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-rw-r--r--src/render/frontend/qrenderaspect.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/render/frontend/qrenderaspect.cpp b/src/render/frontend/qrenderaspect.cpp
index d77b04640..7ca1170c4 100644
--- a/src/render/frontend/qrenderaspect.cpp
+++ b/src/render/frontend/qrenderaspect.cpp
@@ -74,6 +74,7 @@
#include <Qt3DRender/qlight.h>
#include <Qt3DRender/qlighting.h>
#include <Qt3DRender/qdispatchcompute.h>
+#include <Qt3DRender/qcomputejob.h>
#include <Qt3DRender/private/cameraselectornode_p.h>
#include <Qt3DRender/private/layerfilternode_p.h>
@@ -117,6 +118,7 @@
#include <Qt3DRender/private/light_p.h>
#include <Qt3DRender/private/lighting_p.h>
#include <Qt3DRender/private/dispatchcompute_p.h>
+#include <Qt3DRender/private/computejob_p.h>
#include <Qt3DCore/qentity.h>
#include <Qt3DCore/qtransform.h>
@@ -278,6 +280,7 @@ void QRenderAspect::registerBackendTypes()
registerBackendType<QLight>(QBackendNodeFunctorPtr(new Render::RenderLightFunctor(d->m_nodeManagers)));
registerBackendType<QLighting>(QBackendNodeFunctorPtr(new Render::FrameGraphNodeFunctor<Render::Lighting, QLighting>(d->m_nodeManagers->frameGraphManager())));
registerBackendType<QDispatchCompute>(QBackendNodeFunctorPtr(new Render::FrameGraphNodeFunctor<Render::DispatchCompute, QDispatchCompute>(d->m_nodeManagers->frameGraphManager())));
+ registerBackendType<QComputeJob>(QBackendNodeFunctorPtr(new Render::NodeFunctor<Render::ComputeJob, Render::ComputeJobManager>(d->m_nodeManagers->computeJobManager())));
}
void QRenderAspect::renderInitialize(QOpenGLContext *context)