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author | Paul Lemire <paul.lemire@kdab.com> | 2014-03-25 18:06:01 +0100 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2014-03-29 20:58:11 +0100 |
commit | 31369dd38d12ab2f72aaf2002142120bc08c455b (patch) | |
tree | 88068e77a5122925e32ef01532cbf95d3727d1e8 /usecases/ExternallyReferencedFrameGraphConfiguration.qml | |
parent | 39a3a07ca9b4d9ebbfb5fe70b4f63d17ac783547 (diff) |
Added typical ways of setting the configuration of the framegraph
Change-Id: I4fe6948634aeab6d4892f423dca2571ef0528066
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'usecases/ExternallyReferencedFrameGraphConfiguration.qml')
-rw-r--r-- | usecases/ExternallyReferencedFrameGraphConfiguration.qml | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/usecases/ExternallyReferencedFrameGraphConfiguration.qml b/usecases/ExternallyReferencedFrameGraphConfiguration.qml new file mode 100644 index 000000000..5568c65f7 --- /dev/null +++ b/usecases/ExternallyReferencedFrameGraphConfiguration.qml @@ -0,0 +1,105 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.1 as QQ2 +import Qt3D 2.0 + +Node { + // Node can contains any type of Node or QObject + id : root + objectName : "root" + + + // Entity can be composed of components and child entities + // than inherit its attributes (transformations, framegraph rendering) + Entity { + id : sceneRoot + objectName : sceneRoot + + + property FrameGraph frameGraph : FrameGraph { // subclass of Component + // activeFrameGraph: references the frameGraph + // configuration + activeFrameGraph : SampleFrameGraphConfiguration { + camera : camera1 + viewportRect : Qt.rect(0, 0, 1, 1) + } + } // frameGraph + + // Cameras are Entity composed of an Optic component called Camera + Entity { + id : camera1 + objectName : "camera1" + + // Transform is a component + // Contains transformation childComponents + property Transform transform : Transform { + LookAt {} + Translate {} + Scale {} + Rotate {} + } + + property Camera optics : Camera { + projectionType: Camera.PerspectiveProjection + fieldOfView: 22.5 + aspectRatio: 1920.0 / 1080.0 + } + } + + Entity { + id : testMesh + objectName : "testMesh" + + property Mesh mesh : Mesh { // subclass of Component + source : "test_mesh.obj" + } + + property Material material : Material { // subclass of Component + diffuseColor : "#00ff00" + specularColor : "#00ff00" + } + } + + + } // sceneRoot + +} // root |