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-rw-r--r--src/render/backend/handle_types_p.h4
-rw-r--r--src/render/backend/jobs/renderviewjobutils.cpp2
-rw-r--r--src/render/backend/managers_p.h4
-rw-r--r--src/render/backend/parameter.cpp (renamed from src/render/backend/renderparameter.cpp)18
-rw-r--r--src/render/backend/parameter_p.h (renamed from src/render/backend/renderparameter_p.h)10
-rw-r--r--src/render/backend/qrenderaspect.cpp2
-rw-r--r--src/render/backend/render-backend.pri8
7 files changed, 24 insertions, 24 deletions
diff --git a/src/render/backend/handle_types_p.h b/src/render/backend/handle_types_p.h
index 3d471e68a..393c64824 100644
--- a/src/render/backend/handle_types_p.h
+++ b/src/render/backend/handle_types_p.h
@@ -66,7 +66,7 @@ class RenderTexture;
class RenderTransform;
class RenderTarget;
class RenderRenderPass;
-class RenderParameter;
+class Parameter;
class RenderShaderData;
class RenderTextureImage;
class Buffer;
@@ -93,7 +93,7 @@ typedef Qt3D::QHandle<RenderTransform, 16> HTransform;
typedef Qt3D::QHandle<RenderTarget, 8> HTarget;
typedef Qt3D::QHandle<RenderRenderPass, 16> HRenderPass;
typedef Qt3D::QHandle<TexImageData, 16> HTextureData;
-typedef Qt3D::QHandle<RenderParameter, 16> HParameter;
+typedef Qt3D::QHandle<Parameter, 16> HParameter;
typedef Qt3D::QHandle<RenderShaderData, 16> HShaderData;
typedef Qt3D::QHandle<RenderTextureImage, 16> HTextureImage;
typedef Qt3D::QHandle<Buffer, 16> HBuffer;
diff --git a/src/render/backend/jobs/renderviewjobutils.cpp b/src/render/backend/jobs/renderviewjobutils.cpp
index 7ed58ce5b..8cd8c91d0 100644
--- a/src/render/backend/jobs/renderviewjobutils.cpp
+++ b/src/render/backend/jobs/renderviewjobutils.cpp
@@ -327,7 +327,7 @@ void addParametersForIds(ParameterInfoList *params, ParameterManager *manager,
const QList<Qt3D::QNodeId> &parameterIds)
{
Q_FOREACH (const QNodeId &paramId, parameterIds) {
- RenderParameter *param = manager->lookupResource(paramId);
+ Parameter *param = manager->lookupResource(paramId);
if (param != Q_NULLPTR) {
ParameterInfoList::iterator it = std::lower_bound(params->begin(), params->end(), param->name());
if (it == params->end() || it->name != param->name())
diff --git a/src/render/backend/managers_p.h b/src/render/backend/managers_p.h
index 27676f879..aaa30f0ee 100644
--- a/src/render/backend/managers_p.h
+++ b/src/render/backend/managers_p.h
@@ -52,7 +52,7 @@
#include <Qt3DRenderer/private/rendertransform_p.h>
#include <Qt3DRenderer/private/rendertarget_p.h>
#include <Qt3DRenderer/private/renderrenderpass_p.h>
-#include <Qt3DRenderer/private/renderparameter_p.h>
+#include <Qt3DRenderer/private/parameter_p.h>
#include <Qt3DRenderer/private/rendershaderdata_p.h>
#include <Qt3DRenderer/private/handle_types_p.h>
#include <Qt3DRenderer/private/uniformbuffer_p.h>
@@ -242,7 +242,7 @@ public:
class ParameterManager : public Qt3D::QResourceManager<
- RenderParameter,
+ Parameter,
Qt3D::QNodeId,
16,
Qt3D::ArrayAllocatingPolicy,
diff --git a/src/render/backend/renderparameter.cpp b/src/render/backend/parameter.cpp
index 85d9e0980..47830c826 100644
--- a/src/render/backend/renderparameter.cpp
+++ b/src/render/backend/parameter.cpp
@@ -34,7 +34,7 @@
**
****************************************************************************/
-#include "renderparameter_p.h"
+#include "parameter_p.h"
#include <Qt3DCore/qscenepropertychange.h>
#include <Qt3DRenderer/qparameter.h>
#include <Qt3DRenderer/qtexture.h>
@@ -49,21 +49,21 @@ using namespace Qt3D;
namespace Qt3DRender {
namespace Render {
-RenderParameter::RenderParameter()
+Parameter::Parameter()
: QBackendNode()
, m_shaderDataManager(Q_NULLPTR)
, m_textureManager(Q_NULLPTR)
{
}
-void RenderParameter::updateFromPeer(Qt3D::QNode *mat)
+void Parameter::updateFromPeer(Qt3D::QNode *mat)
{
QParameter *param = static_cast<QParameter *>(mat);
m_name = param->name();
m_value = toBackendValue(param->value());
}
-void RenderParameter::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
+void Parameter::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
@@ -75,27 +75,27 @@ void RenderParameter::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
}
}
-QString RenderParameter::name() const
+QString Parameter::name() const
{
return m_name;
}
-QVariant RenderParameter::value() const
+QVariant Parameter::value() const
{
return m_value;
}
-void RenderParameter::setShaderDataManager(ShaderDataManager *shaderDataManager)
+void Parameter::setShaderDataManager(ShaderDataManager *shaderDataManager)
{
m_shaderDataManager = shaderDataManager;
}
-void RenderParameter::setTextureManager(TextureManager *textureManager)
+void Parameter::setTextureManager(TextureManager *textureManager)
{
m_textureManager = textureManager;
}
-QVariant RenderParameter::toBackendValue(const QVariant &value)
+QVariant Parameter::toBackendValue(const QVariant &value)
{
QNode *node = value.value<QNode *>();
diff --git a/src/render/backend/renderparameter_p.h b/src/render/backend/parameter_p.h
index b071b41a6..4ea1cea37 100644
--- a/src/render/backend/renderparameter_p.h
+++ b/src/render/backend/parameter_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3DRENDER_RENDER_RENDERPARAMETER_P_H
-#define QT3DRENDER_RENDER_RENDERPARAMETER_P_H
+#ifndef QT3DRENDER_RENDER_PARAMETER_P_H
+#define QT3DRENDER_RENDER_PARAMETER_P_H
#include <Qt3DCore/qbackendnode.h>
#include <QVariant>
@@ -50,10 +50,10 @@ class ParameterManager;
class ShaderDataManager;
class TextureManager;
-class RenderParameter : public Qt3D::QBackendNode
+class Parameter : public Qt3D::QBackendNode
{
public:
- RenderParameter();
+ Parameter();
void updateFromPeer(Qt3D::QNode* mat) Q_DECL_OVERRIDE;
void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
@@ -80,4 +80,4 @@ private:
QT_END_NAMESPACE
-#endif // QT3DRENDER_RENDER_RENDERPARAMETER_P_H
+#endif // QT3DRENDER_RENDER_PARAMETER_P_H
diff --git a/src/render/backend/qrenderaspect.cpp b/src/render/backend/qrenderaspect.cpp
index 4e0ef5812..4c1e9337b 100644
--- a/src/render/backend/qrenderaspect.cpp
+++ b/src/render/backend/qrenderaspect.cpp
@@ -226,7 +226,7 @@ void QRenderAspect::registerBackendTypes()
registerBackendType<QSortMethod>(QBackendNodeFunctorPtr(new Render::FrameGraphNodeFunctor<Render::SortMethod, QSortMethod>(d->m_renderer->frameGraphManager())));
registerBackendType<QFrameGraphSelector>(QBackendNodeFunctorPtr(new Render::FrameGraphNodeFunctor<Render::FrameGraphSubtreeSelector, QFrameGraphSelector>(d->m_renderer->frameGraphManager())));
registerBackendType<QFrameGraph>(QBackendNodeFunctorPtr(new Render::FrameGraphComponentFunctor(d->m_renderer)));
- registerBackendType<QParameter>(QBackendNodeFunctorPtr(new Render::NodeFunctor<Render::RenderParameter, Render::ParameterManager>(d->m_renderer->parameterManager())));
+ registerBackendType<QParameter>(QBackendNodeFunctorPtr(new Render::NodeFunctor<Render::Parameter, Render::ParameterManager>(d->m_renderer->parameterManager())));
registerBackendType<QShaderData>(QBackendNodeFunctorPtr(new Render::RenderShaderDataFunctor(d->m_renderer->shaderDataManager())));
registerBackendType<QAbstractTextureImage>(QBackendNodeFunctorPtr(new Render::RenderTextureImageFunctor(d->m_renderer->textureManager(), d->m_renderer->textureImageManager(), d->m_renderer->textureDataManager())));
registerBackendType<QStateSet>(QBackendNodeFunctorPtr(new Render::FrameGraphNodeFunctor<Render::StateSetNode, QStateSet>(d->m_renderer->frameGraphManager())));
diff --git a/src/render/backend/render-backend.pri b/src/render/backend/render-backend.pri
index eec70df8a..1c96e938c 100644
--- a/src/render/backend/render-backend.pri
+++ b/src/render/backend/render-backend.pri
@@ -39,7 +39,6 @@ HEADERS += \
$$PWD/qgraphicsutils_p.h \
$$PWD/managers_p.h \
$$PWD/handle_types_p.h \
- $$PWD/renderparameter_p.h \
$$PWD/platformsurfacefilter_p.h \
$$PWD/rendershaderdata_p.h \
$$PWD/renderparametermapping_p.h \
@@ -60,7 +59,8 @@ HEADERS += \
$$PWD/geometryrenderer_p.h \
$$PWD/layer_p.h \
$$PWD/material_p.h \
- $$PWD/nodefunctor_p.h
+ $$PWD/nodefunctor_p.h \
+ $$PWD/parameter_p.h
SOURCES += \
$$PWD/qrenderaspect.cpp \
@@ -91,7 +91,6 @@ SOURCES += \
$$PWD/renderscene.cpp \
$$PWD/scenemanager.cpp \
$$PWD/attachmentpack.cpp \
- $$PWD/renderparameter.cpp \
$$PWD/platformsurfacefilter.cpp \
$$PWD/rendershaderdata.cpp \
$$PWD/renderparametermapping.cpp \
@@ -109,4 +108,5 @@ SOURCES += \
$$PWD/geometry.cpp \
$$PWD/geometryrenderer.cpp \
$$PWD/layer.cpp \
- $$PWD/material.cpp
+ $$PWD/material.cpp \
+ $$PWD/parameter.cpp