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-rw-r--r--src/core/doc/snippets/code/src_render_renderstates_qmultisampleantialiasing.qdocinc8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/core/doc/snippets/code/src_render_renderstates_qmultisampleantialiasing.qdocinc b/src/core/doc/snippets/code/src_render_renderstates_qmultisampleantialiasing.qdocinc
index 9c530382f..097de42c1 100644
--- a/src/core/doc/snippets/code/src_render_renderstates_qmultisampleantialiasing.qdocinc
+++ b/src/core/doc/snippets/code/src_render_renderstates_qmultisampleantialiasing.qdocinc
@@ -1,8 +1,9 @@
Further, the shader code must use multisampling sampler types and texelFetch() instead
of texture().
-\oldcode
+For example, if you have code like
+\code
#version 150
uniform sampler2D colorTexture;
@@ -13,9 +14,11 @@ void main()
{
fragColor = texture(colorTexture, texCoord);
}
+\endcode
-\newcode
+you can rewrite it as
+\code
#version 150
uniform sampler2DMS colorTexture;
@@ -31,5 +34,4 @@ void main()
texelFetch(colorTexture, tc, 3);
fragColor = c / 4.0;
}
-
\endcode