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authorSean Harmer <sean.harmer@kdab.com>2015-08-31 15:14:17 +0100
committerSean Harmer <sean.harmer@kdab.com>2015-10-13 07:15:15 +0000
commitaf40840eedf35404ba4b39e890c158e2328ff6ec (patch)
treece4ac1f925c34b56704c99bd332e0436e68dbecc /tests
parent0269afd106da5d4d999585b3bdb1332a2c01af12 (diff)
Move Render aspect into the Qt3DRender namespace
Updated examples and tests accordingly. Change-Id: I8848a88472de2302aa072fa11f21ea934672b7e6 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/auto/render/meshfunctors/tst_meshfunctors.cpp14
-rw-r--r--tests/auto/render/qattribute/tst_qattribute.cpp30
-rw-r--r--tests/auto/render/qbuffer/tst_qbuffer.cpp38
-rw-r--r--tests/auto/render/qgeometry/tst_qgeometry.cpp30
-rw-r--r--tests/auto/render/qgeometryrenderer/tst_qgeometryrenderer.cpp44
-rw-r--r--tests/auto/render/qgraphicsutils/tst_qgraphicsutils.cpp68
-rw-r--r--tests/auto/render/qmaterial/tst_qmaterial.cpp88
-rw-r--r--tests/auto/render/raycasting/tst_raycasting.cpp3
-rw-r--r--tests/auto/render/renderattribute/tst_renderattribute.cpp30
-rw-r--r--tests/auto/render/renderbuffer/tst_renderbuffer.cpp44
-rw-r--r--tests/auto/render/renderentity/tst_renderentity.cpp7
-rw-r--r--tests/auto/render/rendergeometry/tst_rendergeometry.cpp26
-rw-r--r--tests/auto/render/rendergeometryrenderer/tst_rendergeometryrenderer.cpp38
-rw-r--r--tests/auto/render/rendermaterial/tst_rendermaterial.cpp3
-rw-r--r--tests/auto/render/renderqueue/tst_renderqueue.cpp32
-rw-r--r--tests/auto/render/renderrenderpass/tst_renderrenderpass.cpp3
-rw-r--r--tests/auto/render/rendershader/tst_rendershader.cpp18
-rw-r--r--tests/auto/render/renderviews/tst_renderviews.cpp6
-rw-r--r--tests/auto/render/renderviewutils/tst_renderviewutils.cpp82
-rw-r--r--tests/auto/render/vsyncframeadvanceservice/tst_vsyncframeadvanceservice.cpp6
20 files changed, 307 insertions, 303 deletions
diff --git a/tests/auto/render/meshfunctors/tst_meshfunctors.cpp b/tests/auto/render/meshfunctors/tst_meshfunctors.cpp
index a7d0f91a7..36a0f7316 100644
--- a/tests/auto/render/meshfunctors/tst_meshfunctors.cpp
+++ b/tests/auto/render/meshfunctors/tst_meshfunctors.cpp
@@ -38,7 +38,7 @@
#include <Qt3DRenderer/qgeometryfunctor.h>
#include <Qt3DRenderer/qgeometry.h>
-class MeshFunctorA : public Qt3D::QGeometryFunctor
+class MeshFunctorA : public Qt3DRender::QGeometryFunctor
{
public:
MeshFunctorA()
@@ -47,12 +47,12 @@ public:
~MeshFunctorA()
{}
- Qt3D::QGeometry *operator ()() Q_DECL_OVERRIDE
+ Qt3DRender::QGeometry *operator ()() Q_DECL_OVERRIDE
{
return Q_NULLPTR;
}
- bool operator ==(const Qt3D::QGeometryFunctor &other) const Q_DECL_OVERRIDE
+ bool operator ==(const Qt3DRender::QGeometryFunctor &other) const Q_DECL_OVERRIDE
{
return functor_cast<MeshFunctorA>(&other);
}
@@ -60,7 +60,7 @@ public:
QT3D_FUNCTOR(MeshFunctorA)
};
-class MeshFunctorB : public Qt3D::QGeometryFunctor
+class MeshFunctorB : public Qt3DRender::QGeometryFunctor
{
public:
MeshFunctorB()
@@ -69,12 +69,12 @@ public:
~MeshFunctorB()
{}
- Qt3D::QGeometry *operator ()() Q_DECL_OVERRIDE
+ Qt3DRender::QGeometry *operator ()() Q_DECL_OVERRIDE
{
return Q_NULLPTR;
}
- bool operator ==(const Qt3D::QGeometryFunctor &other) const Q_DECL_OVERRIDE
+ bool operator ==(const Qt3DRender::QGeometryFunctor &other) const Q_DECL_OVERRIDE
{
return functor_cast<MeshFunctorB>(&other);
}
@@ -91,7 +91,7 @@ public:
~MeshFunctorASub()
{}
- bool operator ==(const Qt3D::QGeometryFunctor &other) const Q_DECL_OVERRIDE
+ bool operator ==(const Qt3DRender::QGeometryFunctor &other) const Q_DECL_OVERRIDE
{
return functor_cast<MeshFunctorASub>(&other);
}
diff --git a/tests/auto/render/qattribute/tst_qattribute.cpp b/tests/auto/render/qattribute/tst_qattribute.cpp
index 889a9c244..937e9c200 100644
--- a/tests/auto/render/qattribute/tst_qattribute.cpp
+++ b/tests/auto/render/qattribute/tst_qattribute.cpp
@@ -134,13 +134,13 @@ private Q_SLOTS:
void checkCloning_data()
{
- QTest::addColumn<Qt3D::QAttribute *>("attribute");
+ QTest::addColumn<Qt3DRender::QAttribute *>("attribute");
- Qt3D::QAttribute *defaultConstructed = new Qt3D::QAttribute();
+ Qt3DRender::QAttribute *defaultConstructed = new Qt3DRender::QAttribute();
QTest::newRow("defaultConstructed") << defaultConstructed;
- Qt3D::QAttribute *customVertex = new Qt3D::QAttribute();
- Qt3D::QBuffer *buffer = new Qt3D::QBuffer(Qt3D::QBuffer::VertexBuffer);
+ Qt3DRender::QAttribute *customVertex = new Qt3DRender::QAttribute();
+ Qt3DRender::QBuffer *buffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::VertexBuffer);
customVertex->setBuffer(buffer);
customVertex->setAttributeType(Qt3D::QAbstractAttribute::VertexAttribute);
customVertex->setCount(454);
@@ -148,12 +148,12 @@ private Q_SLOTS:
customVertex->setByteOffset(305);
customVertex->setDivisor(235);
customVertex->setName("BB");
- customVertex->setDataType(Qt3D::QAttribute::Float);
+ customVertex->setDataType(Qt3DRender::QAttribute::Float);
customVertex->setDataSize(4);
QTest::newRow("vertex") << customVertex;
- Qt3D::QAttribute *customIndex = new Qt3D::QAttribute();
- Qt3D::QBuffer *indexBuffer = new Qt3D::QBuffer(Qt3D::QBuffer::IndexBuffer);
+ Qt3DRender::QAttribute *customIndex = new Qt3DRender::QAttribute();
+ Qt3DRender::QBuffer *indexBuffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::IndexBuffer);
customIndex->setBuffer(indexBuffer);
customIndex->setAttributeType(Qt3D::QAbstractAttribute::IndexAttribute);
customIndex->setCount(383);
@@ -161,7 +161,7 @@ private Q_SLOTS:
customIndex->setByteOffset(327);
customIndex->setDivisor(355);
customIndex->setName("SB");
- customIndex->setDataType(Qt3D::QAttribute::Float);
+ customIndex->setDataType(Qt3DRender::QAttribute::Float);
customIndex->setDataSize(3);
QTest::newRow("index") << customIndex;
}
@@ -169,10 +169,10 @@ private Q_SLOTS:
void checkCloning()
{
// GIVEN
- QFETCH(Qt3D::QAttribute *, attribute);
+ QFETCH(Qt3DRender::QAttribute *, attribute);
// WHEN
- Qt3D::QAttribute *clone = static_cast<Qt3D::QAttribute *>(QNode::clone(attribute));
+ Qt3DRender::QAttribute *clone = static_cast<Qt3DRender::QAttribute *>(QNode::clone(attribute));
QCoreApplication::processEvents();
// THEN
@@ -198,18 +198,18 @@ private Q_SLOTS:
void checkPropertyUpdates()
{
// GIVEN
- QScopedPointer<Qt3D::QAttribute> attribute(new Qt3D::QAttribute());
+ QScopedPointer<Qt3DRender::QAttribute> attribute(new Qt3DRender::QAttribute());
TestArbiter arbiter(attribute.data());
// WHEN
- attribute->setDataType(Qt3D::QAttribute::Double);
+ attribute->setDataType(Qt3DRender::QAttribute::Double);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 1);
Qt3D::QScenePropertyChangePtr change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "dataType");
- QCOMPARE(change->value().value<int>(), static_cast<int>(Qt3D::QAttribute::Double));
+ QCOMPARE(change->value().value<int>(), static_cast<int>(Qt3DRender::QAttribute::Double));
QCOMPARE(change->type(), Qt3D::NodeUpdated);
arbiter.events.clear();
@@ -306,7 +306,7 @@ private Q_SLOTS:
arbiter.events.clear();
// WHEN
- Qt3D::QBuffer buf;
+ Qt3DRender::QBuffer buf;
attribute->setBuffer(&buf);
QCoreApplication::processEvents();
@@ -320,7 +320,7 @@ private Q_SLOTS:
arbiter.events.clear();
// WHEN
- Qt3D::QBuffer buf2;
+ Qt3DRender::QBuffer buf2;
attribute->setBuffer(&buf2);
QCoreApplication::processEvents();
diff --git a/tests/auto/render/qbuffer/tst_qbuffer.cpp b/tests/auto/render/qbuffer/tst_qbuffer.cpp
index 6ebe841ea..20dcc28ba 100644
--- a/tests/auto/render/qbuffer/tst_qbuffer.cpp
+++ b/tests/auto/render/qbuffer/tst_qbuffer.cpp
@@ -119,7 +119,7 @@ void TestPostman::notifyBackend(const Qt3D::QSceneChangePtr &e)
m_arbiter->sceneChangeEventWithLock(e);
}
-class TestFunctor : public Qt3D::QBufferFunctor
+class TestFunctor : public Qt3DRender::QBufferFunctor
{
public:
explicit TestFunctor(int size)
@@ -131,7 +131,7 @@ public:
return QByteArray();
}
- bool operator ==(const Qt3D::QBufferFunctor &other) const
+ bool operator ==(const Qt3DRender::QBufferFunctor &other) const
{
const TestFunctor *otherFunctor = functor_cast<TestFunctor>(&other);
if (otherFunctor != Q_NULLPTR)
@@ -160,31 +160,31 @@ private Q_SLOTS:
void checkCloning_data()
{
- QTest::addColumn<Qt3D::QBuffer *>("buffer");
+ QTest::addColumn<Qt3DRender::QBuffer *>("buffer");
- Qt3D::QBuffer *defaultConstructed = new Qt3D::QBuffer();
+ Qt3DRender::QBuffer *defaultConstructed = new Qt3DRender::QBuffer();
QTest::newRow("defaultConstructed") << defaultConstructed;
- Qt3D::QBuffer *buffer = new Qt3D::QBuffer(Qt3D::QBuffer::VertexBuffer);
- buffer->setUsage(Qt3D::QBuffer::DynamicRead);
+ Qt3DRender::QBuffer *buffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::VertexBuffer);
+ buffer->setUsage(Qt3DRender::QBuffer::DynamicRead);
buffer->setData(QByteArrayLiteral("There's no replacement"));
- buffer->setBufferFunctor(Qt3D::QBufferFunctorPtr(new TestFunctor(883)));
+ buffer->setBufferFunctor(Qt3DRender::QBufferFunctorPtr(new TestFunctor(883)));
QTest::newRow("vertex") << buffer;
- Qt3D::QBuffer *indexBuffer = new Qt3D::QBuffer(Qt3D::QBuffer::IndexBuffer);
- indexBuffer->setUsage(Qt3D::QBuffer::StaticCopy);
+ Qt3DRender::QBuffer *indexBuffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::IndexBuffer);
+ indexBuffer->setUsage(Qt3DRender::QBuffer::StaticCopy);
indexBuffer->setData(QByteArrayLiteral("For displacement"));
- indexBuffer->setBufferFunctor(Qt3D::QBufferFunctorPtr(new TestFunctor(1340)));
+ indexBuffer->setBufferFunctor(Qt3DRender::QBufferFunctorPtr(new TestFunctor(1340)));
QTest::newRow("index") << indexBuffer;
}
void checkCloning()
{
// GIVEN
- QFETCH(Qt3D::QBuffer *, buffer);
+ QFETCH(Qt3DRender::QBuffer *, buffer);
// WHEN
- Qt3D::QBuffer *clone = static_cast<Qt3D::QBuffer *>(QNode::clone(buffer));
+ Qt3DRender::QBuffer *clone = static_cast<Qt3DRender::QBuffer *>(QNode::clone(buffer));
// THEN
QVERIFY(clone != Q_NULLPTR);
@@ -203,30 +203,30 @@ private Q_SLOTS:
void checkPropertyUpdates()
{
// GIVEN
- QScopedPointer<Qt3D::QBuffer> buffer(new Qt3D::QBuffer(Qt3D::QBuffer::VertexBuffer));
+ QScopedPointer<Qt3DRender::QBuffer> buffer(new Qt3DRender::QBuffer(Qt3DRender::QBuffer::VertexBuffer));
TestArbiter arbiter(buffer.data());
// WHEN
- buffer->setType(Qt3D::QBuffer::IndexBuffer);
+ buffer->setType(Qt3DRender::QBuffer::IndexBuffer);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 1);
Qt3D::QScenePropertyChangePtr change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "type");
- QCOMPARE(change->value().value<int>(), static_cast<int>(Qt3D::QBuffer::IndexBuffer));
+ QCOMPARE(change->value().value<int>(), static_cast<int>(Qt3DRender::QBuffer::IndexBuffer));
arbiter.events.clear();
// WHEN
- buffer->setUsage(Qt3D::QBuffer::DynamicCopy);
+ buffer->setUsage(Qt3DRender::QBuffer::DynamicCopy);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 1);
change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "usage");
- QCOMPARE(change->value().value<int>(), static_cast<int>(Qt3D::QBuffer::DynamicCopy));
+ QCOMPARE(change->value().value<int>(), static_cast<int>(Qt3DRender::QBuffer::DynamicCopy));
arbiter.events.clear();
@@ -243,7 +243,7 @@ private Q_SLOTS:
arbiter.events.clear();
// WHEN
- Qt3D::QBufferFunctorPtr functor(new TestFunctor(355));
+ Qt3DRender::QBufferFunctorPtr functor(new TestFunctor(355));
buffer->setBufferFunctor(functor);
QCoreApplication::processEvents();
@@ -251,7 +251,7 @@ private Q_SLOTS:
QCOMPARE(arbiter.events.size(), 1);
change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "bufferFunctor");
- QCOMPARE(change->value().value<Qt3D::QBufferFunctorPtr>(), functor);
+ QCOMPARE(change->value().value<Qt3DRender::QBufferFunctorPtr>(), functor);
arbiter.events.clear();
}
diff --git a/tests/auto/render/qgeometry/tst_qgeometry.cpp b/tests/auto/render/qgeometry/tst_qgeometry.cpp
index d7fb2c3de..00c44d953 100644
--- a/tests/auto/render/qgeometry/tst_qgeometry.cpp
+++ b/tests/auto/render/qgeometry/tst_qgeometry.cpp
@@ -135,24 +135,24 @@ private Q_SLOTS:
void checkCloning_data()
{
- QTest::addColumn<Qt3D::QGeometry *>("geometry");
+ QTest::addColumn<Qt3DRender::QGeometry *>("geometry");
QTest::addColumn<int>("attributeCount");
- Qt3D::QGeometry *defaultConstructed = new Qt3D::QGeometry();
+ Qt3DRender::QGeometry *defaultConstructed = new Qt3DRender::QGeometry();
QTest::newRow("defaultConstructed") << defaultConstructed << 0;
- Qt3D::QGeometry *geometry1 = new Qt3D::QGeometry();
+ Qt3DRender::QGeometry *geometry1 = new Qt3DRender::QGeometry();
geometry1->setVerticesPerPatch(2);
- geometry1->addAttribute(new Qt3D::QAttribute(Q_NULLPTR, QStringLiteral("Attr1"), Qt3D::QAttribute::Float, 3, 454));
- geometry1->addAttribute(new Qt3D::QAttribute(Q_NULLPTR, QStringLiteral("Attr2"), Qt3D::QAttribute::Float, 4, 555));
+ geometry1->addAttribute(new Qt3DRender::QAttribute(Q_NULLPTR, QStringLiteral("Attr1"), Qt3DRender::QAttribute::Float, 3, 454));
+ geometry1->addAttribute(new Qt3DRender::QAttribute(Q_NULLPTR, QStringLiteral("Attr2"), Qt3DRender::QAttribute::Float, 4, 555));
QTest::newRow("2 attributes") << geometry1 << 2;
- Qt3D::QGeometry *geometry2 = new Qt3D::QGeometry();
- Qt3D::QAttribute *attribute = new Qt3D::QAttribute(Q_NULLPTR, QStringLiteral("Attr2"), Qt3D::QAttribute::Float, 4, 383);
- geometry2->addAttribute(new Qt3D::QAttribute(Q_NULLPTR, QStringLiteral("Attr1"), Qt3D::QAttribute::Float, 3, 427));
+ Qt3DRender::QGeometry *geometry2 = new Qt3DRender::QGeometry();
+ Qt3DRender::QAttribute *attribute = new Qt3DRender::QAttribute(Q_NULLPTR, QStringLiteral("Attr2"), Qt3DRender::QAttribute::Float, 4, 383);
+ geometry2->addAttribute(new Qt3DRender::QAttribute(Q_NULLPTR, QStringLiteral("Attr1"), Qt3DRender::QAttribute::Float, 3, 427));
geometry2->addAttribute(attribute);
- geometry2->addAttribute(new Qt3D::QAttribute(Q_NULLPTR, QStringLiteral("Attr3"), Qt3D::QAttribute::Float, 2, 327));
+ geometry2->addAttribute(new Qt3DRender::QAttribute(Q_NULLPTR, QStringLiteral("Attr3"), Qt3DRender::QAttribute::Float, 2, 327));
geometry2->removeAttribute(attribute);
geometry2->setVerticesPerPatch(3);
QTest::newRow("3 - 1 attributes") << geometry2 << 2;
@@ -161,11 +161,11 @@ private Q_SLOTS:
void checkCloning()
{
// GIVEN
- QFETCH(Qt3D::QGeometry *, geometry);
+ QFETCH(Qt3DRender::QGeometry *, geometry);
QFETCH(int, attributeCount);
// WHEN
- Qt3D::QGeometry *clone = static_cast<Qt3D::QGeometry *>(QNode::clone(geometry));
+ Qt3DRender::QGeometry *clone = static_cast<Qt3DRender::QGeometry *>(QNode::clone(geometry));
// THEN
QVERIFY(clone != Q_NULLPTR);
@@ -176,8 +176,8 @@ private Q_SLOTS:
QCOMPARE(geometry->verticesPerPatch(), clone->verticesPerPatch());
for (int i = 0; i < attributeCount; ++i) {
- Qt3D::QAttribute *originalAttribute = static_cast<Qt3D::QAttribute *>(geometry->attributes()[i]);
- Qt3D::QAttribute *cloneAttribute = static_cast<Qt3D::QAttribute *>(clone->attributes()[i]);
+ Qt3DRender::QAttribute *originalAttribute = static_cast<Qt3DRender::QAttribute *>(geometry->attributes()[i]);
+ Qt3DRender::QAttribute *cloneAttribute = static_cast<Qt3DRender::QAttribute *>(clone->attributes()[i]);
QCOMPARE(originalAttribute->id(), cloneAttribute->id());
QCOMPARE(originalAttribute->name(), cloneAttribute->name());
@@ -193,11 +193,11 @@ private Q_SLOTS:
void checkPropertyUpdates()
{
// GIVEN
- QScopedPointer<Qt3D::QGeometry> geometry(new Qt3D::QGeometry());
+ QScopedPointer<Qt3DRender::QGeometry> geometry(new Qt3DRender::QGeometry());
TestArbiter arbiter(geometry.data());
// WHEN
- Qt3D::QAttribute attr;
+ Qt3DRender::QAttribute attr;
geometry->addAttribute(&attr);
QCoreApplication::processEvents();
diff --git a/tests/auto/render/qgeometryrenderer/tst_qgeometryrenderer.cpp b/tests/auto/render/qgeometryrenderer/tst_qgeometryrenderer.cpp
index b5e8c5592..291a767d4 100644
--- a/tests/auto/render/qgeometryrenderer/tst_qgeometryrenderer.cpp
+++ b/tests/auto/render/qgeometryrenderer/tst_qgeometryrenderer.cpp
@@ -122,19 +122,19 @@ void TestPostman::notifyBackend(const Qt3D::QSceneChangePtr &e)
m_arbiter->sceneChangeEventWithLock(e);
}
-class TestFunctor : public Qt3D::QGeometryFunctor
+class TestFunctor : public Qt3DRender::QGeometryFunctor
{
public:
explicit TestFunctor(int size)
: m_size(size)
{}
- Qt3D::QGeometry *operator ()() Q_DECL_FINAL
+ Qt3DRender::QGeometry *operator ()() Q_DECL_FINAL
{
return Q_NULLPTR;
}
- bool operator ==(const Qt3D::QGeometryFunctor &other) const
+ bool operator ==(const Qt3DRender::QGeometryFunctor &other) const
{
const TestFunctor *otherFunctor = functor_cast<TestFunctor>(&other);
if (otherFunctor != Q_NULLPTR)
@@ -163,43 +163,43 @@ private Q_SLOTS:
void checkCloning_data()
{
- QTest::addColumn<Qt3D::QGeometryRenderer *>("geometryRenderer");
+ QTest::addColumn<Qt3DRender::QGeometryRenderer *>("geometryRenderer");
- Qt3D::QGeometryRenderer *defaultConstructed = new Qt3D::QGeometryRenderer();
+ Qt3DRender::QGeometryRenderer *defaultConstructed = new Qt3DRender::QGeometryRenderer();
QTest::newRow("defaultConstructed") << defaultConstructed ;
- Qt3D::QGeometryRenderer *geometry1 = new Qt3D::QGeometryRenderer();
- geometry1->setGeometry(new Qt3D::QGeometry());
+ Qt3DRender::QGeometryRenderer *geometry1 = new Qt3DRender::QGeometryRenderer();
+ geometry1->setGeometry(new Qt3DRender::QGeometry());
geometry1->setInstanceCount(1);
geometry1->setBaseVertex(0);
geometry1->setBaseInstance(55);
geometry1->setRestartIndex(-1);
geometry1->setPrimitiveRestart(false);
- geometry1->setPrimitiveType(Qt3D::QGeometryRenderer::Triangles);
+ geometry1->setPrimitiveType(Qt3DRender::QGeometryRenderer::Triangles);
geometry1->setPrimitiveCount(15);
- geometry1->setGeometryFunctor(Qt3D::QGeometryFunctorPtr(new TestFunctor(383)));
+ geometry1->setGeometryFunctor(Qt3DRender::QGeometryFunctorPtr(new TestFunctor(383)));
QTest::newRow("triangle") << geometry1;
- Qt3D::QGeometryRenderer *geometry2 = new Qt3D::QGeometryRenderer();
- geometry2->setGeometry(new Qt3D::QGeometry());
+ Qt3DRender::QGeometryRenderer *geometry2 = new Qt3DRender::QGeometryRenderer();
+ geometry2->setGeometry(new Qt3DRender::QGeometry());
geometry2->setInstanceCount(200);
geometry2->setBaseVertex(58);
geometry2->setBaseInstance(10);
geometry2->setRestartIndex(65535);
geometry1->setPrimitiveCount(2056);
geometry2->setPrimitiveRestart(true);
- geometry2->setPrimitiveType(Qt3D::QGeometryRenderer::Lines);
- geometry2->setGeometryFunctor(Qt3D::QGeometryFunctorPtr(new TestFunctor(305)));
+ geometry2->setPrimitiveType(Qt3DRender::QGeometryRenderer::Lines);
+ geometry2->setGeometryFunctor(Qt3DRender::QGeometryFunctorPtr(new TestFunctor(305)));
QTest::newRow("lines with restart") << geometry2;
}
void checkCloning()
{
// GIVEN
- QFETCH(Qt3D::QGeometryRenderer *, geometryRenderer);
+ QFETCH(Qt3DRender::QGeometryRenderer *, geometryRenderer);
// WHEN
- Qt3D::QGeometryRenderer *clone = static_cast<Qt3D::QGeometryRenderer *>(QNode::clone(geometryRenderer));
+ Qt3DRender::QGeometryRenderer *clone = static_cast<Qt3DRender::QGeometryRenderer *>(QNode::clone(geometryRenderer));
// THEN
QVERIFY(clone != Q_NULLPTR);
@@ -228,7 +228,7 @@ private Q_SLOTS:
void checkPropertyUpdates()
{
// GIVEN
- QScopedPointer<Qt3D::QGeometryRenderer> geometryRenderer(new Qt3D::QGeometryRenderer());
+ QScopedPointer<Qt3DRender::QGeometryRenderer> geometryRenderer(new Qt3DRender::QGeometryRenderer());
TestArbiter arbiter(geometryRenderer.data());
// WHEN
@@ -310,20 +310,20 @@ private Q_SLOTS:
arbiter.events.clear();
// WHEN
- geometryRenderer->setPrimitiveType(Qt3D::QGeometryRenderer::Patches);
+ geometryRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Patches);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.events.size(), 1);
change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "primitiveType");
- QCOMPARE(change->value().value<int>(), static_cast<int>(Qt3D::QGeometryRenderer::Patches));
+ QCOMPARE(change->value().value<int>(), static_cast<int>(Qt3DRender::QGeometryRenderer::Patches));
QCOMPARE(change->type(), Qt3D::NodeUpdated);
arbiter.events.clear();
// WHEN
- Qt3D::QGeometryFunctorPtr functor(new TestFunctor(555));
+ Qt3DRender::QGeometryFunctorPtr functor(new TestFunctor(555));
geometryRenderer->setGeometryFunctor(functor);
QCoreApplication::processEvents();
@@ -331,13 +331,13 @@ private Q_SLOTS:
QCOMPARE(arbiter.events.size(), 1);
change = arbiter.events.first().staticCast<Qt3D::QScenePropertyChange>();
QCOMPARE(change->propertyName(), "geometryFunctor");
- QCOMPARE(change->value().value<Qt3D::QGeometryFunctorPtr>(), functor);
+ QCOMPARE(change->value().value<Qt3DRender::QGeometryFunctorPtr>(), functor);
QCOMPARE(change->type(), Qt3D::NodeUpdated);
arbiter.events.clear();
// WHEN
- Qt3D::QGeometry geom;
+ Qt3DRender::QGeometry geom;
geometryRenderer->setGeometry(&geom);
QCoreApplication::processEvents();
@@ -351,7 +351,7 @@ private Q_SLOTS:
arbiter.events.clear();
// WHEN
- Qt3D::QGeometry geom2;
+ Qt3DRender::QGeometry geom2;
geometryRenderer->setGeometry(&geom2);
QCoreApplication::processEvents();
diff --git a/tests/auto/render/qgraphicsutils/tst_qgraphicsutils.cpp b/tests/auto/render/qgraphicsutils/tst_qgraphicsutils.cpp
index 6ca270a2b..c1cff2511 100644
--- a/tests/auto/render/qgraphicsutils/tst_qgraphicsutils.cpp
+++ b/tests/auto/render/qgraphicsutils/tst_qgraphicsutils.cpp
@@ -52,14 +52,14 @@ private slots:
void tst_QGraphicsUtils::fillScalarInDataArray()
{
- Qt3D::Render::ShaderUniform description;
+ Qt3DRender::Render::ShaderUniform description;
description.m_size = 1;
description.m_offset = 0;
description.m_arrayStride = 10;
QVector4D testVector(8.0f, 8.0f, 3.0f, 1.0f);
- const GLfloat *vectorData = Qt3D::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(testVector, 1, 4);
+ const GLfloat *vectorData = Qt3DRender::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(testVector, 1, 4);
for (int i = 0; i < 4; i++) {
if (i == 0)
@@ -76,7 +76,7 @@ void tst_QGraphicsUtils::fillScalarInDataArray()
char *innerData = data.data();
// Checked that we are not overflowing
- Qt3D::Render::QGraphicsUtils::fillDataArray(innerData, vectorData, description, 2);
+ Qt3DRender::Render::QGraphicsUtils::fillDataArray(innerData, vectorData, description, 2);
for (int i = 0; i < 4; ++i) {
if (i < 2)
QVERIFY(vectorData[i] == ((GLfloat*)innerData)[i]);
@@ -85,7 +85,7 @@ void tst_QGraphicsUtils::fillScalarInDataArray()
}
// Check that all values are copied
- Qt3D::Render::QGraphicsUtils::fillDataArray(innerData, vectorData, description, 4);
+ Qt3DRender::Render::QGraphicsUtils::fillDataArray(innerData, vectorData, description, 4);
for (int i = 0; i < 4; ++i)
QVERIFY(vectorData[i] == ((GLfloat*)innerData)[i]);
@@ -94,7 +94,7 @@ void tst_QGraphicsUtils::fillScalarInDataArray()
data = QByteArray(description.m_size * 8 * sizeof(GLfloat), 0);
innerData = data.data();
- Qt3D::Render::QGraphicsUtils::fillDataArray(innerData, vectorData, description, 4);
+ Qt3DRender::Render::QGraphicsUtils::fillDataArray(innerData, vectorData, description, 4);
for (int i = 0; i < 8; ++i) {
if (i < 4)
QVERIFY(((GLfloat*)innerData)[i] == 0.0f);
@@ -110,9 +110,9 @@ void tst_QGraphicsUtils::fillArray()
QVector4D testVector3(4.0f, 5.0f, 4.0f, 2.0f);
QVariantList variantList = QVariantList() << testVector << testVector2 << testVector3;
- const GLfloat *vectorData = Qt3D::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(QVariant(variantList), 3, 4);
+ const GLfloat *vectorData = Qt3DRender::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(QVariant(variantList), 3, 4);
- Qt3D::Render::ShaderUniform description;
+ Qt3DRender::Render::ShaderUniform description;
description.m_size = 3;
description.m_offset = 16;
@@ -120,7 +120,7 @@ void tst_QGraphicsUtils::fillArray()
QByteArray data(description.m_size * (4 + description.m_arrayStride) * sizeof(GLfloat) + description.m_offset, 0);
char *innerData = data.data();
- Qt3D::Render::QGraphicsUtils::fillDataArray(innerData, vectorData, description, 4);
+ Qt3DRender::Render::QGraphicsUtils::fillDataArray(innerData, vectorData, description, 4);
int offset = description.m_offset / sizeof(GLfloat);
int stride = description.m_arrayStride / sizeof(GLfloat);
@@ -152,25 +152,25 @@ void tst_QGraphicsUtils::fillScalarWithOffsets()
QVector4D color(4.0f, 5.0f, 4.0f, 1.0f);
float intensity = 1.0f;
- Qt3D::Render::ShaderUniform posUniform;
+ Qt3DRender::Render::ShaderUniform posUniform;
posUniform.m_size = 1;
posUniform.m_arrayStride = 0;
posUniform.m_matrixStride = 0;
posUniform.m_offset = 0;
- Qt3D::Render::ShaderUniform dirUniform;
+ Qt3DRender::Render::ShaderUniform dirUniform;
dirUniform.m_size = 1;
dirUniform.m_arrayStride = 0;
dirUniform.m_matrixStride = 0;
dirUniform.m_offset = 16;
- Qt3D::Render::ShaderUniform colUniform;
+ Qt3DRender::Render::ShaderUniform colUniform;
colUniform.m_size = 1;
colUniform.m_arrayStride = 0;
colUniform.m_matrixStride = 0;
colUniform.m_offset = 32;
- Qt3D::Render::ShaderUniform intUniform;
+ Qt3DRender::Render::ShaderUniform intUniform;
intUniform.m_size = 1;
intUniform.m_arrayStride = 0;
intUniform.m_matrixStride = 0;
@@ -179,17 +179,17 @@ void tst_QGraphicsUtils::fillScalarWithOffsets()
QVector<GLfloat> data(16);
void *innerData = data.data();
- Qt3D::Render::QGraphicsUtils::fillDataArray(innerData,
- Qt3D::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(position, 1, 3),
+ Qt3DRender::Render::QGraphicsUtils::fillDataArray(innerData,
+ Qt3DRender::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(position, 1, 3),
posUniform, 3);
- Qt3D::Render::QGraphicsUtils::fillDataArray(innerData,
- Qt3D::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(direction, 1, 3),
+ Qt3DRender::Render::QGraphicsUtils::fillDataArray(innerData,
+ Qt3DRender::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(direction, 1, 3),
dirUniform, 3);
- Qt3D::Render::QGraphicsUtils::fillDataArray(innerData,
- Qt3D::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(color, 1, 4),
+ Qt3DRender::Render::QGraphicsUtils::fillDataArray(innerData,
+ Qt3DRender::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(color, 1, 4),
colUniform, 4);
- Qt3D::Render::QGraphicsUtils::fillDataArray(innerData,
- Qt3D::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(intensity, 1, 1),
+ Qt3DRender::Render::QGraphicsUtils::fillDataArray(innerData,
+ Qt3DRender::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(intensity, 1, 1),
intUniform, 1);
GLfloat *floatData = (GLfloat*)innerData;
@@ -222,9 +222,9 @@ void tst_QGraphicsUtils::fillMatrix4x4()
QMatrix4x4 mat(1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f, 9.0f, 10.0f, 11.0f, 12.0f, 13.0f, 14.0f, 15.0f, 16.0f);
// column major
- const GLfloat *matData = Qt3D::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(mat, 1, 16);
+ const GLfloat *matData = Qt3DRender::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(mat, 1, 16);
- Qt3D::Render::ShaderUniform description;
+ Qt3DRender::Render::ShaderUniform description;
description.m_size = 1;
description.m_offset = 0;
@@ -234,7 +234,7 @@ void tst_QGraphicsUtils::fillMatrix4x4()
QByteArray data(description.m_size * 16 * sizeof(GLfloat), 0);
char *innerData = data.data();
- Qt3D::Render::QGraphicsUtils::fillDataMatrixArray(innerData, matData, description, 4, 4);
+ Qt3DRender::Render::QGraphicsUtils::fillDataMatrixArray(innerData, matData, description, 4, 4);
// Check for no offset/no stride
for (int i = 0; i < 16; ++i)
QVERIFY((((GLfloat *)innerData)[i]) == matData[i]);
@@ -242,7 +242,7 @@ void tst_QGraphicsUtils::fillMatrix4x4()
description.m_offset = 12;
data = QByteArray((description.m_size * 16 + description.m_offset) * sizeof(GLfloat), 0);
innerData = data.data();
- Qt3D::Render::QGraphicsUtils::fillDataMatrixArray(innerData, matData, description, 4, 4);
+ Qt3DRender::Render::QGraphicsUtils::fillDataMatrixArray(innerData, matData, description, 4, 4);
// Check with 12 offset/no stride
for (int i = 0; i < 16; ++i)
QVERIFY((((GLfloat *)innerData)[3 + i]) == matData[i]);
@@ -250,7 +250,7 @@ void tst_QGraphicsUtils::fillMatrix4x4()
description.m_matrixStride = 16;
data = QByteArray((description.m_size * 16 + 4 * description.m_matrixStride + description.m_offset) * sizeof(GLfloat), 0);
innerData = data.data();
- Qt3D::Render::QGraphicsUtils::fillDataMatrixArray(innerData, matData, description, 4, 4);
+ Qt3DRender::Render::QGraphicsUtils::fillDataMatrixArray(innerData, matData, description, 4, 4);
// Check with 10 offset/ 16 stride
int offset = description.m_offset / sizeof(GLfloat);
int matrixStride = description.m_matrixStride / sizeof(GLfloat);
@@ -267,9 +267,9 @@ void tst_QGraphicsUtils::fillMatrix3x4()
QMatrix3x4 mat;
mat.fill(6.0f);
- const GLfloat *matData = Qt3D::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(QVariant::fromValue(mat), 1, 12);
+ const GLfloat *matData = Qt3DRender::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(QVariant::fromValue(mat), 1, 12);
- Qt3D::Render::ShaderUniform description;
+ Qt3DRender::Render::ShaderUniform description;
description.m_size = 1;
description.m_offset = 16;
@@ -278,7 +278,7 @@ void tst_QGraphicsUtils::fillMatrix3x4()
QByteArray data((description.m_size * 12 + 3 * description.m_matrixStride + description.m_offset) * sizeof(GLfloat), 0);
char *innerData = data.data();
- Qt3D::Render::QGraphicsUtils::fillDataMatrixArray(innerData, matData, description, 3, 4);
+ Qt3DRender::Render::QGraphicsUtils::fillDataMatrixArray(innerData, matData, description, 3, 4);
// Check with 16 offset/ 12 stride
int offset = description.m_offset / sizeof(GLfloat);
int matrixStride = description.m_matrixStride / sizeof(GLfloat);
@@ -295,9 +295,9 @@ void tst_QGraphicsUtils::fillMatrix4x3()
QMatrix4x3 mat;
mat.fill(6.0f);
- const GLfloat *matData = Qt3D::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(QVariant::fromValue(mat), 1, 12);
+ const GLfloat *matData = Qt3DRender::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(QVariant::fromValue(mat), 1, 12);
- Qt3D::Render::ShaderUniform description;
+ Qt3DRender::Render::ShaderUniform description;
description.m_size = 1;
description.m_offset = 16;
@@ -306,7 +306,7 @@ void tst_QGraphicsUtils::fillMatrix4x3()
QByteArray data((description.m_size * 12 + 4 * description.m_matrixStride + description.m_offset) * sizeof(GLfloat), 0);
char *innerData = data.data();
- Qt3D::Render::QGraphicsUtils::fillDataMatrixArray(innerData, matData, description, 4, 3);
+ Qt3DRender::Render::QGraphicsUtils::fillDataMatrixArray(innerData, matData, description, 4, 3);
// Check with 16 offset/ 16 stride
int offset = description.m_offset / sizeof(GLfloat);
int matrixStride = description.m_matrixStride / sizeof(GLfloat);
@@ -329,9 +329,9 @@ void tst_QGraphicsUtils::fillMatrixArray()
QVariantList matrices = QVariantList() << QVariant::fromValue(mat1) << QVariant::fromValue(mat2) << QVariant::fromValue(mat3);
- const GLfloat *matData = Qt3D::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(QVariant::fromValue(matrices), 3, 12);
+ const GLfloat *matData = Qt3DRender::Render::QGraphicsUtils::valueArrayFromVariant<GLfloat>(QVariant::fromValue(matrices), 3, 12);
- Qt3D::Render::ShaderUniform description;
+ Qt3DRender::Render::ShaderUniform description;
description.m_size = 3;
description.m_offset = 12;
@@ -340,7 +340,7 @@ void tst_QGraphicsUtils::fillMatrixArray()
QByteArray data((description.m_size * (12 + 4 * description.m_matrixStride + description.m_arrayStride) + description.m_offset) * sizeof(GLfloat), 0);
char *innerData = data.data();
- Qt3D::Render::QGraphicsUtils::fillDataMatrixArray(innerData, matData, description, 4, 3);
+ Qt3DRender::Render::QGraphicsUtils::fillDataMatrixArray(innerData, matData, description, 4, 3);
// Check with 12 offset/ 4 array stride / 16 matrix stride
int offset = description.m_offset / sizeof(GLfloat);
int matrixStride = description.m_matrixStride / sizeof(GLfloat);
diff --git a/tests/auto/render/qmaterial/tst_qmaterial.cpp b/tests/auto/render/qmaterial/tst_qmaterial.cpp
index 682a73d2f..01bd361b1 100644
--- a/tests/auto/render/qmaterial/tst_qmaterial.cpp
+++ b/tests/auto/render/qmaterial/tst_qmaterial.cpp
@@ -55,15 +55,15 @@
#include <Qt3DRenderer/QNormalDiffuseMapAlphaMaterial>
#include <Qt3DRenderer/QNormalDiffuseSpecularMapMaterial>
-class TestMaterial : public Qt3D::QMaterial
+class TestMaterial : public Qt3DRender::QMaterial
{
public:
explicit TestMaterial(Qt3D::QNode *parent = 0)
- : Qt3D::QMaterial(parent)
- , m_effect(new Qt3D::QEffect(this))
- , m_technique(new Qt3D::QTechnique(this))
- , m_renderPass(new Qt3D::QRenderPass(this))
- , m_shaderProgram(new Qt3D::QShaderProgram(this))
+ : Qt3DRender::QMaterial(parent)
+ , m_effect(new Qt3DRender::QEffect(this))
+ , m_technique(new Qt3DRender::QTechnique(this))
+ , m_renderPass(new Qt3DRender::QRenderPass(this))
+ , m_shaderProgram(new Qt3DRender::QShaderProgram(this))
{
m_renderPass->setShaderProgram(m_shaderProgram);
m_technique->addPass(m_renderPass);
@@ -76,10 +76,10 @@ public:
QNode::cleanup();
}
- Qt3D::QEffect *m_effect;
- Qt3D::QTechnique *m_technique;
- Qt3D::QRenderPass *m_renderPass;
- Qt3D::QShaderProgram *m_shaderProgram;
+ Qt3DRender::QEffect *m_effect;
+ Qt3DRender::QTechnique *m_technique;
+ Qt3DRender::QRenderPass *m_renderPass;
+ Qt3DRender::QShaderProgram *m_shaderProgram;
};
class TestArbiter;
@@ -170,7 +170,7 @@ public:
private:
- void compareEffects(const Qt3D::QEffect *original, const Qt3D::QEffect *clone)
+ void compareEffects(const Qt3DRender::QEffect *original, const Qt3DRender::QEffect *clone)
{
bool isEffectNull = (original == Q_NULLPTR);
if (isEffectNull) {
@@ -189,7 +189,7 @@ private:
}
}
- void compareTechniques(const Qt3D::QTechnique *original, const Qt3D::QTechnique *clone)
+ void compareTechniques(const Qt3DRender::QTechnique *original, const Qt3DRender::QTechnique *clone)
{
QCOMPARE(original->id(), clone->id());
@@ -202,7 +202,7 @@ private:
compareRenderPasses(original->renderPasses().at(i), clone->renderPasses().at(i));
}
- void compareRenderPasses(const Qt3D::QRenderPass *original, const Qt3D::QRenderPass *clone)
+ void compareRenderPasses(const Qt3DRender::QRenderPass *original, const Qt3DRender::QRenderPass *clone)
{
QCOMPARE(original->id(), clone->id());
@@ -213,41 +213,41 @@ private:
compareShaderPrograms(original->shaderProgram(), clone->shaderProgram());
}
- void compareParameters(const Qt3D::ParameterList &original, const Qt3D::ParameterList &clone)
+ void compareParameters(const Qt3DRender::ParameterList &original, const Qt3DRender::ParameterList &clone)
{
QCOMPARE(original.size(), clone.size());
const int parametersCount = original.size();
for (int i = 0; i < parametersCount; ++i) {
- const Qt3D::QParameter *originParam = original.at(i);
- const Qt3D::QParameter *cloneParam = clone.at(i);
+ const Qt3DRender::QParameter *originParam = original.at(i);
+ const Qt3DRender::QParameter *cloneParam = clone.at(i);
QCOMPARE(originParam->id(), cloneParam->id());
QCOMPARE(cloneParam->name(), originParam->name());
QCOMPARE(cloneParam->value(), originParam->value());
}
}
- void compareAnnotations(const QList<Qt3D::QAnnotation *> &original, const QList<Qt3D::QAnnotation *> &clone)
+ void compareAnnotations(const QList<Qt3DRender::QAnnotation *> &original, const QList<Qt3DRender::QAnnotation *> &clone)
{
const int annotationsCount = original.size();
QCOMPARE(annotationsCount, clone.size());
for (int i = 0; i < annotationsCount; ++i) {
- const Qt3D::QAnnotation *origAnnotation = original.at(i);
- const Qt3D::QAnnotation *cloneAnnotation = clone.at(i);
+ const Qt3DRender::QAnnotation *origAnnotation = original.at(i);
+ const Qt3DRender::QAnnotation *cloneAnnotation = clone.at(i);
QCOMPARE(origAnnotation->id(), cloneAnnotation->id());
QCOMPARE(origAnnotation->name(), cloneAnnotation->name());
QCOMPARE(origAnnotation->value(), cloneAnnotation->value());
}
}
- void compareBindings(const QList<Qt3D::QParameterMapping *> &original, const QList<Qt3D::QParameterMapping *> &clone)
+ void compareBindings(const QList<Qt3DRender::QParameterMapping *> &original, const QList<Qt3DRender::QParameterMapping *> &clone)
{
const int bindingsCount = original.size();
QCOMPARE(bindingsCount, clone.size());
for (int i = 0; i < bindingsCount; ++i) {
- const Qt3D::QParameterMapping *origMapping = original.at(i);
- const Qt3D::QParameterMapping *cloneMapping = clone.at(i);
+ const Qt3DRender::QParameterMapping *origMapping = original.at(i);
+ const Qt3DRender::QParameterMapping *cloneMapping = clone.at(i);
QCOMPARE(origMapping->id(), cloneMapping->id());
QCOMPARE(origMapping->bindingType(), cloneMapping->bindingType());
@@ -256,20 +256,20 @@ private:
}
}
- void compareRenderStates(const QList<Qt3D::QRenderState *> &original, const QList<Qt3D::QRenderState *> &clone)
+ void compareRenderStates(const QList<Qt3DRender::QRenderState *> &original, const QList<Qt3DRender::QRenderState *> &clone)
{
const int renderStatesCount = original.size();
QCOMPARE(renderStatesCount, clone.size());
for (int i = 0; i < renderStatesCount; ++i) {
- const Qt3D::QRenderState *originState = original.at(i);
- const Qt3D::QRenderState *cloneState = clone.at(i);
+ const Qt3DRender::QRenderState *originState = original.at(i);
+ const Qt3DRender::QRenderState *cloneState = clone.at(i);
QCOMPARE(originState->id(), originState->id());
QVERIFY(originState->type() == cloneState->type());
}
}
- void compareShaderPrograms(const Qt3D::QShaderProgram *original, const Qt3D::QShaderProgram *clone)
+ void compareShaderPrograms(const Qt3DRender::QShaderProgram *original, const Qt3DRender::QShaderProgram *clone)
{
bool isOriginalNull = (original == Q_NULLPTR);
if (isOriginalNull) {
@@ -290,35 +290,35 @@ private Q_SLOTS:
void checkCloning_data()
{
- QTest::addColumn<Qt3D::QMaterial *>("material");
+ QTest::addColumn<Qt3DRender::QMaterial *>("material");
- Qt3D::QMaterial *material = new Qt3D::QMaterial();
+ Qt3DRender::QMaterial *material = new Qt3DRender::QMaterial();
QTest::newRow("empty material") << material;
material = new TestMaterial();
QTest::newRow("test material") << material;
- material = new Qt3D::QPhongMaterial();
+ material = new Qt3DRender::QPhongMaterial();
QTest::newRow("QPhongMaterial") << material;
- material = new Qt3D::QDiffuseMapMaterial();
+ material = new Qt3DRender::QDiffuseMapMaterial();
QTest::newRow("QDiffuseMapMaterial") << material;
- material = new Qt3D::QDiffuseSpecularMapMaterial();
+ material = new Qt3DRender::QDiffuseSpecularMapMaterial();
QTest::newRow("QDiffuseMapSpecularMaterial") << material;
- material = new Qt3D::QPerVertexColorMaterial();
+ material = new Qt3DRender::QPerVertexColorMaterial();
QTest::newRow("QPerVertexColorMaterial") << material;
- material = new Qt3D::QNormalDiffuseMapMaterial();
+ material = new Qt3DRender::QNormalDiffuseMapMaterial();
QTest::newRow("QNormalDiffuseMapMaterial") << material;
- material = new Qt3D::QNormalDiffuseMapAlphaMaterial();
+ material = new Qt3DRender::QNormalDiffuseMapAlphaMaterial();
QTest::newRow("QNormalDiffuseMapAlphaMaterial") << material;
- material = new Qt3D::QNormalDiffuseSpecularMapMaterial();
+ material = new Qt3DRender::QNormalDiffuseSpecularMapMaterial();
QTest::newRow("QNormalDiffuseSpecularMapMaterial") << material;
}
void checkCloning()
{
// GIVEN
- QFETCH(Qt3D::QMaterial *, material);
+ QFETCH(Qt3DRender::QMaterial *, material);
// WHEN
- Qt3D::QMaterial *clone = static_cast<Qt3D::QMaterial *>(QNode::clone(material));
+ Qt3DRender::QMaterial *clone = static_cast<Qt3DRender::QMaterial *>(QNode::clone(material));
QCoreApplication::processEvents();
// THEN
@@ -330,11 +330,11 @@ private Q_SLOTS:
void checkEffectUpdate()
{
// GIVEN
- QScopedPointer<Qt3D::QMaterial> material(new Qt3D::QMaterial());
+ QScopedPointer<Qt3DRender::QMaterial> material(new Qt3DRender::QMaterial());
TestArbiter arbiter(material.data());
// WHEN
- Qt3D::QEffect effect;
+ Qt3DRender::QEffect effect;
material->setEffect(&effect);
QCoreApplication::processEvents();
@@ -352,7 +352,7 @@ private Q_SLOTS:
TestArbiter arbiter2(material2.data());
// WHEN
- Qt3D::QEffect *oldEffect = material2->effect();
+ Qt3DRender::QEffect *oldEffect = material2->effect();
material2->setEffect(&effect);
QCoreApplication::processEvents();
@@ -376,7 +376,7 @@ private Q_SLOTS:
TestArbiter arbiter(material);
// WHEN (add parameter to material)
- Qt3D::QParameter *param = new Qt3D::QParameter("testParamMaterial", QVariant::fromValue(383.0f));
+ Qt3DRender::QParameter *param = new Qt3DRender::QParameter("testParamMaterial", QVariant::fromValue(383.0f));
material->addParameter(param);
QCoreApplication::processEvents();
@@ -390,7 +390,7 @@ private Q_SLOTS:
arbiter.events.clear();
// WHEN (add parameter to effect)
- param = new Qt3D::QParameter("testParamEffect", QVariant::fromValue(383.0f));
+ param = new Qt3DRender::QParameter("testParamEffect", QVariant::fromValue(383.0f));
material->effect()->addParameter(param);
QCoreApplication::processEvents();
@@ -404,7 +404,7 @@ private Q_SLOTS:
arbiter.events.clear();
// WHEN (add parameter to technique)
- param = new Qt3D::QParameter("testParamTechnique", QVariant::fromValue(383.0f));
+ param = new Qt3DRender::QParameter("testParamTechnique", QVariant::fromValue(383.0f));
material->m_technique->addParameter(param);
QCoreApplication::processEvents();
@@ -418,7 +418,7 @@ private Q_SLOTS:
arbiter.events.clear();
// WHEN (add parameter to renderpass)
- param = new Qt3D::QParameter("testParamRenderPass", QVariant::fromValue(383.0f));
+ param = new Qt3DRender::QParameter("testParamRenderPass", QVariant::fromValue(383.0f));
material->m_renderPass->addParameter(param);
QCoreApplication::processEvents();
diff --git a/tests/auto/render/raycasting/tst_raycasting.cpp b/tests/auto/render/raycasting/tst_raycasting.cpp
index a41f6c9a1..84be49fee 100644
--- a/tests/auto/render/raycasting/tst_raycasting.cpp
+++ b/tests/auto/render/raycasting/tst_raycasting.cpp
@@ -42,7 +42,8 @@
#include <Qt3DCore/qray3d.h>
using namespace Qt3D;
-using namespace Qt3D::Render;
+using namespace Qt3DRender;
+using namespace Qt3DRender::Render;
class tst_RayCasting : public QObject
{
diff --git a/tests/auto/render/renderattribute/tst_renderattribute.cpp b/tests/auto/render/renderattribute/tst_renderattribute.cpp
index bbf800e42..892a33a38 100644
--- a/tests/auto/render/renderattribute/tst_renderattribute.cpp
+++ b/tests/auto/render/renderattribute/tst_renderattribute.cpp
@@ -47,10 +47,10 @@ private Q_SLOTS:
void checkPeerPropertyMirroring()
{
// GIVEN
- Qt3D::Render::RenderAttribute renderAttribute;
+ Qt3DRender::Render::RenderAttribute renderAttribute;
- Qt3D::QAttribute attribute;
- attribute.setAttributeType(Qt3D::QAttribute::IndexAttribute);
+ Qt3DRender::QAttribute attribute;
+ attribute.setAttributeType(Qt3DRender::QAttribute::IndexAttribute);
attribute.setByteOffset(1200);
attribute.setByteStride(883);
attribute.setCount(427);
@@ -59,8 +59,8 @@ private Q_SLOTS:
attribute.setDataType(Qt3D::QAbstractAttribute::UnsignedShort);
attribute.setDataSize(3);
- Qt3D::QBuffer buffer(Qt3D::QBuffer::IndexBuffer);
- buffer.setUsage(Qt3D::QBuffer::DynamicCopy);
+ Qt3DRender::QBuffer buffer(Qt3DRender::QBuffer::IndexBuffer);
+ buffer.setUsage(Qt3DRender::QBuffer::DynamicCopy);
buffer.setData(QByteArrayLiteral("Corvette"));
attribute.setBuffer(&buffer);
@@ -84,7 +84,7 @@ private Q_SLOTS:
void checkInitialAndCleanedUpState()
{
// GIVEN
- Qt3D::Render::RenderAttribute renderAttribute;
+ Qt3DRender::Render::RenderAttribute renderAttribute;
// THEN
QVERIFY(renderAttribute.peerUuid().isNull());
@@ -93,15 +93,15 @@ private Q_SLOTS:
QCOMPARE(renderAttribute.isDirty(), false);
QCOMPARE(renderAttribute.dataType(), Qt3D::QAbstractAttribute::Float);
QCOMPARE(renderAttribute.dataSize(), 1U);
- QCOMPARE(renderAttribute.attributeType(), Qt3D::QAttribute::VertexAttribute);
+ QCOMPARE(renderAttribute.attributeType(), Qt3DRender::QAttribute::VertexAttribute);
QCOMPARE(renderAttribute.byteOffset(), 0U);
QCOMPARE(renderAttribute.byteStride(), 0U);
QCOMPARE(renderAttribute.count(), 0U);
QCOMPARE(renderAttribute.divisor(), 0U);
// GIVEN
- Qt3D::QAttribute attribute;
- attribute.setAttributeType(Qt3D::QAttribute::IndexAttribute);
+ Qt3DRender::QAttribute attribute;
+ attribute.setAttributeType(Qt3DRender::QAttribute::IndexAttribute);
attribute.setByteOffset(1200);
attribute.setByteStride(883);
attribute.setCount(427);
@@ -109,8 +109,8 @@ private Q_SLOTS:
attribute.setName(QStringLiteral("C3"));
attribute.setDataType(Qt3D::QAbstractAttribute::Double);
attribute.setDataSize(4);
- Qt3D::QBuffer buffer(Qt3D::QBuffer::IndexBuffer);
- buffer.setUsage(Qt3D::QBuffer::DynamicCopy);
+ Qt3DRender::QBuffer buffer(Qt3DRender::QBuffer::IndexBuffer);
+ buffer.setUsage(Qt3DRender::QBuffer::DynamicCopy);
buffer.setData(QByteArrayLiteral("C7"));
attribute.setBuffer(&buffer);
@@ -125,7 +125,7 @@ private Q_SLOTS:
QCOMPARE(renderAttribute.isDirty(), false);
QCOMPARE(renderAttribute.dataType(), Qt3D::QAbstractAttribute::Float);
QCOMPARE(renderAttribute.dataSize(), 1U);
- QCOMPARE(renderAttribute.attributeType(), Qt3D::QAttribute::VertexAttribute);
+ QCOMPARE(renderAttribute.attributeType(), Qt3DRender::QAttribute::VertexAttribute);
QCOMPARE(renderAttribute.byteOffset(), 0U);
QCOMPARE(renderAttribute.byteStride(), 0U);
QCOMPARE(renderAttribute.count(), 0U);
@@ -135,7 +135,7 @@ private Q_SLOTS:
void checkPropertyChanges()
{
// GIVEN
- Qt3D::Render::RenderAttribute renderAttribute;
+ Qt3DRender::Render::RenderAttribute renderAttribute;
QVERIFY(!renderAttribute.isDirty());
@@ -167,12 +167,12 @@ private Q_SLOTS:
// WHEN
updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
- updateChange->setValue(static_cast<int>(Qt3D::QAttribute::IndexAttribute));
+ updateChange->setValue(static_cast<int>(Qt3DRender::QAttribute::IndexAttribute));
updateChange->setPropertyName("attributeType");
renderAttribute.sceneChangeEvent(updateChange);
// THEN
- QCOMPARE(renderAttribute.attributeType(), Qt3D::QAttribute::IndexAttribute);
+ QCOMPARE(renderAttribute.attributeType(), Qt3DRender::QAttribute::IndexAttribute);
QVERIFY(renderAttribute.isDirty());
renderAttribute.unsetDirty();
diff --git a/tests/auto/render/renderbuffer/tst_renderbuffer.cpp b/tests/auto/render/renderbuffer/tst_renderbuffer.cpp
index 0f66e1cf2..1f74f2809 100644
--- a/tests/auto/render/renderbuffer/tst_renderbuffer.cpp
+++ b/tests/auto/render/renderbuffer/tst_renderbuffer.cpp
@@ -38,7 +38,7 @@
#include <Qt3DRenderer/private/renderbuffer_p.h>
#include <Qt3DCore/qscenepropertychange.h>
-class TestFunctor : public Qt3D::QBufferFunctor
+class TestFunctor : public Qt3DRender::QBufferFunctor
{
public:
explicit TestFunctor(int size)
@@ -50,7 +50,7 @@ public:
return QByteArray();
}
- bool operator ==(const Qt3D::QBufferFunctor &other) const
+ bool operator ==(const Qt3DRender::QBufferFunctor &other) const
{
const TestFunctor *otherFunctor = functor_cast<TestFunctor>(&other);
if (otherFunctor != Q_NULLPTR)
@@ -72,11 +72,11 @@ private Q_SLOTS:
void checkPeerPropertyMirroring()
{
// GIVEN
- Qt3D::Render::RenderBuffer renderBuffer;
- Qt3D::QBuffer buffer(Qt3D::QBuffer::IndexBuffer);
- buffer.setUsage(Qt3D::QBuffer::DynamicCopy);
+ Qt3DRender::Render::RenderBuffer renderBuffer;
+ Qt3DRender::QBuffer buffer(Qt3DRender::QBuffer::IndexBuffer);
+ buffer.setUsage(Qt3DRender::QBuffer::DynamicCopy);
buffer.setData(QByteArrayLiteral("Corvette"));
- buffer.setBufferFunctor(Qt3D::QBufferFunctorPtr(new TestFunctor(883)));
+ buffer.setBufferFunctor(Qt3DRender::QBufferFunctorPtr(new TestFunctor(883)));
// WHEN
renderBuffer.setPeer(&buffer);
@@ -94,21 +94,21 @@ private Q_SLOTS:
void checkInitialAndCleanedUpState()
{
// GIVEN
- Qt3D::Render::RenderBuffer renderBuffer;
+ Qt3DRender::Render::RenderBuffer renderBuffer;
// THEN
QCOMPARE(renderBuffer.isDirty(), false);
- QCOMPARE(renderBuffer.type(), Qt3D::QBuffer::VertexBuffer);
- QCOMPARE(renderBuffer.usage(), Qt3D::QBuffer::StaticDraw);
+ QCOMPARE(renderBuffer.type(), Qt3DRender::QBuffer::VertexBuffer);
+ QCOMPARE(renderBuffer.usage(), Qt3DRender::QBuffer::StaticDraw);
QVERIFY(renderBuffer.data().isEmpty());
QVERIFY(renderBuffer.peerUuid().isNull());
QVERIFY(renderBuffer.bufferFunctor().isNull());
// GIVEN
- Qt3D::QBuffer buffer(Qt3D::QBuffer::IndexBuffer);
- buffer.setUsage(Qt3D::QBuffer::DynamicCopy);
+ Qt3DRender::QBuffer buffer(Qt3DRender::QBuffer::IndexBuffer);
+ buffer.setUsage(Qt3DRender::QBuffer::DynamicCopy);
buffer.setData(QByteArrayLiteral("C7"));
- buffer.setBufferFunctor(Qt3D::QBufferFunctorPtr(new TestFunctor(73)));
+ buffer.setBufferFunctor(Qt3DRender::QBufferFunctorPtr(new TestFunctor(73)));
// WHEN
renderBuffer.updateFromPeer(&buffer);
@@ -116,8 +116,8 @@ private Q_SLOTS:
// THEN
QCOMPARE(renderBuffer.isDirty(), false);
- QCOMPARE(renderBuffer.type(), Qt3D::QBuffer::VertexBuffer);
- QCOMPARE(renderBuffer.usage(), Qt3D::QBuffer::StaticDraw);
+ QCOMPARE(renderBuffer.type(), Qt3DRender::QBuffer::VertexBuffer);
+ QCOMPARE(renderBuffer.usage(), Qt3DRender::QBuffer::StaticDraw);
QVERIFY(renderBuffer.data().isEmpty());
QVERIFY(renderBuffer.bufferFunctor().isNull());
}
@@ -125,22 +125,22 @@ private Q_SLOTS:
void checkPropertyChanges()
{
// GIVEN
- Qt3D::Render::RenderBuffer renderBuffer;
+ Qt3DRender::Render::RenderBuffer renderBuffer;
// THEN
- QVERIFY(renderBuffer.type() != Qt3D::QBuffer::IndexBuffer);
+ QVERIFY(renderBuffer.type() != Qt3DRender::QBuffer::IndexBuffer);
QVERIFY(renderBuffer.data().isEmpty());
- QVERIFY(renderBuffer.usage() != Qt3D::QBuffer::DynamicRead);
+ QVERIFY(renderBuffer.usage() != Qt3DRender::QBuffer::DynamicRead);
QVERIFY(!renderBuffer.isDirty());
// WHEN
Qt3D::QScenePropertyChangePtr updateChange(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
- updateChange->setValue(static_cast<int>(Qt3D::QBuffer::IndexBuffer));
+ updateChange->setValue(static_cast<int>(Qt3DRender::QBuffer::IndexBuffer));
updateChange->setPropertyName("type");
renderBuffer.sceneChangeEvent(updateChange);
// THEN
- QCOMPARE(renderBuffer.type(), Qt3D::QBuffer::IndexBuffer);
+ QCOMPARE(renderBuffer.type(), Qt3DRender::QBuffer::IndexBuffer);
QVERIFY(renderBuffer.isDirty());
renderBuffer.unsetDirty();
@@ -148,12 +148,12 @@ private Q_SLOTS:
// WHEN
updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
- updateChange->setValue(static_cast<int>(Qt3D::QBuffer::DynamicRead));
+ updateChange->setValue(static_cast<int>(Qt3DRender::QBuffer::DynamicRead));
updateChange->setPropertyName("usage");
renderBuffer.sceneChangeEvent(updateChange);
// THEN
- QCOMPARE(renderBuffer.usage(), Qt3D::QBuffer::DynamicRead);
+ QCOMPARE(renderBuffer.usage(), Qt3DRender::QBuffer::DynamicRead);
QVERIFY(renderBuffer.isDirty());
renderBuffer.unsetDirty();
@@ -175,7 +175,7 @@ private Q_SLOTS:
// WHEN
- Qt3D::QBufferFunctorPtr functor(new TestFunctor(355));
+ Qt3DRender::QBufferFunctorPtr functor(new TestFunctor(355));
updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
updateChange->setValue(QVariant::fromValue(functor));
updateChange->setPropertyName("bufferFunctor");
diff --git a/tests/auto/render/renderentity/tst_renderentity.cpp b/tests/auto/render/renderentity/tst_renderentity.cpp
index f6ba098d6..a692c44d8 100644
--- a/tests/auto/render/renderentity/tst_renderentity.cpp
+++ b/tests/auto/render/renderentity/tst_renderentity.cpp
@@ -47,11 +47,12 @@
#include <Qt3DRenderer/QShaderData>
#include <Qt3DRenderer/QGeometryRenderer>
-typedef Qt3D::QNodeId (*UuidMethod)(Qt3D::Render::RenderEntity *);
-typedef QList<Qt3D::QNodeId> (*UuidListMethod)(Qt3D::Render::RenderEntity *);
+typedef Qt3D::QNodeId (*UuidMethod)(Qt3DRender::Render::RenderEntity *);
+typedef QList<Qt3D::QNodeId> (*UuidListMethod)(Qt3DRender::Render::RenderEntity *);
using namespace Qt3D;
-using namespace Qt3D::Render;
+using namespace Qt3DRender;
+using namespace Qt3DRender::Render;
void noopDeleter(QNode *) {}
diff --git a/tests/auto/render/rendergeometry/tst_rendergeometry.cpp b/tests/auto/render/rendergeometry/tst_rendergeometry.cpp
index df48997d9..0d1a3d0b3 100644
--- a/tests/auto/render/rendergeometry/tst_rendergeometry.cpp
+++ b/tests/auto/render/rendergeometry/tst_rendergeometry.cpp
@@ -48,13 +48,13 @@ private Q_SLOTS:
void checkPeerPropertyMirroring()
{
// GIVEN
- Qt3D::Render::RenderGeometry renderGeometry;
+ Qt3DRender::Render::RenderGeometry renderGeometry;
- Qt3D::QGeometry geometry;
- Qt3D::QAttribute attr1;
- Qt3D::QAttribute attr2;
- Qt3D::QAttribute attr4;
- Qt3D::QAttribute attr3;
+ Qt3DRender::QGeometry geometry;
+ Qt3DRender::QAttribute attr1;
+ Qt3DRender::QAttribute attr2;
+ Qt3DRender::QAttribute attr4;
+ Qt3DRender::QAttribute attr3;
geometry.addAttribute(&attr1);
geometry.addAttribute(&attr2);
@@ -78,7 +78,7 @@ private Q_SLOTS:
void checkInitialAndCleanedUpState()
{
// GIVEN
- Qt3D::Render::RenderGeometry renderGeometry;
+ Qt3DRender::Render::RenderGeometry renderGeometry;
// THEN
QCOMPARE(renderGeometry.isDirty(), false);
@@ -87,11 +87,11 @@ private Q_SLOTS:
QCOMPARE(renderGeometry.verticesPerPatch(), 0);
// GIVEN
- Qt3D::QGeometry geometry;
- Qt3D::QAttribute attr1;
- Qt3D::QAttribute attr2;
- Qt3D::QAttribute attr4;
- Qt3D::QAttribute attr3;
+ Qt3DRender::QGeometry geometry;
+ Qt3DRender::QAttribute attr1;
+ Qt3DRender::QAttribute attr2;
+ Qt3DRender::QAttribute attr4;
+ Qt3DRender::QAttribute attr3;
geometry.addAttribute(&attr1);
geometry.addAttribute(&attr2);
@@ -112,7 +112,7 @@ private Q_SLOTS:
void checkPropertyChanges()
{
// GIVEN
- Qt3D::Render::RenderGeometry renderGeometry;
+ Qt3DRender::Render::RenderGeometry renderGeometry;
Qt3D::QNodeId geometryId = Qt3D::QNodeId::createId();
// WHEN
diff --git a/tests/auto/render/rendergeometryrenderer/tst_rendergeometryrenderer.cpp b/tests/auto/render/rendergeometryrenderer/tst_rendergeometryrenderer.cpp
index 1c018865b..ab0d917c9 100644
--- a/tests/auto/render/rendergeometryrenderer/tst_rendergeometryrenderer.cpp
+++ b/tests/auto/render/rendergeometryrenderer/tst_rendergeometryrenderer.cpp
@@ -40,19 +40,19 @@
#include <Qt3DRenderer/qgeometryfunctor.h>
#include <Qt3DCore/qscenepropertychange.h>
-class TestFunctor : public Qt3D::QGeometryFunctor
+class TestFunctor : public Qt3DRender::QGeometryFunctor
{
public:
explicit TestFunctor(int size)
: m_size(size)
{}
- Qt3D::QGeometry *operator ()() Q_DECL_FINAL
+ Qt3DRender::QGeometry *operator ()() Q_DECL_FINAL
{
return Q_NULLPTR;
}
- bool operator ==(const Qt3D::QGeometryFunctor &other) const
+ bool operator ==(const Qt3DRender::QGeometryFunctor &other) const
{
const TestFunctor *otherFunctor = functor_cast<TestFunctor>(&other);
if (otherFunctor != Q_NULLPTR)
@@ -74,10 +74,10 @@ private Q_SLOTS:
void checkPeerPropertyMirroring()
{
// GIVEN
- Qt3D::Render::RenderGeometryRenderer renderGeometryRenderer;
- Qt3D::QGeometryRenderer geometryRenderer;
- Qt3D::QGeometry geometry;
- Qt3D::QGeometryFunctorPtr functor(new TestFunctor(1200));
+ Qt3DRender::Render::RenderGeometryRenderer renderGeometryRenderer;
+ Qt3DRender::QGeometryRenderer geometryRenderer;
+ Qt3DRender::QGeometry geometry;
+ Qt3DRender::QGeometryFunctorPtr functor(new TestFunctor(1200));
geometryRenderer.setInstanceCount(1584);
geometryRenderer.setPrimitiveCount(1609);
@@ -85,7 +85,7 @@ private Q_SLOTS:
geometryRenderer.setBaseInstance(883);
geometryRenderer.setRestartIndex(65536);
geometryRenderer.setPrimitiveRestart(true);
- geometryRenderer.setPrimitiveType(Qt3D::QGeometryRenderer::Patches);
+ geometryRenderer.setPrimitiveType(Qt3DRender::QGeometryRenderer::Patches);
geometryRenderer.setGeometry(&geometry);
geometryRenderer.setGeometryFunctor(functor);
@@ -110,7 +110,7 @@ private Q_SLOTS:
void checkInitialAndCleanedUpState()
{
// GIVEN
- Qt3D::Render::RenderGeometryRenderer renderGeometryRenderer;
+ Qt3DRender::Render::RenderGeometryRenderer renderGeometryRenderer;
// THEN
QVERIFY(renderGeometryRenderer.peerUuid().isNull());
@@ -122,13 +122,13 @@ private Q_SLOTS:
QCOMPARE(renderGeometryRenderer.baseInstance(), 0);
QCOMPARE(renderGeometryRenderer.restartIndex(), -1);
QCOMPARE(renderGeometryRenderer.primitiveRestart(), false);
- QCOMPARE(renderGeometryRenderer.primitiveType(), Qt3D::QGeometryRenderer::Triangles);
+ QCOMPARE(renderGeometryRenderer.primitiveType(), Qt3DRender::QGeometryRenderer::Triangles);
QVERIFY(renderGeometryRenderer.geometryFunctor().isNull());
// GIVEN
- Qt3D::QGeometryRenderer geometryRenderer;
- Qt3D::QGeometry geometry;
- Qt3D::QGeometryFunctorPtr functor(new TestFunctor(1200));
+ Qt3DRender::QGeometryRenderer geometryRenderer;
+ Qt3DRender::QGeometry geometry;
+ Qt3DRender::QGeometryFunctorPtr functor(new TestFunctor(1200));
geometryRenderer.setInstanceCount(454);
@@ -137,7 +137,7 @@ private Q_SLOTS:
geometryRenderer.setBaseInstance(383);
geometryRenderer.setRestartIndex(555);
geometryRenderer.setPrimitiveRestart(true);
- geometryRenderer.setPrimitiveType(Qt3D::QGeometryRenderer::Patches);
+ geometryRenderer.setPrimitiveType(Qt3DRender::QGeometryRenderer::Patches);
geometryRenderer.setGeometry(&geometry);
geometryRenderer.setGeometryFunctor(functor);
@@ -155,14 +155,14 @@ private Q_SLOTS:
QCOMPARE(renderGeometryRenderer.baseInstance(), 0);
QCOMPARE(renderGeometryRenderer.restartIndex(), -1);
QCOMPARE(renderGeometryRenderer.primitiveRestart(), false);
- QCOMPARE(renderGeometryRenderer.primitiveType(), Qt3D::QGeometryRenderer::Triangles);
+ QCOMPARE(renderGeometryRenderer.primitiveType(), Qt3DRender::QGeometryRenderer::Triangles);
QVERIFY(renderGeometryRenderer.geometryFunctor().isNull());
}
void checkPropertyChanges()
{
// GIVEN
- Qt3D::Render::RenderGeometryRenderer renderGeometryRenderer;
+ Qt3DRender::Render::RenderGeometryRenderer renderGeometryRenderer;
QVERIFY(!renderGeometryRenderer.isDirty());
@@ -247,11 +247,11 @@ private Q_SLOTS:
// WHEN
updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
updateChange->setPropertyName("primitiveType");
- updateChange->setValue(static_cast<int>(Qt3D::QGeometryRenderer::LineLoop));
+ updateChange->setValue(static_cast<int>(Qt3DRender::QGeometryRenderer::LineLoop));
renderGeometryRenderer.sceneChangeEvent(updateChange);
// THEN
- QCOMPARE(renderGeometryRenderer.primitiveType(), Qt3D::QGeometryRenderer::LineLoop);
+ QCOMPARE(renderGeometryRenderer.primitiveType(), Qt3DRender::QGeometryRenderer::LineLoop);
QVERIFY(renderGeometryRenderer.isDirty());
renderGeometryRenderer.unsetDirty();
@@ -260,7 +260,7 @@ private Q_SLOTS:
// WHEN
updateChange.reset(new Qt3D::QScenePropertyChange(Qt3D::NodeUpdated, Qt3D::QSceneChange::Node, Qt3D::QNodeId()));
updateChange->setPropertyName("geometryFunctor");
- Qt3D::QGeometryFunctorPtr functor(new TestFunctor(1450));
+ Qt3DRender::QGeometryFunctorPtr functor(new TestFunctor(1450));
updateChange->setValue(QVariant::fromValue(functor));
renderGeometryRenderer.sceneChangeEvent(updateChange);
diff --git a/tests/auto/render/rendermaterial/tst_rendermaterial.cpp b/tests/auto/render/rendermaterial/tst_rendermaterial.cpp
index dcd3edd5e..c4669630a 100644
--- a/tests/auto/render/rendermaterial/tst_rendermaterial.cpp
+++ b/tests/auto/render/rendermaterial/tst_rendermaterial.cpp
@@ -44,7 +44,8 @@
using namespace Qt3D;
-using namespace Qt3D::Render;
+using namespace Qt3DRender;
+using namespace Qt3DRender::Render;
class tst_RenderMaterial : public QObject
{
diff --git a/tests/auto/render/renderqueue/tst_renderqueue.cpp b/tests/auto/render/renderqueue/tst_renderqueue.cpp
index df0c96c2e..2fb01554b 100644
--- a/tests/auto/render/renderqueue/tst_renderqueue.cpp
+++ b/tests/auto/render/renderqueue/tst_renderqueue.cpp
@@ -61,7 +61,7 @@ private Q_SLOTS:
void tst_RenderQueue::setRenderViewCount()
{
// GIVEN
- Qt3D::Render::RenderQueue renderQueue;
+ Qt3DRender::Render::RenderQueue renderQueue;
// WHEN
renderQueue.setTargetRenderViewCount(7);
@@ -74,7 +74,7 @@ void tst_RenderQueue::setRenderViewCount()
void tst_RenderQueue::circleQueues()
{
// GIVEN
- Qt3D::Render::RenderQueue renderQueue;
+ Qt3DRender::Render::RenderQueue renderQueue;
renderQueue.setTargetRenderViewCount(7);
// WHEN
@@ -88,9 +88,9 @@ void tst_RenderQueue::circleQueues()
QCOMPARE(renderQueue.currentRenderViewCount(), 0);
// WHEN
- QList<Qt3D::Render::RenderView *> renderViews;
+ QList<Qt3DRender::Render::RenderView *> renderViews;
for (int i = 0; i < 7; i++) {
- renderViews << new Qt3D::Render::RenderView();
+ renderViews << new Qt3DRender::Render::RenderView();
renderQueue.queueRenderView(renderViews.at(i), i);
}
@@ -102,19 +102,19 @@ void tst_RenderQueue::circleQueues()
void tst_RenderQueue::checkOrder()
{
// GIVEN
- Qt3D::Render::RenderQueue renderQueue;
+ Qt3DRender::Render::RenderQueue renderQueue;
renderQueue.setTargetRenderViewCount(7);
- QVector<Qt3D::Render::RenderView *> renderViews(7);
+ QVector<Qt3DRender::Render::RenderView *> renderViews(7);
// WHEN
for (int i = 0; i < 7; ++i) {
int processingOrder = (i % 2 == 0) ? (6 - i) : i;
- renderViews[processingOrder] = new Qt3D::Render::RenderView();
+ renderViews[processingOrder] = new Qt3DRender::Render::RenderView();
renderQueue.queueRenderView(renderViews[processingOrder], processingOrder);
}
// THEN
- QVector<Qt3D::Render::RenderView *> frame = renderQueue.nextFrameQueue();
+ QVector<Qt3DRender::Render::RenderView *> frame = renderQueue.nextFrameQueue();
for (int i = 0; i < 7; ++i) {
QVERIFY(frame[i] == renderViews[i]);
}
@@ -123,14 +123,14 @@ void tst_RenderQueue::checkOrder()
void tst_RenderQueue::checkTimeToSubmit()
{
// GIVEN
- Qt3D::Render::RenderQueue renderQueue;
+ Qt3DRender::Render::RenderQueue renderQueue;
renderQueue.setTargetRenderViewCount(7);
- QVector<Qt3D::Render::RenderView *> renderViews(7);
+ QVector<Qt3DRender::Render::RenderView *> renderViews(7);
// WHEN
for (int i = 0; i < 7; i++) {
int processingOrder = (i % 2 == 0) ? (6 - i) : i;
- renderViews[processingOrder] = new Qt3D::Render::RenderView();
+ renderViews[processingOrder] = new Qt3DRender::Render::RenderView();
renderQueue.queueRenderView(renderViews[processingOrder], processingOrder);
// THEN
@@ -148,7 +148,7 @@ public:
QWaitCondition m_waitTimeToSubmit;
QWaitCondition m_waitToFillQueue;
QMutex m_mutex;
- Qt3D::Render::RenderQueue *m_renderQueues;
+ Qt3DRender::Render::RenderQueue *m_renderQueues;
public Q_SLOTS:
@@ -166,7 +166,7 @@ public Q_SLOTS:
// THEN
QCOMPARE(m_renderQueues->currentRenderViewCount(), j);
// WHEN
- m_renderQueues->queueRenderView(new Qt3D::Render::RenderView(), j);
+ m_renderQueues->queueRenderView(new Qt3DRender::Render::RenderView(), j);
// THEN
QVERIFY(m_renderQueues->targetRenderViewCount() == 7);
QCOMPARE(m_renderQueues->currentRenderViewCount(), j + 1);
@@ -184,7 +184,7 @@ public Q_SLOTS:
void tst_RenderQueue::concurrentQueueAccess()
{
// GIVEN
- Qt3D::Render::RenderQueue *renderQueue = new Qt3D::Render::RenderQueue;
+ Qt3DRender::Render::RenderQueue *renderQueue = new Qt3DRender::Render::RenderQueue;
SimpleWorker *jobsThread = new SimpleWorker();
renderQueue->setTargetRenderViewCount(7);
@@ -222,7 +222,7 @@ void tst_RenderQueue::concurrentQueueAccess()
void tst_RenderQueue::resetQueue()
{
// GIVEN
- Qt3D::Render::RenderQueue renderQueue;
+ Qt3DRender::Render::RenderQueue renderQueue;
for (int j = 0; j < 5; j++) {
// WHEN
@@ -231,7 +231,7 @@ void tst_RenderQueue::resetQueue()
QVERIFY(renderQueue.currentRenderViewCount() == 0);
// WHEN
- QVector<Qt3D::Render::RenderView *> renderViews(5);
+ QVector<Qt3DRender::Render::RenderView *> renderViews(5);
for (int i = 0; i < 5; ++i) {
renderQueue.queueRenderView(renderViews.at(i), i);
}
diff --git a/tests/auto/render/renderrenderpass/tst_renderrenderpass.cpp b/tests/auto/render/renderrenderpass/tst_renderrenderpass.cpp
index bd97abb00..3bc709d3f 100644
--- a/tests/auto/render/renderrenderpass/tst_renderrenderpass.cpp
+++ b/tests/auto/render/renderrenderpass/tst_renderrenderpass.cpp
@@ -67,7 +67,8 @@
#include <Qt3DRenderer/private/blendstate_p.h>
using namespace Qt3D;
-using namespace Qt3D::Render;
+using namespace Qt3DRender;
+using namespace Qt3DRender::Render;
Q_DECLARE_METATYPE(RenderState*)
diff --git a/tests/auto/render/rendershader/tst_rendershader.cpp b/tests/auto/render/rendershader/tst_rendershader.cpp
index 980058285..54f020aa1 100644
--- a/tests/auto/render/rendershader/tst_rendershader.cpp
+++ b/tests/auto/render/rendershader/tst_rendershader.cpp
@@ -49,9 +49,9 @@ private slots:
};
-Qt3D::QShaderProgram *createFrontendShader()
+Qt3DRender::QShaderProgram *createFrontendShader()
{
- Qt3D::QShaderProgram *shader = new Qt3D::QShaderProgram();
+ Qt3DRender::QShaderProgram *shader = new Qt3DRender::QShaderProgram();
shader->setVertexShaderCode(QByteArrayLiteral(
"#version 150"\
@@ -78,7 +78,7 @@ Qt3D::QShaderProgram *createFrontendShader()
void tst_RenderShader::hasCoherentInitialState()
{
- Qt3D::Render::RenderShader *shader = new Qt3D::Render::RenderShader();
+ Qt3DRender::Render::RenderShader *shader = new Qt3DRender::Render::RenderShader();
QCOMPARE(shader->isLoaded(), false);
QCOMPARE(shader->dna(), 0U);
@@ -92,22 +92,22 @@ void tst_RenderShader::hasCoherentInitialState()
void tst_RenderShader::matchesFrontendPeer()
{
- Qt3D::QShaderProgram *frontend = createFrontendShader();
- Qt3D::Render::RenderShader *backend = new Qt3D::Render::RenderShader();
+ Qt3DRender::QShaderProgram *frontend = createFrontendShader();
+ Qt3DRender::Render::RenderShader *backend = new Qt3DRender::Render::RenderShader();
backend->updateFromPeer(frontend);
QCOMPARE(backend->isLoaded(), false);
QVERIFY(backend->dna() != 0U);
- for (int i = Qt3D::QShaderProgram::Vertex; i <= Qt3D::QShaderProgram::Compute; ++i)
+ for (int i = Qt3DRender::QShaderProgram::Vertex; i <= Qt3DRender::QShaderProgram::Compute; ++i)
QCOMPARE(backend->shaderCode()[i],
- frontend->shaderCode( static_cast<const Qt3D::QShaderProgram::ShaderType>(i)));
+ frontend->shaderCode( static_cast<const Qt3DRender::QShaderProgram::ShaderType>(i)));
}
void tst_RenderShader::cleanupLeavesACoherentState()
{
- Qt3D::QShaderProgram *frontend = createFrontendShader();
- Qt3D::Render::RenderShader *shader = new Qt3D::Render::RenderShader();
+ Qt3DRender::QShaderProgram *frontend = createFrontendShader();
+ Qt3DRender::Render::RenderShader *shader = new Qt3DRender::Render::RenderShader();
shader->updateFromPeer(frontend);
diff --git a/tests/auto/render/renderviews/tst_renderviews.cpp b/tests/auto/render/renderviews/tst_renderviews.cpp
index a07a62f0d..ca4ecf6cc 100644
--- a/tests/auto/render/renderviews/tst_renderviews.cpp
+++ b/tests/auto/render/renderviews/tst_renderviews.cpp
@@ -45,8 +45,8 @@ private Q_SLOTS:
void checkRenderViewSizeFitsWithAllocator()
{
- QVERIFY(sizeof(Qt3D::Render::RenderView) <= 128);
- QVERIFY(sizeof(Qt3D::Render::RenderView::InnerData) <= 128);
+ QVERIFY(sizeof(Qt3DRender::Render::RenderView) <= 128);
+ QVERIFY(sizeof(Qt3DRender::Render::RenderView::InnerData) <= 128);
}
void testSort()
@@ -58,7 +58,7 @@ private Q_SLOTS:
{
// GIVEN
Qt3D::QFrameAllocator allocator(128, 16, 128);
- Qt3D::Render::RenderView *rv = allocator.allocate<Qt3D::Render::RenderView>();
+ Qt3DRender::Render::RenderView *rv = allocator.allocate<Qt3DRender::Render::RenderView>();
rv->setAllocator(&allocator);
// THEN
diff --git a/tests/auto/render/renderviewutils/tst_renderviewutils.cpp b/tests/auto/render/renderviewutils/tst_renderviewutils.cpp
index 61348100c..87a8a36de 100644
--- a/tests/auto/render/renderviewutils/tst_renderviewutils.cpp
+++ b/tests/auto/render/renderviewutils/tst_renderviewutils.cpp
@@ -53,14 +53,14 @@ private Q_SLOTS:
void topLevelStructValue();
};
-class ScalarShaderData : public Qt3D::QShaderData
+class ScalarShaderData : public Qt3DRender::QShaderData
{
Q_OBJECT
Q_PROPERTY(float scalar READ scalar WRITE setScalar NOTIFY scalarChanged)
public:
ScalarShaderData()
- : Qt3D::QShaderData()
+ : Qt3DRender::QShaderData()
, m_scalar(0.0f)
{
}
@@ -78,11 +78,11 @@ public:
return m_scalar;
}
- QHash<QString, Qt3D::Render::ShaderUniform> buildUniformMap(const QString &blockName)
+ QHash<QString, Qt3DRender::Render::ShaderUniform> buildUniformMap(const QString &blockName)
{
- QHash<QString, Qt3D::Render::ShaderUniform> uniforms;
+ QHash<QString, Qt3DRender::Render::ShaderUniform> uniforms;
- uniforms.insert(blockName + QStringLiteral(".scalar"), Qt3D::Render::ShaderUniform());
+ uniforms.insert(blockName + QStringLiteral(".scalar"), Qt3DRender::Render::ShaderUniform());
return uniforms;
}
@@ -95,14 +95,14 @@ private:
};
-class ArrayShaderData : public Qt3D::QShaderData
+class ArrayShaderData : public Qt3DRender::QShaderData
{
Q_OBJECT
Q_PROPERTY(QVariantList array READ array WRITE setArray NOTIFY arrayChanged)
public:
ArrayShaderData()
- : Qt3D::QShaderData()
+ : Qt3DRender::QShaderData()
{
}
@@ -119,11 +119,11 @@ public:
return m_array;
}
- QHash<QString, Qt3D::Render::ShaderUniform> buildUniformMap(const QString &blockName)
+ QHash<QString, Qt3DRender::Render::ShaderUniform> buildUniformMap(const QString &blockName)
{
- QHash<QString, Qt3D::Render::ShaderUniform> uniforms;
+ QHash<QString, Qt3DRender::Render::ShaderUniform> uniforms;
- uniforms.insert(blockName + QStringLiteral(".array[0]"), Qt3D::Render::ShaderUniform());
+ uniforms.insert(blockName + QStringLiteral(".array[0]"), Qt3DRender::Render::ShaderUniform());
return uniforms;
}
@@ -135,7 +135,7 @@ private:
QVariantList m_array;
};
-class StructShaderData : public Qt3D::QShaderData
+class StructShaderData : public Qt3DRender::QShaderData
{
Q_OBJECT
Q_PROPERTY(float scalar READ scalar WRITE setScalar NOTIFY scalarChanged)
@@ -143,7 +143,7 @@ class StructShaderData : public Qt3D::QShaderData
public:
StructShaderData()
- : Qt3D::QShaderData()
+ : Qt3DRender::QShaderData()
, m_scalar(0.0f)
{
}
@@ -174,12 +174,12 @@ public:
return m_array;
}
- virtual QHash<QString, Qt3D::Render::ShaderUniform> buildUniformMap(const QString &blockName)
+ virtual QHash<QString, Qt3DRender::Render::ShaderUniform> buildUniformMap(const QString &blockName)
{
- QHash<QString, Qt3D::Render::ShaderUniform> uniforms;
+ QHash<QString, Qt3DRender::Render::ShaderUniform> uniforms;
- uniforms.insert(blockName + QStringLiteral(".scalar"), Qt3D::Render::ShaderUniform());
- uniforms.insert(blockName + QStringLiteral(".array[0]"), Qt3D::Render::ShaderUniform());
+ uniforms.insert(blockName + QStringLiteral(".scalar"), Qt3DRender::Render::ShaderUniform());
+ uniforms.insert(blockName + QStringLiteral(".array[0]"), Qt3DRender::Render::ShaderUniform());
return uniforms;
}
@@ -206,7 +206,7 @@ private:
class MultiLevelStructShaderData : public StructShaderData
{
Q_OBJECT
- Q_PROPERTY(Qt3D::QShaderData *inner READ inner WRITE setInner NOTIFY innerChanged)
+ Q_PROPERTY(Qt3DRender::QShaderData *inner READ inner WRITE setInner NOTIFY innerChanged)
public:
MultiLevelStructShaderData()
@@ -215,7 +215,7 @@ public:
{
}
- void setInner(Qt3D::QShaderData *inner)
+ void setInner(Qt3DRender::QShaderData *inner)
{
if (inner != m_inner) {
m_inner = inner;
@@ -223,22 +223,22 @@ public:
}
}
- Qt3D::QShaderData *inner() const
+ Qt3DRender::QShaderData *inner() const
{
return m_inner;
}
- QHash<QString, Qt3D::Render::ShaderUniform> buildUniformMap(const QString &blockName) Q_DECL_OVERRIDE
+ QHash<QString, Qt3DRender::Render::ShaderUniform> buildUniformMap(const QString &blockName) Q_DECL_OVERRIDE
{
- QHash<QString, Qt3D::Render::ShaderUniform> innerUniforms;
+ QHash<QString, Qt3DRender::Render::ShaderUniform> innerUniforms;
StructShaderData *innerData = Q_NULLPTR;
if ((innerData = qobject_cast<StructShaderData *>(m_inner)) != Q_NULLPTR)
innerUniforms = innerData->buildUniformMap(QStringLiteral(".inner"));
- QHash<QString, Qt3D::Render::ShaderUniform> uniforms = StructShaderData::buildUniformMap(blockName);
- QHash<QString, Qt3D::Render::ShaderUniform>::const_iterator it = innerUniforms.begin();
- const QHash<QString, Qt3D::Render::ShaderUniform>::const_iterator end = innerUniforms.end();
+ QHash<QString, Qt3DRender::Render::ShaderUniform> uniforms = StructShaderData::buildUniformMap(blockName);
+ QHash<QString, Qt3DRender::Render::ShaderUniform>::const_iterator it = innerUniforms.begin();
+ const QHash<QString, Qt3DRender::Render::ShaderUniform>::const_iterator end = innerUniforms.end();
while (it != end) {
uniforms.insert(blockName + it.key(), it.value());
@@ -271,23 +271,23 @@ Q_SIGNALS:
void innerChanged();
private:
- Qt3D::QShaderData *m_inner;
+ Qt3DRender::QShaderData *m_inner;
};
namespace {
-void initBackendShaderData(Qt3D::QShaderData *frontend,
- Qt3D::Render::ShaderDataManager *manager)
+void initBackendShaderData(Qt3DRender::QShaderData *frontend,
+ Qt3DRender::Render::ShaderDataManager *manager)
{
// Create children first
Q_FOREACH (QObject *c, frontend->children()) {
- Qt3D::QShaderData *cShaderData = qobject_cast<Qt3D::QShaderData *>(c);
+ Qt3DRender::QShaderData *cShaderData = qobject_cast<Qt3DRender::QShaderData *>(c);
if (cShaderData)
initBackendShaderData(cShaderData, manager);
}
// Create backend element for frontend one
- Qt3D::Render::RenderShaderData *backend = manager->getOrCreateResource(frontend->id());
+ Qt3DRender::Render::RenderShaderData *backend = manager->getOrCreateResource(frontend->id());
// Init the backend element
backend->updateFromPeer(frontend);
}
@@ -298,15 +298,15 @@ void initBackendShaderData(Qt3D::QShaderData *frontend,
void tst_RenderViewUtils::topLevelScalarValueNoUniforms()
{
QScopedPointer<ScalarShaderData> shaderData(new ScalarShaderData());
- QScopedPointer<Qt3D::Render::ShaderDataManager> manager(new Qt3D::Render::ShaderDataManager());
+ QScopedPointer<Qt3DRender::Render::ShaderDataManager> manager(new Qt3DRender::Render::ShaderDataManager());
shaderData->setScalar(883.0f);
initBackendShaderData(shaderData.data(), manager.data());
- Qt3D::Render::RenderShaderData *backendShaderData = manager->lookupResource(shaderData->id());
+ Qt3DRender::Render::RenderShaderData *backendShaderData = manager->lookupResource(shaderData->id());
QVERIFY(backendShaderData != Q_NULLPTR);
- Qt3D::Render::UniformBlockValueBuilder blockBuilder;
+ Qt3DRender::Render::UniformBlockValueBuilder blockBuilder;
blockBuilder.shaderDataManager = manager.data();
blockBuilder.updatedPropertiesOnly = false;
// build name-value map
@@ -318,15 +318,15 @@ void tst_RenderViewUtils::topLevelScalarValueNoUniforms()
void tst_RenderViewUtils::topLevelScalarValue()
{
QScopedPointer<ScalarShaderData> shaderData(new ScalarShaderData());
- QScopedPointer<Qt3D::Render::ShaderDataManager> manager(new Qt3D::Render::ShaderDataManager());
+ QScopedPointer<Qt3DRender::Render::ShaderDataManager> manager(new Qt3DRender::Render::ShaderDataManager());
shaderData->setScalar(883.0f);
initBackendShaderData(shaderData.data(), manager.data());
- Qt3D::Render::RenderShaderData *backendShaderData = manager->lookupResource(shaderData->id());
+ Qt3DRender::Render::RenderShaderData *backendShaderData = manager->lookupResource(shaderData->id());
QVERIFY(backendShaderData != Q_NULLPTR);
- Qt3D::Render::UniformBlockValueBuilder blockBuilder;
+ Qt3DRender::Render::UniformBlockValueBuilder blockBuilder;
blockBuilder.shaderDataManager = manager.data();
blockBuilder.updatedPropertiesOnly = false;
blockBuilder.uniforms = shaderData->buildUniformMap(QStringLiteral("MyBlock"));
@@ -349,16 +349,16 @@ void tst_RenderViewUtils::topLevelScalarValue()
void tst_RenderViewUtils::topLevelArrayValue()
{
QScopedPointer<ArrayShaderData> shaderData(new ArrayShaderData());
- QScopedPointer<Qt3D::Render::ShaderDataManager> manager(new Qt3D::Render::ShaderDataManager());
+ QScopedPointer<Qt3DRender::Render::ShaderDataManager> manager(new Qt3DRender::Render::ShaderDataManager());
QVariantList arrayValues = QVariantList() << 454 << 350 << 383 << 427 << 552;
shaderData->setArray(arrayValues);
initBackendShaderData(shaderData.data(), manager.data());
- Qt3D::Render::RenderShaderData *backendShaderData = manager->lookupResource(shaderData->id());
+ Qt3DRender::Render::RenderShaderData *backendShaderData = manager->lookupResource(shaderData->id());
QVERIFY(backendShaderData != Q_NULLPTR);
- Qt3D::Render::UniformBlockValueBuilder blockBuilder;
+ Qt3DRender::Render::UniformBlockValueBuilder blockBuilder;
blockBuilder.shaderDataManager = manager.data();
blockBuilder.updatedPropertiesOnly = false;
blockBuilder.uniforms = shaderData->buildUniformMap(QStringLiteral("MyBlock"));
@@ -414,14 +414,14 @@ void tst_RenderViewUtils::topLevelStructValue()
{
QFETCH(StructShaderData *, shaderData);
QFETCH(QString, blockName);
- QScopedPointer<Qt3D::Render::ShaderDataManager> manager(new Qt3D::Render::ShaderDataManager());
+ QScopedPointer<Qt3DRender::Render::ShaderDataManager> manager(new Qt3DRender::Render::ShaderDataManager());
initBackendShaderData(shaderData, manager.data());
- Qt3D::Render::RenderShaderData *backendShaderData = manager->lookupResource(shaderData->id());
+ Qt3DRender::Render::RenderShaderData *backendShaderData = manager->lookupResource(shaderData->id());
QVERIFY(backendShaderData != Q_NULLPTR);
- Qt3D::Render::UniformBlockValueBuilder blockBuilder;
+ Qt3DRender::Render::UniformBlockValueBuilder blockBuilder;
blockBuilder.shaderDataManager = manager.data();
blockBuilder.updatedPropertiesOnly = false;
blockBuilder.uniforms = shaderData->buildUniformMap(blockName);
diff --git a/tests/auto/render/vsyncframeadvanceservice/tst_vsyncframeadvanceservice.cpp b/tests/auto/render/vsyncframeadvanceservice/tst_vsyncframeadvanceservice.cpp
index be19a3ada..48bfef9f3 100644
--- a/tests/auto/render/vsyncframeadvanceservice/tst_vsyncframeadvanceservice.cpp
+++ b/tests/auto/render/vsyncframeadvanceservice/tst_vsyncframeadvanceservice.cpp
@@ -41,7 +41,7 @@
class FakeRenderThread Q_DECL_FINAL : public QThread
{
public:
- FakeRenderThread(Qt3D::Render::VSyncFrameAdvanceService *tickService)
+ FakeRenderThread(Qt3DRender::Render::VSyncFrameAdvanceService *tickService)
: m_tickService(tickService)
{
}
@@ -55,7 +55,7 @@ protected:
}
private:
- Qt3D::Render::VSyncFrameAdvanceService *m_tickService;
+ Qt3DRender::Render::VSyncFrameAdvanceService *m_tickService;
};
class tst_VSyncFrameAdvanceService : public QObject
@@ -67,7 +67,7 @@ private Q_SLOTS:
void checkSynchronisation()
{
// GIVEN
- Qt3D::Render::VSyncFrameAdvanceService tickService;
+ Qt3DRender::Render::VSyncFrameAdvanceService tickService;
FakeRenderThread renderThread(&tickService);
QElapsedTimer t;