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author | Paul Lemire <paul.lemire@kdab.com> | 2019-11-07 08:26:57 +0100 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2019-12-20 11:58:14 +0100 |
commit | b7873ef58825993f7b820ec78842d0e5bbd7a8a5 (patch) | |
tree | 4d1553961c83e2fc54d4835274dd879b44731f5e /tests | |
parent | 390982e5d62b76528ce345dfcac7325abc839935 (diff) |
QSortPolicy: add Uniform sorting mode
We used to perform uniform minization between adjacent render commands all the time.
Since this can yield to a higher CPU usages (but more efficient rendering submission),
we now make this step optional.
[ChangeLog] QSortPolicy add Uniform mode (to control whether uniform minization
should be performed)
Change-Id: I5c0e0dba22400a9884ee1d75426fd76b073fdcb5
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests')
-rw-r--r-- | tests/auto/render/renderviews/tst_renderviews.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/tests/auto/render/renderviews/tst_renderviews.cpp b/tests/auto/render/renderviews/tst_renderviews.cpp index 1558b68c9..086ff0220 100644 --- a/tests/auto/render/renderviews/tst_renderviews.cpp +++ b/tests/auto/render/renderviews/tst_renderviews.cpp @@ -253,6 +253,7 @@ private Q_SLOTS: // WHEN renderView.setCommands(rawCommands); + renderView.addSortType((QVector<QSortPolicy::SortType>() << QSortPolicy::Uniform)); renderView.sort(); // THEN |