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author | Sarah Smith <sarah.j.smith@nokia.com> | 2011-06-09 18:26:53 +1000 |
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committer | Sarah Smith <sarah.j.smith@nokia.com> | 2011-06-09 18:26:53 +1000 |
commit | 4c617dddff8fa5667bb54499c1c7386b0876d897 (patch) | |
tree | c788060970ce4e2f57b079f09985a14b971c3c53 /tests | |
parent | 5f6c6c22dcbb3d87c98b6b345c2a37ffffb53742 (diff) | |
parent | 8d66aa478170253aa007b3994152e1b96c628c52 (diff) |
Merge branch 'master' of git@scm.dev.nokia.troll.no:qt/quick3d
Conflicts:
tests/auto/threed/qglscenenode/tst_qglscenenode.cpp
Change-Id: I2ec395ac70ebc7b3ca69b649b3288e02bf03d43b
Diffstat (limited to 'tests')
-rw-r--r-- | tests/auto/qml3d/picking/tst_picking.qml | 159 |
1 files changed, 159 insertions, 0 deletions
diff --git a/tests/auto/qml3d/picking/tst_picking.qml b/tests/auto/qml3d/picking/tst_picking.qml new file mode 100644 index 000000000..4e89373b0 --- /dev/null +++ b/tests/auto/qml3d/picking/tst_picking.qml @@ -0,0 +1,159 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtQuick3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt 4.7 +import Qt3D 1.0 +import Qt3D.Shapes 1.0 +import QtQuickTest 1.0 + +Rectangle +{ + id: topLevel + width: 480; height: 480 + + Viewport { + id: viewport + width: 480; height: 480 + picking: true + + // Result of manual click + property color clickedColor: "#000000" + + Quad { + id: fullScreenQuad + + transform: [ + Rotation3D { + axis: Qt.vector3d(1,0,0); + angle: 90 + }, + Scale3D { + // a scale 2 quad will fill a square viewport + scale: 2 + } + ] + position: Qt.vector3d(0, 0, 0) + property color color: "#ff0000" + + effect: Effect { + color: fullScreenQuad.color + } + + onClicked: { + viewport.clickedColor = fullScreenQuad.color + } + } + + Quad { + id: smallerQuad + + transform: [ + Rotation3D { + axis: Qt.vector3d(1,0,0); + angle: 90 + }, + // Bring quad forwards a little bit to ensure it's drawn + Translation3D { translate: Qt.vector3d(0,0,0.1)} + ] + + position: Qt.vector3d(0, 0, 0) + property color color: "#0000ff" + + effect: Effect { + color: smallerQuad.color + } + + onClicked: { + viewport.clickedColor = smallerQuad.color + } + } + + // picking fails until the first paint occurs. There's no + // straight-forward way to wait for the first paint, so we'll use a + // timer to allow the paint to happen. + + Timer { + id: paintedTest + running: true + interval: 1 + repeat: true + onTriggered: { + var x = viewport.width / 2; + var y = viewport.height / 2; + // Usually succeeds on the first run +// console.log("objectForPoint(" + x + "," + y + "): " + viewport.objectForPoint(x,y) ); + if (viewport.objectForPoint(x,y) != null) + pickingTestCase.when = true; + } + } + + // Time out and fail + Timer { + running: true + interval: 2000 + onTriggered: { + pickingTestCase.timedOut = true; + pickingTestCase.when = true; + } + } + + TestCase { + id: pickingTestCase + name: "Picking Test" + + // Delay test until after first paint + when: false + property bool timedOut : false + + property int midX : viewport.width / 2; + property int midY : viewport.height / 2; + function test_picking() { + verify(!timedOut, "timed out"); + verify(viewport.objectForPoint(0,0) == fullScreenQuad, + "Didn't find full screen quad in top left corner"); + verify(viewport.objectForPoint(midX,midY) == smallerQuad, + "Didn't find smaller quad at midpoint"); + verify(viewport.objectForPoint(-midX,-midY) == null, + "Incorrectly found object off viewport"); + } + } + } +} |