diff options
-rw-r--r-- | examples/qt3d/advancedcustommaterial/WaterMaterial.qml | 5 | ||||
-rw-r--r-- | examples/qt3d/advancedcustommaterial/shaders/gl3/water.frag | 2 |
2 files changed, 3 insertions, 4 deletions
diff --git a/examples/qt3d/advancedcustommaterial/WaterMaterial.qml b/examples/qt3d/advancedcustommaterial/WaterMaterial.qml index 2c5410bea..b67e8322c 100644 --- a/examples/qt3d/advancedcustommaterial/WaterMaterial.qml +++ b/examples/qt3d/advancedcustommaterial/WaterMaterial.qml @@ -228,12 +228,11 @@ Material { } }, - // OpenGL 2.0 + // OpenGLES 2.0 Technique { filterKeys: [ forward ] graphicsApiFilter { - api: GraphicsApiFilter.OpenGL - profile: GraphicsApiFilter.NoProfile + api: GraphicsApiFilter.OpenGLES majorVersion: 2 minorVersion: 0 } diff --git a/examples/qt3d/advancedcustommaterial/shaders/gl3/water.frag b/examples/qt3d/advancedcustommaterial/shaders/gl3/water.frag index ae40bdf37..9657cc63a 100644 --- a/examples/qt3d/advancedcustommaterial/shaders/gl3/water.frag +++ b/examples/qt3d/advancedcustommaterial/shaders/gl3/water.frag @@ -39,7 +39,7 @@ void main() vec2 waveMovCoord = waveTexCoord; waveMovCoord.x += offsetx; waveMovCoord.y -= offsety; - vec4 wave = texture2D(waveTexture, waveMovCoord); + vec4 wave = texture(waveTexture, waveMovCoord); //Wiggle the newCoord by r and b colors of waveTexture vec2 newCoord = texCoord; |