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-rw-r--r--src/core/transforms/matrix4x4_sse_p.h2
-rw-r--r--src/core/transforms/vector3d_sse_p.h8
2 files changed, 5 insertions, 5 deletions
diff --git a/src/core/transforms/matrix4x4_sse_p.h b/src/core/transforms/matrix4x4_sse_p.h
index adef74daf..2531616a0 100644
--- a/src/core/transforms/matrix4x4_sse_p.h
+++ b/src/core/transforms/matrix4x4_sse_p.h
@@ -483,7 +483,7 @@ Q_ALWAYS_INLINE Vector3D operator*(const Vector3D &vector, const Matrix4x4_SSE &
return v;
}
-Q_3DCORE_PRIVATE_EXPORT Q_ALWAYS_INLINE Vector3D operator*(const Matrix4x4_SSE &matrix, const Vector3D &vector)
+Q_ALWAYS_INLINE Vector3D operator*(const Matrix4x4_SSE &matrix, const Vector3D &vector)
{
const Matrix4x4_SSE transposed = matrix.transposed();
return vector * transposed;
diff --git a/src/core/transforms/vector3d_sse_p.h b/src/core/transforms/vector3d_sse_p.h
index bc25cd705..290cdfd3f 100644
--- a/src/core/transforms/vector3d_sse_p.h
+++ b/src/core/transforms/vector3d_sse_p.h
@@ -350,13 +350,13 @@ public:
#ifdef __AVX2__
friend class Matrix4x4_AVX2;
- friend Q_3DCORE_PRIVATE_EXPORT Vector3D_SSE operator*(const Vector3D_SSE &vector, const Matrix4x4_AVX2 &matrix);
- friend Q_3DCORE_PRIVATE_EXPORT Vector3D_SSE operator*(const Matrix4x4_AVX2 &matrix, const Vector3D_SSE &vector);
+ friend Vector3D_SSE operator*(const Vector3D_SSE &vector, const Matrix4x4_AVX2 &matrix);
+ friend Vector3D_SSE operator*(const Matrix4x4_AVX2 &matrix, const Vector3D_SSE &vector);
#endif
friend class Matrix4x4_SSE;
- friend Q_3DCORE_PRIVATE_EXPORT Vector3D_SSE operator*(const Vector3D_SSE &vector, const Matrix4x4_SSE &matrix);
- friend Q_3DCORE_PRIVATE_EXPORT Vector3D_SSE operator*(const Matrix4x4_SSE &matrix, const Vector3D_SSE &vector);
+ friend Vector3D_SSE operator*(const Vector3D_SSE &vector, const Matrix4x4_SSE &matrix);
+ friend Vector3D_SSE operator*(const Matrix4x4_SSE &matrix, const Vector3D_SSE &vector);
friend Q_ALWAYS_INLINE const Vector3D_SSE operator+(Vector3D_SSE v1, Vector3D_SSE v2) { return v1 += v2; }
friend Q_ALWAYS_INLINE const Vector3D_SSE operator-(Vector3D_SSE v1, Vector3D_SSE v2) { return v1 -= v2; }