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authorPaul Lemire <paul.lemire@kdab.com>2014-03-25 18:06:01 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-03-29 20:58:11 +0100
commit31369dd38d12ab2f72aaf2002142120bc08c455b (patch)
tree88068e77a5122925e32ef01532cbf95d3727d1e8 /usecases/ExternallyReferencedFrameGraphConfiguration.qml
parent39a3a07ca9b4d9ebbfb5fe70b4f63d17ac783547 (diff)
Added typical ways of setting the configuration of the framegraph
Change-Id: I4fe6948634aeab6d4892f423dca2571ef0528066 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'usecases/ExternallyReferencedFrameGraphConfiguration.qml')
-rw-r--r--usecases/ExternallyReferencedFrameGraphConfiguration.qml105
1 files changed, 105 insertions, 0 deletions
diff --git a/usecases/ExternallyReferencedFrameGraphConfiguration.qml b/usecases/ExternallyReferencedFrameGraphConfiguration.qml
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+++ b/usecases/ExternallyReferencedFrameGraphConfiguration.qml
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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.1 as QQ2
+import Qt3D 2.0
+
+Node {
+ // Node can contains any type of Node or QObject
+ id : root
+ objectName : "root"
+
+
+ // Entity can be composed of components and child entities
+ // than inherit its attributes (transformations, framegraph rendering)
+ Entity {
+ id : sceneRoot
+ objectName : sceneRoot
+
+
+ property FrameGraph frameGraph : FrameGraph { // subclass of Component
+ // activeFrameGraph: references the frameGraph
+ // configuration
+ activeFrameGraph : SampleFrameGraphConfiguration {
+ camera : camera1
+ viewportRect : Qt.rect(0, 0, 1, 1)
+ }
+ } // frameGraph
+
+ // Cameras are Entity composed of an Optic component called Camera
+ Entity {
+ id : camera1
+ objectName : "camera1"
+
+ // Transform is a component
+ // Contains transformation childComponents
+ property Transform transform : Transform {
+ LookAt {}
+ Translate {}
+ Scale {}
+ Rotate {}
+ }
+
+ property Camera optics : Camera {
+ projectionType: Camera.PerspectiveProjection
+ fieldOfView: 22.5
+ aspectRatio: 1920.0 / 1080.0
+ }
+ }
+
+ Entity {
+ id : testMesh
+ objectName : "testMesh"
+
+ property Mesh mesh : Mesh { // subclass of Component
+ source : "test_mesh.obj"
+ }
+
+ property Material material : Material { // subclass of Component
+ diffuseColor : "#00ff00"
+ specularColor : "#00ff00"
+ }
+ }
+
+
+ } // sceneRoot
+
+} // root