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-rw-r--r--examples/qt3d/simple-qml/CameraController.qml260
-rw-r--r--examples/qt3d/simple-qml/main.cpp2
-rw-r--r--examples/qt3d/simple-qml/main.qml4
-rw-r--r--examples/qt3d/simple-qml/simple-qml.pro2
-rw-r--r--examples/qt3d/simple-qml/simple-qml.qrc1
5 files changed, 266 insertions, 3 deletions
diff --git a/examples/qt3d/simple-qml/CameraController.qml b/examples/qt3d/simple-qml/CameraController.qml
new file mode 100644
index 000000000..bbdc3037f
--- /dev/null
+++ b/examples/qt3d/simple-qml/CameraController.qml
@@ -0,0 +1,260 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Paul Lemire <paul.lemire350@gmail.com>
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+import Qt3D.Input 2.0
+import Qt3D.Logic 2.0
+import QtQml 2.2
+
+Entity {
+ id: root
+ property Camera camera
+ property real linearSpeed: 5.0
+ property real orbitSpeed: -2.0
+ property real lookSpeed: 2.0
+ property bool firstPersonMode: true
+
+ QtObject {
+ id: d
+ readonly property vector3d firstPersonUp: Qt.vector3d(0, 1, 0)
+ property bool leftMouseButtonPressed: false
+ property bool rightMouseButtonPressed: false
+ property real vx: 0;
+ property real vy: 0;
+ property real vz: 0;
+ property real dx: 0
+ property real dy: 0
+ }
+
+ KeyboardController {
+ id: keyboardSourceDevice
+ }
+
+ MouseController {
+ id: mouseSourceDevice
+ }
+
+ LogicalDevice {
+ id: cameraControlDevice
+
+ actions: [
+ Action {
+ name: "LMB"
+ inputs: [
+ ActionInput {
+ sourceDevice: mouseSourceDevice
+ keys: [MouseController.Left]
+ }
+ ]
+ },
+ Action {
+ name: "RMB"
+ inputs: [
+ ActionInput {
+ sourceDevice: mouseSourceDevice
+ keys: [MouseController.Right]
+ }
+ ]
+ }
+ ] // actions
+
+ axes: [
+ // Rotation
+ Axis {
+ name: "RX"
+ inputs: [
+ AxisInput {
+ sourceDevice: mouseSourceDevice
+ axis: MouseController.X
+ }
+ ]
+ },
+ Axis {
+ name: "RY"
+ inputs: [
+ AxisInput {
+ sourceDevice: mouseSourceDevice
+ axis: MouseController.Y
+ }
+ ]
+ },
+ // Translation
+ Axis {
+ name: "TX"
+ inputs: [
+ AxisInput {
+ sourceDevice: keyboardSourceDevice
+ keys: [Qt.Key_Left]
+ scale: -1.0
+ },
+ AxisInput {
+ sourceDevice: keyboardSourceDevice
+ keys: [Qt.Key_Right]
+ scale: 1.0
+ }
+ ]
+ },
+ Axis {
+ name: "TZ"
+ inputs: [
+ AxisInput {
+ sourceDevice: keyboardSourceDevice
+ keys: [Qt.Key_Up]
+ scale: 1.0
+ },
+ AxisInput {
+ sourceDevice: keyboardSourceDevice
+ keys: [Qt.Key_Down]
+ scale: -1.0
+ }
+ ]
+ },
+ Axis {
+ name: "TY"
+ inputs: [
+ AxisInput {
+ sourceDevice: keyboardSourceDevice
+ keys: [Qt.Key_PageUp]
+ scale: 1.0
+ },
+ AxisInput {
+ sourceDevice: keyboardSourceDevice
+ keys: [Qt.Key_PageDown]
+ scale: -1.0
+ }
+ ]
+ }
+ ] // axes
+ }
+
+ components: [
+ AxisActionHandler {
+ id: handler
+ logicalDevice: cameraControlDevice
+
+ onAxisValueChanged: {
+
+ switch (name) {
+
+ case "TX": {
+ d.vx = axisValue * linearSpeed
+ break;
+ }
+
+ case "TY": {
+ d.vy = axisValue * linearSpeed
+ break;
+ }
+
+ case "TZ": {
+ d.vz = axisValue * linearSpeed
+ break;
+ }
+
+ case "RX": {
+ d.dx = axisValue;
+ break;
+ }
+
+ case "RY": {
+ d.dy = axisValue;
+ break;
+ }
+
+ }
+ }
+
+ onActionStarted: {
+
+ switch (name) {
+
+ case "LMB": {
+ d.leftMouseButtonPressed = true;
+ }
+
+ case "RMB": {
+ d.rightMouseButtonPressed = true;
+ }
+
+ }
+
+ }
+
+ onActionFinished: {
+
+ switch (name) {
+
+ case "LMB": {
+ d.leftMouseButtonPressed = false;
+ }
+
+ case "RMB": {
+ d.rightMouseButtonPressed = false;
+ }
+
+ }
+ }
+ },
+
+ LogicComponent {
+
+ onFrameUpdate: {
+
+ // TO DO: We would need the time delta since the last call
+ var dt = 0.1
+ root.camera.translate(Qt.vector3d(d.vx, d.vy, d.vz).times(dt))
+
+ dt = 2
+ if (d.leftMouseButtonPressed) {
+ if (root.firstPersonMode)
+ root.camera.pan(root.lookSpeed * d.dx * dt, d.firstPersonUp)
+ else
+ root.camera.pan(root.lookSpeed * d.dx * dt)
+ root.camera.tilt(root.lookSpeed * d.dy * dt)
+ } else if (d.rightMouseButtonPressed) {
+ if (root.firstPersonMode)
+ root.camera.panAboutViewCenter(root.lookSpeed * d.dx * dt, d.firstPersonUp)
+ else
+ root.camera.panAboutViewCenter(root.lookSpeed * d.dx * dt)
+ root.camera.tiltAboutViewCenter(root.orbitSpeed * d.dy * dt)
+ }
+
+
+ }
+ }
+ ] // components
+}
diff --git a/examples/qt3d/simple-qml/main.cpp b/examples/qt3d/simple-qml/main.cpp
index a7112627b..973cb173a 100644
--- a/examples/qt3d/simple-qml/main.cpp
+++ b/examples/qt3d/simple-qml/main.cpp
@@ -37,6 +37,7 @@
#include <window.h>
#include <Qt3DRender/qrenderaspect.h>
#include <Qt3DInput/QInputAspect>
+#include <Qt3DLogic/QLogicAspect>
#include <Qt3DQuick/QQmlAspectEngine>
#include <QGuiApplication>
@@ -50,6 +51,7 @@ int main(int argc, char* argv[])
engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DLogic::QLogicAspect());
engine.aspectEngine()->initialize();
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
diff --git a/examples/qt3d/simple-qml/main.qml b/examples/qt3d/simple-qml/main.qml
index 3f1236c44..f9cd23687 100644
--- a/examples/qt3d/simple-qml/main.qml
+++ b/examples/qt3d/simple-qml/main.qml
@@ -53,8 +53,8 @@ Entity {
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
- Configuration {
- controlledCamera: camera
+ CameraController {
+ camera: camera
}
components: [
diff --git a/examples/qt3d/simple-qml/simple-qml.pro b/examples/qt3d/simple-qml/simple-qml.pro
index 7eb857a32..8abb2b301 100644
--- a/examples/qt3d/simple-qml/simple-qml.pro
+++ b/examples/qt3d/simple-qml/simple-qml.pro
@@ -2,7 +2,7 @@
error( "Couldn't find the examples.pri file!" )
}
-QT += 3dcore 3drender 3dinput 3dquick qml quick
+QT += 3dcore 3drender 3dinput 3dquick 3dlogic qml quick
SOURCES += \
main.cpp
diff --git a/examples/qt3d/simple-qml/simple-qml.qrc b/examples/qt3d/simple-qml/simple-qml.qrc
index 5f6483ac3..9d95d9835 100644
--- a/examples/qt3d/simple-qml/simple-qml.qrc
+++ b/examples/qt3d/simple-qml/simple-qml.qrc
@@ -1,5 +1,6 @@
<RCC>
<qresource prefix="/">
<file>main.qml</file>
+ <file>CameraController.qml</file>
</qresource>
</RCC>