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authorMike Krus <mike.krus@kdab.com>2019-10-01 14:21:20 +0100
committerMike Krus <mike.krus@kdab.com>2019-10-03 06:58:01 +0100
commitdf75e9c6d5cafc622adf36c026ece5b163e5e94d (patch)
tree8fa811ff1314468cafb71b9fea7737e27028efae /tests
parent537c1545e760a603be0b2cda83a329e43dcd23be (diff)
Update ray casting job to use direct sync
When the job is complete and we're back in the main thread, the job can look up the frontend node and deliver the hits directly. This saves allocating messages. Unit test changed quite a bit as it needs an aspect engine & manager to pass to the job for looking up nodes. Change-Id: I09d88c5e478fa387690af522c5798a37f3f2d9a6 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/auto/render/raycaster/tst_raycaster.cpp20
-rw-r--r--tests/auto/render/raycastingjob/tst_raycastingjob.cpp75
2 files changed, 50 insertions, 45 deletions
diff --git a/tests/auto/render/raycaster/tst_raycaster.cpp b/tests/auto/render/raycaster/tst_raycaster.cpp
index 357517f0d..72ef396d7 100644
--- a/tests/auto/render/raycaster/tst_raycaster.cpp
+++ b/tests/auto/render/raycaster/tst_raycaster.cpp
@@ -106,26 +106,6 @@ private Q_SLOTS:
QVERIFY(renderer.dirtyBits() != 0);
}
}
-
- void checkBackendPropertyNotifications()
- {
- // GIVEN
- TestArbiter arbiter;
- Qt3DRender::Render::RayCaster rayCaster;
- Qt3DCore::QBackendNodePrivate::get(&rayCaster)->setArbiter(&arbiter);
- Qt3DRender::QAbstractRayCaster::Hits hits;
-
- // WHEN
- rayCaster.dispatchHits(hits);
-
- // THEN
- QCOMPARE(arbiter.events.count(), 2);
- Qt3DCore::QPropertyUpdatedChangePtr change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>();
- QCOMPARE(change->propertyName(), "hits");
- QVERIFY(!rayCaster.isEnabled());
-
- arbiter.events.clear();
- }
};
diff --git a/tests/auto/render/raycastingjob/tst_raycastingjob.cpp b/tests/auto/render/raycastingjob/tst_raycastingjob.cpp
index e45ec704e..1ff899936 100644
--- a/tests/auto/render/raycastingjob/tst_raycastingjob.cpp
+++ b/tests/auto/render/raycastingjob/tst_raycastingjob.cpp
@@ -35,6 +35,9 @@
#include <Qt3DCore/private/qnodecreatedchangegenerator_p.h>
#include <Qt3DCore/private/qaspectjobmanager_p.h>
#include <Qt3DCore/private/qnodevisitor_p.h>
+#include <Qt3DCore/private/qaspectmanager_p.h>
+#include <Qt3DCore/private/qscene_p.h>
+#include <Qt3DCore/private/qaspectengine_p.h>
#include <QtQuick/qquickwindow.h>
#include <Qt3DRender/QCamera>
@@ -111,10 +114,18 @@ public:
: Qt3DRender::QRenderAspect(Qt3DRender::QRenderAspect::Synchronous)
, m_sceneRoot(nullptr)
{
- QRenderAspect::onRegistered();
-
+ m_engine = new Qt3DCore::QAspectEngine(this);
+ m_engine->registerAspect(this);
+ Q_ASSERT(d_func()->m_aspectManager);
+
+ // do what QAspectEngine::setRootEntity does since we don't want to enter the simulation loop
+ Qt3DCore::QEntityPtr proot(qobject_cast<Qt3DCore::QEntity *>(root), [](Qt3DCore::QEntity *) { });
+ Qt3DCore::QAspectEnginePrivate *aed = Qt3DCore::QAspectEnginePrivate::get(m_engine);
+ aed->m_root = proot;
+ aed->initialize();
+ aed->initNodeTree(root);
const QVector<Qt3DCore::QNode *> nodes = getNodesForCreation(root);
- d_func()->setRootAndCreateNodes(qobject_cast<Qt3DCore::QEntity *>(root), nodeTreeChangesForNodes(nodes));
+ aed->m_aspectManager->setRootEntity(proot.data(), nodes);
Render::Entity *rootEntity = nodeManagers()->lookupResource<Render::Entity, Render::EntityManager>(rootEntityId());
Q_ASSERT(rootEntity);
@@ -123,7 +134,17 @@ public:
~TestAspect()
{
- QRenderAspect::onUnregistered();
+ using namespace Qt3DCore;
+ QNodeVisitor visitor;
+ visitor.traverse(m_engine->rootEntity().data(), [](QNode *node) {
+ QNodePrivate *d = QNodePrivate::get(node);
+ d->m_scene = nullptr;
+ d->m_changeArbiter = nullptr;
+ });
+
+ m_engine->unregisterAspect(this);
+ delete m_engine;
+ m_engine = nullptr;
}
void onRegistered() { QRenderAspect::onRegistered(); }
@@ -133,8 +154,10 @@ public:
Qt3DRender::Render::FrameGraphNode *frameGraphRoot() const { return d_func()->m_renderer->frameGraphRoot(); }
Qt3DRender::Render::RenderSettings *renderSettings() const { return d_func()->m_renderer->settings(); }
Qt3DRender::Render::Entity *sceneRoot() const { return m_sceneRoot; }
-
+ Qt3DCore::QAspectManager *aspectManager() const { return d_func()->m_aspectManager; }
+ Qt3DCore::QChangeArbiter *arbiter() const { return d_func()->m_arbiter; }
private:
+ Qt3DCore::QAspectEngine *m_engine;
Render::Entity *m_sceneRoot;
};
@@ -146,6 +169,10 @@ namespace {
void runRequiredJobs(Qt3DRender::TestAspect *test)
{
+ QCoreApplication::processEvents();
+ const auto dn = test->arbiter()->takeDirtyFrontEndNodes();
+ Qt3DCore::QAbstractAspectPrivate::get(test)->syncDirtyFrontEndNodes(dn);
+
Qt3DRender::Render::UpdateWorldTransformJob updateWorldTransform;
updateWorldTransform.setRoot(test->sceneRoot());
updateWorldTransform.setManagers(test->nodeManagers());
@@ -233,6 +260,7 @@ private Q_SLOTS:
QmlSceneReader sceneReader(source);
QScopedPointer<Qt3DCore::QEntity> root(qobject_cast<Qt3DCore::QEntity *>(sceneReader.root()));
QVERIFY(root);
+ QScopedPointer<Qt3DRender::TestAspect> test(new Qt3DRender::TestAspect(root.data()));
Qt3DCore::QComponentVector rootComponents = root->components();
Qt3DRender::QRayCaster *rayCaster = nullptr;
@@ -245,33 +273,31 @@ private Q_SLOTS:
rayCaster->trigger(rayOrigin, rayDirection, rayLength);
- QScopedPointer<Qt3DRender::TestAspect> test(new Qt3DRender::TestAspect(root.data()));
- TestArbiter arbiter;
-
// Runs Required jobs
runRequiredJobs(test.data());
Qt3DRender::Render::RayCaster *backendRayCaster = test->nodeManagers()->rayCasterManager()->lookupResource(rayCaster->id());
QVERIFY(backendRayCaster);
- Qt3DCore::QBackendNodePrivate::get(backendRayCaster)->setArbiter(&arbiter);
+ Qt3DCore::QBackendNodePrivate::get(backendRayCaster)->setArbiter(test->arbiter());
// WHEN
Qt3DRender::Render::RayCastingJob rayCastingJob;
initializeJob(&rayCastingJob, test.data());
bool earlyReturn = !rayCastingJob.runHelper();
+ rayCastingJob.postFrame(test->aspectManager());
+ QCoreApplication::processEvents();
// THEN
QVERIFY(!earlyReturn);
QVERIFY(!backendRayCaster->isEnabled());
- QCOMPARE(arbiter.events.count(), 2); // hits & disable
- Qt3DCore::QPropertyUpdatedChangePtr change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>();
- QCOMPARE(change->propertyName(), "hits");
- Qt3DRender::QRayCaster::Hits hits = change->value().value<Qt3DRender::QRayCaster::Hits>();
- QCOMPARE(hits.size(), numIntersections);
+ QVERIFY(!rayCaster->isEnabled());
+ auto dirtyNodes = test->arbiter()->takeDirtyFrontEndNodes();
+ QCOMPARE(dirtyNodes.count(), 1); // hits & disable
+ QCOMPARE(rayCaster->hits().size(), numIntersections);
if (numIntersections)
- QVERIFY(hits.first().entityId());
+ QVERIFY(rayCaster->hits().first().entityId());
}
void screenSpaceRayCaster_data()
@@ -294,6 +320,7 @@ private Q_SLOTS:
QmlSceneReader sceneReader(source);
QScopedPointer<Qt3DCore::QEntity> root(qobject_cast<Qt3DCore::QEntity *>(sceneReader.root()));
QVERIFY(root);
+ QScopedPointer<Qt3DRender::TestAspect> test(new Qt3DRender::TestAspect(root.data()));
Qt3DCore::QComponentVector rootComponents = root->components();
Qt3DRender::QScreenRayCaster *rayCaster = nullptr;
@@ -306,33 +333,31 @@ private Q_SLOTS:
rayCaster->trigger(rayPosition);
- QScopedPointer<Qt3DRender::TestAspect> test(new Qt3DRender::TestAspect(root.data()));
- TestArbiter arbiter;
-
// Runs Required jobs
runRequiredJobs(test.data());
Qt3DRender::Render::RayCaster *backendRayCaster = test->nodeManagers()->rayCasterManager()->lookupResource(rayCaster->id());
QVERIFY(backendRayCaster);
- Qt3DCore::QBackendNodePrivate::get(backendRayCaster)->setArbiter(&arbiter);
+ Qt3DCore::QBackendNodePrivate::get(backendRayCaster)->setArbiter(test->arbiter());
// WHEN
Qt3DRender::Render::RayCastingJob rayCastingJob;
initializeJob(&rayCastingJob, test.data());
bool earlyReturn = !rayCastingJob.runHelper();
+ rayCastingJob.postFrame(test->aspectManager());
+ QCoreApplication::processEvents();
// THEN
QVERIFY(!earlyReturn);
QVERIFY(!backendRayCaster->isEnabled());
- QCOMPARE(arbiter.events.count(), 2); // hits & disable
- Qt3DCore::QPropertyUpdatedChangePtr change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>();
- QCOMPARE(change->propertyName(), "hits");
- Qt3DRender::QScreenRayCaster::Hits hits = change->value().value<Qt3DRender::QScreenRayCaster::Hits>();
- QCOMPARE(hits.size(), numIntersections);
+ QVERIFY(!rayCaster->isEnabled());
+ auto dirtyNodes = test->arbiter()->takeDirtyFrontEndNodes();
+ QCOMPARE(dirtyNodes.count(), 1); // hits & disable
+ QCOMPARE(rayCaster->hits().size(), numIntersections);
if (numIntersections)
- QVERIFY(hits.first().entityId());
+ QVERIFY(rayCaster->hits().first().entityId());
}
};