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-rw-r--r--.qmake.conf2
-rw-r--r--src/3rdparty/assimp/qt_attribution.json1
-rw-r--r--src/extras/defaults/defaults.pri1
-rw-r--r--src/extras/defaults/qt3dwindow.cpp80
-rw-r--r--src/extras/defaults/qt3dwindow.h25
-rw-r--r--src/extras/defaults/qt3dwindow_p.h92
-rw-r--r--src/extras/text/qdistancefieldglyphcache.cpp2
-rw-r--r--src/plugins/geometryloaders/default/objgeometryloader.cpp2
-rw-r--r--src/quick3d/quick3dextras/qt3dquickwindow.cpp80
-rw-r--r--src/quick3d/quick3dextras/qt3dquickwindow.h14
-rw-r--r--src/quick3d/quick3dextras/qt3dquickwindow_p.h86
-rw-r--r--src/quick3d/quick3dextras/quick3dextras.pro1
-rw-r--r--src/render/materialsystem/shader.cpp12
-rw-r--r--src/render/texture/apitexturemanager_p.h2
14 files changed, 296 insertions, 104 deletions
diff --git a/.qmake.conf b/.qmake.conf
index b1c22d3b7..0dcf6d9b0 100644
--- a/.qmake.conf
+++ b/.qmake.conf
@@ -1,3 +1,3 @@
load(qt_build_config)
-MODULE_VERSION = 5.9.0
+MODULE_VERSION = 5.9.1
diff --git a/src/3rdparty/assimp/qt_attribution.json b/src/3rdparty/assimp/qt_attribution.json
index 79f23979e..564058dc4 100644
--- a/src/3rdparty/assimp/qt_attribution.json
+++ b/src/3rdparty/assimp/qt_attribution.json
@@ -6,6 +6,7 @@
"QtUsage": "Used in Qt 3D.",
"Homepage": "http://www.assimp.org/",
+ "Version": "3.3.1",
"License": "BSD 3-clause \"New\" or \"Revised\" Licensee",
"LicenseId": "BSD-3-Clause",
"LicenseFile": "LICENSE",
diff --git a/src/extras/defaults/defaults.pri b/src/extras/defaults/defaults.pri
index ec8c9a7b5..8a18fb6e9 100644
--- a/src/extras/defaults/defaults.pri
+++ b/src/extras/defaults/defaults.pri
@@ -24,6 +24,7 @@ HEADERS += \
$$PWD/qphongalphamaterial.h \
$$PWD/qphongalphamaterial_p.h \
$$PWD/qt3dwindow.h \
+ $$PWD/qt3dwindow_p.h \
$$PWD/qfirstpersoncameracontroller.h \
$$PWD/qfirstpersoncameracontroller_p.h \
$$PWD/qorbitcameracontroller.h \
diff --git a/src/extras/defaults/qt3dwindow.cpp b/src/extras/defaults/qt3dwindow.cpp
index a0ce40e16..635d81956 100644
--- a/src/extras/defaults/qt3dwindow.cpp
+++ b/src/extras/defaults/qt3dwindow.cpp
@@ -49,6 +49,7 @@
****************************************************************************/
#include "qt3dwindow.h"
+#include "qt3dwindow_p.h"
#include <Qt3DCore/qaspectengine.h>
#include <Qt3DCore/qentity.h>
@@ -65,9 +66,8 @@ QT_BEGIN_NAMESPACE
namespace Qt3DExtras {
-Qt3DWindow::Qt3DWindow(QScreen *screen)
- : QWindow(screen)
- , m_aspectEngine(new Qt3DCore::QAspectEngine)
+Qt3DWindowPrivate::Qt3DWindowPrivate()
+ : m_aspectEngine(new Qt3DCore::QAspectEngine)
, m_renderAspect(new Qt3DRender::QRenderAspect)
, m_inputAspect(new Qt3DInput::QInputAspect)
, m_logicAspect(new Qt3DLogic::QLogicAspect)
@@ -79,6 +79,16 @@ Qt3DWindow::Qt3DWindow(QScreen *screen)
, m_userRoot(nullptr)
, m_initialized(false)
{
+}
+
+Qt3DWindow::Qt3DWindow(QScreen *screen)
+ : QWindow(*new Qt3DWindowPrivate(), nullptr)
+{
+ Q_D(Qt3DWindow);
+
+ if (!d->parentWindow)
+ d->connectToScreen(screen ? screen : d->topLevelScreen.data());
+
setSurfaceType(QSurface::OpenGLSurface);
resize(1024, 768);
@@ -98,77 +108,88 @@ Qt3DWindow::Qt3DWindow(QScreen *screen)
setFormat(format);
QSurfaceFormat::setDefaultFormat(format);
- m_aspectEngine->registerAspect(m_renderAspect);
- m_aspectEngine->registerAspect(m_inputAspect);
- m_aspectEngine->registerAspect(m_logicAspect);
+ d->m_aspectEngine->registerAspect(d->m_renderAspect);
+ d->m_aspectEngine->registerAspect(d->m_inputAspect);
+ d->m_aspectEngine->registerAspect(d->m_logicAspect);
- m_defaultCamera->setParent(m_root);
- m_forwardRenderer->setCamera(m_defaultCamera);
- m_forwardRenderer->setSurface(this);
- m_renderSettings->setActiveFrameGraph(m_forwardRenderer);
- m_inputSettings->setEventSource(this);
+ d->m_defaultCamera->setParent(d->m_root);
+ d->m_forwardRenderer->setCamera(d->m_defaultCamera);
+ d->m_forwardRenderer->setSurface(this);
+ d->m_renderSettings->setActiveFrameGraph(d->m_forwardRenderer);
+ d->m_inputSettings->setEventSource(this);
}
Qt3DWindow::~Qt3DWindow()
{
+ Q_D(Qt3DWindow);
+ delete d->m_aspectEngine;
}
void Qt3DWindow::registerAspect(Qt3DCore::QAbstractAspect *aspect)
{
Q_ASSERT(!isVisible());
- m_aspectEngine->registerAspect(aspect);
+ Q_D(Qt3DWindow);
+ d->m_aspectEngine->registerAspect(aspect);
}
void Qt3DWindow::registerAspect(const QString &name)
{
Q_ASSERT(!isVisible());
- m_aspectEngine->registerAspect(name);
+ Q_D(Qt3DWindow);
+ d->m_aspectEngine->registerAspect(name);
}
void Qt3DWindow::setRootEntity(Qt3DCore::QEntity *root)
{
- if (m_userRoot != root) {
- if (m_userRoot != nullptr)
- m_userRoot->setParent(static_cast<Qt3DCore::QNode*>(nullptr));
+ Q_D(Qt3DWindow);
+ if (d->m_userRoot != root) {
+ if (d->m_userRoot != nullptr)
+ d->m_userRoot->setParent(static_cast<Qt3DCore::QNode*>(nullptr));
if (root != nullptr)
- root->setParent(m_root);
- m_userRoot = root;
+ root->setParent(d->m_root);
+ d->m_userRoot = root;
}
}
void Qt3DWindow::setActiveFrameGraph(Qt3DRender::QFrameGraphNode *activeFrameGraph)
{
- m_renderSettings->setActiveFrameGraph(activeFrameGraph);
+ Q_D(Qt3DWindow);
+ d->m_renderSettings->setActiveFrameGraph(activeFrameGraph);
}
Qt3DRender::QFrameGraphNode *Qt3DWindow::activeFrameGraph() const
{
- return m_renderSettings->activeFrameGraph();
+ Q_D(const Qt3DWindow);
+ return d->m_renderSettings->activeFrameGraph();
}
Qt3DExtras::QForwardRenderer *Qt3DWindow::defaultFrameGraph() const
{
- return m_forwardRenderer;
+ Q_D(const Qt3DWindow);
+ return d->m_forwardRenderer;
}
Qt3DRender::QCamera *Qt3DWindow::camera() const
{
- return m_defaultCamera;
+ Q_D(const Qt3DWindow);
+ return d->m_defaultCamera;
}
Qt3DRender::QRenderSettings *Qt3DWindow::renderSettings() const
{
- return m_renderSettings;
+ Q_D(const Qt3DWindow);
+ return d->m_renderSettings;
}
void Qt3DWindow::showEvent(QShowEvent *e)
{
- if (!m_initialized) {
- m_root->addComponent(m_renderSettings);
- m_root->addComponent(m_inputSettings);
- m_aspectEngine->setRootEntity(Qt3DCore::QEntityPtr(m_root));
+ Q_D(Qt3DWindow);
+ if (!d->m_initialized) {
+ d->m_root->addComponent(d->m_renderSettings);
+ d->m_root->addComponent(d->m_inputSettings);
+ d->m_aspectEngine->setRootEntity(Qt3DCore::QEntityPtr(d->m_root));
- m_initialized = true;
+ d->m_initialized = true;
}
QWindow::showEvent(e);
@@ -176,7 +197,8 @@ void Qt3DWindow::showEvent(QShowEvent *e)
void Qt3DWindow::resizeEvent(QResizeEvent *)
{
- m_defaultCamera->setAspectRatio(float(width()) / float(height()));
+ Q_D(Qt3DWindow);
+ d->m_defaultCamera->setAspectRatio(float(width()) / float(height()));
}
} // Qt3DExtras
diff --git a/src/extras/defaults/qt3dwindow.h b/src/extras/defaults/qt3dwindow.h
index 811bb134d..6ec1bbf8b 100644
--- a/src/extras/defaults/qt3dwindow.h
+++ b/src/extras/defaults/qt3dwindow.h
@@ -84,6 +84,8 @@ class QLogicAspect;
namespace Qt3DExtras {
+class Qt3DWindowPrivate;
+
class QT3DEXTRASSHARED_EXPORT Qt3DWindow : public QWindow
{
Q_OBJECT
@@ -112,28 +114,7 @@ protected:
void resizeEvent(QResizeEvent *) Q_DECL_OVERRIDE;
private:
- QScopedPointer<Qt3DCore::QAspectEngine> m_aspectEngine;
-
- // Aspects
- Qt3DRender::QRenderAspect *m_renderAspect;
- Qt3DInput::QInputAspect *m_inputAspect;
- Qt3DLogic::QLogicAspect *m_logicAspect;
-
- // Renderer configuration
- Qt3DRender::QRenderSettings *m_renderSettings;
- Qt3DExtras::QForwardRenderer *m_forwardRenderer;
- Qt3DRender::QCamera *m_defaultCamera;
-
- // Input configuration
- Qt3DInput::QInputSettings *m_inputSettings;
-
- // Logic configuration
-
- // Scene
- Qt3DCore::QEntity *m_root;
- Qt3DCore::QEntity *m_userRoot;
-
- bool m_initialized;
+ Q_DECLARE_PRIVATE(Qt3DWindow)
};
} // Qt3DExtras
diff --git a/src/extras/defaults/qt3dwindow_p.h b/src/extras/defaults/qt3dwindow_p.h
new file mode 100644
index 000000000..731d5298e
--- /dev/null
+++ b/src/extras/defaults/qt3dwindow_p.h
@@ -0,0 +1,92 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DWINDOW_P_H
+#define QT3DWINDOW_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of other Qt classes. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtGui/private/qwindow_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DExtras {
+
+class Qt3DWindowPrivate : public QWindowPrivate
+{
+public:
+ Qt3DWindowPrivate();
+
+ Qt3DCore::QAspectEngine *m_aspectEngine;
+
+ // Aspects
+ Qt3DRender::QRenderAspect *m_renderAspect;
+ Qt3DInput::QInputAspect *m_inputAspect;
+ Qt3DLogic::QLogicAspect *m_logicAspect;
+
+ // Renderer configuration
+ Qt3DRender::QRenderSettings *m_renderSettings;
+ Qt3DExtras::QForwardRenderer *m_forwardRenderer;
+ Qt3DRender::QCamera *m_defaultCamera;
+
+ // Input configuration
+ Qt3DInput::QInputSettings *m_inputSettings;
+
+ // Logic configuration
+
+ // Scene
+ Qt3DCore::QEntity *m_root;
+ Qt3DCore::QEntity *m_userRoot;
+
+ bool m_initialized;
+
+ Q_DECLARE_PUBLIC(Qt3DWindow)
+};
+
+} // Qt3DExtras
+
+QT_END_NAMESPACE
+
+#endif // QT3DWINDOW_P_H
diff --git a/src/extras/text/qdistancefieldglyphcache.cpp b/src/extras/text/qdistancefieldglyphcache.cpp
index 9c997013e..99085f378 100644
--- a/src/extras/text/qdistancefieldglyphcache.cpp
+++ b/src/extras/text/qdistancefieldglyphcache.cpp
@@ -272,7 +272,7 @@ DistanceFieldFont* QDistanceFieldGlyphCache::getOrCreateDistanceFieldFont(const
// return, if font already exists (make sure to only create one DistanceFieldFont for
// each unique QRawFont, by building a hash on the QRawFont that ignores the font size)
const QString key = fontKey(font);
- const auto it = m_fonts.find(key);
+ const auto it = m_fonts.constFind(key);
if (it != m_fonts.cend())
return it.value();
diff --git a/src/plugins/geometryloaders/default/objgeometryloader.cpp b/src/plugins/geometryloaders/default/objgeometryloader.cpp
index a6c635190..b1fb1f931 100644
--- a/src/plugins/geometryloaders/default/objgeometryloader.cpp
+++ b/src/plugins/geometryloaders/default/objgeometryloader.cpp
@@ -219,7 +219,7 @@ bool ObjGeometryLoader::doLoad(QIODevice *ioDev, const QString &subMesh)
if (hasNormals)
m_normals.resize(vertexCount);
- for (QHash<FaceIndices, unsigned int>::const_iterator it = faceIndexMap.begin(), endIt = faceIndexMap.end(); it != endIt; ++it) {
+ for (auto it = faceIndexMap.cbegin(), endIt = faceIndexMap.cend(); it != endIt; ++it) {
m_points[it.value()] = positions[it.key().positionIndex];
if (hasTexCoords)
m_texCoords[it.value()] = std::numeric_limits<unsigned int>::max() != it.key().texCoordIndex ? texCoords[it.key().texCoordIndex] : QVector2D();
diff --git a/src/quick3d/quick3dextras/qt3dquickwindow.cpp b/src/quick3d/quick3dextras/qt3dquickwindow.cpp
index 7f32f03f0..91773bb66 100644
--- a/src/quick3d/quick3dextras/qt3dquickwindow.cpp
+++ b/src/quick3d/quick3dextras/qt3dquickwindow.cpp
@@ -49,6 +49,7 @@
****************************************************************************/
#include <Qt3DQuickExtras/qt3dquickwindow.h>
+#include "qt3dquickwindow_p.h"
#include <Qt3DQuick/QQmlAspectEngine>
#include <Qt3DQuickExtras/qt3dquickwindow.h>
#include <Qt3DInput/qinputaspect.h>
@@ -96,16 +97,21 @@ private:
} // anonymous
-Qt3DQuickWindow::Qt3DQuickWindow(QWindow *parent)
- : QWindow(parent)
- , m_engine(nullptr)
+Qt3DQuickWindowPrivate::Qt3DQuickWindowPrivate()
+ : m_engine(nullptr)
, m_renderAspect(nullptr)
, m_inputAspect(nullptr)
, m_logicAspect(nullptr)
, m_initialized(false)
- , m_cameraAspectRatioMode(AutomaticAspectRatio)
+ , m_cameraAspectRatioMode(Qt3DQuickWindow::AutomaticAspectRatio)
, m_incubationController(nullptr)
{
+}
+
+Qt3DQuickWindow::Qt3DQuickWindow(QWindow *parent)
+ : QWindow(*new Qt3DQuickWindowPrivate(), parent)
+{
+ Q_D(Qt3DQuickWindow);
setSurfaceType(QSurface::OpenGLSurface);
resize(1024, 768);
@@ -125,78 +131,87 @@ Qt3DQuickWindow::Qt3DQuickWindow(QWindow *parent)
setFormat(format);
QSurfaceFormat::setDefaultFormat(format);
- m_engine.reset(new Qt3DCore::Quick::QQmlAspectEngine);
- m_renderAspect = new Qt3DRender::QRenderAspect;
- m_inputAspect = new Qt3DInput::QInputAspect;
- m_logicAspect = new Qt3DLogic::QLogicAspect;
+ d->m_engine = new Qt3DCore::Quick::QQmlAspectEngine;
+ d->m_renderAspect = new Qt3DRender::QRenderAspect;
+ d->m_inputAspect = new Qt3DInput::QInputAspect;
+ d->m_logicAspect = new Qt3DLogic::QLogicAspect;
- m_engine->aspectEngine()->registerAspect(m_renderAspect);
- m_engine->aspectEngine()->registerAspect(m_inputAspect);
- m_engine->aspectEngine()->registerAspect(m_logicAspect);
+ d->m_engine->aspectEngine()->registerAspect(d->m_renderAspect);
+ d->m_engine->aspectEngine()->registerAspect(d->m_inputAspect);
+ d->m_engine->aspectEngine()->registerAspect(d->m_logicAspect);
}
Qt3DQuickWindow::~Qt3DQuickWindow()
{
+ Q_D(Qt3DQuickWindow);
+ delete d->m_engine;
}
void Qt3DQuickWindow::registerAspect(Qt3DCore::QAbstractAspect *aspect)
{
Q_ASSERT(!isVisible());
- m_engine->aspectEngine()->registerAspect(aspect);
+ Q_D(Qt3DQuickWindow);
+ d->m_engine->aspectEngine()->registerAspect(aspect);
}
void Qt3DQuickWindow::registerAspect(const QString &name)
{
Q_ASSERT(!isVisible());
- m_engine->aspectEngine()->registerAspect(name);
+ Q_D(Qt3DQuickWindow);
+ d->m_engine->aspectEngine()->registerAspect(name);
}
void Qt3DQuickWindow::setSource(const QUrl &source)
{
- m_source = source;
+ Q_D(Qt3DQuickWindow);
+ d->m_source = source;
}
Qt3DCore::Quick::QQmlAspectEngine *Qt3DQuickWindow::engine() const
{
- return m_engine.data();
+ Q_D(const Qt3DQuickWindow);
+ return d->m_engine;
}
void Qt3DQuickWindow::setCameraAspectRatioMode(CameraAspectRatioMode mode)
{
- if (m_cameraAspectRatioMode == mode)
+ Q_D(Qt3DQuickWindow);
+ if (d->m_cameraAspectRatioMode == mode)
return;
- m_cameraAspectRatioMode = mode;
+ d->m_cameraAspectRatioMode = mode;
setCameraAspectModeHelper();
emit cameraAspectRatioModeChanged(mode);
}
Qt3DQuickWindow::CameraAspectRatioMode Qt3DQuickWindow::cameraAspectRatioMode() const
{
- return m_cameraAspectRatioMode;
+ Q_D(const Qt3DQuickWindow);
+ return d->m_cameraAspectRatioMode;
}
void Qt3DQuickWindow::showEvent(QShowEvent *e)
{
- if (!m_initialized) {
+ Q_D(Qt3DQuickWindow);
+ if (!d->m_initialized) {
// Connect to the QQmlAspectEngine's statusChanged signal so that when the QML is loaded
// and th eobjects hav ebeen instantiated, but before we set them on the QAspectEngine we
// can swoop in and set the window surface and camera on the framegraph and ensure the camera
// respects the window's aspect ratio
- connect(m_engine.data(), &Qt3DCore::Quick::QQmlAspectEngine::sceneCreated,
+ connect(d->m_engine, &Qt3DCore::Quick::QQmlAspectEngine::sceneCreated,
this, &Qt3DQuickWindow::onSceneCreated);
- m_engine->setSource(m_source);
+ d->m_engine->setSource(d->m_source);
// Set the QQmlIncubationController on the window
// to benefit from asynchronous incubation
- if (!m_incubationController)
- m_incubationController = new Qt3DQuickWindowIncubationController(this);
+ if (!d->m_incubationController)
+ d->m_incubationController = new Qt3DQuickWindowIncubationController(this);
- m_engine->qmlEngine()->setIncubationController(m_incubationController);
+ d->m_engine->qmlEngine()->setIncubationController(d->m_incubationController);
- m_initialized = true;
+ d->m_initialized = true;
}
QWindow::showEvent(e);
}
@@ -204,17 +219,18 @@ void Qt3DQuickWindow::showEvent(QShowEvent *e)
void Qt3DQuickWindow::onSceneCreated(QObject *rootObject)
{
Q_ASSERT(rootObject);
+ Q_D(Qt3DQuickWindow);
setWindowSurface(rootObject);
- if (m_cameraAspectRatioMode == AutomaticAspectRatio) {
+ if (d->m_cameraAspectRatioMode == AutomaticAspectRatio) {
// Set aspect ratio of first camera to match the window
QList<Qt3DRender::QCamera *> cameras
= rootObject->findChildren<Qt3DRender::QCamera *>();
if (cameras.isEmpty()) {
qCDebug(QuickWindow) << "No camera found";
} else {
- m_camera = cameras.first();
+ d->m_camera = cameras.first();
setCameraAspectModeHelper();
}
}
@@ -237,7 +253,8 @@ void Qt3DQuickWindow::setWindowSurface(QObject *rootObject)
void Qt3DQuickWindow::setCameraAspectModeHelper()
{
- switch (m_cameraAspectRatioMode) {
+ Q_D(Qt3DQuickWindow);
+ switch (d->m_cameraAspectRatioMode) {
case AutomaticAspectRatio:
connect(this, &QWindow::widthChanged, this, &Qt3DQuickWindow::updateCameraAspectRatio);
connect(this, &QWindow::heightChanged, this, &Qt3DQuickWindow::updateCameraAspectRatio);
@@ -253,9 +270,10 @@ void Qt3DQuickWindow::setCameraAspectModeHelper()
void Qt3DQuickWindow::updateCameraAspectRatio()
{
- if (m_camera) {
- m_camera->setAspectRatio(static_cast<float>(width()) /
- static_cast<float>(height()));
+ Q_D(Qt3DQuickWindow);
+ if (d->m_camera) {
+ d->m_camera->setAspectRatio(static_cast<float>(width()) /
+ static_cast<float>(height()));
}
}
diff --git a/src/quick3d/quick3dextras/qt3dquickwindow.h b/src/quick3d/quick3dextras/qt3dquickwindow.h
index 1b4d3fabf..0880fc160 100644
--- a/src/quick3d/quick3dextras/qt3dquickwindow.h
+++ b/src/quick3d/quick3dextras/qt3dquickwindow.h
@@ -84,6 +84,7 @@ namespace Qt3DExtras {
namespace Quick {
+class Qt3DQuickWindowPrivate;
class QT3DQUICKEXTRASSHARED_EXPORT Qt3DQuickWindow : public QWindow
{
@@ -121,18 +122,7 @@ private:
void setCameraAspectModeHelper();
void updateCameraAspectRatio();
- QScopedPointer<Qt3DCore::Quick::QQmlAspectEngine> m_engine;
-
- // Aspects
- Qt3DRender::QRenderAspect *m_renderAspect;
- Qt3DInput::QInputAspect *m_inputAspect;
- Qt3DLogic::QLogicAspect *m_logicAspect;
-
- QUrl m_source;
- bool m_initialized;
- QPointer<Qt3DRender::QCamera> m_camera;
- CameraAspectRatioMode m_cameraAspectRatioMode;
- QQmlIncubationController *m_incubationController;
+ Q_DECLARE_PRIVATE(Qt3DQuickWindow)
};
} // Quick
diff --git a/src/quick3d/quick3dextras/qt3dquickwindow_p.h b/src/quick3d/quick3dextras/qt3dquickwindow_p.h
new file mode 100644
index 000000000..f2f8d0492
--- /dev/null
+++ b/src/quick3d/quick3dextras/qt3dquickwindow_p.h
@@ -0,0 +1,86 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DQUICKWINDOW_P_H
+#define QT3DQUICKWINDOW_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of other Qt classes. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtGui/private/qwindow_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DExtras {
+
+namespace Quick {
+
+class Qt3DQuickWindowPrivate : public QWindowPrivate
+{
+public:
+ Qt3DQuickWindowPrivate();
+
+ Qt3DCore::Quick::QQmlAspectEngine *m_engine;
+
+ // Aspects
+ Qt3DRender::QRenderAspect *m_renderAspect;
+ Qt3DInput::QInputAspect *m_inputAspect;
+ Qt3DLogic::QLogicAspect *m_logicAspect;
+
+ QUrl m_source;
+ bool m_initialized;
+ QPointer<Qt3DRender::QCamera> m_camera;
+ Qt3DQuickWindow::CameraAspectRatioMode m_cameraAspectRatioMode;
+ QQmlIncubationController *m_incubationController;
+
+ Q_DECLARE_PUBLIC(Qt3DQuickWindow)
+};
+
+} // Quick
+
+} // Qt3DExtras
+
+QT_END_NAMESPACE
+
+#endif // QT3DQUICKWINDOW_P_H
diff --git a/src/quick3d/quick3dextras/quick3dextras.pro b/src/quick3d/quick3dextras/quick3dextras.pro
index 9044c1668..976430eba 100644
--- a/src/quick3d/quick3dextras/quick3dextras.pro
+++ b/src/quick3d/quick3dextras/quick3dextras.pro
@@ -21,6 +21,7 @@ HEADERS += \
qt3dquickextras_global.h \
qt3dquickextras_global_p.h \
qt3dquickwindow.h \
+ qt3dquickwindow_p.h \
qt3dquickwindowlogging_p.h
# otherwise mingw headers do not declare common functions like ::strcasecmp
diff --git a/src/render/materialsystem/shader.cpp b/src/render/materialsystem/shader.cpp
index 3ee00739d..915ca1d54 100644
--- a/src/render/materialsystem/shader.cpp
+++ b/src/render/materialsystem/shader.cpp
@@ -311,8 +311,8 @@ void Shader::updateDNA()
QMutexLocker locker(&m_mutex);
uint attachmentHash = 0;
- QHash<QString, int>::const_iterator it = m_fragOutputs.begin();
- QHash<QString, int>::const_iterator end = m_fragOutputs.end();
+ QHash<QString, int>::const_iterator it = m_fragOutputs.cbegin();
+ QHash<QString, int>::const_iterator end = m_fragOutputs.cend();
while (it != end) {
attachmentHash += ::qHash(it.value()) + ::qHash(it.key());
++it;
@@ -373,11 +373,11 @@ void Shader::initializeUniformBlocks(const QVector<ShaderUniformBlock> &uniformB
qCDebug(Shaders) << "Initializing Uniform Block {" << m_uniformBlockNames[i] << "}";
// Find all active uniforms for the shader block
- QVector<ShaderUniform>::const_iterator uniformsIt = m_uniforms.begin();
- const QVector<ShaderUniform>::const_iterator uniformsEnd = m_uniforms.end();
+ QVector<ShaderUniform>::const_iterator uniformsIt = m_uniforms.cbegin();
+ const QVector<ShaderUniform>::const_iterator uniformsEnd = m_uniforms.cend();
- QVector<QString>::const_iterator uniformNamesIt = m_uniformsNames.begin();
- const QVector<QString>::const_iterator uniformNamesEnd = m_attributesNames.end();
+ QVector<QString>::const_iterator uniformNamesIt = m_uniformsNames.cbegin();
+ const QVector<QString>::const_iterator uniformNamesEnd = m_attributesNames.cend();
QHash<QString, ShaderUniform> activeUniformsInBlock;
diff --git a/src/render/texture/apitexturemanager_p.h b/src/render/texture/apitexturemanager_p.h
index c062f0971..91747b3bc 100644
--- a/src/render/texture/apitexturemanager_p.h
+++ b/src/render/texture/apitexturemanager_p.h
@@ -273,7 +273,7 @@ public:
if (impl->isUnique())
return false;
- auto it = m_sharedTextures.find(impl);
+ auto it = m_sharedTextures.constFind(impl);
if (it == m_sharedTextures.cend())
return false;