diff options
author | Kevin Ottens <kevin.ottens@kdab.com> | 2017-09-06 15:58:12 +0200 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2017-09-06 14:00:00 +0000 |
commit | e9e3208dd7c2e2f755948b1838faa94c2802cc30 (patch) | |
tree | 7fe2c79b872bac364e567308ec2fa27bb78d16ef /tests | |
parent | 2e4acacfa3a062b8585226500f6cbc65597b8b67 (diff) |
GraphicsHelperGL2: Remember to set raw byte size
If one ended up with this helper then the applyUniform would lead to a
divide by zero for any type.
As a side-effect, the support for more matrix types needed to be done
for unit tests to keep passing.
Change-Id: I66c8a2eb7e5617f2fed96c689cb4ebc024ef9853
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests')
-rw-r--r-- | tests/auto/render/graphicshelpergl2/tst_graphicshelpergl2.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/tests/auto/render/graphicshelpergl2/tst_graphicshelpergl2.cpp b/tests/auto/render/graphicshelpergl2/tst_graphicshelpergl2.cpp index 5a6f87e23..afd56e9bd 100644 --- a/tests/auto/render/graphicshelpergl2/tst_graphicshelpergl2.cpp +++ b/tests/auto/render/graphicshelpergl2/tst_graphicshelpergl2.cpp @@ -922,7 +922,13 @@ private Q_SLOTS: ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplierVec4", GL_INT_VEC4, 1, 4 * 4); ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m2", GL_FLOAT_MAT2, 1, 4 * 2 * 2); + ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m23", GL_FLOAT_MAT2x3, 1, 4 * 2 * 3); + ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m32", GL_FLOAT_MAT3x2, 1, 4 * 3 * 2); + ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m24", GL_FLOAT_MAT2x4, 1, 4 * 2 * 4); + ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m42", GL_FLOAT_MAT4x2, 1, 4 * 4 * 2); ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m3", GL_FLOAT_MAT3, 1, 4 * 3 * 3); + ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m34", GL_FLOAT_MAT3x4, 1, 4 * 3 * 4); + ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m43", GL_FLOAT_MAT4x3, 1, 4 * 4 * 3); ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m4", GL_FLOAT_MAT4, 1, 4 * 4 * 4); ADD_UNIFORM_ENTRY(fragCodeSamplers, "s1", GL_SAMPLER_1D, 1, 4); |