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-rw-r--r--src/render/renderers/opengl/textures/gltexture.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/render/renderers/opengl/textures/gltexture.cpp b/src/render/renderers/opengl/textures/gltexture.cpp
index ce212de03..27b94882a 100644
--- a/src/render/renderers/opengl/textures/gltexture.cpp
+++ b/src/render/renderers/opengl/textures/gltexture.cpp
@@ -495,6 +495,13 @@ void GLTexture::uploadGLTextureData()
void GLTexture::updateGLTextureParameters()
{
+ const bool isMultisampledTexture = (m_actualTarget == QAbstractTexture::Target2DMultisample ||
+ m_actualTarget == QAbstractTexture::Target2DMultisampleArray);
+ // Multisampled textures can only be accessed by texelFetch in shaders
+ // and don't support wrap modes and mig/mag filtes
+ if (isMultisampledTexture)
+ return;
+
m_gl->setWrapMode(QOpenGLTexture::DirectionS, static_cast<QOpenGLTexture::WrapMode>(m_parameters.wrapModeX));
if (m_actualTarget != QAbstractTexture::Target1D &&
m_actualTarget != QAbstractTexture::Target1DArray &&