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+/*
+Open Asset Import Library (ASSIMP)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2010, ASSIMP Development Team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the ASSIMP team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the ASSIMP Development Team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+
+//
+//! @file Definition of in-memory structures for the HL2 MDL file format
+// and for the HalfLife text format (SMD)
+//
+// The specification has been taken from various sources on the internet.
+
+
+#ifndef AI_MDLFILEHELPER2_H_INC
+#define AI_MDLFILEHELPER2_H_INC
+
+#include "./../include/Compiler/pushpack1.h"
+
+#include "MDLFileData.h"
+
+namespace Assimp {
+namespace MDL {
+
+// magic bytes used in Half Life 2 MDL models
+#define AI_MDL_MAGIC_NUMBER_BE_HL2a AI_MAKE_MAGIC("IDST")
+#define AI_MDL_MAGIC_NUMBER_LE_HL2a AI_MAKE_MAGIC("TSDI")
+#define AI_MDL_MAGIC_NUMBER_BE_HL2b AI_MAKE_MAGIC("IDSQ")
+#define AI_MDL_MAGIC_NUMBER_LE_HL2b AI_MAKE_MAGIC("QSDI")
+
+// ---------------------------------------------------------------------------
+/** \struct Header_HL2
+ * \brief Data structure for the HL2 main header
+ */
+// ---------------------------------------------------------------------------
+struct Header_HL2
+{
+ //! magic number: "IDST"/"IDSQ"
+ char ident[4];
+
+ //! Version number
+ int32_t version;
+
+ //! Original file name in pak ?
+ char name[64];
+
+ //! Length of file name/length of file?
+ int32_t length;
+
+ //! For viewer, ignored
+ aiVector3D eyeposition;
+ aiVector3D min;
+ aiVector3D max;
+
+ //! AABB of the model
+ aiVector3D bbmin;
+ aiVector3D bbmax;
+
+ // File flags
+ int32_t flags;
+
+ //! NUmber of bones contained in the file
+ int32_t numbones;
+ int32_t boneindex;
+
+ //! Number of bone controllers for bone animation
+ int32_t numbonecontrollers;
+ int32_t bonecontrollerindex;
+
+ //! More bounding boxes ...
+ int32_t numhitboxes;
+ int32_t hitboxindex;
+
+ //! Animation sequences in the file
+ int32_t numseq;
+ int32_t seqindex;
+
+ //! Loaded sequences. Ignored
+ int32_t numseqgroups;
+ int32_t seqgroupindex;
+
+ //! Raw texture data
+ int32_t numtextures;
+ int32_t textureindex;
+ int32_t texturedataindex;
+
+ //! Number of skins (=textures?)
+ int32_t numskinref;
+ int32_t numskinfamilies;
+ int32_t skinindex;
+
+ //! Number of parts
+ int32_t numbodyparts;
+ int32_t bodypartindex;
+
+ //! attachable points for gameplay and physics
+ int32_t numattachments;
+ int32_t attachmentindex;
+
+ //! Table of sound effects associated with the model
+ int32_t soundtable;
+ int32_t soundindex;
+ int32_t soundgroups;
+ int32_t soundgroupindex;
+
+ //! Number of animation transitions
+ int32_t numtransitions;
+ int32_t transitionindex;
+} PACK_STRUCT;
+
+#include "./../include/Compiler/poppack1.h"
+
+}
+} // end namespaces
+
+#endif // ! AI_MDLFILEHELPER2_H_INC