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authorPaul Lemire <paul.lemire@kdab.com>2019-10-08 08:08:21 +0200
committerPaul Lemire <paul.lemire@kdab.com>2019-10-14 08:04:40 +0200
commitc8134efd470482e2254e7b232deb386828af5610 (patch)
treedda08eedc773b84b02b40660a61e987126815c7f /tests
parentca48552bf2c150886fe1b064a061bb77bc76f230 (diff)
Convert Shader/ShaderBuilder jobs to use direct sync
Change-Id: Ia56ba6176c86e34904611ae57e682ac9d52c79f7 Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/auto/render/qshaderprogrambuilder/tst_qshaderprogrambuilder.cpp32
-rw-r--r--tests/auto/render/shader/tst_shader.cpp2
-rw-r--r--tests/auto/render/shaderbuilder/tst_shaderbuilder.cpp148
3 files changed, 78 insertions, 104 deletions
diff --git a/tests/auto/render/qshaderprogrambuilder/tst_qshaderprogrambuilder.cpp b/tests/auto/render/qshaderprogrambuilder/tst_qshaderprogrambuilder.cpp
index 881c24728..851316e60 100644
--- a/tests/auto/render/qshaderprogrambuilder/tst_qshaderprogrambuilder.cpp
+++ b/tests/auto/render/qshaderprogrambuilder/tst_qshaderprogrambuilder.cpp
@@ -594,13 +594,11 @@ private Q_SLOTS:
void checkGeneratedCodePropertyUpdates()
{
+ Qt3DRender::QShaderProgramBuilderPrivate *dBuilder = static_cast<decltype(dBuilder)>(Qt3DCore::QNodePrivate::get(this));
{
// WHEN
QSignalSpy spy(this, SIGNAL(vertexShaderCodeChanged(QByteArray)));
- Qt3DCore::QPropertyUpdatedChangePtr valueChange(new Qt3DCore::QPropertyUpdatedChange(Qt3DCore::QNodeId()));
- valueChange->setPropertyName("generatedShaderCode");
- valueChange->setValue(QVariant::fromValue(QPair<int, QByteArray>(int(Qt3DRender::QShaderProgram::Vertex), QByteArrayLiteral("vertex"))));
- sceneChangeEvent(valueChange);
+ dBuilder->setShaderCode(QByteArrayLiteral("vertex"), Qt3DRender::QShaderProgram::Vertex);
// THEN
QVERIFY(spy.isValid());
@@ -610,10 +608,7 @@ private Q_SLOTS:
{
// WHEN
QSignalSpy spy(this, SIGNAL(fragmentShaderCodeChanged(QByteArray)));
- Qt3DCore::QPropertyUpdatedChangePtr valueChange(new Qt3DCore::QPropertyUpdatedChange(Qt3DCore::QNodeId()));
- valueChange->setPropertyName("generatedShaderCode");
- valueChange->setValue(QVariant::fromValue(QPair<int, QByteArray>(int(Qt3DRender::QShaderProgram::Fragment), QByteArrayLiteral("fragment"))));
- sceneChangeEvent(valueChange);
+ dBuilder->setShaderCode(QByteArrayLiteral("fragment"), Qt3DRender::QShaderProgram::Fragment);
// THEN
QVERIFY(spy.isValid());
@@ -623,10 +618,7 @@ private Q_SLOTS:
{
// WHEN
QSignalSpy spy(this, SIGNAL(geometryShaderCodeChanged(QByteArray)));
- Qt3DCore::QPropertyUpdatedChangePtr valueChange(new Qt3DCore::QPropertyUpdatedChange(Qt3DCore::QNodeId()));
- valueChange->setPropertyName("generatedShaderCode");
- valueChange->setValue(QVariant::fromValue(QPair<int, QByteArray>(int(Qt3DRender::QShaderProgram::Geometry), QByteArrayLiteral("geometry"))));
- sceneChangeEvent(valueChange);
+ dBuilder->setShaderCode(QByteArrayLiteral("geometry"), Qt3DRender::QShaderProgram::Geometry);
// THEN
QVERIFY(spy.isValid());
@@ -636,10 +628,8 @@ private Q_SLOTS:
{
// WHEN
QSignalSpy spy(this, SIGNAL(computeShaderCodeChanged(QByteArray)));
- Qt3DCore::QPropertyUpdatedChangePtr valueChange(new Qt3DCore::QPropertyUpdatedChange(Qt3DCore::QNodeId()));
- valueChange->setPropertyName("generatedShaderCode");
- valueChange->setValue(QVariant::fromValue(QPair<int, QByteArray>(int(Qt3DRender::QShaderProgram::Compute), QByteArrayLiteral("compute"))));
- sceneChangeEvent(valueChange);
+ dBuilder->setShaderCode(QByteArrayLiteral("compute"), Qt3DRender::QShaderProgram::Compute);
+
// THEN
QVERIFY(spy.isValid());
@@ -649,10 +639,7 @@ private Q_SLOTS:
{
// WHEN
QSignalSpy spy(this, SIGNAL(tessellationControlShaderCodeChanged(QByteArray)));
- Qt3DCore::QPropertyUpdatedChangePtr valueChange(new Qt3DCore::QPropertyUpdatedChange(Qt3DCore::QNodeId()));
- valueChange->setPropertyName("generatedShaderCode");
- valueChange->setValue(QVariant::fromValue(QPair<int, QByteArray>(int(Qt3DRender::QShaderProgram::TessellationControl), QByteArrayLiteral("control"))));
- sceneChangeEvent(valueChange);
+ dBuilder->setShaderCode(QByteArrayLiteral("control"), Qt3DRender::QShaderProgram::TessellationControl);
// THEN
QVERIFY(spy.isValid());
@@ -662,10 +649,7 @@ private Q_SLOTS:
{
// WHEN
QSignalSpy spy(this, SIGNAL(tessellationEvaluationShaderCodeChanged(QByteArray)));
- Qt3DCore::QPropertyUpdatedChangePtr valueChange(new Qt3DCore::QPropertyUpdatedChange(Qt3DCore::QNodeId()));
- valueChange->setPropertyName("generatedShaderCode");
- valueChange->setValue(QVariant::fromValue(QPair<int, QByteArray>(int(Qt3DRender::QShaderProgram::TessellationEvaluation), QByteArrayLiteral("eval"))));
- sceneChangeEvent(valueChange);
+ dBuilder->setShaderCode(QByteArrayLiteral("eval"), Qt3DRender::QShaderProgram::TessellationEvaluation);
// THEN
QVERIFY(spy.isValid());
diff --git a/tests/auto/render/shader/tst_shader.cpp b/tests/auto/render/shader/tst_shader.cpp
index bfebe2467..d1578aee7 100644
--- a/tests/auto/render/shader/tst_shader.cpp
+++ b/tests/auto/render/shader/tst_shader.cpp
@@ -103,7 +103,7 @@ void tst_RenderShader::matchesFrontendPeer()
for (int i = Qt3DRender::QShaderProgram::Vertex; i <= Qt3DRender::QShaderProgram::Compute; ++i)
QCOMPARE(backend.shaderCode()[i],
- frontend->shaderCode( static_cast<const Qt3DRender::QShaderProgram::ShaderType>(i)));
+ frontend->shaderCode(static_cast<Qt3DRender::QShaderProgram::ShaderType>(i)));
}
void tst_RenderShader::cleanupLeavesACoherentState()
diff --git a/tests/auto/render/shaderbuilder/tst_shaderbuilder.cpp b/tests/auto/render/shaderbuilder/tst_shaderbuilder.cpp
index 7a9e0fac4..7a08fe018 100644
--- a/tests/auto/render/shaderbuilder/tst_shaderbuilder.cpp
+++ b/tests/auto/render/shaderbuilder/tst_shaderbuilder.cpp
@@ -36,7 +36,6 @@
#include "testrenderer.h"
#include "testpostmanarbiter.h"
-Q_DECLARE_METATYPE(Qt3DRender::Render::ShaderBuilder::ShaderType)
Q_DECLARE_METATYPE(Qt3DRender::QShaderProgram::ShaderType)
class tst_ShaderBuilder : public Qt3DCore::QBackendNodeTester
@@ -78,8 +77,8 @@ private slots:
// THEN
QVERIFY(!shaderBuilder.isEnabled());
QVERIFY(shaderBuilder.enabledLayers().isEmpty());
- for (int i = 0; i <= Qt3DRender::Render::ShaderBuilder::Compute; i++) {
- const auto type = static_cast<Qt3DRender::Render::ShaderBuilder::ShaderType>(i);
+ for (int i = 0; i <= Qt3DRender::QShaderProgram::Compute; i++) {
+ const auto type = static_cast<Qt3DRender::QShaderProgram::ShaderType>(i);
QCOMPARE(shaderBuilder.shaderGraph(type), QUrl());
QCOMPARE(shaderBuilder.shaderCode(type), QByteArray());
QVERIFY(!shaderBuilder.isShaderCodeDirty(type));
@@ -158,29 +157,29 @@ private slots:
QCOMPARE(backend.enabledLayers(), frontend->enabledLayers());
- QCOMPARE(backend.shaderGraph(Qt3DRender::Render::ShaderBuilder::Vertex), frontend->vertexShaderGraph());
- QCOMPARE(backend.shaderCode(Qt3DRender::Render::ShaderBuilder::Vertex), QByteArray());
- QCOMPARE(backend.isShaderCodeDirty(Qt3DRender::Render::ShaderBuilder::Vertex), !frontend->vertexShaderGraph().isEmpty());
+ QCOMPARE(backend.shaderGraph(Qt3DRender::QShaderProgram::Vertex), frontend->vertexShaderGraph());
+ QCOMPARE(backend.shaderCode(Qt3DRender::QShaderProgram::Vertex), QByteArray());
+ QCOMPARE(backend.isShaderCodeDirty(Qt3DRender::QShaderProgram::Vertex), !frontend->vertexShaderGraph().isEmpty());
- QCOMPARE(backend.shaderGraph(Qt3DRender::Render::ShaderBuilder::TessellationControl), frontend->tessellationControlShaderGraph());
- QCOMPARE(backend.shaderCode(Qt3DRender::Render::ShaderBuilder::TessellationControl), QByteArray());
- QCOMPARE(backend.isShaderCodeDirty(Qt3DRender::Render::ShaderBuilder::TessellationControl), !frontend->tessellationControlShaderGraph().isEmpty());
+ QCOMPARE(backend.shaderGraph(Qt3DRender::QShaderProgram::TessellationControl), frontend->tessellationControlShaderGraph());
+ QCOMPARE(backend.shaderCode(Qt3DRender::QShaderProgram::TessellationControl), QByteArray());
+ QCOMPARE(backend.isShaderCodeDirty(Qt3DRender::QShaderProgram::TessellationControl), !frontend->tessellationControlShaderGraph().isEmpty());
- QCOMPARE(backend.shaderGraph(Qt3DRender::Render::ShaderBuilder::TessellationEvaluation), frontend->tessellationEvaluationShaderGraph());
- QCOMPARE(backend.shaderCode(Qt3DRender::Render::ShaderBuilder::TessellationEvaluation), QByteArray());
- QCOMPARE(backend.isShaderCodeDirty(Qt3DRender::Render::ShaderBuilder::TessellationEvaluation), !frontend->tessellationEvaluationShaderGraph().isEmpty());
+ QCOMPARE(backend.shaderGraph(Qt3DRender::QShaderProgram::TessellationEvaluation), frontend->tessellationEvaluationShaderGraph());
+ QCOMPARE(backend.shaderCode(Qt3DRender::QShaderProgram::TessellationEvaluation), QByteArray());
+ QCOMPARE(backend.isShaderCodeDirty(Qt3DRender::QShaderProgram::TessellationEvaluation), !frontend->tessellationEvaluationShaderGraph().isEmpty());
- QCOMPARE(backend.shaderGraph(Qt3DRender::Render::ShaderBuilder::Geometry), frontend->geometryShaderGraph());
- QCOMPARE(backend.shaderCode(Qt3DRender::Render::ShaderBuilder::Geometry), QByteArray());
- QCOMPARE(backend.isShaderCodeDirty(Qt3DRender::Render::ShaderBuilder::Geometry), !frontend->geometryShaderGraph().isEmpty());
+ QCOMPARE(backend.shaderGraph(Qt3DRender::QShaderProgram::Geometry), frontend->geometryShaderGraph());
+ QCOMPARE(backend.shaderCode(Qt3DRender::QShaderProgram::Geometry), QByteArray());
+ QCOMPARE(backend.isShaderCodeDirty(Qt3DRender::QShaderProgram::Geometry), !frontend->geometryShaderGraph().isEmpty());
- QCOMPARE(backend.shaderGraph(Qt3DRender::Render::ShaderBuilder::Fragment), frontend->fragmentShaderGraph());
- QCOMPARE(backend.shaderCode(Qt3DRender::Render::ShaderBuilder::Fragment), QByteArray());
- QCOMPARE(backend.isShaderCodeDirty(Qt3DRender::Render::ShaderBuilder::Fragment), !frontend->fragmentShaderGraph().isEmpty());
+ QCOMPARE(backend.shaderGraph(Qt3DRender::QShaderProgram::Fragment), frontend->fragmentShaderGraph());
+ QCOMPARE(backend.shaderCode(Qt3DRender::QShaderProgram::Fragment), QByteArray());
+ QCOMPARE(backend.isShaderCodeDirty(Qt3DRender::QShaderProgram::Fragment), !frontend->fragmentShaderGraph().isEmpty());
- QCOMPARE(backend.shaderGraph(Qt3DRender::Render::ShaderBuilder::Compute), frontend->computeShaderGraph());
- QCOMPARE(backend.shaderCode(Qt3DRender::Render::ShaderBuilder::Compute), QByteArray());
- QCOMPARE(backend.isShaderCodeDirty(Qt3DRender::Render::ShaderBuilder::Compute), !frontend->computeShaderGraph().isEmpty());
+ QCOMPARE(backend.shaderGraph(Qt3DRender::QShaderProgram::Compute), frontend->computeShaderGraph());
+ QCOMPARE(backend.shaderCode(Qt3DRender::QShaderProgram::Compute), QByteArray());
+ QCOMPARE(backend.isShaderCodeDirty(Qt3DRender::QShaderProgram::Compute), !frontend->computeShaderGraph().isEmpty());
// WHEN
backend.cleanup();
@@ -188,8 +187,8 @@ private slots:
// THEN
QVERIFY(!backend.isEnabled());
QVERIFY(backend.enabledLayers().isEmpty());
- for (int i = 0; i <= Qt3DRender::Render::ShaderBuilder::Compute; i++) {
- const auto type = static_cast<Qt3DRender::Render::ShaderBuilder::ShaderType>(i);
+ for (int i = 0; i <= Qt3DRender::QShaderProgram::Compute; i++) {
+ const auto type = static_cast<Qt3DRender::QShaderProgram::ShaderType>(i);
QCOMPARE(backend.shaderGraph(type), QUrl());
QCOMPARE(backend.shaderCode(type), QByteArray());
QVERIFY(!backend.isShaderCodeDirty(type));
@@ -279,16 +278,16 @@ private slots:
const auto layers = QStringList() << "foo" << "bar";
static const std::pair<
- Qt3DRender::Render::ShaderBuilder::ShaderType,
+ Qt3DRender::QShaderProgram::ShaderType,
void (Qt3DRender::QShaderProgramBuilder::*)(const QUrl &)
>
shaderTypesToSetters[] = {
- {Qt3DRender::Render::ShaderBuilder::Vertex, &Qt3DRender::QShaderProgramBuilder::setVertexShaderGraph},
- {Qt3DRender::Render::ShaderBuilder::TessellationControl, &Qt3DRender::QShaderProgramBuilder::setTessellationControlShaderGraph},
- {Qt3DRender::Render::ShaderBuilder::TessellationEvaluation, &Qt3DRender::QShaderProgramBuilder::setTessellationEvaluationShaderGraph},
- {Qt3DRender::Render::ShaderBuilder::Geometry, &Qt3DRender::QShaderProgramBuilder::setGeometryShaderGraph},
- {Qt3DRender::Render::ShaderBuilder::Fragment, &Qt3DRender::QShaderProgramBuilder::setFragmentShaderGraph},
- {Qt3DRender::Render::ShaderBuilder::Compute, &Qt3DRender::QShaderProgramBuilder::setComputeShaderGraph},
+ {Qt3DRender::QShaderProgram::Vertex, &Qt3DRender::QShaderProgramBuilder::setVertexShaderGraph},
+ {Qt3DRender::QShaderProgram::TessellationControl, &Qt3DRender::QShaderProgramBuilder::setTessellationControlShaderGraph},
+ {Qt3DRender::QShaderProgram::TessellationEvaluation, &Qt3DRender::QShaderProgramBuilder::setTessellationEvaluationShaderGraph},
+ {Qt3DRender::QShaderProgram::Geometry, &Qt3DRender::QShaderProgramBuilder::setGeometryShaderGraph},
+ {Qt3DRender::QShaderProgram::Fragment, &Qt3DRender::QShaderProgramBuilder::setFragmentShaderGraph},
+ {Qt3DRender::QShaderProgram::Compute, &Qt3DRender::QShaderProgramBuilder::setComputeShaderGraph},
};
@@ -303,8 +302,8 @@ private slots:
// THEN
QCOMPARE(backend.enabledLayers(), layers);
- for (int i = 0; i <= Qt3DRender::Render::ShaderBuilder::Compute; i++) {
- const auto type = static_cast<Qt3DRender::Render::ShaderBuilder::ShaderType>(i);
+ for (int i = 0; i <= Qt3DRender::QShaderProgram::Compute; i++) {
+ const auto type = static_cast<Qt3DRender::QShaderProgram::ShaderType>(i);
QVERIFY(backend.isShaderCodeDirty(type));
backend.generateCode(type); // Resets the dirty flag
}
@@ -317,8 +316,8 @@ private slots:
// THEN
QCOMPARE(backend.enabledLayers(), layers);
- for (int i = 0; i <= Qt3DRender::Render::ShaderBuilder::Compute; i++) {
- const auto type = static_cast<Qt3DRender::Render::ShaderBuilder::ShaderType>(i);
+ for (int i = 0; i <= Qt3DRender::QShaderProgram::Compute; i++) {
+ const auto type = static_cast<Qt3DRender::QShaderProgram::ShaderType>(i);
QVERIFY(!backend.isShaderCodeDirty(type));
backend.generateCode(type); // Resets the dirty flag
}
@@ -331,8 +330,8 @@ private slots:
// THEN
QVERIFY(backend.shaderProgramId().isNull());
- for (int i = 0; i <= Qt3DRender::Render::ShaderBuilder::Compute; i++) {
- const auto type = static_cast<Qt3DRender::Render::ShaderBuilder::ShaderType>(i);
+ for (int i = 0; i <= Qt3DRender::QShaderProgram::Compute; i++) {
+ const auto type = static_cast<Qt3DRender::QShaderProgram::ShaderType>(i);
QVERIFY(backend.isShaderCodeDirty(type));
backend.generateCode(type); // Resets the dirty flag
}
@@ -347,8 +346,8 @@ private slots:
// THEN
QVERIFY(backend.enabledLayers().isEmpty());
- for (int i = 0; i <= Qt3DRender::Render::ShaderBuilder::Compute; i++) {
- const auto type = static_cast<Qt3DRender::Render::ShaderBuilder::ShaderType>(i);
+ for (int i = 0; i <= Qt3DRender::QShaderProgram::Compute; i++) {
+ const auto type = static_cast<Qt3DRender::QShaderProgram::ShaderType>(i);
QVERIFY(!backend.isShaderCodeDirty(type));
backend.generateCode(type); // Resets the dirty flag
}
@@ -358,32 +357,32 @@ private slots:
void shouldHandleShaderGraphPropertiesChanges_data()
{
- QTest::addColumn<Qt3DRender::Render::ShaderBuilder::ShaderType>("type");
+ QTest::addColumn<Qt3DRender::QShaderProgram::ShaderType>("type");
QTest::addColumn<QUrl>("graphUrl");
- QTest::newRow("vertex") << Qt3DRender::Render::ShaderBuilder::Vertex
+ QTest::newRow("vertex") << Qt3DRender::QShaderProgram::Vertex
<< QUrl::fromEncoded("qrc:/vertex.json");
- QTest::newRow("tessControl") << Qt3DRender::Render::ShaderBuilder::TessellationControl
+ QTest::newRow("tessControl") << Qt3DRender::QShaderProgram::TessellationControl
<< QUrl::fromEncoded("qrc:/tesscontrol.json");
- QTest::newRow("tessEval") << Qt3DRender::Render::ShaderBuilder::TessellationEvaluation
+ QTest::newRow("tessEval") << Qt3DRender::QShaderProgram::TessellationEvaluation
<< QUrl::fromEncoded("qrc:/tesseval.json");
- QTest::newRow("geometry") << Qt3DRender::Render::ShaderBuilder::Geometry
+ QTest::newRow("geometry") << Qt3DRender::QShaderProgram::Geometry
<< QUrl::fromEncoded("qrc:/geometry.json");
- QTest::newRow("fragment") << Qt3DRender::Render::ShaderBuilder::Fragment
+ QTest::newRow("fragment") << Qt3DRender::QShaderProgram::Fragment
<< QUrl::fromEncoded("qrc:/fragment.json");
- QTest::newRow("compute") << Qt3DRender::Render::ShaderBuilder::Compute
+ QTest::newRow("compute") << Qt3DRender::QShaderProgram::Compute
<< QUrl::fromEncoded("qrc:/compute.json");
}
void shouldHandleShaderGraphPropertiesChanges()
{
// GIVEN
- QFETCH(Qt3DRender::Render::ShaderBuilder::ShaderType, type);
+ QFETCH(Qt3DRender::QShaderProgram::ShaderType, type);
QFETCH(QUrl, graphUrl);
Qt3DRender::Render::ShaderBuilder backend;
@@ -393,16 +392,16 @@ private slots:
simulateInitializationSync(&frontend, &backend);
static const QHash<
- Qt3DRender::Render::ShaderBuilder::ShaderType,
+ Qt3DRender::QShaderProgram::ShaderType,
void (Qt3DRender::QShaderProgramBuilder::*)(const QUrl &)
>
shaderTypesToSetters = {
- {Qt3DRender::Render::ShaderBuilder::Vertex, &Qt3DRender::QShaderProgramBuilder::setVertexShaderGraph},
- {Qt3DRender::Render::ShaderBuilder::TessellationControl, &Qt3DRender::QShaderProgramBuilder::setTessellationControlShaderGraph},
- {Qt3DRender::Render::ShaderBuilder::TessellationEvaluation, &Qt3DRender::QShaderProgramBuilder::setTessellationEvaluationShaderGraph},
- {Qt3DRender::Render::ShaderBuilder::Geometry, &Qt3DRender::QShaderProgramBuilder::setGeometryShaderGraph},
- {Qt3DRender::Render::ShaderBuilder::Fragment, &Qt3DRender::QShaderProgramBuilder::setFragmentShaderGraph},
- {Qt3DRender::Render::ShaderBuilder::Compute, &Qt3DRender::QShaderProgramBuilder::setComputeShaderGraph},
+ {Qt3DRender::QShaderProgram::Vertex, &Qt3DRender::QShaderProgramBuilder::setVertexShaderGraph},
+ {Qt3DRender::QShaderProgram::TessellationControl, &Qt3DRender::QShaderProgramBuilder::setTessellationControlShaderGraph},
+ {Qt3DRender::QShaderProgram::TessellationEvaluation, &Qt3DRender::QShaderProgramBuilder::setTessellationEvaluationShaderGraph},
+ {Qt3DRender::QShaderProgram::Geometry, &Qt3DRender::QShaderProgramBuilder::setGeometryShaderGraph},
+ {Qt3DRender::QShaderProgram::Fragment, &Qt3DRender::QShaderProgramBuilder::setFragmentShaderGraph},
+ {Qt3DRender::QShaderProgram::Compute, &Qt3DRender::QShaderProgramBuilder::setComputeShaderGraph},
};
// WHEN
@@ -455,14 +454,14 @@ private slots:
void shouldHandleShaderCodeGeneration_data()
{
- QTest::addColumn<Qt3DRender::Render::ShaderBuilder::ShaderType>("type");
-
- QTest::newRow("vertex") << Qt3DRender::Render::ShaderBuilder::Vertex;
- QTest::newRow("tessControl") << Qt3DRender::Render::ShaderBuilder::TessellationControl;
- QTest::newRow("tessEval") << Qt3DRender::Render::ShaderBuilder::TessellationEvaluation;
- QTest::newRow("geometry") << Qt3DRender::Render::ShaderBuilder::Geometry;
- QTest::newRow("fragment") << Qt3DRender::Render::ShaderBuilder::Fragment;
- QTest::newRow("compute") << Qt3DRender::Render::ShaderBuilder::Compute;
+ QTest::addColumn<Qt3DRender::QShaderProgram::ShaderType>("type");
+
+ QTest::newRow("vertex") << Qt3DRender::QShaderProgram::Vertex;
+ QTest::newRow("tessControl") << Qt3DRender::QShaderProgram::TessellationControl;
+ QTest::newRow("tessEval") << Qt3DRender::QShaderProgram::TessellationEvaluation;
+ QTest::newRow("geometry") << Qt3DRender::QShaderProgram::Geometry;
+ QTest::newRow("fragment") << Qt3DRender::QShaderProgram::Fragment;
+ QTest::newRow("compute") << Qt3DRender::QShaderProgram::Compute;
}
void shouldHandleShaderCodeGeneration()
@@ -471,7 +470,7 @@ private slots:
Qt3DRender::Render::ShaderBuilder::setPrototypesFile(":/prototypes.json");
QVERIFY(!Qt3DRender::Render::ShaderBuilder::getPrototypeNames().isEmpty());
- QFETCH(Qt3DRender::Render::ShaderBuilder::ShaderType, type);
+ QFETCH(Qt3DRender::QShaderProgram::ShaderType, type);
const auto gl3Api = []{
auto api = Qt3DRender::GraphicsApiFilterData();
@@ -540,15 +539,15 @@ private slots:
void checkCodeUpdatedNotification_data()
{
- QTest::addColumn<Qt3DRender::Render::ShaderBuilder::ShaderType>("type");
+ QTest::addColumn<Qt3DRender::QShaderProgram::ShaderType>("type");
QTest::addColumn<Qt3DRender::QShaderProgram::ShaderType>("notificationType");
- QTest::newRow("vertex") << Qt3DRender::Render::ShaderBuilder::Vertex << Qt3DRender::QShaderProgram::Vertex;
- QTest::newRow("tessControl") << Qt3DRender::Render::ShaderBuilder::TessellationControl << Qt3DRender::QShaderProgram::TessellationControl;
- QTest::newRow("tessEval") << Qt3DRender::Render::ShaderBuilder::TessellationEvaluation << Qt3DRender::QShaderProgram::TessellationEvaluation;
- QTest::newRow("geometry") << Qt3DRender::Render::ShaderBuilder::Geometry << Qt3DRender::QShaderProgram::Geometry;
- QTest::newRow("fragment") << Qt3DRender::Render::ShaderBuilder::Fragment << Qt3DRender::QShaderProgram::Fragment;
- QTest::newRow("compute") << Qt3DRender::Render::ShaderBuilder::Compute << Qt3DRender::QShaderProgram::Compute;
+ QTest::newRow("vertex") << Qt3DRender::QShaderProgram::Vertex << Qt3DRender::QShaderProgram::Vertex;
+ QTest::newRow("tessControl") << Qt3DRender::QShaderProgram::TessellationControl << Qt3DRender::QShaderProgram::TessellationControl;
+ QTest::newRow("tessEval") << Qt3DRender::QShaderProgram::TessellationEvaluation << Qt3DRender::QShaderProgram::TessellationEvaluation;
+ QTest::newRow("geometry") << Qt3DRender::QShaderProgram::Geometry << Qt3DRender::QShaderProgram::Geometry;
+ QTest::newRow("fragment") << Qt3DRender::QShaderProgram::Fragment << Qt3DRender::QShaderProgram::Fragment;
+ QTest::newRow("compute") << Qt3DRender::QShaderProgram::Compute << Qt3DRender::QShaderProgram::Compute;
}
@@ -559,7 +558,7 @@ private slots:
Qt3DRender::Render::ShaderBuilder::setPrototypesFile(":/prototypes.json");
QVERIFY(!Qt3DRender::Render::ShaderBuilder::getPrototypeNames().isEmpty());
- QFETCH(Qt3DRender::Render::ShaderBuilder::ShaderType, type);
+ QFETCH(Qt3DRender::QShaderProgram::ShaderType, type);
QFETCH(Qt3DRender::QShaderProgram::ShaderType, notificationType);
const auto gl3Api = []{
@@ -603,15 +602,6 @@ private slots:
QCOMPARE(backend.shaderGraph(type), graphUrl);
QVERIFY(!backend.isShaderCodeDirty(type));
QCOMPARE(backend.shaderCode(type), gl3Code);
-
- Qt3DCore::QPropertyUpdatedChangePtr change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>();
- QCOMPARE(arbiter.events.count(), 1);
- QCOMPARE(change->propertyName(), "generatedShaderCode");
- const QPair<int, QByteArray> value = change->value().value<QPair<int, QByteArray>>();
- QCOMPARE(value.first, int(notificationType));
- QCOMPARE(value.second, gl3Code);
-
- arbiter.events.clear();
}
};