61,7 @@ private Q_SLOTS: void tst_RenderQueue::setRenderViewCount() { // GIVEN - Qt3D::Render::RenderQueue renderQueue; + Qt3DRender::Render::RenderQueue renderQueue; // WHEN renderQueue.setTargetRenderViewCount(7); @@ -74,7 +74,7 @@ void tst_RenderQueue::setRenderViewCount() void tst_RenderQueue::circleQueues() { // GIVEN - Qt3D::Render::RenderQueue renderQueue; + Qt3DRender::Render::RenderQueue renderQueue; renderQueue.setTargetRenderViewCount(7); // WHEN @@ -88,9 +88,9 @@ void tst_RenderQueue::circleQueues() QCOMPARE(renderQueue.currentRenderViewCount(), 0); // WHEN - QList<Qt3D::Render::RenderView *> renderViews; + QList<Qt3DRender::Render::RenderView *> renderViews; for (int i = 0; i < 7; i++) { - renderViews << new Qt3D::Render::RenderView(); + renderViews << new Qt3DRender::Render::RenderView(); renderQueue.queueRenderView(renderViews.at(i), i); } @@ -102,19 +102,19 @@ void tst_RenderQueue::circleQueues() void tst_RenderQueue::checkOrder() { // GIVEN - Qt3D::Render::RenderQueue renderQueue; + Qt3DRender::Render::RenderQueue renderQueue; renderQueue.setTargetRenderViewCount(7); - QVector<Qt3D::Render::RenderView *> renderViews(7); + QVector<Qt3DRender::Render::RenderView *> renderViews(7); // WHEN for (int i = 0; i < 7; ++i) { int processingOrder = (i % 2 == 0) ? (6 - i) : i; - renderViews[processingOrder] = new Qt3D::Render::RenderView(); + renderViews[processingOrder] = new Qt3DRender::Render::RenderView(); renderQueue.queueRenderView(renderViews[processingOrder], processingOrder); } // THEN - QVector<Qt3D::Render::RenderView *> frame = renderQueue.nextFrameQueue(); + QVector<Qt3DRender::Render::RenderView *> frame = renderQueue.nextFrameQueue(); for (int i = 0; i < 7; ++i) { QVERIFY(frame[i] == renderViews[i]); } @@ -123,14 +123,14 @@ void tst_RenderQueue::checkOrder() void tst_RenderQueue::checkTimeToSubmit() { // GIVEN - Qt3D::Render::RenderQueue renderQueue; + Qt3DRender::Render::RenderQueue renderQueue; renderQueue.setTargetRenderViewCount(7); - QVector<Qt3D::Render::RenderView *> renderViews(7); + QVector<Qt3DRender::Render::RenderView *> renderViews(7); // WHEN for (int i = 0; i < 7; i++) { int processingOrder = (i % 2 == 0) ? (6 - i) : i; - renderViews[processingOrder] = new Qt3D::Render::RenderView(); + renderViews[processingOrder] = new Qt3DRender::Render::RenderView(); renderQueue.queueRenderView(renderViews[processingOrder], processingOrder); // THEN @@ -148,7 +148,7 @@ public: QWaitCondition m_waitTimeToSubmit; QWaitCondition m_waitToFillQueue; QMutex m_mutex; - Qt3D::Render::RenderQueue *m_renderQueues; + Qt3DRender::Render::RenderQueue *m_renderQueues; public Q_SLOTS: @@ -166,7 +166,7 @@ public Q_SLOTS: // THEN QCOMPARE(m_renderQueues->currentRenderViewCount(), j); // WHEN - m_renderQueues->queueRenderView(new Qt3D::Render::RenderView(), j); + m_renderQueues->queueRenderView(new Qt3DRender::Render::RenderView(), j); // THEN QVERIFY(m_renderQueues->targetRenderViewCount() == 7); QCOMPARE(m_renderQueues->currentRenderViewCount(), j + 1); @@ -184,7 +184,7 @@ public Q_SLOTS: void tst_RenderQueue::concurrentQueueAccess() { // GIVEN - Qt3D::Render::RenderQueue *renderQueue = new Qt3D::Render::RenderQueue; + Qt3DRender::Render::RenderQueue *renderQueue = new Qt3DRender::Render::RenderQueue; SimpleWorker *jobsThread = new SimpleWorker(); renderQueue->setTargetRenderViewCount(7); @@ -222,7 +222,7 @@ void tst_RenderQueue::concurrentQueueAccess() void tst_RenderQueue::resetQueue() { // GIVEN - Qt3D::Render::RenderQueue renderQueue; + Qt3DRender::Render::RenderQueue renderQueue; for (int j = 0; j < 5; j++) { // WHEN @@ -231,7 +231,7 @@ void tst_RenderQueue::resetQueue() QVERIFY(renderQueue.currentRenderViewCount() == 0); // WHEN - QVector<Qt3D::Render::RenderView *> renderViews(5); + QVector<Qt3DRender::Render::RenderView *> renderViews(5); for (int i = 0; i < 5; ++i) { renderQueue.queueRenderView(renderViews.at(i), i); } diff --git a/tests/auto/render/renderrenderpass/tst_renderrenderpass.cpp b/tests/auto/render/renderrenderpass/tst_renderrenderpass.cpp index bd97abb00..3bc709d3f 100644 --- a/tests/auto/render/renderrenderpass/tst_renderrenderpass.cpp +++ b/tests/auto/render/renderrenderpass/tst_renderrenderpass.cpp @@ -67,7 +67,8 @@ #include <Qt3DRenderer/private/blendstate_p.h> using namespace Qt3D; -using namespace Qt3D::Render; +using namespace Qt3DRender; +using namespace Qt3DRender::Render; Q_DECLARE_METATYPE(RenderState*) diff --git a/tests/auto/render/rendershader/tst_rendershader.cpp b/tests/auto/render/rendershader/tst_rendershader.cpp index 980058285..54f020aa1 100644 --- a/tests/auto/render/rendershader/tst_rendershader.cpp +++ b/tests/auto/render/rendershader/tst_rendershader.cpp @@ -49,9 +49,9 @@ private slots: }; -Qt3D::QShaderProgram *createFrontendShader() +Qt3DRender::QShaderProgram *createFrontendShader() { - Qt3D::QShaderProgram *shader = new Qt3D::QShaderProgram(); + Qt3DRender::QShaderProgram *shader = new Qt3DRender::QShaderProgram(); shader->setVertexShaderCode(QByteArrayLiteral( "#version 150"\ @@ -78,7 +78,7 @@ Qt3D::QShaderProgram *createFrontendShader() void tst_RenderShader::hasCoherentInitialState() { - Qt3D::Render::RenderShader *shader = new Qt3D::Render::RenderShader(); + Qt3DRender::Render::RenderShader *shader = new Qt3DRender::Render::RenderShader(); QCOMPARE(shader->isLoaded(), false); QCOMPARE(shader->dna(), 0U); @@ -92,22 +92,22 @@ void tst_RenderShader::hasCoherentInitialState() void tst_RenderShader::matchesFrontendPeer() { - Qt3D::QShaderProgram *frontend = createFrontendShader(); - Qt3D::Render::RenderShader *backend = new Qt3D::Render::RenderShader(); + Qt3DRender::QShaderProgram *frontend = createFrontendShader(); + Qt3DRender::Render::RenderShader *backend = new Qt3DRender::Render::RenderShader(); backend->updateFromPeer(frontend); QCOMPARE(backend->isLoaded(), false); QVERIFY(backend->dna() != 0U); - for (int i = Qt3D::QShaderProgram::Vertex; i <= Qt3D::QShaderProgram::Compute; ++i) + for (int i = Qt3DRender::QShaderProgram::Vertex; i <= Qt3DRender::QShaderProgram::Compute; ++i) QCOMPARE(backend->shaderCode()[i], - frontend->shaderCode( static_cast<const Qt3D::QShaderProgram::ShaderType>(i))); + frontend->shaderCode( static_cast<const Qt3DRender::QShaderProgram::ShaderType>(i))); } void tst_RenderShader::cleanupLeavesACoherentState() { - Qt3D::QShaderProgram *frontend = createFrontendShader(); - Qt3D::Render::RenderShader *shader = new Qt3D::Render::RenderShader(); + Qt3DRender::QShaderProgram *frontend = createFrontendShader(); + Qt3DRender::Render::RenderShader *shader = new Qt3DRender::Render::RenderShader(); shader->updateFromPeer(frontend); diff --git a/tests/auto/render/renderviews/tst_renderviews.cpp b/tests/auto/render/renderviews/tst_renderviews.cpp index a07a62f0d..ca4ecf6cc 100644 --- a/tests/auto/render/renderviews/tst_renderviews.cpp +++ b/tests/auto/render/renderviews/tst_renderviews.cpp @@ -45,8 +45,8 @@ private Q_SLOTS: void checkRenderViewSizeFitsWithAllocator() { - QVERIFY(sizeof(Qt3D::Render::RenderView) <= 128); - QVERIFY(sizeof(Qt3D::Render::RenderView::InnerData) <= 128); + QVERIFY(sizeof(Qt3DRender::Render::RenderView) <= 128); + QVERIFY(sizeof(Qt3DRender::Render::RenderView::InnerData) <= 128); } void testSort() @@ -58,7 +58,7 @@ private Q_SLOTS: { // GIVEN Qt3D::QFrameAllocator allocator(128, 16, 128); - Qt3D::Render::RenderView *rv = allocator.allocate<Qt3D::Render::RenderView>(); + Qt3DRender::Render::RenderView *rv = allocator.allocate<Qt3DRender::Render::RenderView>(); rv->setAllocator(&allocator); // THEN diff --git a/tests/auto/render/renderviewutils/tst_renderviewutils.cpp b/tests/auto/render/renderviewutils/tst_renderviewutils.cpp index 61348100c..87a8a36de 100644 --- a/tests/auto/render/renderviewutils/tst_renderviewutils.cpp +++ b/tests/auto/render/renderviewutils/tst_renderviewutils.cpp @@ -53,14 +53,14 @@ private Q_SLOTS: void topLevelStructValue(); }; -class ScalarShaderData : public Qt3D::QShaderData +class ScalarShaderData : public Qt3DRender::QShaderData { Q_OBJECT Q_PROPERTY(float scalar READ scalar WRITE setScalar NOTIFY scalarChanged) public: ScalarShaderData() - : Qt3D::QShaderData() + : Qt3DRender::QShaderData() , m_scalar(0.0f) { } @@ -78,11 +78,11 @@ public: return m_scalar; } - QHash<QString, Qt3D::Render::ShaderUniform> buildUniformMap(const QString &blockName) + QHash<QString, Qt3DRender::Render::ShaderUniform> buildUniformMap(const QString &blockName) { - QHash<QString, Qt3D::Render::ShaderUniform> uniforms; + QHash<QString, Qt3DRender::Render::ShaderUniform> uniforms; - uniforms.insert(blockName + QStringLiteral(".scalar"), Qt3D::Render::ShaderUniform()); + uniforms.insert(blockName + QStringLiteral(".scalar"), Qt3DRender::Render::ShaderUniform()); return uniforms; } @@ -95,14 +95,14 @@ private: }; -class ArrayShaderData : public Qt3D::QShaderData +class ArrayShaderData : public Qt3DRender::QShaderData { Q_OBJECT Q_PROPERTY(QVariantList array READ array WRITE setArray NOTIFY arrayChanged) public: ArrayShaderData() - : Qt3D::QShaderData() + : Qt3DRender::QShaderData() { } @@ -119,11 +119,11 @@ public: return m_array; } - QHash<QString, Qt3D::Render::ShaderUniform> buildUniformMap(const QString &blockName) + QHash<QString, Qt3DRender::Render::ShaderUniform> buildUniformMap(const QString &blockName) { - QHash<QString, Qt3D::Render::ShaderUniform> uniforms; + QHash<QString, Qt3DRender::Render::ShaderUniform> uniforms; - uniforms.insert(blockName + QStringLiteral(".array[0]"), Qt3D::Render::ShaderUniform()); + uniforms.insert(blockName + QStringLiteral(".array[0]"), Qt3DRender::Render::ShaderUniform()); return uniforms; } @@ -135,7 +135,7 @@ private: QVariantList m_array; }; -class StructShaderData : public Qt3D::QShaderData +class StructShaderData : public Qt3DRender::QShaderData { Q_OBJECT Q_PROPERTY(float scalar READ scalar WRITE setScalar NOTIFY scalarChanged) @@ -143,7 +143,7 @@ class StructShaderData : public Qt3D::QShaderData public: StructShaderData() - : Qt3D::QShaderData() + : Qt3DRender::QShaderData() , m_scalar(0.0f) { } @@ -174,12 +174,12 @@ public: return m_array; } - virtual QHash<QString, Qt3D::Render::ShaderUniform> buildUniformMap(const QString &blockName) + virtual QHash<QString, Qt3DRender::Render::ShaderUniform> buildUniformMap(const QString &blockName) { - QHash<QString, Qt3D::Render::ShaderUniform> uniforms; + QHash<QString, Qt3DRender::Render::ShaderUniform> uniforms; - uniforms.insert(blockName + QStringLiteral(".scalar"), Qt3D::Render::ShaderUniform()); - uniforms.insert(blockName + QStringLiteral(".array[0]"), Qt3D::Render::ShaderUniform()); + uniforms.insert(blockName + QStringLiteral(".scalar"), Qt3DRender::Render::ShaderUniform()); + uniforms.insert(blockName + QStringLiteral(".array[0]"), Qt3DRender::Render::ShaderUniform()); return uniforms; } @@ -206,7 +206,7 @@ private: class MultiLevelStructShaderData : public StructShaderData { Q_OBJECT - Q_PROPERTY(Qt3D::QShaderData *inner READ inner WRITE setInner NOTIFY innerChanged) + Q_PROPERTY(Qt3DRender::QShaderData *inner READ inner WRITE setInner NOTIFY innerChanged) public: MultiLevelStructShaderData() @@ -215,7 +215,7 @@ public: { } - void setInner(Qt3D::QShaderData *inner) + void setInner(Qt3DRender::QShaderData *inner) { if (inner != m_inner) { m_inner = inner; @@ -223,22 +223,22 @@ public: } } - Qt3D::QShaderData *inner() const + Qt3DRender::QShaderData *inner() const { return m_inner; } - QHash<QString, Qt3D::Render::ShaderUniform> buildUniformMap(const QString &blockName) Q_DECL_OVERRIDE + QHash<QString, Qt3DRender::Render::ShaderUniform> buildUniformMap(const QString &blockName) Q_DECL_OVERRIDE { - QHash<QString, Qt3D::Render::ShaderUniform> innerUniforms; + QHash<QString, Qt3DRender::Render::ShaderUniform> innerUniforms; StructShaderData *innerData = Q_NULLPTR; if ((innerData = qobject_cast<StructShaderData *>(m_inner)) != Q_NULLPTR) innerUniforms = innerData->buildUniformMap(QStringLiteral(".inner")); - QHash<QString, Qt3D::Render::ShaderUniform> uniforms = StructShaderData::buildUniformMap(blockName); - QHash<QString, Qt3D::Render::ShaderUniform>::const_iterator it = innerUniforms.begin(); - const QHash<QString, Qt3D::Render::ShaderUniform>::const_iterator end = innerUniforms.end(); + QHash<QString, Qt3DRender::Render::ShaderUniform> uniforms = StructShaderData::buildUniformMap(blockName); + QHash<QString, Qt3DRender::Render::ShaderUniform>::const_iterator it = innerUniforms.begin(); + const QHash<QString, Qt3DRender::Render::ShaderUniform>::const_iterator end = innerUniforms.end(); while (it != end) { uniforms.insert(blockName + it.key(), it.value()); @@ -271,23 +271,23 @@ Q_SIGNALS: void innerChanged(); private: - Qt3D::QShaderData *m_inner; + Qt3DRender::QShaderData *m_inner; }; namespace { -void initBackendShaderData(Qt3D::QShaderData *frontend, - Qt3D::Render::ShaderDataManager *manager) +void initBackendShaderData(Qt3DRender::QShaderData *frontend, + Qt3DRender::Render::ShaderDataManager *manager) { // Create children first Q_FOREACH (QObject *c, frontend->children()) { - Qt3D::QShaderData *cShaderData = qobject_cast<Qt3D::QShaderData *>(c); + Qt3DRender::QShaderData *cShaderData = qobject_cast<Qt3DRender::QShaderData *>(c); if (cShaderData) initBackendShaderData(cShaderData, manager); } // Create backend element for frontend one - Qt3D::Render::RenderShaderData *backend = manager->getOrCreateResource(frontend->id()); + Qt3DRender::Render::RenderShaderData *backend = manager->getOrCreateResource(frontend->id()); // Init the backend element backend->updateFromPeer(frontend); } @@ -298,15 +298,15 @@ void initBackendShaderData(Qt3D::QShaderData *frontend, void tst_RenderViewUtils::topLevelScalarValueNoUniforms() { QScopedPointer<ScalarShaderData> shaderData(new ScalarShaderData()); - QScopedPointer<Qt3D::Render::ShaderDataManager> manager(new Qt3D::Render::ShaderDataManager()); + QScopedPointer<Qt3DRender::Render::ShaderDataManager> manager(new Qt3DRender::Render::ShaderDataManager()); shaderData->setScalar(883.0f); initBackendShaderData(shaderData.data(), manager.data()); - Qt3D::Render::RenderShaderData *backendShaderData = manager->lookupResource(shaderData->id()); + Qt3DRender::Render::RenderShaderData *backendShaderData = manager->lookupResource(shaderData->id()); QVERIFY(backendShaderData != Q_NULLPTR); - Qt3D::Render::UniformBlockValueBuilder blockBuilder; + Qt3DRender::Render::UniformBlockValueBuilder blockBuilder; blockBuilder.shaderDataManager = manager.data(); blockBuilder.updatedPropertiesOnly = false; // build name-value map @@ -318,15 +318,15 @@ void tst_RenderViewUtils::topLevelScalarValueNoUniforms() void tst_RenderViewUtils::topLevelScalarValue() { QScopedPointer<ScalarShaderData> shaderData(new ScalarShaderData()); - QScopedPointer<Qt3D::Render::ShaderDataManager> manager(new Qt3D::Render::ShaderDataManager()); + QScopedPointer<Qt3DRender::Render::ShaderDataManager> manager(new Qt3DRender::Render::ShaderDataManager()); shaderData->setScalar(883.0f); initBackendShaderData(shaderData.data(), manager.data()); - Qt3D::Render::RenderShaderData *backendShaderData = manager->lookupResource(shaderData->id()); + Qt3DRender::Render::RenderShaderData *backendShaderData = manager->lookupResource(shaderData->id()); QVERIFY(backendShaderData != Q_NULLPTR); - Qt3D::Render::UniformBlockValueBuilder blockBuilder; + Qt3DRender::Render::UniformBlockValueBuilder blockBuilder; blockBuilder.shaderDataManager = manager.data(); blockBuilder.updatedPropertiesOnly = false; blockBuilder.uniforms = shaderData->buildUniformMap(QStringLiteral("MyBlock")); @@ -349,16 +349,16 @@ void tst_RenderViewUtils::topLevelScalarValue() void tst_RenderViewUtils::topLevelArrayValue() { QScopedPointer<ArrayShaderData> shaderData(new ArrayShaderData()); - QScopedPointer<Qt3D::Render::ShaderDataManager> manager(new Qt3D::Render::ShaderDataManager()); + QScopedPointer<Qt3DRender::Render::ShaderDataManager> manager(new Qt3DRender::Render::ShaderDataManager()); QVariantList arrayValues = QVariantList() << 454 << 350 << 383 << 427 << 552; shaderData->setArray(arrayValues); initBackendShaderData(shaderData.data(), manager.data()); - Qt3D::Render::RenderShaderData *backendShaderData = manager->lookupResource(shaderData->id()); + Qt3DRender::Render::RenderShaderData *backendShaderData = manager->lookupResource(shaderData->id()); QVERIFY(backendShaderData != Q_NULLPTR); - Qt3D::Render::UniformBlockValueBuilder blockBuilder; + Qt3DRender::Render::UniformBlockValueBuilder blockBuilder; blockBuilder.shaderDataManager = manager.data(); blockBuilder.updatedPropertiesOnly = false; blockBuilder.uniforms = shaderData->buildUniformMap(QStringLiteral("MyBlock")); @@ -414,14 +414,14 @@ void tst_RenderViewUtils::topLevelStructValue() { QFETCH(StructShaderData *, shaderData); QFETCH(QString, blockName); - QScopedPointer<Qt3D::Render::ShaderDataManager> manager(new Qt3D::Render::ShaderDataManager()); + QScopedPointer<Qt3DRender::Render::ShaderDataManager> manager(new Qt3DRender::Render::ShaderDataManager()); initBackendShaderData(shaderData, manager.data()); - Qt3D::Render::RenderShaderData *backendShaderData = manager->lookupResource(shaderData->id()); + Qt3DRender::Render::RenderShaderData *backendShaderData = manager->lookupResource(shaderData->id()); QVERIFY(backendShaderData != Q_NULLPTR); - Qt3D::Render::UniformBlockValueBuilder blockBuilder; + Qt3DRender::Render::UniformBlockValueBuilder blockBuilder; blockBuilder.shaderDataManager = manager.data(); blockBuilder.updatedPropertiesOnly = false; blockBuilder.uniforms = shaderData->buildUniformMap(blockName); diff --git a/tests/auto/render/vsyncframeadvanceservice/tst_vsyncframeadvanceservice.cpp b/tests/auto/render/vsyncframeadvanceservice/tst_vsyncframeadvanceservice.cpp index be19a3ada..48bfef9f3 100644 --- a/tests/auto/render/vsyncframeadvanceservice/tst_vsyncframeadvanceservice.cpp +++ b/tests/auto/render/vsyncframeadvanceservice/tst_vsyncframeadvanceservice.cpp @@ -41,7 +41,7 @@ class FakeRenderThread Q_DECL_FINAL : public QThread { public: - FakeRenderThread(Qt3D::Render::VSyncFrameAdvanceService *tickService) + FakeRenderThread(Qt3DRender::Render::VSyncFrameAdvanceService *tickService) : m_tickService(tickService) { } @@ -55,7 +55,7 @@ protected: } private: - Qt3D::Render::VSyncFrameAdvanceService *m_tickService; + Qt3DRender::Render::VSyncFrameAdvanceService *m_tickService; }; class tst_VSyncFrameAdvanceService : public QObject @@ -67,7 +67,7 @@ private Q_SLOTS: void checkSynchronisation() { // GIVEN - Qt3D::Render::VSyncFrameAdvanceService tickService; + Qt3DRender::Render::VSyncFrameAdvanceService tickService; FakeRenderThread renderThread(&tickService); QElapsedTimer t; |