diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2015-09-18 10:49:24 +0100 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2015-10-13 10:18:52 +0000 |
commit | beb770c05f6fc037ddd49c08d706d29b935bd40d (patch) | |
tree | 5fd4983e6010c57866e442d437ea7fd291dc00d7 /tests | |
parent | 9fef3343fe7199039b798849d94115a3cac48d19 (diff) |
Rename RenderShaderData -> ShaderData
Change-Id: I254f2205cd1587bb599d26a087c515d526bf289b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests')
-rw-r--r-- | tests/auto/render/entity/tst_entity.cpp | 2 | ||||
-rw-r--r-- | tests/auto/render/renderviewutils/tst_renderviewutils.cpp | 12 |
2 files changed, 7 insertions, 7 deletions
diff --git a/tests/auto/render/entity/tst_entity.cpp b/tests/auto/render/entity/tst_entity.cpp index 12b814e68..e083fe485 100644 --- a/tests/auto/render/entity/tst_entity.cpp +++ b/tests/auto/render/entity/tst_entity.cpp @@ -63,7 +63,7 @@ QNodeId materialUuid(Entity *entity) { return entity->componentUuid<Material>(); QNodeId geometryRendererUuid(Entity *entity) { return entity->componentUuid<GeometryRenderer>(); } QList<QNodeId> layersUuid(Entity *entity) { return entity->componentsUuid<Layer>(); } -QList<QNodeId> shadersUuid(Entity *entity) { return entity->componentsUuid<RenderShaderData>(); } +QList<QNodeId> shadersUuid(Entity *entity) { return entity->componentsUuid<ShaderData>(); } class tst_RenderEntity : public QObject { diff --git a/tests/auto/render/renderviewutils/tst_renderviewutils.cpp b/tests/auto/render/renderviewutils/tst_renderviewutils.cpp index 87a8a36de..ca02b3166 100644 --- a/tests/auto/render/renderviewutils/tst_renderviewutils.cpp +++ b/tests/auto/render/renderviewutils/tst_renderviewutils.cpp @@ -37,7 +37,7 @@ #include <QtTest/QTest> #include <Qt3DRenderer/private/renderviewjobutils_p.h> -#include <Qt3DRenderer/private/rendershaderdata_p.h> +#include <Qt3DRenderer/private/shaderdata_p.h> #include <Qt3DRenderer/private/managers_p.h> #include <Qt3DRenderer/qshaderdata.h> @@ -287,7 +287,7 @@ void initBackendShaderData(Qt3DRender::QShaderData *frontend, } // Create backend element for frontend one - Qt3DRender::Render::RenderShaderData *backend = manager->getOrCreateResource(frontend->id()); + Qt3DRender::Render::ShaderData *backend = manager->getOrCreateResource(frontend->id()); // Init the backend element backend->updateFromPeer(frontend); } @@ -303,7 +303,7 @@ void tst_RenderViewUtils::topLevelScalarValueNoUniforms() shaderData->setScalar(883.0f); initBackendShaderData(shaderData.data(), manager.data()); - Qt3DRender::Render::RenderShaderData *backendShaderData = manager->lookupResource(shaderData->id()); + Qt3DRender::Render::ShaderData *backendShaderData = manager->lookupResource(shaderData->id()); QVERIFY(backendShaderData != Q_NULLPTR); Qt3DRender::Render::UniformBlockValueBuilder blockBuilder; @@ -323,7 +323,7 @@ void tst_RenderViewUtils::topLevelScalarValue() shaderData->setScalar(883.0f); initBackendShaderData(shaderData.data(), manager.data()); - Qt3DRender::Render::RenderShaderData *backendShaderData = manager->lookupResource(shaderData->id()); + Qt3DRender::Render::ShaderData *backendShaderData = manager->lookupResource(shaderData->id()); QVERIFY(backendShaderData != Q_NULLPTR); Qt3DRender::Render::UniformBlockValueBuilder blockBuilder; @@ -355,7 +355,7 @@ void tst_RenderViewUtils::topLevelArrayValue() shaderData->setArray(arrayValues); initBackendShaderData(shaderData.data(), manager.data()); - Qt3DRender::Render::RenderShaderData *backendShaderData = manager->lookupResource(shaderData->id()); + Qt3DRender::Render::ShaderData *backendShaderData = manager->lookupResource(shaderData->id()); QVERIFY(backendShaderData != Q_NULLPTR); Qt3DRender::Render::UniformBlockValueBuilder blockBuilder; @@ -418,7 +418,7 @@ void tst_RenderViewUtils::topLevelStructValue() initBackendShaderData(shaderData, manager.data()); - Qt3DRender::Render::RenderShaderData *backendShaderData = manager->lookupResource(shaderData->id()); + Qt3DRender::Render::ShaderData *backendShaderData = manager->lookupResource(shaderData->id()); QVERIFY(backendShaderData != Q_NULLPTR); Qt3DRender::Render::UniformBlockValueBuilder blockBuilder; |