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-rw-r--r--examples/qt3d/anaglyph-rendering/main.cpp2
-rw-r--r--examples/qt3d/assimp-cpp/main.cpp2
-rw-r--r--examples/qt3d/assimp/main.cpp2
-rw-r--r--examples/qt3d/basicshapes-cpp/main.cpp2
-rw-r--r--examples/qt3d/bigmodel-qml/main.cpp2
-rw-r--r--examples/qt3d/bigscene-cpp/main.cpp2
-rw-r--r--examples/qt3d/bigscene-instanced-qml/main.cpp2
-rw-r--r--examples/qt3d/clip-planes-qml/main.cpp2
-rw-r--r--examples/qt3d/cpp_example/main.cpp2
-rw-r--r--examples/qt3d/custom-mesh-cpp/main.cpp2
-rw-r--r--examples/qt3d/cylinder-cpp/main.cpp2
-rw-r--r--examples/qt3d/cylinder-qml/main.cpp2
-rw-r--r--examples/qt3d/deferred-renderer-cpp/main.cpp2
-rw-r--r--examples/qt3d/deferred-renderer-qml/main.cpp2
-rw-r--r--examples/qt3d/dynamicscene-cpp/main.cpp2
-rw-r--r--examples/qt3d/gltf/main.cpp2
-rw-r--r--examples/qt3d/gooch-qml/main.cpp2
-rw-r--r--examples/qt3d/keyboardinput-qml/main.cpp2
-rw-r--r--examples/qt3d/loader-qml/main.cpp2
-rw-r--r--examples/qt3d/materials-cpp/main.cpp2
-rw-r--r--examples/qt3d/materials/main.cpp2
-rw-r--r--examples/qt3d/mouseinput-qml/main.cpp2
-rw-r--r--examples/qt3d/multiviewport/main.cpp2
-rw-r--r--examples/qt3d/playground-qml/main.cpp2
-rw-r--r--examples/qt3d/shadow-map-qml/main.cpp2
-rw-r--r--examples/qt3d/simple-cpp/main.cpp2
-rw-r--r--examples/qt3d/simple-qml/main.cpp2
-rw-r--r--examples/qt3d/simple-shaders-qml/main.cpp2
-rw-r--r--examples/qt3d/skybox/main.cpp2
-rw-r--r--examples/qt3d/tessellation-modes/main.cpp2
-rw-r--r--examples/qt3d/torus-qml/main.cpp2
-rw-r--r--examples/qt3d/transparency-qml/main.cpp2
-rw-r--r--examples/qt3d/wave/main.cpp2
-rw-r--r--examples/qt3d/wireframe/main.cpp2
-rw-r--r--src/input/assignkeyboardfocusjob.cpp10
-rw-r--r--src/input/assignkeyboardfocusjob_p.h20
-rw-r--r--src/input/cameracontroller.cpp11
-rw-r--r--src/input/cameracontroller_p.h16
-rw-r--r--src/input/handle_types_p.h22
-rw-r--r--src/input/inputhandler.cpp12
-rw-r--r--src/input/inputhandler_p.h18
-rw-r--r--src/input/inputmanagers_p.h30
-rw-r--r--src/input/keyboardcontroller.cpp26
-rw-r--r--src/input/keyboardcontroller_p.h48
-rw-r--r--src/input/keyboardeventfilter.cpp8
-rw-r--r--src/input/keyboardeventfilter_p.h14
-rw-r--r--src/input/keyboardinput.cpp12
-rw-r--r--src/input/keyboardinput_p.h33
-rw-r--r--src/input/keyeventdispatcherjob.cpp10
-rw-r--r--src/input/keyeventdispatcherjob_p.h20
-rw-r--r--src/input/mousecontroller.cpp24
-rw-r--r--src/input/mousecontroller_p.h34
-rw-r--r--src/input/mouseeventdispatcherjob.cpp10
-rw-r--r--src/input/mouseeventdispatcherjob_p.h20
-rw-r--r--src/input/mouseeventfilter.cpp8
-rw-r--r--src/input/mouseeventfilter.h14
-rw-r--r--src/input/mouseinput.cpp22
-rw-r--r--src/input/mouseinput_p.h32
-rw-r--r--src/input/q3dkeyevent.cpp4
-rw-r--r--src/input/q3dkeyevent.h10
-rw-r--r--src/input/q3dmouseevent.cpp4
-rw-r--r--src/input/q3dmouseevent.h20
-rw-r--r--src/input/qinputaspect.cpp24
-rw-r--r--src/input/qinputaspect.h29
-rw-r--r--src/input/qinputaspect_p.h14
-rw-r--r--src/input/qkeyboardcontroller.cpp8
-rw-r--r--src/input/qkeyboardcontroller.h16
-rw-r--r--src/input/qkeyboardcontroller_p.h12
-rw-r--r--src/input/qkeyboardinput.cpp10
-rw-r--r--src/input/qkeyboardinput.h104
-rw-r--r--src/input/qkeyboardinput_p.h12
-rw-r--r--src/input/qmousecontroller.cpp6
-rw-r--r--src/input/qmousecontroller.h20
-rw-r--r--src/input/qmousecontroller_p.h12
-rw-r--r--src/input/qmouseinput.cpp8
-rw-r--r--src/input/qmouseinput.h34
-rw-r--r--src/input/qmouseinput_p.h12
-rw-r--r--src/quick3d/imports/input/qt3dquick3dinputplugin.cpp14
-rw-r--r--src/quick3d/imports/scene3d/scene3ditem.cpp2
79 files changed, 447 insertions, 470 deletions
diff --git a/examples/qt3d/anaglyph-rendering/main.cpp b/examples/qt3d/anaglyph-rendering/main.cpp
index 6072269ae..14f76c605 100644
--- a/examples/qt3d/anaglyph-rendering/main.cpp
+++ b/examples/qt3d/anaglyph-rendering/main.cpp
@@ -50,7 +50,7 @@ int main(int argc, char* argv[])
Qt3D::Quick::QQmlAspectEngine engine;
engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
- engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view));
diff --git a/examples/qt3d/assimp-cpp/main.cpp b/examples/qt3d/assimp-cpp/main.cpp
index 4b4048c6c..2b2670c02 100644
--- a/examples/qt3d/assimp-cpp/main.cpp
+++ b/examples/qt3d/assimp-cpp/main.cpp
@@ -107,7 +107,7 @@ int main(int ac, char **av)
Window view;
Qt3D::QAspectEngine engine;
- Qt3D::QInputAspect *inputAspect = new Qt3D::QInputAspect();
+ Qt3DInput::QInputAspect *inputAspect = new Qt3DInput::QInputAspect();
engine.registerAspect(new Qt3D::QRenderAspect());
engine.registerAspect(inputAspect);
engine.initialize();
diff --git a/examples/qt3d/assimp/main.cpp b/examples/qt3d/assimp/main.cpp
index 8ada5287c..651766019 100644
--- a/examples/qt3d/assimp/main.cpp
+++ b/examples/qt3d/assimp/main.cpp
@@ -84,7 +84,7 @@ int main(int argc, char* argv[])
Qt3D::Quick::QQmlAspectEngine engine;
engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
- engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view));
diff --git a/examples/qt3d/basicshapes-cpp/main.cpp b/examples/qt3d/basicshapes-cpp/main.cpp
index 1e122c65e..f3e5a9129 100644
--- a/examples/qt3d/basicshapes-cpp/main.cpp
+++ b/examples/qt3d/basicshapes-cpp/main.cpp
@@ -91,7 +91,7 @@ int main(int argc, char **argv)
Qt3D::QAspectEngine engine;
engine.registerAspect(new Qt3D::QRenderAspect());
- Qt3D::QInputAspect *input = new Qt3D::QInputAspect;
+ Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
engine.registerAspect(input);
engine.initialize();
QVariantMap data;
diff --git a/examples/qt3d/bigmodel-qml/main.cpp b/examples/qt3d/bigmodel-qml/main.cpp
index 5d57b0694..d11e9e5c7 100644
--- a/examples/qt3d/bigmodel-qml/main.cpp
+++ b/examples/qt3d/bigmodel-qml/main.cpp
@@ -51,7 +51,7 @@ int main(int argc, char* argv[])
Qt3D::Quick::QQmlAspectEngine engine;
engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
- engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view));
diff --git a/examples/qt3d/bigscene-cpp/main.cpp b/examples/qt3d/bigscene-cpp/main.cpp
index 082c0779f..2b347d80b 100644
--- a/examples/qt3d/bigscene-cpp/main.cpp
+++ b/examples/qt3d/bigscene-cpp/main.cpp
@@ -66,7 +66,7 @@ int main(int ac, char **av)
Window view;
Qt3D::QAspectEngine engine;
engine.registerAspect(new Qt3D::QRenderAspect());
- Qt3D::QInputAspect *input = new Qt3D::QInputAspect;
+ Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
engine.registerAspect(input);
engine.initialize();
QVariantMap data;
diff --git a/examples/qt3d/bigscene-instanced-qml/main.cpp b/examples/qt3d/bigscene-instanced-qml/main.cpp
index 45385a76c..bfa959eab 100644
--- a/examples/qt3d/bigscene-instanced-qml/main.cpp
+++ b/examples/qt3d/bigscene-instanced-qml/main.cpp
@@ -49,7 +49,7 @@ int main(int argc, char* argv[])
Qt3D::Quick::QQmlAspectEngine engine;
engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
- engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
engine.aspectEngine()->initialize();
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
diff --git a/examples/qt3d/clip-planes-qml/main.cpp b/examples/qt3d/clip-planes-qml/main.cpp
index 1f2035d3e..e8d6e6505 100644
--- a/examples/qt3d/clip-planes-qml/main.cpp
+++ b/examples/qt3d/clip-planes-qml/main.cpp
@@ -48,7 +48,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::Quick::QQmlAspectEngine engine;
engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
- engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
engine.aspectEngine()->initialize();
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
diff --git a/examples/qt3d/cpp_example/main.cpp b/examples/qt3d/cpp_example/main.cpp
index 2bc079e25..1745aed42 100644
--- a/examples/qt3d/cpp_example/main.cpp
+++ b/examples/qt3d/cpp_example/main.cpp
@@ -74,7 +74,7 @@ int main(int ac, char **av)
Window view;
Qt3D::QAspectEngine engine;
engine.registerAspect(new Qt3D::QRenderAspect());
- Qt3D::QInputAspect *input = new Qt3D::QInputAspect;
+ Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
engine.registerAspect(input);
engine.initialize();
QVariantMap data;
diff --git a/examples/qt3d/custom-mesh-cpp/main.cpp b/examples/qt3d/custom-mesh-cpp/main.cpp
index c17c71906..e26f9827b 100644
--- a/examples/qt3d/custom-mesh-cpp/main.cpp
+++ b/examples/qt3d/custom-mesh-cpp/main.cpp
@@ -69,7 +69,7 @@ int main(int argc, char* argv[])
Qt3D::QAspectEngine engine;
engine.registerAspect(new Qt3D::QRenderAspect());
- Qt3D::QInputAspect *input = new Qt3D::QInputAspect;
+ Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
engine.registerAspect(input);
engine.initialize();
QVariantMap data;
diff --git a/examples/qt3d/cylinder-cpp/main.cpp b/examples/qt3d/cylinder-cpp/main.cpp
index 01e6c7cf7..d8a55c670 100644
--- a/examples/qt3d/cylinder-cpp/main.cpp
+++ b/examples/qt3d/cylinder-cpp/main.cpp
@@ -68,7 +68,7 @@ int main(int argc, char **argv)
Window view;
Qt3D::QAspectEngine engine;
engine.registerAspect(new Qt3D::QRenderAspect());
- Qt3D::QInputAspect *input = new Qt3D::QInputAspect;
+ Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
engine.registerAspect(input);
engine.initialize();
QVariantMap data;
diff --git a/examples/qt3d/cylinder-qml/main.cpp b/examples/qt3d/cylinder-qml/main.cpp
index 53a1a94b9..2adbf32d8 100644
--- a/examples/qt3d/cylinder-qml/main.cpp
+++ b/examples/qt3d/cylinder-qml/main.cpp
@@ -50,7 +50,7 @@ int main(int argc, char* argv[])
Qt3D::Quick::QQmlAspectEngine engine;
engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
- engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
diff --git a/examples/qt3d/deferred-renderer-cpp/main.cpp b/examples/qt3d/deferred-renderer-cpp/main.cpp
index dfa3d3f64..129d3174d 100644
--- a/examples/qt3d/deferred-renderer-cpp/main.cpp
+++ b/examples/qt3d/deferred-renderer-cpp/main.cpp
@@ -69,7 +69,7 @@ int main(int ac, char **av)
QGuiApplication app(ac, av);
Qt3D::QWindow view;
- Qt3D::QInputAspect *input = new Qt3D::QInputAspect();
+ Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect();
view.registerAspect(input);
// Root entity
diff --git a/examples/qt3d/deferred-renderer-qml/main.cpp b/examples/qt3d/deferred-renderer-qml/main.cpp
index efbe03d70..16145787a 100644
--- a/examples/qt3d/deferred-renderer-qml/main.cpp
+++ b/examples/qt3d/deferred-renderer-qml/main.cpp
@@ -51,7 +51,7 @@ int main(int argc, char* argv[])
Qt3D::Quick::QQmlAspectEngine engine;
engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
- engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
engine.aspectEngine()->initialize();
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
diff --git a/examples/qt3d/dynamicscene-cpp/main.cpp b/examples/qt3d/dynamicscene-cpp/main.cpp
index 4d43ba59b..27ca086bd 100644
--- a/examples/qt3d/dynamicscene-cpp/main.cpp
+++ b/examples/qt3d/dynamicscene-cpp/main.cpp
@@ -56,7 +56,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::QAspectEngine engine;
engine.registerAspect(new Qt3D::QRenderAspect());
- Qt3D::QInputAspect *input = new Qt3D::QInputAspect;
+ Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
engine.registerAspect(input);
engine.initialize();
QVariantMap data;
diff --git a/examples/qt3d/gltf/main.cpp b/examples/qt3d/gltf/main.cpp
index 9cd7025fa..112661bef 100644
--- a/examples/qt3d/gltf/main.cpp
+++ b/examples/qt3d/gltf/main.cpp
@@ -51,7 +51,7 @@ int main(int argc, char* argv[])
Qt3D::Quick::QQmlAspectEngine engine;
engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
- engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
diff --git a/examples/qt3d/gooch-qml/main.cpp b/examples/qt3d/gooch-qml/main.cpp
index 29296db79..eaf35b0a3 100644
--- a/examples/qt3d/gooch-qml/main.cpp
+++ b/examples/qt3d/gooch-qml/main.cpp
@@ -50,7 +50,7 @@ int main(int argc, char* argv[])
Qt3D::Quick::QQmlAspectEngine engine;
engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
- engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
// Expose the window as a context property so we can set the aspect ratio
engine.qmlEngine()->rootContext()->setContextProperty("_window", &view);
diff --git a/examples/qt3d/keyboardinput-qml/main.cpp b/examples/qt3d/keyboardinput-qml/main.cpp
index 0797d355f..52bf03e48 100644
--- a/examples/qt3d/keyboardinput-qml/main.cpp
+++ b/examples/qt3d/keyboardinput-qml/main.cpp
@@ -49,7 +49,7 @@ int main(int argc, char* argv[])
Qt3D::Quick::QQmlAspectEngine engine;
engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
- engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
engine.aspectEngine()->initialize();
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
diff --git a/examples/qt3d/loader-qml/main.cpp b/examples/qt3d/loader-qml/main.cpp
index 45385a76c..bfa959eab 100644
--- a/examples/qt3d/loader-qml/main.cpp
+++ b/examples/qt3d/loader-qml/main.cpp
@@ -49,7 +49,7 @@ int main(int argc, char* argv[])
Qt3D::Quick::QQmlAspectEngine engine;
engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
- engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
engine.aspectEngine()->initialize();
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
diff --git a/examples/qt3d/materials-cpp/main.cpp b/examples/qt3d/materials-cpp/main.cpp
index 057f4f35e..0ea77c728 100644
--- a/examples/qt3d/materials-cpp/main.cpp
+++ b/examples/qt3d/materials-cpp/main.cpp
@@ -62,7 +62,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::QAspectEngine engine;
engine.registerAspect(new Qt3D::QRenderAspect());
- Qt3D::QInputAspect *input = new Qt3D::QInputAspect;
+ Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
engine.registerAspect(input);
engine.initialize();
QVariantMap data;
diff --git a/examples/qt3d/materials/main.cpp b/examples/qt3d/materials/main.cpp
index 160831d3e..a49c87a1c 100644
--- a/examples/qt3d/materials/main.cpp
+++ b/examples/qt3d/materials/main.cpp
@@ -50,7 +50,7 @@ int main(int argc, char* argv[])
Qt3D::Quick::QQmlAspectEngine engine;
engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
- engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
engine.aspectEngine()->initialize();
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
diff --git a/examples/qt3d/mouseinput-qml/main.cpp b/examples/qt3d/mouseinput-qml/main.cpp
index 2751fe41a..c06af988d 100644
--- a/examples/qt3d/mouseinput-qml/main.cpp
+++ b/examples/qt3d/mouseinput-qml/main.cpp
@@ -49,7 +49,7 @@ int main(int argc, char *argv[])
Qt3D::Quick::QQmlAspectEngine engine;
engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
- engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
diff --git a/examples/qt3d/multiviewport/main.cpp b/examples/qt3d/multiviewport/main.cpp
index bb64bf2c7..3c9fe15fc 100644
--- a/examples/qt3d/multiviewport/main.cpp
+++ b/examples/qt3d/multiviewport/main.cpp
@@ -48,7 +48,7 @@ int main(int ac, char **av)
Qt3D::Quick::QQmlAspectEngine engine;
engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect);
- engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view));
diff --git a/examples/qt3d/playground-qml/main.cpp b/examples/qt3d/playground-qml/main.cpp
index 9b2ff6e0b..00379f54a 100644
--- a/examples/qt3d/playground-qml/main.cpp
+++ b/examples/qt3d/playground-qml/main.cpp
@@ -50,7 +50,7 @@ int main(int argc, char* argv[])
Qt3D::Quick::QQmlAspectEngine engine;
engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
- engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view));
diff --git a/examples/qt3d/shadow-map-qml/main.cpp b/examples/qt3d/shadow-map-qml/main.cpp
index ac08f5381..f9b744e8c 100644
--- a/examples/qt3d/shadow-map-qml/main.cpp
+++ b/examples/qt3d/shadow-map-qml/main.cpp
@@ -52,7 +52,7 @@ int main(int argc, char* argv[])
view.resize(1600, 800);
engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
- engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
engine.aspectEngine()->initialize();
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
diff --git a/examples/qt3d/simple-cpp/main.cpp b/examples/qt3d/simple-cpp/main.cpp
index 431b0ac8a..2755b37cc 100644
--- a/examples/qt3d/simple-cpp/main.cpp
+++ b/examples/qt3d/simple-cpp/main.cpp
@@ -64,7 +64,7 @@ int main(int argc, char* argv[])
{
QGuiApplication app(argc, argv);
Qt3D::QWindow view;
- Qt3D::QInputAspect *input = new Qt3D::QInputAspect;
+ Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
view.registerAspect(input);
// Root entity
diff --git a/examples/qt3d/simple-qml/main.cpp b/examples/qt3d/simple-qml/main.cpp
index 45385a76c..bfa959eab 100644
--- a/examples/qt3d/simple-qml/main.cpp
+++ b/examples/qt3d/simple-qml/main.cpp
@@ -49,7 +49,7 @@ int main(int argc, char* argv[])
Qt3D::Quick::QQmlAspectEngine engine;
engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
- engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
engine.aspectEngine()->initialize();
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
diff --git a/examples/qt3d/simple-shaders-qml/main.cpp b/examples/qt3d/simple-shaders-qml/main.cpp
index 7f7afd225..0000a11c0 100644
--- a/examples/qt3d/simple-shaders-qml/main.cpp
+++ b/examples/qt3d/simple-shaders-qml/main.cpp
@@ -49,7 +49,7 @@ int main(int argc, char* argv[])
Qt3D::Quick::QQmlAspectEngine engine;
engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
- engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
engine.aspectEngine()->initialize();
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
diff --git a/examples/qt3d/skybox/main.cpp b/examples/qt3d/skybox/main.cpp
index c585bf5fb..d58eb8a9c 100644
--- a/examples/qt3d/skybox/main.cpp
+++ b/examples/qt3d/skybox/main.cpp
@@ -50,7 +50,7 @@ int main(int argc, char* argv[])
Qt3D::Quick::QQmlAspectEngine engine;
engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
- engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
diff --git a/examples/qt3d/tessellation-modes/main.cpp b/examples/qt3d/tessellation-modes/main.cpp
index eee73d435..bc2b79cd9 100644
--- a/examples/qt3d/tessellation-modes/main.cpp
+++ b/examples/qt3d/tessellation-modes/main.cpp
@@ -52,7 +52,7 @@ int main(int argc, char* argv[])
Qt3D::Quick::QQmlAspectEngine engine;
engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
- engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
diff --git a/examples/qt3d/torus-qml/main.cpp b/examples/qt3d/torus-qml/main.cpp
index d8fcbc269..f2e3f76ab 100644
--- a/examples/qt3d/torus-qml/main.cpp
+++ b/examples/qt3d/torus-qml/main.cpp
@@ -50,7 +50,7 @@ int main(int argc, char* argv[])
Qt3D::Quick::QQmlAspectEngine engine;
engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
- engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view));
diff --git a/examples/qt3d/transparency-qml/main.cpp b/examples/qt3d/transparency-qml/main.cpp
index 50256fd2f..9034e7f4a 100644
--- a/examples/qt3d/transparency-qml/main.cpp
+++ b/examples/qt3d/transparency-qml/main.cpp
@@ -48,7 +48,7 @@ int main(int argc, char* argv[])
Window view;
Qt3D::Quick::QQmlAspectEngine engine;
engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
- engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
engine.aspectEngine()->initialize();
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
diff --git a/examples/qt3d/wave/main.cpp b/examples/qt3d/wave/main.cpp
index bd2e79f3e..802eef8ea 100644
--- a/examples/qt3d/wave/main.cpp
+++ b/examples/qt3d/wave/main.cpp
@@ -50,7 +50,7 @@ int main(int argc, char* argv[])
Qt3D::Quick::QQmlAspectEngine engine;
engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
- engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
// Expose the window as a context property so we can set the aspect ratio
engine.qmlEngine()->rootContext()->setContextProperty("_window", &view);
diff --git a/examples/qt3d/wireframe/main.cpp b/examples/qt3d/wireframe/main.cpp
index a92e10a23..21d971c79 100644
--- a/examples/qt3d/wireframe/main.cpp
+++ b/examples/qt3d/wireframe/main.cpp
@@ -50,7 +50,7 @@ int main(int argc, char* argv[])
Qt3D::Quick::QQmlAspectEngine engine;
engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
- engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
// Expose the window as a context property so we can set the aspect ratio
engine.qmlEngine()->rootContext()->setContextProperty("_window", &view);
diff --git a/src/input/assignkeyboardfocusjob.cpp b/src/input/assignkeyboardfocusjob.cpp
index 1cc9484ba..e816a4820 100644
--- a/src/input/assignkeyboardfocusjob.cpp
+++ b/src/input/assignkeyboardfocusjob.cpp
@@ -42,11 +42,10 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DInput {
namespace Input {
-AssignKeyboardFocusJob::AssignKeyboardFocusJob(const QNodeId &controller)
+AssignKeyboardFocusJob::AssignKeyboardFocusJob(const Qt3D::QNodeId &controller)
: QAspectJob()
, m_inputHandler(Q_NULLPTR)
, m_keyboardController(controller)
@@ -72,8 +71,7 @@ void AssignKeyboardFocusJob::run()
}
}
-} // Input
-
-} // Qt3D
+} // namespace Input
+} // namespace Qt3DInput
QT_END_NAMESPACE
diff --git a/src/input/assignkeyboardfocusjob_p.h b/src/input/assignkeyboardfocusjob_p.h
index 5e6993c84..fddbaa746 100644
--- a/src/input/assignkeyboardfocusjob_p.h
+++ b/src/input/assignkeyboardfocusjob_p.h
@@ -34,36 +34,34 @@
**
****************************************************************************/
-#ifndef QT3D_INPUT_ASSIGNKEYBOARDFOCUSJOB_P_H
-#define QT3D_INPUT_ASSIGNKEYBOARDFOCUSJOB_P_H
+#ifndef QT3DINPUT_INPUT_ASSIGNKEYBOARDFOCUSJOB_P_H
+#define QT3DINPUT_INPUT_ASSIGNKEYBOARDFOCUSJOB_P_H
#include <Qt3DCore/qaspectjob.h>
#include <Qt3DCore/qnodeid.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DInput {
namespace Input {
class InputHandler;
-class AssignKeyboardFocusJob : public QAspectJob
+class AssignKeyboardFocusJob : public Qt3D::QAspectJob
{
public:
- explicit AssignKeyboardFocusJob(const QNodeId &controller);
+ explicit AssignKeyboardFocusJob(const Qt3D::QNodeId &controller);
void setInputHandler(InputHandler *handler);
void run() Q_DECL_OVERRIDE;
private:
InputHandler *m_inputHandler;
- const QNodeId m_keyboardController;
+ const Qt3D::QNodeId m_keyboardController;
};
-} // Input
-
-} // Qt3D
+} // namespace Input
+} // namespace Qt3DInput
QT_END_NAMESPACE
-#endif // QT3D_INPUT_ASSIGNKEYBOARDFOCUSJOB_P_H
+#endif // QT3DINPUT_INPUT_ASSIGNKEYBOARDFOCUSJOB_P_H
diff --git a/src/input/cameracontroller.cpp b/src/input/cameracontroller.cpp
index 27f8988ae..6b616d3b1 100644
--- a/src/input/cameracontroller.cpp
+++ b/src/input/cameracontroller.cpp
@@ -48,7 +48,9 @@
QT_BEGIN_NAMESPACE
using namespace Qt3D;
-using namespace Qt3D::Input;
+
+namespace Qt3DInput {
+namespace Input {
CameraController::CameraController(QObject *parent) :
QObject(parent),
@@ -79,7 +81,7 @@ CameraController::CameraController(QObject *parent) :
* an Entity, a CameraLens and a Transform instead of using the
* ready made Camera element, it won't work.
*/
-void CameraController::setCamera( QCamera* cam )
+void CameraController::setCamera( Qt3D::QCamera* cam )
{
m_camera = cam;
m_cameraEntity = cam;
@@ -90,7 +92,7 @@ void CameraController::setCamera( QCamera* cam )
m_updateTimer->stop();
}
-QCamera *CameraController::camera() const
+Qt3D::QCamera *CameraController::camera() const
{
return m_camera;
}
@@ -315,4 +317,7 @@ void CameraController::onUpdate()
update(1.0 / 60.0);
}
+} // namespace Input
+} // namespace Qt3DInput
+
QT_END_NAMESPACE
diff --git a/src/input/cameracontroller_p.h b/src/input/cameracontroller_p.h
index 481b6a044..215810ae7 100644
--- a/src/input/cameracontroller_p.h
+++ b/src/input/cameracontroller_p.h
@@ -49,10 +49,11 @@ class QKeyEvent;
class QTimer;
namespace Qt3D {
-
class QCamera;
class QEntity;
+}
+namespace Qt3DInput {
namespace Input {
class CameraController : public QObject
@@ -67,8 +68,8 @@ class CameraController : public QObject
public:
explicit CameraController(QObject *parent = 0);
- void setCamera( QCamera* cam );
- QCamera *camera() const;
+ void setCamera( Qt3D::QCamera* cam );
+ Qt3D::QCamera *camera() const;
void setLinearSpeed( float speed );
float linearSpeed() const;
@@ -106,8 +107,8 @@ private Q_SLOTS:
void onUpdate();
private:
- QCamera* m_camera;
- QEntity* m_cameraEntity;
+ Qt3D::QCamera* m_camera;
+ Qt3D::QEntity* m_cameraEntity;
float m_vx;
float m_vy;
@@ -132,9 +133,8 @@ private:
QTimer *m_updateTimer;
};
-} // of namespace Input
-
-} // of namespace Qt3D
+} // namespace Input
+} // namespace Qt3DInput
QT_END_NAMESPACE
diff --git a/src/input/handle_types_p.h b/src/input/handle_types_p.h
index ba158eb75..ad65f9377 100644
--- a/src/input/handle_types_p.h
+++ b/src/input/handle_types_p.h
@@ -34,15 +34,14 @@
**
****************************************************************************/
-#ifndef QT3D_INPUT_HANDLE_TYPES_P_H
-#define QT3D_INPUT_HANDLE_TYPES_P_H
+#ifndef QT3DINPUT_INPUT_HANDLE_TYPES_P_H
+#define QT3DINPUT_INPUT_HANDLE_TYPES_P_H
#include <Qt3DCore/qhandle.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DInput {
namespace Input {
class KeyboardController;
@@ -50,15 +49,14 @@ class KeyboardInput;
class MouseController;
class MouseInput;
-typedef QHandle<KeyboardController, 8> HKeyboardController;
-typedef QHandle<KeyboardInput, 16> HKeyboardInput;
-typedef QHandle<MouseController, 8> HMouseController;
-typedef QHandle<MouseInput, 16> HMouseInput;
-
-} // Input
+typedef Qt3D::QHandle<KeyboardController, 8> HKeyboardController;
+typedef Qt3D::QHandle<KeyboardInput, 16> HKeyboardInput;
+typedef Qt3D::QHandle<MouseController, 8> HMouseController;
+typedef Qt3D::QHandle<MouseInput, 16> HMouseInput;
-} // Qt3D
+} // namespace Input
+} // namespace Qt3DInput
QT_END_NAMESPACE
-#endif // QT3D_INPUT_HANDLE_TYPES_P_H
+#endif // QT3DINPUT_INPUT_HANDLE_TYPES_P_H
diff --git a/src/input/inputhandler.cpp b/src/input/inputhandler.cpp
index 2021694f1..ce2f09c00 100644
--- a/src/input/inputhandler.cpp
+++ b/src/input/inputhandler.cpp
@@ -44,8 +44,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+namespace Qt3DInput {
namespace Input {
InputHandler::InputHandler()
@@ -146,7 +147,7 @@ void InputHandler::removeMouseController(HMouseController controller)
// Return a vector of jobs to be performed for keyboard events
// Handles all dependencies between jobs
-QVector<QAspectJobPtr> InputHandler::keyboardJobs()
+QVector<Qt3D::QAspectJobPtr> InputHandler::keyboardJobs()
{
// One job for Keyboard focus change event per Keyboard Controller
QVector<QAspectJobPtr> jobs;
@@ -176,7 +177,7 @@ QVector<QAspectJobPtr> InputHandler::keyboardJobs()
return jobs;
}
-QVector<QAspectJobPtr> InputHandler::mouseJobs()
+QVector<Qt3D::QAspectJobPtr> InputHandler::mouseJobs()
{
QVector<QAspectJobPtr> jobs;
const QList<QMouseEvent> events = pendingMouseEvents();
@@ -197,8 +198,7 @@ QVector<QAspectJobPtr> InputHandler::mouseJobs()
return jobs;
}
-} // Input
-
-} // Qt3D
+} // namespace Input
+} // namespace Qt3DInput
QT_END_NAMESPACE
diff --git a/src/input/inputhandler_p.h b/src/input/inputhandler_p.h
index 477c61e99..abf8b8414 100644
--- a/src/input/inputhandler_p.h
+++ b/src/input/inputhandler_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_INPUT_INPUTHANDLER_P_H
-#define QT3D_INPUT_INPUTHANDLER_P_H
+#ifndef QT3DINPUT_INPUT_INPUTHANDLER_P_H
+#define QT3DINPUT_INPUT_INPUTHANDLER_P_H
#include <Qt3DInput/qt3dinput_global.h>
#include <Qt3DInput/private/handle_types_p.h>
@@ -45,8 +45,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DInput {
namespace Input {
class KeyboardInputManager;
@@ -83,8 +82,8 @@ public:
void appendMouseController(HMouseController controller);
void removeMouseController(HMouseController controller);
- QVector<QAspectJobPtr> keyboardJobs();
- QVector<QAspectJobPtr> mouseJobs();
+ QVector<Qt3D::QAspectJobPtr> keyboardJobs();
+ QVector<Qt3D::QAspectJobPtr> mouseJobs();
private:
KeyboardControllerManager *m_keyboardControllerManager;
@@ -101,10 +100,9 @@ private:
mutable QMutex m_mutex;
};
-} // Input
-
-} // Qt3D
+} // namespace Input
+} // namespace Qt3DInput
QT_END_NAMESPACE
-#endif // QT3D_INPUT_INPUTHANDLER_P_H
+#endif // QT3DINPUT_INPUT_INPUTHANDLER_P_H
diff --git a/src/input/inputmanagers_p.h b/src/input/inputmanagers_p.h
index 928786c16..6e1341958 100644
--- a/src/input/inputmanagers_p.h
+++ b/src/input/inputmanagers_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_INPUT_INPUTMANAGERS_P_H
-#define QT3D_INPUT_INPUTMANAGERS_P_H
+#ifndef QT3DINPUT_INPUT_INPUTMANAGERS_P_H
+#define QT3DINPUT_INPUT_INPUTMANAGERS_P_H
#include <QtGlobal>
#include <Qt3DInput/private/handle_types_p.h>
@@ -47,13 +47,12 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DInput {
namespace Input {
-class KeyboardInputManager : public QResourceManager<
+class KeyboardInputManager : public Qt3D::QResourceManager<
KeyboardInput,
- QNodeId,
+ Qt3D::QNodeId,
16,
Qt3D::ArrayAllocatingPolicy>
{
@@ -61,9 +60,9 @@ public:
KeyboardInputManager() {}
};
-class KeyboardControllerManager : public QResourceManager<
+class KeyboardControllerManager : public Qt3D::QResourceManager<
KeyboardController,
- QNodeId,
+ Qt3D::QNodeId,
8,
Qt3D::ArrayAllocatingPolicy>
{
@@ -71,9 +70,9 @@ public:
KeyboardControllerManager() {}
};
-class MouseControllerManager : public QResourceManager<
+class MouseControllerManager : public Qt3D::QResourceManager<
MouseController,
- QNodeId,
+ Qt3D::QNodeId,
8,
Qt3D::ArrayAllocatingPolicy>
{
@@ -81,9 +80,9 @@ public:
MouseControllerManager() {}
};
-class MouseInputManager : public QResourceManager<
+class MouseInputManager : public Qt3D::QResourceManager<
MouseInput,
- QNodeId,
+ Qt3D::QNodeId,
16,
Qt3D::ArrayAllocatingPolicy>
{
@@ -91,10 +90,9 @@ public:
MouseInputManager() {}
};
-} // Input
-
-} // Qt3D
+} // namespace Input
+} // namespace Qt3DInput
QT_END_NAMESPACE
-#endif // QT3D_INPUT_INPUTMANAGERS_P_H
+#endif // QT3DINPUT_INPUT_INPUTMANAGERS_P_H
diff --git a/src/input/keyboardcontroller.cpp b/src/input/keyboardcontroller.cpp
index 0df458ed3..9e62633a5 100644
--- a/src/input/keyboardcontroller.cpp
+++ b/src/input/keyboardcontroller.cpp
@@ -41,8 +41,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DInput {
namespace Input {
// TO DO: Send change to frontend when activeInput changes
@@ -53,11 +52,11 @@ KeyboardController::KeyboardController()
{
}
-void KeyboardController::updateFromPeer(QNode *)
+void KeyboardController::updateFromPeer(Qt3D::QNode *)
{
}
-void KeyboardController::requestFocusForInput(const QNodeId &inputId)
+void KeyboardController::requestFocusForInput(const Qt3D::QNodeId &inputId)
{
// Saves the last inputId, this will then be used in an Aspect Job to determine which
// input will have the focus. This in turn will call KeyboardInput::setFocus which will
@@ -70,7 +69,7 @@ void KeyboardController::setInputHandler(InputHandler *handler)
m_inputHandler = handler;
}
-void KeyboardController::addKeyboardInput(const QNodeId &input)
+void KeyboardController::addKeyboardInput(const Qt3D::QNodeId &input)
{
if (!m_keyboardInputs.contains(input)) {
m_keyboardInputs.append(input);
@@ -78,18 +77,18 @@ void KeyboardController::addKeyboardInput(const QNodeId &input)
}
}
-void KeyboardController::removeKeyboardInput(const QNodeId &input)
+void KeyboardController::removeKeyboardInput(const Qt3D::QNodeId &input)
{
m_keyboardInputs.removeAll(input);
m_keyboardInputHandles.removeAll(m_inputHandler->keyboardInputManager()->lookupHandle(input));
}
-void KeyboardController::setCurrentFocusItem(const QNodeId &input)
+void KeyboardController::setCurrentFocusItem(const Qt3D::QNodeId &input)
{
m_currentFocusItem = input;
}
-void KeyboardController::sceneChangeEvent(const QSceneChangePtr &)
+void KeyboardController::sceneChangeEvent(const Qt3D::QSceneChangePtr &)
{
}
@@ -98,7 +97,7 @@ KeyboardControllerFunctor::KeyboardControllerFunctor(InputHandler *handler)
{
}
-QBackendNode *KeyboardControllerFunctor::create(QNode *frontend, const QBackendNodeFactory *factory) const
+Qt3D::QBackendNode *KeyboardControllerFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const
{
KeyboardController *controller = m_handler->keyboardControllerManager()->getOrCreateResource(frontend->id());
controller->setFactory(factory);
@@ -108,19 +107,18 @@ QBackendNode *KeyboardControllerFunctor::create(QNode *frontend, const QBackendN
return controller;
}
-QBackendNode *KeyboardControllerFunctor::get(const QNodeId &id) const
+Qt3D::QBackendNode *KeyboardControllerFunctor::get(const Qt3D::QNodeId &id) const
{
return m_handler->keyboardControllerManager()->lookupResource(id);
}
-void KeyboardControllerFunctor::destroy(const QNodeId &id) const
+void KeyboardControllerFunctor::destroy(const Qt3D::QNodeId &id) const
{
m_handler->removeKeyboardController(m_handler->keyboardControllerManager()->lookupHandle(id));
m_handler->keyboardControllerManager()->releaseResource(id);
}
-} // Inputs
-
-} // Qt3D
+} // namespace Inputs
+} // namespace Qt3DInput
QT_END_NAMESPACE
diff --git a/src/input/keyboardcontroller_p.h b/src/input/keyboardcontroller_p.h
index 277b4b0be..c9509ec98 100644
--- a/src/input/keyboardcontroller_p.h
+++ b/src/input/keyboardcontroller_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_INPUT_KEYBOARDCONTROLLER_P_H
-#define QT3D_INPUT_KEYBOARDCONTROLLER_P_H
+#ifndef QT3DINPUT_INPUT_KEYBOARDCONTROLLER_P_H
+#define QT3DINPUT_INPUT_KEYBOARDCONTROLLER_P_H
#include <Qt3DCore/qbackendnode.h>
#include <Qt3DCore/qnodeid.h>
@@ -43,58 +43,56 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DInput {
namespace Input {
class InputHandler;
-class KeyboardController : public QBackendNode
+class KeyboardController : public Qt3D::QBackendNode
{
public:
KeyboardController();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
- void requestFocusForInput(const QNodeId &inputId);
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
+ void requestFocusForInput(const Qt3D::QNodeId &inputId);
void setInputHandler(InputHandler *handler);
- void addKeyboardInput(const QNodeId &input);
- void removeKeyboardInput(const QNodeId &input);
+ void addKeyboardInput(const Qt3D::QNodeId &input);
+ void removeKeyboardInput(const Qt3D::QNodeId &input);
- void setCurrentFocusItem(const QNodeId &input);
+ void setCurrentFocusItem(const Qt3D::QNodeId &input);
- inline QNodeId currentFocusItem() const { return m_currentFocusItem; }
- inline QNodeId lastKeyboardInputRequester() const { return m_lastRequester; }
- inline QVector<QNodeId> keyboardInputs() const { return m_keyboardInputs; }
+ inline Qt3D::QNodeId currentFocusItem() const { return m_currentFocusItem; }
+ inline Qt3D::QNodeId lastKeyboardInputRequester() const { return m_lastRequester; }
+ inline QVector<Qt3D::QNodeId> keyboardInputs() const { return m_keyboardInputs; }
inline QVector<HKeyboardInput> keyboardInputsHandles() const { return m_keyboardInputHandles; }
protected:
- void sceneChangeEvent(const QSceneChangePtr &) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &) Q_DECL_OVERRIDE;
private:
InputHandler *m_inputHandler;
- QVector<QNodeId> m_keyboardInputs;
+ QVector<Qt3D::QNodeId> m_keyboardInputs;
QVector<HKeyboardInput> m_keyboardInputHandles;
- QNodeId m_lastRequester;
- QNodeId m_currentFocusItem;
+ Qt3D::QNodeId m_lastRequester;
+ Qt3D::QNodeId m_currentFocusItem;
};
-class KeyboardControllerFunctor : public QBackendNodeFunctor
+class KeyboardControllerFunctor : public Qt3D::QBackendNodeFunctor
{
public:
explicit KeyboardControllerFunctor(InputHandler *handler);
- QBackendNode *create(QNode *frontend, const QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
- QBackendNode *get(const QNodeId &id) const Q_DECL_OVERRIDE;
- void destroy(const QNodeId &id) const Q_DECL_OVERRIDE;
+ Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
+ Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
+ void destroy(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
private:
InputHandler *m_handler;
};
-} // Input
-
-} // Qt3D
+} // namespace Input
+} // namespace Qt3DInput
QT_END_NAMESPACE
-#endif // QT3D_INPUT_KEYBOARDCONTROLLER_P_H
+#endif // QT3DINPUT_INPUT_KEYBOARDCONTROLLER_P_H
diff --git a/src/input/keyboardeventfilter.cpp b/src/input/keyboardeventfilter.cpp
index 312e98808..34c4dc580 100644
--- a/src/input/keyboardeventfilter.cpp
+++ b/src/input/keyboardeventfilter.cpp
@@ -41,8 +41,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DInput {
namespace Input {
// The KeyboardEventFilter must be in the same thread as the view it will be monitoring
@@ -67,8 +66,7 @@ bool KeyboardEventFilter::eventFilter(QObject *obj, QEvent *e)
return QObject::eventFilter(obj, e);
}
-} // Input
-
-} // Qt3D
+} // namespace Input
+} // namespace Qt3DInput
QT_END_NAMESPACE
diff --git a/src/input/keyboardeventfilter_p.h b/src/input/keyboardeventfilter_p.h
index 372625ad5..c157b1db3 100644
--- a/src/input/keyboardeventfilter_p.h
+++ b/src/input/keyboardeventfilter_p.h
@@ -34,15 +34,14 @@
**
****************************************************************************/
-#ifndef QT3D_INPUT_KEYBOARDEVENTFILTER_P_H
-#define QT3D_INPUT_KEYBOARDEVENTFILTER_P_H
+#ifndef QT3DINPUT_INPUT_KEYBOARDEVENTFILTER_P_H
+#define QT3DINPUT_INPUT_KEYBOARDEVENTFILTER_P_H
#include <QObject>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DInput {
namespace Input {
class InputHandler;
@@ -62,10 +61,9 @@ private:
InputHandler *m_inputHandler;
};
-} // Input
-
-} // Qt3D
+} // namespace Input
+} // namespace Qt3DInput
QT_END_NAMESPACE
-#endif // QT3D_INPUT_KEYBOARDEVENTFILTER_P_H
+#endif // QT3DINPUT_INPUT_KEYBOARDEVENTFILTER_P_H
diff --git a/src/input/keyboardinput.cpp b/src/input/keyboardinput.cpp
index 80e88b36d..f824220a8 100644
--- a/src/input/keyboardinput.cpp
+++ b/src/input/keyboardinput.cpp
@@ -45,8 +45,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+namespace Qt3DInput {
namespace Input {
KeyboardInput::KeyboardInput()
@@ -56,7 +57,7 @@ KeyboardInput::KeyboardInput()
{
}
-void KeyboardInput::updateFromPeer(QNode *peer)
+void KeyboardInput::updateFromPeer(Qt3D::QNode *peer)
{
QKeyboardInput *input = static_cast<QKeyboardInput *>(peer);
if (input->controller() != Q_NULLPTR)
@@ -67,7 +68,7 @@ void KeyboardInput::updateFromPeer(QNode *peer)
requestFocus();
}
-QNodeId KeyboardInput::keyboardController() const
+Qt3D::QNodeId KeyboardInput::keyboardController() const
{
return m_keyboardController;
}
@@ -167,8 +168,7 @@ void KeyboardInputFunctor::destroy(const QNodeId &id) const
m_handler->keyboardInputManager()->releaseResource(id);
}
-} // Input
-
-} // Qt3D
+} // namespace Input
+} // namespace Qt3DInput
QT_END_NAMESPACE
diff --git a/src/input/keyboardinput_p.h b/src/input/keyboardinput_p.h
index c4db79b12..e42a17947 100644
--- a/src/input/keyboardinput_p.h
+++ b/src/input/keyboardinput_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_INPUT_KEYBOARDINPUT_P_H
-#define QT3D_INPUT_KEYBOARDINPUT_P_H
+#ifndef QT3DINPUT_INPUT_KEYBOARDINPUT_P_H
+#define QT3DINPUT_INPUT_KEYBOARDINPUT_P_H
#include <Qt3DCore/qbackendnode.h>
#include <Qt3DCore/qnodeid.h>
@@ -43,7 +43,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DInput {
class Q3DKeyEvent;
@@ -51,12 +51,12 @@ namespace Input {
class InputHandler;
-class KeyboardInput : public QBackendNode
+class KeyboardInput : public Qt3D::QBackendNode
{
public:
KeyboardInput();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
- QNodeId keyboardController() const;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
+ Qt3D::QNodeId keyboardController() const;
void setInputHandler(InputHandler *handler);
void setFocus(bool focus);
void keyEvent(const Q3DKeyEventPtr &event);
@@ -64,34 +64,33 @@ public:
inline bool isEnabled() const { return m_enabled; }
protected:
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
void requestFocus();
- void setController(const QNodeId &controller);
+ void setController(const Qt3D::QNodeId &controller);
private:
InputHandler *m_inputHandler;
- QNodeId m_keyboardController;
+ Qt3D::QNodeId m_keyboardController;
bool m_focus;
bool m_enabled;
};
-class KeyboardInputFunctor : public QBackendNodeFunctor
+class KeyboardInputFunctor : public Qt3D::QBackendNodeFunctor
{
public:
explicit KeyboardInputFunctor(InputHandler *handler);
- QBackendNode *create(QNode *frontend, const QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
- QBackendNode *get(const QNodeId &id) const Q_DECL_OVERRIDE;
- void destroy(const QNodeId &id) const Q_DECL_OVERRIDE;
+ Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
+ Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
+ void destroy(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
private:
InputHandler *m_handler;
};
-} // Input
-
-} // Qt3D
+} // namespace Input
+} // namespace Qt3DInput
QT_END_NAMESPACE
-#endif // QT3D_INPUT_KEYBOARDINPUT_P_H
+#endif // QT3DINPUT_INPUT_KEYBOARDINPUT_P_H
diff --git a/src/input/keyeventdispatcherjob.cpp b/src/input/keyeventdispatcherjob.cpp
index 49e835639..2eea7b2b7 100644
--- a/src/input/keyeventdispatcherjob.cpp
+++ b/src/input/keyeventdispatcherjob.cpp
@@ -41,11 +41,10 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DInput {
namespace Input {
-KeyEventDispatcherJob::KeyEventDispatcherJob(const QNodeId &input, const QList<QKeyEvent> &events)
+KeyEventDispatcherJob::KeyEventDispatcherJob(const Qt3D::QNodeId &input, const QList<QKeyEvent> &events)
: QAspectJob()
, m_inputHandler(Q_NULLPTR)
, m_keyboardInput(input)
@@ -68,8 +67,7 @@ void KeyEventDispatcherJob::run()
}
}
-} // Input
-
-} // Qt3D
+} // namespace Input
+} // namespace Qt3DInput
QT_END_NAMESPACE
diff --git a/src/input/keyeventdispatcherjob_p.h b/src/input/keyeventdispatcherjob_p.h
index 1572faa32..67ca370d0 100644
--- a/src/input/keyeventdispatcherjob_p.h
+++ b/src/input/keyeventdispatcherjob_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_INPUT_KEYEVENTDISPATCHERJOB_P_H
-#define QT3D_INPUT_KEYEVENTDISPATCHERJOB_P_H
+#ifndef QT3DINPUT_INPUT_KEYEVENTDISPATCHERJOB_P_H
+#define QT3DINPUT_INPUT_KEYEVENTDISPATCHERJOB_P_H
#include <Qt3DCore/qaspectjob.h>
#include <Qt3DCore/qnodeid.h>
@@ -43,29 +43,27 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DInput {
namespace Input {
class InputHandler;
-class KeyEventDispatcherJob : public QAspectJob
+class KeyEventDispatcherJob : public Qt3D::QAspectJob
{
public:
- explicit KeyEventDispatcherJob(const QNodeId &input, const QList<QKeyEvent> &events);
+ explicit KeyEventDispatcherJob(const Qt3D::QNodeId &input, const QList<QKeyEvent> &events);
void setInputHandler(InputHandler *handler);
void run() Q_DECL_OVERRIDE;
private:
InputHandler *m_inputHandler;
- const QNodeId m_keyboardInput;
+ const Qt3D::QNodeId m_keyboardInput;
const QList<QKeyEvent> m_events;
};
-} // Input
-
-} // Key
+} // namespace Input
+} // namespace Qt3DInput
QT_END_NAMESPACE
-#endif // QT3D_INPUT_KEYEVENTDISPATCHERJOB_P_H
+#endif // QT3DINPUT_INPUT_KEYEVENTDISPATCHERJOB_P_H
diff --git a/src/input/mousecontroller.cpp b/src/input/mousecontroller.cpp
index d41ad1eb4..9b7e77c2e 100644
--- a/src/input/mousecontroller.cpp
+++ b/src/input/mousecontroller.cpp
@@ -45,8 +45,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DInput {
namespace Input {
MouseController::MouseController()
@@ -58,7 +57,7 @@ MouseController::~MouseController()
{
}
-void MouseController::updateFromPeer(QNode *peer)
+void MouseController::updateFromPeer(Qt3D::QNode *peer)
{
Q_UNUSED(peer);
}
@@ -68,23 +67,23 @@ void MouseController::setInputHandler(InputHandler *handler)
m_inputHandler = handler;
}
-void MouseController::addMouseInput(const QNodeId &input)
+void MouseController::addMouseInput(const Qt3D::QNodeId &input)
{
if (!m_mouseInputs.contains(input))
m_mouseInputs.append(input);
}
-void MouseController::removeMouseInput(const QNodeId &input)
+void MouseController::removeMouseInput(const Qt3D::QNodeId &input)
{
m_mouseInputs.removeOne(input);
}
-QVector<QNodeId> MouseController::mouseInputs() const
+QVector<Qt3D::QNodeId> MouseController::mouseInputs() const
{
return m_mouseInputs;
}
-void MouseController::sceneChangeEvent(const QSceneChangePtr &e)
+void MouseController::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
Q_UNUSED(e);
}
@@ -94,7 +93,7 @@ MouseControllerFunctor::MouseControllerFunctor(InputHandler *handler)
{
}
-QBackendNode *MouseControllerFunctor::create(QNode *frontend, const QBackendNodeFactory *factory) const
+Qt3D::QBackendNode *MouseControllerFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const
{
MouseController *controller = m_handler->mouseControllerManager()->getOrCreateResource(frontend->id());
controller->setFactory(factory);
@@ -104,19 +103,18 @@ QBackendNode *MouseControllerFunctor::create(QNode *frontend, const QBackendNode
return controller;
}
-QBackendNode *MouseControllerFunctor::get(const QNodeId &id) const
+Qt3D::QBackendNode *MouseControllerFunctor::get(const Qt3D::QNodeId &id) const
{
return m_handler->mouseControllerManager()->lookupResource(id);
}
-void MouseControllerFunctor::destroy(const QNodeId &id) const
+void MouseControllerFunctor::destroy(const Qt3D::QNodeId &id) const
{
m_handler->removeMouseController(m_handler->mouseControllerManager()->lookupHandle(id));
m_handler->mouseControllerManager()->releaseResource(id);
}
-} // Input
-
-} // Qt3D
+} // namespace Input
+} // namespace Qt3DInput
QT_END_NAMESPACE
diff --git a/src/input/mousecontroller_p.h b/src/input/mousecontroller_p.h
index 1d8ecddeb..88acf0358 100644
--- a/src/input/mousecontroller_p.h
+++ b/src/input/mousecontroller_p.h
@@ -34,57 +34,55 @@
**
****************************************************************************/
-#ifndef QT3D_INPUT_MOUSECONTROLLER_H
-#define QT3D_INPUT_MOUSECONTROLLER_H
+#ifndef QT3DINPUT_INPUT_MOUSECONTROLLER_H
+#define QT3DINPUT_INPUT_MOUSECONTROLLER_H
#include <Qt3DCore/qbackendnode.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DInput {
namespace Input {
class InputHandler;
-class MouseController : public QBackendNode
+class MouseController : public Qt3D::QBackendNode
{
public:
MouseController();
~MouseController();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
void setInputHandler(InputHandler *handler);
- void addMouseInput(const QNodeId &input);
- void removeMouseInput(const QNodeId &input);
+ void addMouseInput(const Qt3D::QNodeId &input);
+ void removeMouseInput(const Qt3D::QNodeId &input);
- QVector<QNodeId> mouseInputs() const;
+ QVector<Qt3D::QNodeId> mouseInputs() const;
protected:
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
private:
- QVector<QNodeId> m_mouseInputs;
+ QVector<Qt3D::QNodeId> m_mouseInputs;
InputHandler *m_inputHandler;
};
-class MouseControllerFunctor : public QBackendNodeFunctor
+class MouseControllerFunctor : public Qt3D::QBackendNodeFunctor
{
public:
explicit MouseControllerFunctor(InputHandler *handler);
- QBackendNode *create(QNode *frontend, const QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
- QBackendNode *get(const QNodeId &id) const Q_DECL_OVERRIDE;
- void destroy(const QNodeId &id) const Q_DECL_OVERRIDE;
+ Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
+ Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
+ void destroy(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
private:
InputHandler *m_handler;
};
-} // Input
-
-} // Qt3D
+} // namespace Input
+} // namespace Qt3DInput
QT_END_NAMESPACE
diff --git a/src/input/mouseeventdispatcherjob.cpp b/src/input/mouseeventdispatcherjob.cpp
index 6104f2093..0792fcb44 100644
--- a/src/input/mouseeventdispatcherjob.cpp
+++ b/src/input/mouseeventdispatcherjob.cpp
@@ -41,11 +41,10 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DInput {
namespace Input {
-MouseEventDispatcherJob::MouseEventDispatcherJob(const QNodeId &input, const QList<QMouseEvent> &events)
+MouseEventDispatcherJob::MouseEventDispatcherJob(const Qt3D::QNodeId &input, const QList<QMouseEvent> &events)
: QAspectJob()
, m_inputHandler(Q_NULLPTR)
, m_mouseInput(input)
@@ -69,8 +68,7 @@ void MouseEventDispatcherJob::run()
}
}
-} // Input
-
-} // Qt3D
+} // namespace Input
+} // namespace Qt3DInput
QT_END_NAMESPACE
diff --git a/src/input/mouseeventdispatcherjob_p.h b/src/input/mouseeventdispatcherjob_p.h
index bee74eafa..2cc0c44f9 100644
--- a/src/input/mouseeventdispatcherjob_p.h
+++ b/src/input/mouseeventdispatcherjob_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_INPUT_MOUSEEVENTDISPATCHERJOB_P_H
-#define QT3D_INPUT_MOUSEEVENTDISPATCHERJOB_P_H
+#ifndef QT3DINPUT_INPUT_MOUSEEVENTDISPATCHERJOB_P_H
+#define QT3DINPUT_INPUT_MOUSEEVENTDISPATCHERJOB_P_H
#include <Qt3DCore/qaspectjob.h>
#include <Qt3DCore/qnodeid.h>
@@ -43,29 +43,27 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DInput {
namespace Input {
class InputHandler;
-class MouseEventDispatcherJob : public QAspectJob
+class MouseEventDispatcherJob : public Qt3D::QAspectJob
{
public:
- explicit MouseEventDispatcherJob(const QNodeId &input, const QList<QMouseEvent> &events);
+ explicit MouseEventDispatcherJob(const Qt3D::QNodeId &input, const QList<QMouseEvent> &events);
void setInputHandler(InputHandler *handler);
void run() Q_DECL_FINAL;
private:
InputHandler *m_inputHandler;
- const QNodeId m_mouseInput;
+ const Qt3D::QNodeId m_mouseInput;
const QList<QMouseEvent> m_events;
};
-} // Input
-
-} // Mouse
+} // namespace Input
+} // namespace Qt3DInput
QT_END_NAMESPACE
-#endif // QT3D_INPUT_MOUSEEVENTDISPATCHERJOB_P_H
+#endif // QT3DINPUT_INPUT_MOUSEEVENTDISPATCHERJOB_P_H
diff --git a/src/input/mouseeventfilter.cpp b/src/input/mouseeventfilter.cpp
index ab0519623..076ecd8ce 100644
--- a/src/input/mouseeventfilter.cpp
+++ b/src/input/mouseeventfilter.cpp
@@ -41,8 +41,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DInput {
namespace Input {
// The MouseEventFilter must be in the same thread as the view it will be monitoring
@@ -75,8 +74,7 @@ bool MouseEventFilter::eventFilter(QObject *obj, QEvent *e)
return QObject::eventFilter(obj, e);
}
-} // Input
-
-} // Qt3D
+} // namespace Input
+} // namespace Qt3DInput
QT_END_NAMESPACE
diff --git a/src/input/mouseeventfilter.h b/src/input/mouseeventfilter.h
index 730245240..38c82ff96 100644
--- a/src/input/mouseeventfilter.h
+++ b/src/input/mouseeventfilter.h
@@ -34,15 +34,14 @@
**
****************************************************************************/
-#ifndef QT3D_INPUT_MOUSEEVENTFILTER_P_H
-#define QT3D_INPUT_MOUSEEVENTFILTER_P_H
+#ifndef QT3DINPUT_INPUT_MOUSEEVENTFILTER_P_H
+#define QT3DINPUT_INPUT_MOUSEEVENTFILTER_P_H
#include <QObject>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DInput {
namespace Input {
class InputHandler;
@@ -62,10 +61,9 @@ private:
InputHandler *m_inputHandler;
};
-} // Input
-
-} // Qt3D
+} // namespace Input
+} // namespace Qt3DInput
QT_END_NAMESPACE
-#endif // QT3D_INPUT_MOUSEEVENTFILTER_P_H
+#endif // QT3DINPUT_INPUT_MOUSEEVENTFILTER_P_H
diff --git a/src/input/mouseinput.cpp b/src/input/mouseinput.cpp
index e58c28192..f2239aada 100644
--- a/src/input/mouseinput.cpp
+++ b/src/input/mouseinput.cpp
@@ -46,8 +46,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+namespace Qt3DInput {
namespace Input {
MouseInput::MouseInput()
@@ -61,7 +62,7 @@ MouseInput::~MouseInput()
{
}
-void MouseInput::updateFromPeer(QNode *peer)
+void MouseInput::updateFromPeer(Qt3D::QNode *peer)
{
QMouseInput *input = static_cast<QMouseInput *>(peer);
if (input->controller() != Q_NULLPTR)
@@ -69,7 +70,7 @@ void MouseInput::updateFromPeer(QNode *peer)
m_enabled = input->isEnabled();
}
-QNodeId MouseInput::mouseController() const
+Qt3D::QNodeId MouseInput::mouseController() const
{
return m_mouseController;
}
@@ -97,7 +98,7 @@ void MouseInput::wheelEvent(const Q3DWheelEventPtr &event)
notifyObservers(e);
}
-void MouseInput::sceneChangeEvent(const QSceneChangePtr &e)
+void MouseInput::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
if (e->type() == NodeUpdated) {
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
@@ -110,7 +111,7 @@ void MouseInput::sceneChangeEvent(const QSceneChangePtr &e)
}
}
-void MouseInput::setController(const QNodeId &controller)
+void MouseInput::setController(const Qt3D::QNodeId &controller)
{
if (!m_mouseController.isNull()) {
MouseController *controller = m_inputHandler->mouseControllerManager()->lookupResource(m_mouseController);
@@ -130,7 +131,7 @@ MouseInputFunctor::MouseInputFunctor(InputHandler *handler)
{
}
-QBackendNode *MouseInputFunctor::create(QNode *frontend, const QBackendNodeFactory *factory) const
+Qt3D::QBackendNode *MouseInputFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const
{
MouseInput *input = m_handler->mouseInputManager()->getOrCreateResource(frontend->id());
input->setFactory(factory);
@@ -139,18 +140,17 @@ QBackendNode *MouseInputFunctor::create(QNode *frontend, const QBackendNodeFacto
return input;
}
-QBackendNode *MouseInputFunctor::get(const QNodeId &id) const
+Qt3D::QBackendNode *MouseInputFunctor::get(const Qt3D::QNodeId &id) const
{
return m_handler->mouseInputManager()->lookupResource(id);
}
-void MouseInputFunctor::destroy(const QNodeId &id) const
+void MouseInputFunctor::destroy(const Qt3D::QNodeId &id) const
{
m_handler->mouseInputManager()->releaseResource(id);
}
-} // Input
-
-} // Qt3D
+} // namespace Input
+} // namespace Qt3DInput
QT_END_NAMESPACE
diff --git a/src/input/mouseinput_p.h b/src/input/mouseinput_p.h
index f0804788e..094e3cf1b 100644
--- a/src/input/mouseinput_p.h
+++ b/src/input/mouseinput_p.h
@@ -34,28 +34,27 @@
**
****************************************************************************/
-#ifndef QT3D_INPUT_MOUSEINPUT_H
-#define QT3D_INPUT_MOUSEINPUT_H
+#ifndef QT3DINPUT_INPUT_MOUSEINPUT_H
+#define QT3DINPUT_INPUT_MOUSEINPUT_H
#include <Qt3DCore/qbackendnode.h>
#include <Qt3DInput/q3dmouseevent.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DInput {
namespace Input {
class InputHandler;
-class MouseInput : public QBackendNode
+class MouseInput : public Qt3D::QBackendNode
{
public:
MouseInput();
~MouseInput();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
- QNodeId mouseController() const;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
+ Qt3D::QNodeId mouseController() const;
void setInputHandler(InputHandler *handler);
void mouseEvent(const Q3DMouseEventPtr &event);
void wheelEvent(const Q3DWheelEventPtr &event);
@@ -63,31 +62,30 @@ public:
inline bool isEnabled() const { return m_enabled; }
protected:
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
- void setController(const QNodeId &controller);
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void setController(const Qt3D::QNodeId &controller);
private:
bool m_enabled;
- QNodeId m_mouseController;
+ Qt3D::QNodeId m_mouseController;
InputHandler *m_inputHandler;
};
-class MouseInputFunctor : public QBackendNodeFunctor
+class MouseInputFunctor : public Qt3D::QBackendNodeFunctor
{
public:
explicit MouseInputFunctor(InputHandler *handler);
- QBackendNode *create(QNode *frontend, const QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
- QBackendNode *get(const QNodeId &id) const Q_DECL_OVERRIDE;
- void destroy(const QNodeId &id) const Q_DECL_OVERRIDE;
+ Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
+ Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
+ void destroy(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
private:
InputHandler *m_handler;
};
-} // Input
-
-} // Qt3D
+} // namespace Input
+} // namespace Qt3DInput
QT_END_NAMESPACE
diff --git a/src/input/q3dkeyevent.cpp b/src/input/q3dkeyevent.cpp
index bb1990955..3633618f6 100644
--- a/src/input/q3dkeyevent.cpp
+++ b/src/input/q3dkeyevent.cpp
@@ -38,7 +38,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DInput {
//Qt6: Move this into a QtQmlGui module and merge it with QQuickKeyEvent
@@ -147,6 +147,6 @@ Q3DKeyEvent::Q3DKeyEvent(const QKeyEvent &ke)
\sa QKeySequence::StandardKey
*/
-} // Qt3D
+} // namespace Qt3DInput
QT_END_NAMESPACE
diff --git a/src/input/q3dkeyevent.h b/src/input/q3dkeyevent.h
index 9f66d26c5..e48071858 100644
--- a/src/input/q3dkeyevent.h
+++ b/src/input/q3dkeyevent.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_Q3DKEYEVENT_H
-#define QT3D_Q3DKEYEVENT_H
+#ifndef QT3DINPUT_Q3DKEYEVENT_H
+#define QT3DINPUT_Q3DKEYEVENT_H
#include <QObject>
#include <QKeyEvent>
@@ -43,7 +43,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DInput {
class Q3DKeyEventPrivate;
class Q3DKeyEvent;
@@ -80,8 +80,8 @@ private:
QKeyEvent m_event;
};
-} // Qt3D
+} // namespace Qt3DInput
QT_END_NAMESPACE
-#endif // QT3D_Q3DKEYEVENT_H
+#endif // QT3DINPUT_Q3DKEYEVENT_H
diff --git a/src/input/q3dmouseevent.cpp b/src/input/q3dmouseevent.cpp
index d173b9a01..5367428eb 100644
--- a/src/input/q3dmouseevent.cpp
+++ b/src/input/q3dmouseevent.cpp
@@ -38,7 +38,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DInput {
// Notes:
// Maybe we should provide the world pos of the intersection
@@ -258,6 +258,6 @@ Q3DWheelEvent::Modifiers Q3DWheelEvent::modifier() const
}
}
-} // Qt3D
+} // namespace Qt3DInput
QT_END_NAMESPACE
diff --git a/src/input/q3dmouseevent.h b/src/input/q3dmouseevent.h
index 517d016b8..ef1a74bb0 100644
--- a/src/input/q3dmouseevent.h
+++ b/src/input/q3dmouseevent.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_Q3DMOUSEEVENT_H
-#define QT3D_Q3DMOUSEEVENT_H
+#ifndef QT3DINPUT_Q3DMOUSEEVENT_H
+#define QT3DINPUT_Q3DMOUSEEVENT_H
#include <Qt3DInput/qt3dinput_global.h>
#include <QObject>
@@ -44,7 +44,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DInput {
class QT3DINPUTSHARED_EXPORT Q3DMouseEvent : public QObject
{
@@ -52,9 +52,9 @@ class QT3DINPUTSHARED_EXPORT Q3DMouseEvent : public QObject
Q_PROPERTY(int x READ x CONSTANT)
Q_PROPERTY(int y READ y CONSTANT)
Q_PROPERTY(bool wasHeld READ wasHeld CONSTANT)
- Q_PROPERTY(Qt3D::Q3DMouseEvent::Buttons button READ button CONSTANT)
+ Q_PROPERTY(Qt3DInput::Q3DMouseEvent::Buttons button READ button CONSTANT)
Q_PROPERTY(int buttons READ buttons CONSTANT)
- Q_PROPERTY(Qt3D::Q3DMouseEvent::Modifiers modifier READ modifier CONSTANT)
+ Q_PROPERTY(Qt3DInput::Q3DMouseEvent::Modifiers modifier READ modifier CONSTANT)
Q_PROPERTY(bool accepted READ isAccepted WRITE setAccepted)
public:
@@ -104,7 +104,7 @@ class QT3DINPUTSHARED_EXPORT Q3DWheelEvent : public QObject
Q_PROPERTY(int y READ y CONSTANT)
Q_PROPERTY(QPoint angleDelta READ angleDelta CONSTANT)
Q_PROPERTY(int buttons READ buttons CONSTANT)
- Q_PROPERTY(Qt3D::Q3DWheelEvent::Modifiers modifier READ modifier CONSTANT)
+ Q_PROPERTY(Qt3DInput::Q3DWheelEvent::Modifiers modifier READ modifier CONSTANT)
Q_PROPERTY(bool accepted READ isAccepted WRITE setAccepted)
public:
@@ -146,11 +146,11 @@ private:
typedef QSharedPointer<Q3DWheelEvent> Q3DWheelEventPtr;
-} // Qt3D
+} // namespace Qt3DInput
QT_END_NAMESPACE
-Q_DECLARE_METATYPE(Qt3D::Q3DMouseEvent*)
-Q_DECLARE_METATYPE(Qt3D::Q3DWheelEvent*)
+Q_DECLARE_METATYPE(Qt3DInput::Q3DMouseEvent*)
+Q_DECLARE_METATYPE(Qt3DInput::Q3DWheelEvent*)
-#endif // QT3D_Q3DMOUSEEVENT_H
+#endif // QT3DINPUT_Q3DMOUSEEVENT_H
diff --git a/src/input/qinputaspect.cpp b/src/input/qinputaspect.cpp
index 41baa9846..676ca9a80 100644
--- a/src/input/qinputaspect.cpp
+++ b/src/input/qinputaspect.cpp
@@ -52,10 +52,12 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+
+namespace Qt3DInput {
/*!
- \class Qt3D::QInputAspectPrivate
+ \class Qt3DInput::QInputAspectPrivate
\internal
*/
QInputAspectPrivate::QInputAspectPrivate()
@@ -67,7 +69,7 @@ QInputAspectPrivate::QInputAspectPrivate()
}
/*!
- \class Qt3D::QInputAspect
+ \class Qt3DInput::QInputAspect
\inmodule Qt3DInput
\since 5.5
*/
@@ -81,13 +83,13 @@ QInputAspect::QInputAspect(QObject *parent)
registerBackendType<QMouseInput>(QBackendNodeFunctorPtr(new Input::MouseInputFunctor(d_func()->m_inputHandler.data())));
}
-QCamera *QInputAspect::camera() const
+Qt3D::QCamera *QInputAspect::camera() const
{
Q_D(const QInputAspect);
return d->m_cameraController->camera();
}
-void QInputAspect::setCamera(QCamera *camera)
+void QInputAspect::setCamera(Qt3D::QCamera *camera)
{
Q_D(QInputAspect);
d->m_cameraController->setCamera(camera);
@@ -105,7 +107,7 @@ QVector<QAspectJobPtr> QInputAspect::jobsToExecute(qint64 time)
return jobs;
}
-void QInputAspect::sceneNodeAdded(QSceneChangePtr &e)
+void QInputAspect::sceneNodeAdded(Qt3D::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = e.staticCast<QScenePropertyChange>();
QNodePtr nodePtr = propertyChange->value().value<QNodePtr>();
@@ -114,7 +116,7 @@ void QInputAspect::sceneNodeAdded(QSceneChangePtr &e)
visitor.traverse(n, this, &QInputAspect::visitNode);
}
-void QInputAspect::sceneNodeRemoved(QSceneChangePtr &e)
+void QInputAspect::sceneNodeRemoved(Qt3D::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = e.staticCast<QScenePropertyChange>();
QNodePtr nodePtr = propertyChange->value().value<QNodePtr>();
@@ -122,7 +124,7 @@ void QInputAspect::sceneNodeRemoved(QSceneChangePtr &e)
QAbstractAspect::clearBackendNode(n);
}
-void QInputAspect::setRootEntity(QEntity *rootObject)
+void QInputAspect::setRootEntity(Qt3D::QEntity *rootObject)
{
QNodeVisitor visitor;
visitor.traverse(rootObject, this, &QInputAspect::visitNode);
@@ -156,13 +158,13 @@ void QInputAspect::onCleanup()
d->m_inputHandler.reset(Q_NULLPTR);
}
-void QInputAspect::visitNode(QNode *node)
+void QInputAspect::visitNode(Qt3D::QNode *node)
{
QAbstractAspect::createBackendNode(node);
}
-} // Qt3D
+} // namespace Qt3DInput
QT_END_NAMESPACE
-QT3D_REGISTER_NAMESPACED_ASPECT("input", QT_PREPEND_NAMESPACE(Qt3D), QInputAspect)
+QT3D_REGISTER_NAMESPACED_ASPECT("input", QT_PREPEND_NAMESPACE(Qt3DInput), QInputAspect)
diff --git a/src/input/qinputaspect.h b/src/input/qinputaspect.h
index 6c126a036..e76712e83 100644
--- a/src/input/qinputaspect.h
+++ b/src/input/qinputaspect.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_QINPUTASPECT_H
-#define QT3D_QINPUTASPECT_H
+#ifndef QT3DINPUT_QINPUTASPECT_H
+#define QT3DINPUT_QINPUTASPECT_H
#include <Qt3DInput/qt3dinput_global.h>
#include <Qt3DCore/qabstractaspect.h>
@@ -43,42 +43,45 @@
QT_BEGIN_NAMESPACE
namespace Qt3D {
-
class QCamera;
+}
+
+namespace Qt3DInput {
+
class QInputAspectPrivate;
-class QT3DINPUTSHARED_EXPORT QInputAspect : public QAbstractAspect
+class QT3DINPUTSHARED_EXPORT QInputAspect : public Qt3D::QAbstractAspect
{
Q_OBJECT
Q_PROPERTY(Qt3D::QCamera* camera READ camera WRITE setCamera)
public:
explicit QInputAspect(QObject *parent = 0);
- QCamera *camera() const;
+ Qt3D::QCamera *camera() const;
public Q_SLOTS:
- void setCamera(QCamera *camera);
+ void setCamera(Qt3D::QCamera *camera);
public:
- QVector<QAspectJobPtr> jobsToExecute(qint64 time) Q_DECL_OVERRIDE;
+ QVector<Qt3D::QAspectJobPtr> jobsToExecute(qint64 time) Q_DECL_OVERRIDE;
- void sceneNodeAdded(QSceneChangePtr &e) Q_DECL_OVERRIDE;
- void sceneNodeRemoved(QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void sceneNodeAdded(Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void sceneNodeRemoved(Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
private:
- void setRootEntity(QEntity *rootObject) Q_DECL_OVERRIDE;
+ void setRootEntity(Qt3D::QEntity *rootObject) Q_DECL_OVERRIDE;
void onInitialize(const QVariantMap &data) Q_DECL_OVERRIDE;
void onStartup() Q_DECL_OVERRIDE;
void onShutdown() Q_DECL_OVERRIDE;
void onCleanup() Q_DECL_OVERRIDE;
- void visitNode(QNode *node);
+ void visitNode(Qt3D::QNode *node);
Q_DECLARE_PRIVATE(QInputAspect)
};
-} // Qt3D
+} // namespace Qt3DInput
QT_END_NAMESPACE
-#endif // QT3D_QINPUTASPECT_H
+#endif // QT3DINPUT_QINPUTASPECT_H
diff --git a/src/input/qinputaspect_p.h b/src/input/qinputaspect_p.h
index 3383e8cfd..d23e57c33 100644
--- a/src/input/qinputaspect_p.h
+++ b/src/input/qinputaspect_p.h
@@ -34,25 +34,23 @@
**
****************************************************************************/
-#ifndef QT3D_QINPUTASPECT_P_H
-#define QT3D_QINPUTASPECT_P_H
+#ifndef QT3DINPUT_QINPUTASPECT_P_H
+#define QT3DINPUT_QINPUTASPECT_P_H
#include <private/qabstractaspect_p.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DInput {
class QInputAspect;
namespace Input {
-
class CameraController;
class InputHandler;
-
}
-class QInputAspectPrivate : public QAbstractAspectPrivate
+class QInputAspectPrivate : public Qt3D::QAbstractAspectPrivate
{
public:
QInputAspectPrivate();
@@ -62,8 +60,8 @@ public:
QScopedPointer<Input::CameraController> m_cameraController;
};
-} // Qt3D
+} // namespace Qt3DInput
QT_END_NAMESPACE
-#endif // QT3D_QINPUTASPECT_P_H
+#endif // QT3DINPUT_QINPUTASPECT_P_H
diff --git a/src/input/qkeyboardcontroller.cpp b/src/input/qkeyboardcontroller.cpp
index e6c8fcc34..23578ef03 100644
--- a/src/input/qkeyboardcontroller.cpp
+++ b/src/input/qkeyboardcontroller.cpp
@@ -42,7 +42,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+
+namespace Qt3DInput {
/*!
\class Qt3D::QKeyboardControllerPrivate
@@ -93,7 +95,7 @@ QKeyboardController::QKeyboardController(QKeyboardControllerPrivate &dd, QNode *
{
}
-void QKeyboardController::sceneChangeEvent(const QSceneChangePtr &change)
+void QKeyboardController::sceneChangeEvent(const Qt3D::QSceneChangePtr &change)
{
Q_D(QKeyboardController);
QBackendScenePropertyChangePtr e = qSharedPointerCast<QBackendScenePropertyChange>(change);
@@ -112,6 +114,6 @@ void QKeyboardController::setActiveInput(QKeyboardInput *activeInput)
}
}
-} // Qt3D
+} // namespace Qt3DInput
QT_END_NAMESPACE
diff --git a/src/input/qkeyboardcontroller.h b/src/input/qkeyboardcontroller.h
index d447ba3dc..b68faa830 100644
--- a/src/input/qkeyboardcontroller.h
+++ b/src/input/qkeyboardcontroller.h
@@ -34,23 +34,23 @@
**
****************************************************************************/
-#ifndef QT3D_INPUT_QKEYBOARDCONTROLLER_H
-#define QT3D_INPUT_QKEYBOARDCONTROLLER_H
+#ifndef QT3DINPUT_INPUT_QKEYBOARDCONTROLLER_H
+#define QT3DINPUT_INPUT_QKEYBOARDCONTROLLER_H
#include <Qt3DInput/qt3dinput_global.h>
#include <Qt3DCore/qnode.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DInput {
class QKeyboardControllerPrivate;
class QKeyboardInput;
-class QT3DINPUTSHARED_EXPORT QKeyboardController : public QNode
+class QT3DINPUTSHARED_EXPORT QKeyboardController : public Qt3D::QNode
{
Q_OBJECT
- Q_PROPERTY(Qt3D::QKeyboardInput *activeInput READ activeInput NOTIFY activeInputChanged)
+ Q_PROPERTY(Qt3DInput::QKeyboardInput *activeInput READ activeInput NOTIFY activeInputChanged)
public:
explicit QKeyboardController(QNode *parent = 0);
@@ -60,7 +60,7 @@ public:
protected:
QKeyboardController(QKeyboardControllerPrivate &dd, QNode *parent = 0);
- void sceneChangeEvent(const QSceneChangePtr &change) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &change) Q_DECL_OVERRIDE;
Q_SIGNALS:
void activeInputChanged();
@@ -71,8 +71,8 @@ private:
void setActiveInput(QKeyboardInput *activeInput);
};
-} // Qt3D
+} // namespace Qt3DInput
QT_END_NAMESPACE
-#endif // QT3D_INPUT_QKEYBOARDCONTROLLER_H
+#endif // QT3DINPUT_INPUT_QKEYBOARDCONTROLLER_H
diff --git a/src/input/qkeyboardcontroller_p.h b/src/input/qkeyboardcontroller_p.h
index a5888d648..4b8d9f6ae 100644
--- a/src/input/qkeyboardcontroller_p.h
+++ b/src/input/qkeyboardcontroller_p.h
@@ -34,19 +34,19 @@
**
****************************************************************************/
-#ifndef QT3D_INPUT_QKEYBOARDCONTROLLER_P_H
-#define QT3D_INPUT_QKEYBOARDCONTROLLER_P_H
+#ifndef QT3DINPUT_INPUT_QKEYBOARDCONTROLLER_P_H
+#define QT3DINPUT_INPUT_QKEYBOARDCONTROLLER_P_H
#include <private/qnode_p.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DInput {
class QKeyboardController;
class QKeyboardInput;
-class QKeyboardControllerPrivate : public QNodePrivate
+class QKeyboardControllerPrivate : public Qt3D::QNodePrivate
{
public:
QKeyboardControllerPrivate();
@@ -55,8 +55,8 @@ public:
QKeyboardInput *m_activeInput;
};
-} // Qt3D
+} // namespace Qt3DInput
QT_END_NAMESPACE
-#endif // QT3D_INPUT_QKEYBOARDCONTROLLER_P_H
+#endif // QT3DINPUT_INPUT_QKEYBOARDCONTROLLER_P_H
diff --git a/src/input/qkeyboardinput.cpp b/src/input/qkeyboardinput.cpp
index 1c502bb1a..5ecba9962 100644
--- a/src/input/qkeyboardinput.cpp
+++ b/src/input/qkeyboardinput.cpp
@@ -41,7 +41,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+
+namespace Qt3DInput {
/*!
\class Qt3D::QKeyboardInputPrivate
@@ -152,7 +154,7 @@ const QByteArray keyToSignal(int key)
return keySignal;
}
-void QKeyboardInput::sceneChangeEvent(const QSceneChangePtr &change)
+void QKeyboardInput::sceneChangeEvent(const Qt3D::QSceneChangePtr &change)
{
QBackendScenePropertyChangePtr e = qSharedPointerCast<QBackendScenePropertyChange>(change);
if (e->type() == NodeUpdated) {
@@ -174,7 +176,7 @@ void QKeyboardInput::keyEvent(Q3DKeyEvent *event)
QByteArray keySignal = keyToSignal(event->key());
if (!keySignal.isEmpty()) {
- keySignal += "(Qt3D::Q3DKeyEvent*)";
+ keySignal += "(Qt3DInput::Q3DKeyEvent*)";
// TO DO: Finding if the signal is connected to anything before doing the invocation
// could be an improvement
// That's what QQ2 does but since it accesses QML private classes to do so, that may not be
@@ -406,6 +408,6 @@ void QKeyboardInput::setFocus(bool focus)
qmlsignal Qt3D.Input::KeyboardInput::released(KeyEvent event)
*/
-} // Qt3D
+} // namespace Qt3DInput
QT_END_NAMESPACE
diff --git a/src/input/qkeyboardinput.h b/src/input/qkeyboardinput.h
index 683a4c38b..629aac2a9 100644
--- a/src/input/qkeyboardinput.h
+++ b/src/input/qkeyboardinput.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_INPUT_QKEYBOARDINPUT_H
-#define QT3D_INPUT_QKEYBOARDINPUT_H
+#ifndef QT3DINPUT_INPUT_QKEYBOARDINPUT_H
+#define QT3DINPUT_INPUT_QKEYBOARDINPUT_H
#include <Qt3DInput/qt3dinput_global.h>
#include <Qt3DInput/q3dkeyevent.h>
@@ -43,15 +43,15 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DInput {
class QKeyboardController;
class QKeyboardInputPrivate;
-class QT3DINPUTSHARED_EXPORT QKeyboardInput : public QComponent
+class QT3DINPUTSHARED_EXPORT QKeyboardInput : public Qt3D::QComponent
{
Q_OBJECT
- Q_PROPERTY(Qt3D::QKeyboardController *controller READ controller WRITE setController NOTIFY controllerChanged)
+ Q_PROPERTY(Qt3DInput::QKeyboardController *controller READ controller WRITE setController NOTIFY controllerChanged)
Q_PROPERTY(bool focus READ focus WRITE setFocus NOTIFY focusChanged)
public:
explicit QKeyboardInput(QNode *parent = 0);
@@ -66,54 +66,54 @@ Q_SIGNALS:
void controllerChanged();
void focusChanged();
- void digit0Pressed(Qt3D::Q3DKeyEvent *event);
- void digit1Pressed(Qt3D::Q3DKeyEvent *event);
- void digit2Pressed(Qt3D::Q3DKeyEvent *event);
- void digit3Pressed(Qt3D::Q3DKeyEvent *event);
- void digit4Pressed(Qt3D::Q3DKeyEvent *event);
- void digit5Pressed(Qt3D::Q3DKeyEvent *event);
- void digit6Pressed(Qt3D::Q3DKeyEvent *event);
- void digit7Pressed(Qt3D::Q3DKeyEvent *event);
- void digit8Pressed(Qt3D::Q3DKeyEvent *event);
- void digit9Pressed(Qt3D::Q3DKeyEvent *event);
-
- void leftPressed(Qt3D::Q3DKeyEvent *event);
- void rightPressed(Qt3D::Q3DKeyEvent *event);
- void upPressed(Qt3D::Q3DKeyEvent *event);
- void downPressed(Qt3D::Q3DKeyEvent *event);
- void tabPressed(Qt3D::Q3DKeyEvent *event);
- void backtabPressed(Qt3D::Q3DKeyEvent *event);
-
- void asteriskPressed(Qt3D::Q3DKeyEvent *event);
- void numberSignPressed(Qt3D::Q3DKeyEvent *event);
- void escapePressed(Qt3D::Q3DKeyEvent *event);
- void returnPressed(Qt3D::Q3DKeyEvent *event);
- void enterPressed(Qt3D::Q3DKeyEvent *event);
- void deletePressed(Qt3D::Q3DKeyEvent *event);
- void spacePressed(Qt3D::Q3DKeyEvent *event);
- void backPressed(Qt3D::Q3DKeyEvent *event);
- void cancelPressed(Qt3D::Q3DKeyEvent *event);
- void selectPressed(Qt3D::Q3DKeyEvent *event);
- void yesPressed(Qt3D::Q3DKeyEvent *event);
- void noPressed(Qt3D::Q3DKeyEvent *event);
- void context1Pressed(Qt3D::Q3DKeyEvent *event);
- void context2Pressed(Qt3D::Q3DKeyEvent *event);
- void context3Pressed(Qt3D::Q3DKeyEvent *event);
- void context4Pressed(Qt3D::Q3DKeyEvent *event);
- void callPressed(Qt3D::Q3DKeyEvent *event);
- void hangupPressed(Qt3D::Q3DKeyEvent *event);
- void flipPressed(Qt3D::Q3DKeyEvent *event);
- void menuPressed(Qt3D::Q3DKeyEvent *event);
- void volumeUpPressed(Qt3D::Q3DKeyEvent *event);
- void volumeDownPressed(Qt3D::Q3DKeyEvent *event);
-
- void pressed(Qt3D::Q3DKeyEvent *event);
- void released(Qt3D::Q3DKeyEvent *event);
+ void digit0Pressed(Qt3DInput::Q3DKeyEvent *event);
+ void digit1Pressed(Qt3DInput::Q3DKeyEvent *event);
+ void digit2Pressed(Qt3DInput::Q3DKeyEvent *event);
+ void digit3Pressed(Qt3DInput::Q3DKeyEvent *event);
+ void digit4Pressed(Qt3DInput::Q3DKeyEvent *event);
+ void digit5Pressed(Qt3DInput::Q3DKeyEvent *event);
+ void digit6Pressed(Qt3DInput::Q3DKeyEvent *event);
+ void digit7Pressed(Qt3DInput::Q3DKeyEvent *event);
+ void digit8Pressed(Qt3DInput::Q3DKeyEvent *event);
+ void digit9Pressed(Qt3DInput::Q3DKeyEvent *event);
+
+ void leftPressed(Qt3DInput::Q3DKeyEvent *event);
+ void rightPressed(Qt3DInput::Q3DKeyEvent *event);
+ void upPressed(Qt3DInput::Q3DKeyEvent *event);
+ void downPressed(Qt3DInput::Q3DKeyEvent *event);
+ void tabPressed(Qt3DInput::Q3DKeyEvent *event);
+ void backtabPressed(Qt3DInput::Q3DKeyEvent *event);
+
+ void asteriskPressed(Qt3DInput::Q3DKeyEvent *event);
+ void numberSignPressed(Qt3DInput::Q3DKeyEvent *event);
+ void escapePressed(Qt3DInput::Q3DKeyEvent *event);
+ void returnPressed(Qt3DInput::Q3DKeyEvent *event);
+ void enterPressed(Qt3DInput::Q3DKeyEvent *event);
+ void deletePressed(Qt3DInput::Q3DKeyEvent *event);
+ void spacePressed(Qt3DInput::Q3DKeyEvent *event);
+ void backPressed(Qt3DInput::Q3DKeyEvent *event);
+ void cancelPressed(Qt3DInput::Q3DKeyEvent *event);
+ void selectPressed(Qt3DInput::Q3DKeyEvent *event);
+ void yesPressed(Qt3DInput::Q3DKeyEvent *event);
+ void noPressed(Qt3DInput::Q3DKeyEvent *event);
+ void context1Pressed(Qt3DInput::Q3DKeyEvent *event);
+ void context2Pressed(Qt3DInput::Q3DKeyEvent *event);
+ void context3Pressed(Qt3DInput::Q3DKeyEvent *event);
+ void context4Pressed(Qt3DInput::Q3DKeyEvent *event);
+ void callPressed(Qt3DInput::Q3DKeyEvent *event);
+ void hangupPressed(Qt3DInput::Q3DKeyEvent *event);
+ void flipPressed(Qt3DInput::Q3DKeyEvent *event);
+ void menuPressed(Qt3DInput::Q3DKeyEvent *event);
+ void volumeUpPressed(Qt3DInput::Q3DKeyEvent *event);
+ void volumeDownPressed(Qt3DInput::Q3DKeyEvent *event);
+
+ void pressed(Qt3DInput::Q3DKeyEvent *event);
+ void released(Qt3DInput::Q3DKeyEvent *event);
protected:
QKeyboardInput(QKeyboardInputPrivate &dd, QNode *parent = 0);
- void copy(const QNode *ref) Q_DECL_OVERRIDE;
- void sceneChangeEvent(const QSceneChangePtr &change) Q_DECL_OVERRIDE;
+ void copy(const Qt3D::QNode *ref) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &change) Q_DECL_OVERRIDE;
void keyEvent(Q3DKeyEvent *event);
private:
@@ -121,8 +121,8 @@ private:
QT3D_CLONEABLE(QKeyboardInput)
};
-} // Qt3D
+} // namespace Qt3DInput
QT_END_NAMESPACE
-#endif // QT3D_INPUT_QKEYBOARDINPUT_H
+#endif // QT3DINPUT_INPUT_QKEYBOARDINPUT_H
diff --git a/src/input/qkeyboardinput_p.h b/src/input/qkeyboardinput_p.h
index 3f5a7edee..7fed9e12b 100644
--- a/src/input/qkeyboardinput_p.h
+++ b/src/input/qkeyboardinput_p.h
@@ -34,19 +34,19 @@
**
****************************************************************************/
-#ifndef QT3D_INPUT_QKEYBOARDINPUT_P_H
-#define QT3D_INPUT_QKEYBOARDINPUT_P_H
+#ifndef QT3DINPUT_INPUT_QKEYBOARDINPUT_P_H
+#define QT3DINPUT_INPUT_QKEYBOARDINPUT_P_H
#include <private/qcomponent_p.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DInput {
class QKeyboardInput;
class QKeyboardController;
-class QKeyboardInputPrivate : public QComponentPrivate
+class QKeyboardInputPrivate : public Qt3D::QComponentPrivate
{
public:
QKeyboardInputPrivate();
@@ -56,8 +56,8 @@ public:
bool m_focus;
};
-} // Qt3D
+} // namespace Qt3DInput
QT_END_NAMESPACE
-#endif // QT3D_INPUT_QKEYBOARDINPUT_P_H
+#endif // QT3DINPUT_INPUT_QKEYBOARDINPUT_P_H
diff --git a/src/input/qmousecontroller.cpp b/src/input/qmousecontroller.cpp
index 7c2fd38ce..90590e214 100644
--- a/src/input/qmousecontroller.cpp
+++ b/src/input/qmousecontroller.cpp
@@ -42,7 +42,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DInput {
QMouseControllerPrivate::QMouseControllerPrivate()
: QNodePrivate()
@@ -80,12 +80,12 @@ QMouseController::~QMouseController()
QNode::cleanup();
}
-void QMouseController::sceneChangeEvent(const QSceneChangePtr &change)
+void QMouseController::sceneChangeEvent(const Qt3D::QSceneChangePtr &change)
{
Q_UNUSED(change);
// TODO: To be completed as the mouse input aspect takes shape
}
-} // Qt3D
+} // namespace Qt3DInput
QT_END_NAMESPACE
diff --git a/src/input/qmousecontroller.h b/src/input/qmousecontroller.h
index 4d0e3ef04..67af9a8e9 100644
--- a/src/input/qmousecontroller.h
+++ b/src/input/qmousecontroller.h
@@ -34,41 +34,41 @@
**
****************************************************************************/
-#ifndef QT3D_QMOUSECONTROLLER_H
-#define QT3D_QMOUSECONTROLLER_H
+#ifndef QT3DINPUT_QMOUSECONTROLLER_H
+#define QT3DINPUT_QMOUSECONTROLLER_H
#include <Qt3DInput/qt3dinput_global.h>
#include <Qt3DCore/qnode.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DInput {
class QMouseControllerPrivate;
class QMouseInput;
-class QT3DINPUTSHARED_EXPORT QMouseController : public QNode
+class QT3DINPUTSHARED_EXPORT QMouseController : public Qt3D::QNode
{
Q_OBJECT
public:
- explicit QMouseController(QNode *parent = 0);
+ explicit QMouseController(Qt3D::QNode *parent = 0);
protected:
- QMouseController(QMouseControllerPrivate &dd, QNode *parent = 0);
+ QMouseController(QMouseControllerPrivate &dd, Qt3D::QNode *parent = 0);
~QMouseController();
- void sceneChangeEvent(const QSceneChangePtr &change) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &change) Q_DECL_OVERRIDE;
private:
Q_DECLARE_PRIVATE(QMouseController)
QT3D_CLONEABLE(QMouseController)
};
-} // Qt3D
+} // namespace Qt3DInput
QT_END_NAMESPACE
-Q_DECLARE_METATYPE(Qt3D::QMouseController*)
+Q_DECLARE_METATYPE(Qt3DInput::QMouseController*)
-#endif // QT3D_QMOUSECONTROLLER_H
+#endif // QT3DINPUT_QMOUSECONTROLLER_H
diff --git a/src/input/qmousecontroller_p.h b/src/input/qmousecontroller_p.h
index 7c00ef566..1b47f4a17 100644
--- a/src/input/qmousecontroller_p.h
+++ b/src/input/qmousecontroller_p.h
@@ -34,18 +34,18 @@
**
****************************************************************************/
-#ifndef QT3D_QMOUSECONTROLLER_P_H
-#define QT3D_QMOUSECONTROLLER_P_H
+#ifndef QT3DINPUT_QMOUSECONTROLLER_P_H
+#define QT3DINPUT_QMOUSECONTROLLER_P_H
#include <private/qnode_p.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DInput {
class QMouseController;
-class QMouseControllerPrivate : public QNodePrivate
+class QMouseControllerPrivate : public Qt3D::QNodePrivate
{
public:
QMouseControllerPrivate();
@@ -53,9 +53,9 @@ public:
Q_DECLARE_PUBLIC(QMouseController)
};
-} // Qt3D
+} // namespace Qt3DInput
QT_END_NAMESPACE
-#endif // QT3D_QMOUSECONTROLLER_P_H
+#endif // QT3DINPUT_QMOUSECONTROLLER_P_H
diff --git a/src/input/qmouseinput.cpp b/src/input/qmouseinput.cpp
index ab6e259a7..3f3f6dcca 100644
--- a/src/input/qmouseinput.cpp
+++ b/src/input/qmouseinput.cpp
@@ -42,7 +42,9 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+
+namespace Qt3DInput {
QMouseInputPrivate::QMouseInputPrivate()
: QComponentPrivate()
@@ -139,7 +141,7 @@ void QMouseInput::copy(const QNode *ref)
d->m_controller = static_cast<QMouseController *>(QNode::clone(refInput->controller()));
}
-void QMouseInput::sceneChangeEvent(const QSceneChangePtr &change)
+void QMouseInput::sceneChangeEvent(const Qt3D::QSceneChangePtr &change)
{
QBackendScenePropertyChangePtr e = qSharedPointerCast<QBackendScenePropertyChange>(change);
if (e->type() == NodeUpdated) {
@@ -188,6 +190,6 @@ void QMouseInput::setContainsMouse(bool contains)
}
}
-} // Qt3D
+} // namespace Qt3DInput
QT_END_NAMESPACE
diff --git a/src/input/qmouseinput.h b/src/input/qmouseinput.h
index 83eab1525..949b824e8 100644
--- a/src/input/qmouseinput.h
+++ b/src/input/qmouseinput.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_QMOUSEINPUT_H
-#define QT3D_QMOUSEINPUT_H
+#ifndef QT3DINPUT_QMOUSEINPUT_H
+#define QT3DINPUT_QMOUSEINPUT_H
#include <Qt3DInput/qt3dinput_global.h>
#include <Qt3DInput/q3dmouseevent.h>
@@ -43,15 +43,15 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DInput {
class QMouseController;
class QMouseInputPrivate;
-class QT3DINPUTSHARED_EXPORT QMouseInput : public QComponent
+class QT3DINPUTSHARED_EXPORT QMouseInput : public Qt3D::QComponent
{
Q_OBJECT
- Q_PROPERTY(Qt3D::QMouseController *controller READ controller WRITE setController NOTIFY controllerChanged)
+ Q_PROPERTY(Qt3DInput::QMouseController *controller READ controller WRITE setController NOTIFY controllerChanged)
Q_PROPERTY(bool containsMouse READ containsMouse NOTIFY containsMouseChanged)
public:
@@ -67,23 +67,23 @@ Q_SIGNALS:
void controllerChanged();
void containsMouseChanged();
- void clicked(Qt3D::Q3DMouseEvent *mouse);
- void doubleClicked(Qt3D::Q3DMouseEvent *mouse);
+ void clicked(Qt3DInput::Q3DMouseEvent *mouse);
+ void doubleClicked(Qt3DInput::Q3DMouseEvent *mouse);
void entered();
void exited();
- void pressed(Qt3D::Q3DMouseEvent *mouse);
- void released(Qt3D::Q3DMouseEvent *mouse);
- void pressAndHold(Qt3D::Q3DMouseEvent *mouse);
- void positionChanged(Qt3D::Q3DMouseEvent *mouse);
+ void pressed(Qt3DInput::Q3DMouseEvent *mouse);
+ void released(Qt3DInput::Q3DMouseEvent *mouse);
+ void pressAndHold(Qt3DInput::Q3DMouseEvent *mouse);
+ void positionChanged(Qt3DInput::Q3DMouseEvent *mouse);
- void wheel(Qt3D::Q3DWheelEvent *wheel);
+ void wheel(Qt3DInput::Q3DWheelEvent *wheel);
protected:
- QMouseInput(QMouseInputPrivate &dd, QNode *parent = 0);
- void copy(const QNode *ref) Q_DECL_OVERRIDE;
- void sceneChangeEvent(const QSceneChangePtr &change) Q_DECL_OVERRIDE;
+ QMouseInput(QMouseInputPrivate &dd, Qt3D::QNode *parent = 0);
+ void copy(const Qt3D::QNode *ref) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &change) Q_DECL_OVERRIDE;
void mouseEvent(Q3DMouseEvent *event);
void setContainsMouse(bool contains);
@@ -92,8 +92,8 @@ private:
QT3D_CLONEABLE(QMouseInput)
};
-} // Qt3D
+} // namespace Qt3DInput
QT_END_NAMESPACE
-#endif // QT3D_QMOUSEINPUT_H
+#endif // QT3DINPUT_QMOUSEINPUT_H
diff --git a/src/input/qmouseinput_p.h b/src/input/qmouseinput_p.h
index 981223b34..cd7028e76 100644
--- a/src/input/qmouseinput_p.h
+++ b/src/input/qmouseinput_p.h
@@ -34,19 +34,19 @@
**
****************************************************************************/
-#ifndef QT3D_QMOUSEINPUT_P_H
-#define QT3D_QMOUSEINPUT_P_H
+#ifndef QT3DINPUT_QMOUSEINPUT_P_H
+#define QT3DINPUT_QMOUSEINPUT_P_H
#include <private/qcomponent_p.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DInput {
class QMouseInput;
class QMouseController;
-class QMouseInputPrivate : public QComponentPrivate
+class QMouseInputPrivate : public Qt3D::QComponentPrivate
{
public:
QMouseInputPrivate();
@@ -57,9 +57,9 @@ public:
Q_DECLARE_PUBLIC(QMouseInput)
};
-} // Qt3D
+} // namespace Qt3DInput
QT_END_NAMESPACE
-#endif // QT3D_QMOUSEINPUT_P_H
+#endif // QT3DINPUT_QMOUSEINPUT_P_H
diff --git a/src/quick3d/imports/input/qt3dquick3dinputplugin.cpp b/src/quick3d/imports/input/qt3dquick3dinputplugin.cpp
index 537e27f7b..aa3b2710e 100644
--- a/src/quick3d/imports/input/qt3dquick3dinputplugin.cpp
+++ b/src/quick3d/imports/input/qt3dquick3dinputplugin.cpp
@@ -47,14 +47,14 @@ QT_BEGIN_NAMESPACE
void Qt3DQuick3DInputPlugin::registerTypes(const char *uri)
{
- qmlRegisterUncreatableType<Qt3D::Q3DKeyEvent>(uri, 2, 0, "KeyEvent", QStringLiteral("Events cannot be created"));
- qmlRegisterType<Qt3D::QKeyboardController>(uri, 2, 0, "KeyboardController");
- qmlRegisterType<Qt3D::QKeyboardInput>(uri, 2, 0, "KeyboardInput");
+ qmlRegisterUncreatableType<Qt3DInput::Q3DKeyEvent>(uri, 2, 0, "KeyEvent", QStringLiteral("Events cannot be created"));
+ qmlRegisterType<Qt3DInput::QKeyboardController>(uri, 2, 0, "KeyboardController");
+ qmlRegisterType<Qt3DInput::QKeyboardInput>(uri, 2, 0, "KeyboardInput");
- qmlRegisterUncreatableType<Qt3D::Q3DMouseEvent>(uri, 2, 0, "MouseEvent", QStringLiteral("Events cannot be created"));
- qmlRegisterUncreatableType<Qt3D::Q3DWheelEvent>(uri, 2, 0, "WheelEvent", QStringLiteral("Events cannot be created"));
- qmlRegisterType<Qt3D::QMouseInput>(uri, 2, 0, "MouseInput");
- qmlRegisterType<Qt3D::QMouseController>(uri, 2, 0, "MouseController");
+ qmlRegisterUncreatableType<Qt3DInput::Q3DMouseEvent>(uri, 2, 0, "MouseEvent", QStringLiteral("Events cannot be created"));
+ qmlRegisterUncreatableType<Qt3DInput::Q3DWheelEvent>(uri, 2, 0, "WheelEvent", QStringLiteral("Events cannot be created"));
+ qmlRegisterType<Qt3DInput::QMouseInput>(uri, 2, 0, "MouseInput");
+ qmlRegisterType<Qt3DInput::QMouseController>(uri, 2, 0, "MouseController");
}
QT_END_NAMESPACE
diff --git a/src/quick3d/imports/scene3d/scene3ditem.cpp b/src/quick3d/imports/scene3d/scene3ditem.cpp
index 79aa2b4e5..72506c8aa 100644
--- a/src/quick3d/imports/scene3d/scene3ditem.cpp
+++ b/src/quick3d/imports/scene3d/scene3ditem.cpp
@@ -508,7 +508,7 @@ void Scene3DItem::setAspects(const QStringList &aspects)
if (aspect == QStringLiteral("render")) // This one is hardwired anyway
continue;
if (aspect == QStringLiteral("input")) {
- m_aspectEngine->registerAspect(new Qt3D::QInputAspect);
+ m_aspectEngine->registerAspect(new Qt3DInput::QInputAspect);
continue;
}