diff options
-rw-r--r-- | examples/qt3d/deferred-renderer-cpp/gbuffer.cpp | 8 | ||||
-rw-r--r-- | examples/qt3d/deferred-renderer-qml/GBuffer.qml | 8 | ||||
-rw-r--r-- | examples/qt3d/planets-qml/PlanetFrameGraph.qml | 2 | ||||
-rw-r--r-- | examples/qt3d/shadow-map-qml/ShadowMapFrameGraph.qml | 2 | ||||
-rw-r--r-- | src/render/backend/attachmentpack.cpp | 2 | ||||
-rw-r--r-- | src/render/backend/renderview.cpp | 2 | ||||
-rw-r--r-- | src/render/frontend/qrendertargetoutput.cpp | 2 | ||||
-rw-r--r-- | src/render/frontend/qrendertargetoutput.h | 38 | ||||
-rw-r--r-- | src/render/graphicshelpers/graphicscontext.cpp | 6 | ||||
-rw-r--r-- | src/render/graphicshelpers/graphicshelperes2.cpp | 6 | ||||
-rw-r--r-- | src/render/graphicshelpers/graphicshelpergl2.cpp | 6 | ||||
-rw-r--r-- | src/render/graphicshelpers/graphicshelpergl3.cpp | 6 | ||||
-rw-r--r-- | src/render/graphicshelpers/graphicshelpergl3_3.cpp | 6 | ||||
-rw-r--r-- | src/render/graphicshelpers/graphicshelpergl4.cpp | 6 | ||||
-rw-r--r-- | tests/auto/render/qrendertargetselector/tst_qrendertargetselector.cpp | 4 |
15 files changed, 52 insertions, 52 deletions
diff --git a/examples/qt3d/deferred-renderer-cpp/gbuffer.cpp b/examples/qt3d/deferred-renderer-cpp/gbuffer.cpp index 0c05bfa4f..c9607fdc2 100644 --- a/examples/qt3d/deferred-renderer-cpp/gbuffer.cpp +++ b/examples/qt3d/deferred-renderer-cpp/gbuffer.cpp @@ -61,10 +61,10 @@ GBuffer::GBuffer(Qt3DCore::QNode *parent) }; const Qt3DRender::QRenderTargetOutput::AttachmentPoint attachmentPoints[AttachmentsCount] = { - Qt3DRender::QRenderTargetOutput::ColorAttachment0, - Qt3DRender::QRenderTargetOutput::ColorAttachment1, - Qt3DRender::QRenderTargetOutput::ColorAttachment2, - Qt3DRender::QRenderTargetOutput::DepthAttachment + Qt3DRender::QRenderTargetOutput::Color0, + Qt3DRender::QRenderTargetOutput::Color1, + Qt3DRender::QRenderTargetOutput::Color2, + Qt3DRender::QRenderTargetOutput::Depth }; for (int i = 0; i < AttachmentsCount; i++) { diff --git a/examples/qt3d/deferred-renderer-qml/GBuffer.qml b/examples/qt3d/deferred-renderer-qml/GBuffer.qml index 6ed16d9ea..3111704f7 100644 --- a/examples/qt3d/deferred-renderer-qml/GBuffer.qml +++ b/examples/qt3d/deferred-renderer-qml/GBuffer.qml @@ -62,7 +62,7 @@ RenderTarget { RenderTargetOutput { objectName : "color" - attachmentPoint : RenderAttachment.ColorAttachment0 + attachmentPoint : RenderTargetOutput.Color0 texture : Texture2D { id : colorAttachment width : 1024 @@ -79,7 +79,7 @@ RenderTarget { }, RenderTargetOutput { objectName : "position" - attachmentPoint : RenderAttachment.ColorAttachment1 + attachmentPoint : RenderTargetOutput.Color1 texture : Texture2D { id : positionAttachment width : 1024 @@ -98,7 +98,7 @@ RenderTarget { }, RenderTargetOutput { objectName : "normal" - attachmentPoint : RenderAttachment.ColorAttachment2 + attachmentPoint : RenderTargetOutput.Color2 texture : Texture2D { id : normalAttachment width : 1024 @@ -117,7 +117,7 @@ RenderTarget { }, RenderTargetOutput { objectName : "depth" - attachmentPoint : RenderAttachment.DepthAttachment + attachmentPoint : RenderTargetOutput.Depth texture : Texture2D { id : depthAttachment width : 1024 diff --git a/examples/qt3d/planets-qml/PlanetFrameGraph.qml b/examples/qt3d/planets-qml/PlanetFrameGraph.qml index 0f20b193b..a212a69af 100644 --- a/examples/qt3d/planets-qml/PlanetFrameGraph.qml +++ b/examples/qt3d/planets-qml/PlanetFrameGraph.qml @@ -75,7 +75,7 @@ FrameGraph { attachments: [ RenderTargetOutput { name: "depth" - attachmentPoint: RenderTargetOutput.DepthAttachment + attachmentPoint: RenderTargetOutput.Depth texture: Texture2D { id: depthTexture width: mainview.width diff --git a/examples/qt3d/shadow-map-qml/ShadowMapFrameGraph.qml b/examples/qt3d/shadow-map-qml/ShadowMapFrameGraph.qml index 9c9cb7ab0..07c9a9a36 100644 --- a/examples/qt3d/shadow-map-qml/ShadowMapFrameGraph.qml +++ b/examples/qt3d/shadow-map-qml/ShadowMapFrameGraph.qml @@ -71,7 +71,7 @@ FrameGraph { attachments: [ RenderTargetOutput { name: "depth" - attachmentPoint: RenderTargetOutput.DepthAttachment + attachmentPoint: RenderTargetOutput.Depth texture: Texture2D { id: depthTexture width: 1024 diff --git a/src/render/backend/attachmentpack.cpp b/src/render/backend/attachmentpack.cpp index dd0df0229..1e6446cb3 100644 --- a/src/render/backend/attachmentpack.cpp +++ b/src/render/backend/attachmentpack.cpp @@ -72,7 +72,7 @@ void AttachmentPack::setDrawBuffers(const QList<QRenderTargetOutput::AttachmentP Attachment::Attachment() : m_mipLevel(0) , m_layer(0) - , m_point(QRenderTargetOutput::ColorAttachment0) + , m_point(QRenderTargetOutput::Color0) , m_face(QRenderTargetOutput::CubeMapNegativeX) { } diff --git a/src/render/backend/renderview.cpp b/src/render/backend/renderview.cpp index 30b863702..4de6a8ff4 100644 --- a/src/render/backend/renderview.cpp +++ b/src/render/backend/renderview.cpp @@ -824,7 +824,7 @@ void RenderView::setShaderAndUniforms(RenderCommand *command, RenderPass *rPass, QHash<QString, int> fragOutputs; if (!m_renderTarget.isNull() && !shader->isLoaded()) { Q_FOREACH (const Attachment &att, m_attachmentPack.attachments()) { - if (att.m_point <= QRenderTargetOutput::ColorAttachment15) + if (att.m_point <= QRenderTargetOutput::Color15) fragOutputs.insert(att.m_name, att.m_point); } } diff --git a/src/render/frontend/qrendertargetoutput.cpp b/src/render/frontend/qrendertargetoutput.cpp index 48bc9e5a0..12dc2aa28 100644 --- a/src/render/frontend/qrendertargetoutput.cpp +++ b/src/render/frontend/qrendertargetoutput.cpp @@ -48,7 +48,7 @@ namespace Qt3DRender { QRenderTargetOutputPrivate::QRenderTargetOutputPrivate() : QNodePrivate() , m_texture(Q_NULLPTR) - , m_attachmentPoint(QRenderTargetOutput::ColorAttachment0) + , m_attachmentPoint(QRenderTargetOutput::Color0) , m_mipLevel(0) , m_layer(0) , m_face(QRenderTargetOutput::CubeMapNegativeX) diff --git a/src/render/frontend/qrendertargetoutput.h b/src/render/frontend/qrendertargetoutput.h index c935ab03a..2f32869fa 100644 --- a/src/render/frontend/qrendertargetoutput.h +++ b/src/render/frontend/qrendertargetoutput.h @@ -61,25 +61,25 @@ class QT3DRENDERSHARED_EXPORT QRenderTargetOutput : public Qt3DCore::QNode public: enum AttachmentPoint { - ColorAttachment0 = 0, - ColorAttachment1, - ColorAttachment2, - ColorAttachment3, - ColorAttachment4, - ColorAttachment5, - ColorAttachment6, - ColorAttachment7, - ColorAttachment8, - ColorAttachment9, - ColorAttachment10, - ColorAttachment11, - ColorAttachment12, - ColorAttachment13, - ColorAttachment14, - ColorAttachment15, - DepthAttachment, - StencilAttachment, - DepthStencilAttachment + Color0 = 0, + Color1, + Color2, + Color3, + Color4, + Color5, + Color6, + Color7, + Color8, + Color9, + Color10, + Color11, + Color12, + Color13, + Color14, + Color15, + Depth, + Stencil, + DepthStencil }; Q_ENUM(AttachmentPoint) diff --git a/src/render/graphicshelpers/graphicscontext.cpp b/src/render/graphicshelpers/graphicscontext.cpp index 3c8600eef..f5e8c3c79 100644 --- a/src/render/graphicshelpers/graphicscontext.cpp +++ b/src/render/graphicshelpers/graphicscontext.cpp @@ -488,7 +488,7 @@ void GraphicsContext::bindFrameBufferAttachmentHelper(GLuint fboId, const Attach void GraphicsContext::activateDrawBuffers(const AttachmentPack &attachments) { - int activeDrawBuffers[QRenderTargetOutput::ColorAttachment15 + 1]; + int activeDrawBuffers[QRenderTargetOutput::Color15 + 1]; int i = 0; const QList<QRenderTargetOutput::AttachmentPoint> &drawBuffers = attachments.drawBuffers(); @@ -496,11 +496,11 @@ void GraphicsContext::activateDrawBuffers(const AttachmentPack &attachments) // If drawBuffers is empty, use all the attachments as draw buffers if (drawBuffers.isEmpty()) { Q_FOREACH (const Attachment &attachment, attachments.attachments()) - if (attachment.m_point <= QRenderTargetOutput::ColorAttachment15) + if (attachment.m_point <= QRenderTargetOutput::Color15) activeDrawBuffers[i++] = attachment.m_point; } else { Q_FOREACH (const QRenderTargetOutput::AttachmentPoint drawBuffer, drawBuffers) - if (drawBuffer <= QRenderTargetOutput::ColorAttachment15) + if (drawBuffer <= QRenderTargetOutput::Color15) activeDrawBuffers[i++] = drawBuffer; } diff --git a/src/render/graphicshelpers/graphicshelperes2.cpp b/src/render/graphicshelpers/graphicshelperes2.cpp index c43caafcc..67e9b412e 100644 --- a/src/render/graphicshelpers/graphicshelperes2.cpp +++ b/src/render/graphicshelpers/graphicshelperes2.cpp @@ -320,11 +320,11 @@ void GraphicsHelperES2::bindFrameBufferAttachment(QOpenGLTexture *texture, const { GLenum attr = GL_COLOR_ATTACHMENT0; - if (attachment.m_point == QRenderTargetOutput::ColorAttachment0) + if (attachment.m_point == QRenderTargetOutput::Color0) attr = GL_COLOR_ATTACHMENT0; - else if (attachment.m_point == QRenderTargetOutput::DepthAttachment) + else if (attachment.m_point == QRenderTargetOutput::Depth) attr = GL_DEPTH_ATTACHMENT; - else if (attachment.m_point == QRenderTargetOutput::StencilAttachment) + else if (attachment.m_point == QRenderTargetOutput::Stencil) attr = GL_STENCIL_ATTACHMENT; else qCritical() << "Unsupported FBO attachment OpenGL ES 2.0"; diff --git a/src/render/graphicshelpers/graphicshelpergl2.cpp b/src/render/graphicshelpers/graphicshelpergl2.cpp index 9779e4cd7..4bccace16 100644 --- a/src/render/graphicshelpers/graphicshelpergl2.cpp +++ b/src/render/graphicshelpers/graphicshelpergl2.cpp @@ -301,11 +301,11 @@ void GraphicsHelperGL2::bindFrameBufferAttachment(QOpenGLTexture *texture, const if (m_fboFuncs != Q_NULLPTR) { GLenum attr = GL_DEPTH_STENCIL_ATTACHMENT; - if (attachment.m_point <= QRenderTargetOutput::ColorAttachment15) + if (attachment.m_point <= QRenderTargetOutput::Color15) attr = GL_COLOR_ATTACHMENT0 + attachment.m_point; - else if (attachment.m_point == QRenderTargetOutput::DepthAttachment) + else if (attachment.m_point == QRenderTargetOutput::Depth) attr = GL_DEPTH_ATTACHMENT; - else if (attachment.m_point == QRenderTargetOutput::StencilAttachment) + else if (attachment.m_point == QRenderTargetOutput::Stencil) attr = GL_STENCIL_ATTACHMENT; else qCritical() << "DepthStencil Attachment not supported on OpenGL 2.0"; diff --git a/src/render/graphicshelpers/graphicshelpergl3.cpp b/src/render/graphicshelpers/graphicshelpergl3.cpp index afce394e0..385e953e0 100644 --- a/src/render/graphicshelpers/graphicshelpergl3.cpp +++ b/src/render/graphicshelpers/graphicshelpergl3.cpp @@ -351,11 +351,11 @@ void GraphicsHelperGL3::bindFrameBufferAttachment(QOpenGLTexture *texture, const { GLenum attr = GL_DEPTH_STENCIL_ATTACHMENT; - if (attachment.m_point <= QRenderTargetOutput::ColorAttachment15) + if (attachment.m_point <= QRenderTargetOutput::Color15) attr = GL_COLOR_ATTACHMENT0 + attachment.m_point; - else if (attachment.m_point == QRenderTargetOutput::DepthAttachment) + else if (attachment.m_point == QRenderTargetOutput::Depth) attr = GL_DEPTH_ATTACHMENT; - else if (attachment.m_point == QRenderTargetOutput::StencilAttachment) + else if (attachment.m_point == QRenderTargetOutput::Stencil) attr = GL_STENCIL_ATTACHMENT; texture->bind(); diff --git a/src/render/graphicshelpers/graphicshelpergl3_3.cpp b/src/render/graphicshelpers/graphicshelpergl3_3.cpp index 90b670349..55de0e08b 100644 --- a/src/render/graphicshelpers/graphicshelpergl3_3.cpp +++ b/src/render/graphicshelpers/graphicshelpergl3_3.cpp @@ -348,11 +348,11 @@ void GraphicsHelperGL3_3::bindFrameBufferAttachment(QOpenGLTexture *texture, con { GLenum attr = GL_DEPTH_STENCIL_ATTACHMENT; - if (attachment.m_point <= QRenderTargetOutput::ColorAttachment15) + if (attachment.m_point <= QRenderTargetOutput::Color15) attr = GL_COLOR_ATTACHMENT0 + attachment.m_point; - else if (attachment.m_point == QRenderTargetOutput::DepthAttachment) + else if (attachment.m_point == QRenderTargetOutput::Depth) attr = GL_DEPTH_ATTACHMENT; - else if (attachment.m_point == QRenderTargetOutput::StencilAttachment) + else if (attachment.m_point == QRenderTargetOutput::Stencil) attr = GL_STENCIL_ATTACHMENT; texture->bind(); diff --git a/src/render/graphicshelpers/graphicshelpergl4.cpp b/src/render/graphicshelpers/graphicshelpergl4.cpp index bd4ec8615..ea15f9a01 100644 --- a/src/render/graphicshelpers/graphicshelpergl4.cpp +++ b/src/render/graphicshelpers/graphicshelpergl4.cpp @@ -341,11 +341,11 @@ void GraphicsHelperGL4::bindFrameBufferAttachment(QOpenGLTexture *texture, const { GLenum attr = GL_DEPTH_STENCIL_ATTACHMENT; - if (attachment.m_point <= QRenderTargetOutput::ColorAttachment15) + if (attachment.m_point <= QRenderTargetOutput::Color15) attr = GL_COLOR_ATTACHMENT0 + attachment.m_point; - else if (attachment.m_point == QRenderTargetOutput::DepthAttachment) + else if (attachment.m_point == QRenderTargetOutput::Depth) attr = GL_DEPTH_ATTACHMENT; - else if (attachment.m_point == QRenderTargetOutput::StencilAttachment) + else if (attachment.m_point == QRenderTargetOutput::Stencil) attr = GL_STENCIL_ATTACHMENT; texture->bind(); diff --git a/tests/auto/render/qrendertargetselector/tst_qrendertargetselector.cpp b/tests/auto/render/qrendertargetselector/tst_qrendertargetselector.cpp index 249c476ea..7012ccff9 100644 --- a/tests/auto/render/qrendertargetselector/tst_qrendertargetselector.cpp +++ b/tests/auto/render/qrendertargetselector/tst_qrendertargetselector.cpp @@ -73,7 +73,7 @@ private Q_SLOTS: Qt3DRender::QRenderTargetSelector *renderTargetSelectorWithTargetAndBuffers = new Qt3DRender::QRenderTargetSelector(); Qt3DRender::QRenderTarget *target2 = new Qt3DRender::QRenderTarget(); renderTargetSelectorWithTargetAndBuffers->setTarget(target2); - QList<Qt3DRender::QRenderTargetOutput::AttachmentPoint> attachmentPoints = QList<Qt3DRender::QRenderTargetOutput::AttachmentPoint>() << Qt3DRender::QRenderTargetOutput::ColorAttachment0 << Qt3DRender::QRenderTargetOutput::DepthAttachment; + QList<Qt3DRender::QRenderTargetOutput::AttachmentPoint> attachmentPoints = QList<Qt3DRender::QRenderTargetOutput::AttachmentPoint>() << Qt3DRender::QRenderTargetOutput::Color0 << Qt3DRender::QRenderTargetOutput::Depth; renderTargetSelectorWithTargetAndBuffers->setDrawBuffers(attachmentPoints); QTest::newRow("renderTargetSelectorWithTargetAndDrawBuffers") << renderTargetSelectorWithTargetAndBuffers << attachmentPoints << target2; } @@ -151,7 +151,7 @@ private Q_SLOTS: // WHEN QList<Qt3DRender::QRenderTargetOutput::AttachmentPoint> drawBuffers; - drawBuffers << Qt3DRender::QRenderTargetOutput::ColorAttachment0 << Qt3DRender::QRenderTargetOutput::DepthAttachment; + drawBuffers << Qt3DRender::QRenderTargetOutput::Color0 << Qt3DRender::QRenderTargetOutput::Depth; renderTargetSelector->setDrawBuffers(drawBuffers); QCoreApplication::processEvents(); |