summaryrefslogtreecommitdiffstats
path: root/tests
diff options
context:
space:
mode:
authorPaul Lemire <paul.lemire@kdab.com>2020-02-12 16:20:20 +0100
committerPaul Lemire <paul.lemire@kdab.com>2020-02-13 06:39:16 +0100
commitfed75194371573cb1af24710deb2936f5f8024d1 (patch)
tree5cfcf470b987f4e89008ed6ea060701d771cca71 /tests
parent26df8a284b745002f067cbde6da40fcdb921c19c (diff)
Shader fixes
- Make sure that shaders marked for destruction are un marked from destruction if recreated before having been destroyed. - When loading shaders, make sure the shader wasn't already loaded when loading it. This can happen is a shader is abandoned and then re adopted. Change-Id: I04597479d782bc6d31e4c7f78425c02c31217c7e Reviewed-by: Mike Krus <mike.krus@kdab.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/auto/render/shader/tst_shader.cpp44
1 files changed, 44 insertions, 0 deletions
diff --git a/tests/auto/render/shader/tst_shader.cpp b/tests/auto/render/shader/tst_shader.cpp
index a1f837010..212fdff4d 100644
--- a/tests/auto/render/shader/tst_shader.cpp
+++ b/tests/auto/render/shader/tst_shader.cpp
@@ -29,6 +29,7 @@
#include <QtTest/QTest>
#include <qbackendnodetester.h>
#include <Qt3DRender/private/shader_p.h>
+#include <Qt3DRender/private/managers_p.h>
#include <Qt3DRender/qshaderprogram.h>
#include "testrenderer.h"
@@ -46,6 +47,7 @@ private slots:
void checkSetRendererDirtyOnInitialization();
void allowToChangeShaderCode_data();
void allowToChangeShaderCode();
+ void checkShaderManager();
};
@@ -278,6 +280,48 @@ void tst_RenderShader::allowToChangeShaderCode()
renderer.resetDirty();
}
+void tst_RenderShader::checkShaderManager()
+{
+ // GIVEN
+ Qt3DRender::QShaderProgram shader;
+ TestRenderer renderer;
+ Qt3DRender::Render::ShaderManager manager;
+ Qt3DRender::Render::ShaderFunctor creationFunctor(&renderer, &manager);
+
+ // THEN
+ QVERIFY(manager.shaderIdsToCleanup().isEmpty());
+
+ // WHEN
+ Qt3DCore::QNodeCreatedChangeBase changeObj(&shader);
+ Qt3DCore::QNodeCreatedChangeBasePtr changePtr(&changeObj, [](Qt3DCore::QNodeCreatedChangeBase *) {});
+ auto backend = creationFunctor.create(changePtr);
+
+ // THEN
+ QVERIFY(backend != nullptr);
+ QVERIFY(manager.shaderIdsToCleanup().isEmpty());
+
+ {
+ // WHEN
+ auto sameBackend = creationFunctor.get(shader.id());
+ // THEN
+ QCOMPARE(backend, sameBackend);
+ }
+
+ // WHEN
+ creationFunctor.destroy(shader.id());
+
+ // THEN -> Should be in list of ids to remove and return null on get
+ QVERIFY(manager.hasShaderIdToCleanup(shader.id()));
+ QVERIFY(creationFunctor.get(shader.id()) == nullptr);
+
+ // WHEN -> Should be removed from list of ids to remove
+ creationFunctor.create(changePtr);
+
+ // THEN
+ QVERIFY(manager.shaderIdsToCleanup().isEmpty());
+ QCOMPARE(creationFunctor.get(shader.id()), backend);
+}
+
QTEST_APPLESS_MAIN(tst_RenderShader)
#include "tst_shader.moc"