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-rw-r--r--examples/qt3d/anaglyph-rendering/StereoFrameGraph.qml4
-rw-r--r--examples/qt3d/clip-planes-qml/ClipCappingFrameGraph.qml2
-rw-r--r--examples/qt3d/planets-qml/PlanetShadowEffectD.qml2
-rw-r--r--examples/qt3d/playground-qml/AnimatedDiffuseMaterial.qml2
-rw-r--r--examples/qt3d/playground-qml/ComplexTechnique.qml2
-rw-r--r--examples/qt3d/shadow-map-qml/AdsEffect.qml4
-rw-r--r--examples/qt3d/skybox/Skybox.qml6
-rw-r--r--examples/qt3d/transparency-qml-scene3d/Scene.qml4
-rw-r--r--examples/qt3d/transparency-qml/main.qml4
-rw-r--r--examples/qt3d/wave/WaveEffect.qml2
-rw-r--r--src/plugins/sceneparsers/gltf/gltfparser.cpp2
-rw-r--r--src/quick3d/imports/render/defaults/qml/NormalDiffuseMapAlphaMaterial.qml2
-rw-r--r--src/quick3d/imports/render/defaults/qml/SkyboxEntity.qml6
-rw-r--r--src/render/defaults/qnormaldiffusemapalphamaterial.cpp2
-rw-r--r--src/render/defaults/qskyboxentity.cpp2
-rw-r--r--src/render/renderstates/qdepthtest.cpp18
-rw-r--r--src/render/renderstates/qdepthtest.h12
-rw-r--r--src/render/renderstates/renderstateset.cpp2
18 files changed, 39 insertions, 39 deletions
diff --git a/examples/qt3d/anaglyph-rendering/StereoFrameGraph.qml b/examples/qt3d/anaglyph-rendering/StereoFrameGraph.qml
index 3df92f33d..09bf2ce26 100644
--- a/examples/qt3d/anaglyph-rendering/StereoFrameGraph.qml
+++ b/examples/qt3d/anaglyph-rendering/StereoFrameGraph.qml
@@ -73,7 +73,7 @@ Viewport {
StateSet {
renderStates: [
ColorMask { red: true; green: false; blue: false; alpha: false },
- DepthTest { func: DepthTest.Less }
+ DepthTest { depthFunction: DepthTest.Less }
]
}
}
@@ -86,7 +86,7 @@ Viewport {
StateSet {
renderStates: [
ColorMask { red: false; green: true; blue: true; alpha: false },
- DepthTest { func: DepthTest.Less }
+ DepthTest { depthFunction: DepthTest.Less }
]
}
}
diff --git a/examples/qt3d/clip-planes-qml/ClipCappingFrameGraph.qml b/examples/qt3d/clip-planes-qml/ClipCappingFrameGraph.qml
index dde9e50d3..e2264588c 100644
--- a/examples/qt3d/clip-planes-qml/ClipCappingFrameGraph.qml
+++ b/examples/qt3d/clip-planes-qml/ClipCappingFrameGraph.qml
@@ -67,7 +67,7 @@ Viewport {
ClipPlane { plane: 0 },
ClipPlane { plane: 1 },
ClipPlane { plane: 2 },
- DepthTest { func: DepthTest.LessOrEqual }
+ DepthTest { depthFunction: DepthTest.LessOrEqual }
]
// Branch 1
diff --git a/examples/qt3d/planets-qml/PlanetShadowEffectD.qml b/examples/qt3d/planets-qml/PlanetShadowEffectD.qml
index 64969553b..578080472 100644
--- a/examples/qt3d/planets-qml/PlanetShadowEffectD.qml
+++ b/examples/qt3d/planets-qml/PlanetShadowEffectD.qml
@@ -87,7 +87,7 @@ Effect {
renderStates: [
PolygonOffset { factor: 4; units: 4 },
- DepthTest { func: DepthTest.Less }
+ DepthTest { depthFunction: DepthTest.Less }
]
},
RenderPass {
diff --git a/examples/qt3d/playground-qml/AnimatedDiffuseMaterial.qml b/examples/qt3d/playground-qml/AnimatedDiffuseMaterial.qml
index 2e4333bb3..68375d092 100644
--- a/examples/qt3d/playground-qml/AnimatedDiffuseMaterial.qml
+++ b/examples/qt3d/playground-qml/AnimatedDiffuseMaterial.qml
@@ -181,7 +181,7 @@ Material {
renderStates : [BlendState {srcRGB: BlendState.One; dstRGB : BlendState.One},
BlendEquation {mode: BlendEquation.FuncAdd},
CullFace { mode : CullFace.Back },
- DepthTest { func : DepthTest.LessOrEqual}
+ DepthTest { depthFunction : DepthTest.LessOrEqual}
]
shaderProgram : ShaderProgram {
vertexShaderCode: "
diff --git a/examples/qt3d/playground-qml/ComplexTechnique.qml b/examples/qt3d/playground-qml/ComplexTechnique.qml
index 5ef66d9a7..3e1e48479 100644
--- a/examples/qt3d/playground-qml/ComplexTechnique.qml
+++ b/examples/qt3d/playground-qml/ComplexTechnique.qml
@@ -156,7 +156,7 @@ Technique {
renderStates : [BlendState {srcRGB: BlendState.One; dstRGB : BlendState.One},
BlendEquation {mode: BlendEquation.FuncAdd},
CullFace { mode : CullFace.Back },
- DepthTest { func : DepthTest.LessOrEqual}
+ DepthTest { depthFunction : DepthTest.LessOrEqual}
]
shaderProgram : ShaderProgram {
vertexShaderCode: "
diff --git a/examples/qt3d/shadow-map-qml/AdsEffect.qml b/examples/qt3d/shadow-map-qml/AdsEffect.qml
index a3836f429..e136d91fe 100644
--- a/examples/qt3d/shadow-map-qml/AdsEffect.qml
+++ b/examples/qt3d/shadow-map-qml/AdsEffect.qml
@@ -93,7 +93,7 @@ Effect {
renderStates: [
PolygonOffset { factor: 4; units: 4 },
- DepthTest { func: DepthTest.Less }
+ DepthTest { depthFunction: DepthTest.Less }
]
},
@@ -138,7 +138,7 @@ Effect {
renderStates: [
PolygonOffset { factor: 4; units: 4 },
- DepthTest { func: DepthTest.Less }
+ DepthTest { depthFunction: DepthTest.Less }
]
},
diff --git a/examples/qt3d/skybox/Skybox.qml b/examples/qt3d/skybox/Skybox.qml
index 12c7915f1..05725c49f 100644
--- a/examples/qt3d/skybox/Skybox.qml
+++ b/examples/qt3d/skybox/Skybox.qml
@@ -115,7 +115,7 @@ Entity {
renderStates: [
// cull front faces
CullFace { mode: CullFace.Front },
- DepthTest { func: DepthTest.LessOrEqual }
+ DepthTest { depthFunction: DepthTest.LessOrEqual }
]
}
},
@@ -130,7 +130,7 @@ Entity {
shaderProgram: gl2es2SkyboxShader
renderStates: [
CullFace { mode: CullFace.Front },
- DepthTest { func: DepthTest.LessOrEqual }
+ DepthTest { depthFunction: DepthTest.LessOrEqual }
]
}
},
@@ -145,7 +145,7 @@ Entity {
shaderProgram: gl2es2SkyboxShader
renderStates: [
CullFace { mode: CullFace.Front },
- DepthTest { func: DepthTest.LessOrEqual }
+ DepthTest { depthFunction: DepthTest.LessOrEqual }
]
}
}
diff --git a/examples/qt3d/transparency-qml-scene3d/Scene.qml b/examples/qt3d/transparency-qml-scene3d/Scene.qml
index 1989151e1..a2d24129a 100644
--- a/examples/qt3d/transparency-qml-scene3d/Scene.qml
+++ b/examples/qt3d/transparency-qml-scene3d/Scene.qml
@@ -154,7 +154,7 @@ Entity {
renderPasses: RenderPass {
renderStates: [
CullFace { mode : CullFace.Back },
- DepthTest { func: DepthTest.Less },
+ DepthTest { depthFunction: DepthTest.Less },
DepthMask { mask: false },
BlendState {
srcRGB: BlendState.SrcAlpha
@@ -178,7 +178,7 @@ Entity {
renderPasses: RenderPass {
renderStates: [
CullFace { mode : CullFace.Back },
- DepthTest { func: DepthTest.Less },
+ DepthTest { depthFunction: DepthTest.Less },
DepthMask { mask: false },
BlendState {
srcRGB: BlendState.SrcAlpha
diff --git a/examples/qt3d/transparency-qml/main.qml b/examples/qt3d/transparency-qml/main.qml
index f2369d62f..c11b887d8 100644
--- a/examples/qt3d/transparency-qml/main.qml
+++ b/examples/qt3d/transparency-qml/main.qml
@@ -172,7 +172,7 @@ Entity {
renderPasses: RenderPass {
renderStates: [
CullFace { mode : CullFace.Back },
- DepthTest { func: DepthTest.Less },
+ DepthTest { depthFunction: DepthTest.Less },
DepthMask { mask: false },
BlendState {
srcRGB: BlendState.SrcAlpha
@@ -197,7 +197,7 @@ Entity {
renderPasses: RenderPass {
renderStates: [
CullFace { mode : CullFace.Back },
- DepthTest { func: DepthTest.Less },
+ DepthTest { depthFunction: DepthTest.Less },
DepthMask { mask: false },
BlendState {
srcRGB: BlendState.SrcAlpha
diff --git a/examples/qt3d/wave/WaveEffect.qml b/examples/qt3d/wave/WaveEffect.qml
index 393a45075..ac132d235 100644
--- a/examples/qt3d/wave/WaveEffect.qml
+++ b/examples/qt3d/wave/WaveEffect.qml
@@ -98,7 +98,7 @@ Effect {
// Disable depth testing and use simple additive blending
renderStates: [
- DepthTest { func: DepthTest.Always },
+ DepthTest { depthFunction: DepthTest.Always },
DepthMask { mask: true },
BlendState {
srcRGB: BlendState.One
diff --git a/src/plugins/sceneparsers/gltf/gltfparser.cpp b/src/plugins/sceneparsers/gltf/gltfparser.cpp
index abb3f8559..85f04e265 100644
--- a/src/plugins/sceneparsers/gltf/gltfparser.cpp
+++ b/src/plugins/sceneparsers/gltf/gltfparser.cpp
@@ -1507,7 +1507,7 @@ QRenderState* GLTFParser::buildState(const QString& functionName, const QJsonVal
if (functionName == QStringLiteral("depthFunc")) {
type = GL_DEPTH_TEST;
QDepthTest *depthTest = new QDepthTest;
- depthTest->setFunc((QDepthTest::DepthFunc)values.at(0).toInt(GL_LESS));
+ depthTest->setDepthFunction((QDepthTest::DepthFunction)values.at(0).toInt(GL_LESS));
return depthTest;
}
diff --git a/src/quick3d/imports/render/defaults/qml/NormalDiffuseMapAlphaMaterial.qml b/src/quick3d/imports/render/defaults/qml/NormalDiffuseMapAlphaMaterial.qml
index 596786d28..9fe945a91 100644
--- a/src/quick3d/imports/render/defaults/qml/NormalDiffuseMapAlphaMaterial.qml
+++ b/src/quick3d/imports/render/defaults/qml/NormalDiffuseMapAlphaMaterial.qml
@@ -106,7 +106,7 @@ Material {
}
AlphaCoverage { id: alphaCoverageState }
- DepthTest { id: depthTestState; func: DepthTest.Less }
+ DepthTest { id: depthTestState; depthFunction: DepthTest.Less }
techniques: [
// OpenGL 3.1
diff --git a/src/quick3d/imports/render/defaults/qml/SkyboxEntity.qml b/src/quick3d/imports/render/defaults/qml/SkyboxEntity.qml
index bda4a1d11..13091a3c6 100644
--- a/src/quick3d/imports/render/defaults/qml/SkyboxEntity.qml
+++ b/src/quick3d/imports/render/defaults/qml/SkyboxEntity.qml
@@ -111,7 +111,7 @@ Entity {
renderStates: [
// cull front faces
CullFace { mode: CullFace.Front },
- DepthTest { func: DepthTest.LessOrEqual }
+ DepthTest { depthFunction: DepthTest.LessOrEqual }
]
}
},
@@ -127,7 +127,7 @@ Entity {
shaderProgram: gl2es2SkyboxShader
renderStates: [
CullFace { mode: CullFace.Front },
- DepthTest { func: DepthTest.LessOrEqual }
+ DepthTest { depthFunction: DepthTest.LessOrEqual }
]
}
},
@@ -143,7 +143,7 @@ Entity {
shaderProgram: gl2es2SkyboxShader
renderStates: [
CullFace { mode: CullFace.Front },
- DepthTest { func: DepthTest.LessOrEqual }
+ DepthTest { depthFunction: DepthTest.LessOrEqual }
]
}
}
diff --git a/src/render/defaults/qnormaldiffusemapalphamaterial.cpp b/src/render/defaults/qnormaldiffusemapalphamaterial.cpp
index 075c55d5d..601b5dce9 100644
--- a/src/render/defaults/qnormaldiffusemapalphamaterial.cpp
+++ b/src/render/defaults/qnormaldiffusemapalphamaterial.cpp
@@ -97,7 +97,7 @@ void QNormalDiffuseMapAlphaMaterialPrivate::init()
m_normalDiffuseGL2Technique->addAnnotation(m_annotation);
m_normalDiffuseES2Technique->addAnnotation(m_annotation);
- m_depthTest->setFunc(QDepthTest::Less);
+ m_depthTest->setDepthFunction(QDepthTest::Less);
m_normalDiffuseGL3RenderPass->setShaderProgram(m_normalDiffuseGL3Shader);
m_normalDiffuseGL3RenderPass->addRenderState(m_alphaCoverage);
diff --git a/src/render/defaults/qskyboxentity.cpp b/src/render/defaults/qskyboxentity.cpp
index e14651787..150a28096 100644
--- a/src/render/defaults/qskyboxentity.cpp
+++ b/src/render/defaults/qskyboxentity.cpp
@@ -127,7 +127,7 @@ void QSkyboxEntityPrivate::init()
QCullFace *cullFront = new QCullFace();
cullFront->setMode(QCullFace::Front);
QDepthTest *depthTest = new QDepthTest();
- depthTest->setFunc(QDepthTest::LessOrEqual);
+ depthTest->setDepthFunction(QDepthTest::LessOrEqual);
m_gl3RenderPass->addRenderState(cullFront);
m_gl3RenderPass->addRenderState(depthTest);
diff --git a/src/render/renderstates/qdepthtest.cpp b/src/render/renderstates/qdepthtest.cpp
index 52178c02a..283c751c2 100644
--- a/src/render/renderstates/qdepthtest.cpp
+++ b/src/render/renderstates/qdepthtest.cpp
@@ -54,19 +54,19 @@ class QDepthTestPrivate : public QRenderStatePrivate
public :
QDepthTestPrivate()
: QRenderStatePrivate(QRenderState::DepthTest)
- , m_func(QDepthTest::Never)
+ , m_depthFunction(QDepthTest::Never)
{
}
Q_DECLARE_PUBLIC(QDepthTest)
- QDepthTest::DepthFunc m_func;
+ QDepthTest::DepthFunction m_depthFunction;
};
void QDepthTest::copy(const QNode *ref)
{
QRenderState::copy(ref);
const QDepthTest *refState = static_cast<const QDepthTest*>(ref);
- d_func()->m_func = refState->d_func()->m_func;
+ d_func()->m_depthFunction = refState->d_func()->m_depthFunction;
}
QDepthTest::QDepthTest(QNode *parent)
@@ -79,18 +79,18 @@ QDepthTest::~QDepthTest()
QNode::cleanup();
}
-QDepthTest::DepthFunc QDepthTest::func() const
+QDepthTest::DepthFunction QDepthTest::depthFunction() const
{
Q_D(const QDepthTest);
- return d->m_func;
+ return d->m_depthFunction;
}
-void QDepthTest::setFunc(QDepthTest::DepthFunc func)
+void QDepthTest::setDepthFunction(QDepthTest::DepthFunction depthFunction)
{
Q_D(QDepthTest);
- if (d->m_func != func) {
- d->m_func = func;
- emit funcChanged(func);
+ if (d->m_depthFunction != depthFunction) {
+ d->m_depthFunction = depthFunction;
+ emit depthFunctionChanged(depthFunction);
}
}
diff --git a/src/render/renderstates/qdepthtest.h b/src/render/renderstates/qdepthtest.h
index 770955d34..4a7b25f33 100644
--- a/src/render/renderstates/qdepthtest.h
+++ b/src/render/renderstates/qdepthtest.h
@@ -52,10 +52,10 @@ class QDepthTestPrivate;
class QT3DRENDERSHARED_EXPORT QDepthTest : public QRenderState
{
Q_OBJECT
- Q_PROPERTY(DepthFunc func READ func WRITE setFunc NOTIFY funcChanged)
+ Q_PROPERTY(DepthFunction depthFunction READ depthFunction WRITE setDepthFunction NOTIFY depthFunctionChanged)
public:
- enum DepthFunc {
+ enum DepthFunction {
Never = 0x0200,
Always = 0x0207,
Less = 0x0201,
@@ -65,18 +65,18 @@ public:
Greater = 0x0204,
NotEqual = 0x0205
};
- Q_ENUM(DepthFunc)
+ Q_ENUM(DepthFunction)
explicit QDepthTest(Qt3DCore::QNode *parent = 0);
~QDepthTest();
- DepthFunc func() const;
+ DepthFunction depthFunction() const;
public Q_SLOTS:
- void setFunc(DepthFunc func);
+ void setDepthFunction(DepthFunction depthFunction);
Q_SIGNALS:
- void funcChanged(DepthFunc func);
+ void depthFunctionChanged(DepthFunction depthFunction);
protected:
void copy(const Qt3DCore::QNode *ref) Q_DECL_OVERRIDE;
diff --git a/src/render/renderstates/renderstateset.cpp b/src/render/renderstates/renderstateset.cpp
index 62ba98c7e..a4b6a11e8 100644
--- a/src/render/renderstates/renderstateset.cpp
+++ b/src/render/renderstates/renderstateset.cpp
@@ -293,7 +293,7 @@ RenderStateImpl* RenderStateImpl::getOrCreateState(QRenderState *renderState)
}
case QRenderState::DepthTest: {
QDepthTest *depthTest = static_cast<QDepthTest *>(renderState);
- return getOrCreateRenderStateImpl<DepthTest>(depthTest->func());
+ return getOrCreateRenderStateImpl<DepthTest>(depthTest->depthFunction());
}
case QRenderState::AlphaCoverage:
case QRenderState::Dithering: