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authorMauro Persano <mauro.persano@kdab.com>2017-08-28 22:08:57 -0300
committerSean Harmer <sean.harmer@kdab.com>2017-08-31 12:15:16 +0000
commit2e4acacfa3a062b8585226500f6cbc65597b8b67 (patch)
tree51d64ac916b4040c332018140619b2a081e2b17c /tests
parent7a89913cea6c471cefdb3d0cbd32583ea1b6d494 (diff)
Don't create GL textures when format is not set
For textures where the format was not set (this may happen, for instance, for a Texture2D without TextureImage children), don't try to create a GL texture or the underlying OpenGL calls will fail. Also avoid trying to set the corresponding uniform while rendering. Change-Id: I17d95e2a2f1f1a1e5c22a0296c8641c4873e9e7f Task-Id: QTBUG-62654 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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