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-rw-r--r--src/animation/frontend/qcallbackmapping.cpp2
-rw-r--r--src/render/framegraph/qframegraphnode.cpp1
2 files changed, 2 insertions, 1 deletions
diff --git a/src/animation/frontend/qcallbackmapping.cpp b/src/animation/frontend/qcallbackmapping.cpp
index 3fcc7cf5e..c0163da80 100644
--- a/src/animation/frontend/qcallbackmapping.cpp
+++ b/src/animation/frontend/qcallbackmapping.cpp
@@ -107,7 +107,7 @@ void QCallbackMapping::setChannelName(const QString &channelName)
Such mappings do not have to have a target object and property name. When
the \a callback object is set, every change in the animated value will lead
to invoking the callback's
- \l{QAnimationCallback::onValueChanged()}{onValueChanged()} function either
+ \l {Qt3DAnimation::QAnimationCallback::valueChanged}{valueChanged} function either
on the gui/main thread, or directly on one of the thread pool's worker
thread. This is controlled by \a flags.
diff --git a/src/render/framegraph/qframegraphnode.cpp b/src/render/framegraph/qframegraphnode.cpp
index 3cf19d0d8..9acfd1209 100644
--- a/src/render/framegraph/qframegraphnode.cpp
+++ b/src/render/framegraph/qframegraphnode.cpp
@@ -215,6 +215,7 @@ QFrameGraphNode *QFrameGraphNode::parentFrameGraphNode() const
}
/*!
+ \internal
* Returns a list of the children that are frame graph nodes.
* If this function encounters a child node that is not a frame graph node,
* it will go through the children of the child node and look for frame graph nodes.