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authorPaul Lemire <paul.lemire@kdab.com>2018-07-10 09:30:52 +0200
committerPaul Lemire <paul.lemire@kdab.com>2018-07-11 04:45:51 +0000
commitd47c78e6557856da4c0719caf2764b2fbfe2335d (patch)
treec8bbd14f40edb0440c115f50c2032db0dc399125 /tests
parenta772c0f3cc85baed7434c0e0c8d2a6a7b3601364 (diff)
Do not delay cleanup of backend Texture instances
If we delay the cleanup of backend Texture instances, in the case of a texture being reparented from an existing node with backend to a node with no backend, the resulting node destroyed, node created changes delivered in the same loop would result in the Texture still being marked for destruction and eventually being destroyed even though it was recreated. This patch now still marks textures that were destroyed (by storing their ids), so that the GL Texture managers can update the resources accordingly. However, we now cleanup Textures immediately. We also remove textures ids marked for destruction in the GL texture managers if we detect a Texture with the same id is readded. Change-Id: I29092d7dff9f70bb9fb4b15f4e9419ee1791b6e2 Task-number: QTBUG-69379 Reviewed-by: Mike Krus <mike.krus@kdab.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/auto/core/common/qbackendnodetester.cpp5
-rw-r--r--tests/auto/core/common/qbackendnodetester.h2
-rw-r--r--tests/auto/render/textures/tst_textures.cpp69
3 files changed, 76 insertions, 0 deletions
diff --git a/tests/auto/core/common/qbackendnodetester.cpp b/tests/auto/core/common/qbackendnodetester.cpp
index 6f87e10d9..5d4a10b81 100644
--- a/tests/auto/core/common/qbackendnodetester.cpp
+++ b/tests/auto/core/common/qbackendnodetester.cpp
@@ -68,6 +68,11 @@ void QBackendNodeTester::sceneChangeEvent(QBackendNode *backend, const Qt3DCore:
backend->sceneChangeEvent(e);
}
+QNodeCreatedChangeBasePtr QBackendNodeTester::creationChange(QNode *frontend) const
+{
+ return frontend->createNodeCreationChange();
+}
+
} // namespace Qt3DCore
QT_END_NAMESPACE
diff --git a/tests/auto/core/common/qbackendnodetester.h b/tests/auto/core/common/qbackendnodetester.h
index 9f266e40d..a9738dff0 100644
--- a/tests/auto/core/common/qbackendnodetester.h
+++ b/tests/auto/core/common/qbackendnodetester.h
@@ -40,6 +40,7 @@
#include <QObject>
#include <Qt3DCore/qnodeid.h>
#include <Qt3DCore/qscenechange.h>
+#include <Qt3DCore/qnodecreatedchange.h>
QT_BEGIN_NAMESPACE
@@ -58,6 +59,7 @@ public:
void setPeerId(QBackendNode *backend, QNodeId id);
void simulateInitialization(QNode *frontend, QBackendNode *backend);
void sceneChangeEvent(QBackendNode *backend, const Qt3DCore::QSceneChangePtr &e);
+ Qt3DCore::QNodeCreatedChangeBasePtr creationChange(QNode *frontend) const;
};
} // namespace Qt3DCore
diff --git a/tests/auto/render/textures/tst_textures.cpp b/tests/auto/render/textures/tst_textures.cpp
index f50131e12..364bfd7a9 100644
--- a/tests/auto/render/textures/tst_textures.cpp
+++ b/tests/auto/render/textures/tst_textures.cpp
@@ -583,6 +583,75 @@ private Q_SLOTS:
QVERIFY(texImgDataMgr->getData(frontendGenerator).isNull());
QVERIFY(texImgDataMgr->getData(backendGenerator).isNull());
}
+
+ void checkTextureIsMarkedForDeletion()
+ {
+ QScopedPointer<Qt3DRender::Render::NodeManagers> mgrs(new Qt3DRender::Render::NodeManagers());
+ Qt3DRender::Render::Renderer renderer(Qt3DRender::QRenderAspect::Synchronous);
+ Qt3DRender::Render::TextureManager *texMgr = mgrs->textureManager();
+ Qt3DRender::Render::TextureImageManager *texImgMgr = mgrs->textureImageManager();
+ renderer.setNodeManagers(mgrs.data());
+
+ Qt3DRender::Render::TextureFunctor textureBackendNodeMapper(&renderer,
+ texMgr,
+ texImgMgr);
+
+ // GIVEN
+ Qt3DRender::QAbstractTexture* frontendTexture = createQTexture(1, {1}, true);
+
+ Qt3DRender::Render::Texture *backendTexture = static_cast<Qt3DRender::Render::Texture *>(textureBackendNodeMapper.create(creationChange(frontendTexture)));
+ simulateInitialization(frontendTexture, backendTexture);
+
+ // THEN
+ QVERIFY(backendTexture != nullptr);
+ QCOMPARE(texMgr->textureIdsToCleanup().size(), 0);
+
+ QCOMPARE(texMgr->lookupResource(frontendTexture->id()), backendTexture);
+
+ // WHEN
+ textureBackendNodeMapper.destroy(frontendTexture->id());
+
+ // THEN
+ QCOMPARE(texMgr->textureIdsToCleanup().size(), 1);
+ QCOMPARE(texMgr->textureIdsToCleanup().first(), frontendTexture->id());
+ QVERIFY(texMgr->lookupResource(frontendTexture->id()) == nullptr);
+ }
+
+ void checkTextureDestructionReconstructionWithinSameLoop()
+ {
+ QScopedPointer<Qt3DRender::Render::NodeManagers> mgrs(new Qt3DRender::Render::NodeManagers());
+ Qt3DRender::Render::Renderer renderer(Qt3DRender::QRenderAspect::Synchronous);
+ Qt3DRender::Render::TextureManager *texMgr = mgrs->textureManager();
+ Qt3DRender::Render::TextureImageManager *texImgMgr = mgrs->textureImageManager();
+ renderer.setNodeManagers(mgrs.data());
+
+ Qt3DRender::Render::TextureFunctor textureBackendNodeMapper(&renderer,
+ texMgr,
+ texImgMgr);
+
+ // GIVEN
+ Qt3DRender::QAbstractTexture* frontendTexture = createQTexture(1, {1}, true);
+
+ Qt3DRender::Render::Texture *backendTexture = static_cast<Qt3DRender::Render::Texture *>(textureBackendNodeMapper.create(creationChange(frontendTexture)));
+ simulateInitialization(frontendTexture, backendTexture);
+
+ // WHEN
+ textureBackendNodeMapper.destroy(frontendTexture->id());
+
+ // THEN
+ QCOMPARE(texMgr->textureIdsToCleanup().size(), 1);
+ QCOMPARE(texMgr->textureIdsToCleanup().first(), frontendTexture->id());
+ QVERIFY(texMgr->lookupResource(frontendTexture->id()) == nullptr);
+
+ // WHEN
+ backendTexture = static_cast<Qt3DRender::Render::Texture *>(textureBackendNodeMapper.create(creationChange(frontendTexture)));
+ simulateInitialization(frontendTexture, backendTexture);
+
+ // THEN
+ QVERIFY(backendTexture != nullptr);
+ QCOMPARE(texMgr->textureIdsToCleanup().size(), 0);
+ QCOMPARE(texMgr->lookupResource(frontendTexture->id()), backendTexture);
+ }
};
QTEST_MAIN(tst_RenderTextures)