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-rw-r--r--demos/cubehouse/cube.qrc7
-rw-r--r--demos/cubehouse/cubehouse.pro12
-rw-r--r--demos/cubehouse/cubeview.cpp460
-rw-r--r--demos/cubehouse/cubeview.h108
-rw-r--r--demos/cubehouse/main.cpp64
-rw-r--r--demos/cubehouse/projectivetextureeffect.cpp148
-rw-r--r--demos/cubehouse/projectivetextureeffect.h79
-rw-r--r--demos/cubehouse/qtlogo.pngbin0 -> 13923 bytes
-rw-r--r--demos/cubehouse/shaders/depth.frag50
-rw-r--r--demos/cubehouse/shaders/depth.vert75
-rw-r--r--demos/cubehouse/shaders/depthTestShader.frag91
-rw-r--r--demos/cubehouse/shaders/depthTestShader.vert91
-rw-r--r--demos/cubehouse/shaders/objectlineartexgen.frag52
-rw-r--r--demos/cubehouse/shaders/objectlineartexgen.vert63
14 files changed, 1300 insertions, 0 deletions
diff --git a/demos/cubehouse/cube.qrc b/demos/cubehouse/cube.qrc
new file mode 100644
index 000000000..9de1d255c
--- /dev/null
+++ b/demos/cubehouse/cube.qrc
@@ -0,0 +1,7 @@
+<!DOCTYPE RCC><RCC version="1.0">
+<qresource>
+ <file>qtlogo.png</file>
+ <file>shaders/objectlineartexgen.frag</file>
+ <file>shaders/objectlineartexgen.vert</file>
+</qresource>
+</RCC>
diff --git a/demos/cubehouse/cubehouse.pro b/demos/cubehouse/cubehouse.pro
new file mode 100644
index 000000000..70ee226aa
--- /dev/null
+++ b/demos/cubehouse/cubehouse.pro
@@ -0,0 +1,12 @@
+TEMPLATE = app
+TARGET = cubehouse
+CONFIG += qt warn_on qt3d
+SOURCES = cubeview.cpp main.cpp projectivetextureeffect.cpp
+HEADERS = cubeview.h projectivetextureeffect.h
+win32:DEFINES+=_CRT_SECURE_NO_WARNINGS
+RESOURCES = cube.qrc
+DESTDIR = ../../bin
+
+OTHER_FILES += \
+ shaders/objectlineartexgen.frag \
+ shaders/objectlineartexgen.vert
diff --git a/demos/cubehouse/cubeview.cpp b/demos/cubehouse/cubeview.cpp
new file mode 100644
index 000000000..13933f957
--- /dev/null
+++ b/demos/cubehouse/cubeview.cpp
@@ -0,0 +1,460 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtQuick3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "cubeview.h"
+#include "qglcube.h"
+#include "qglteapot.h"
+#include <QtCore/qdebug.h>
+#include <QtCore/qtimer.h>
+#include <QtCore/qpropertyanimation.h>
+#include <stdio.h>
+#include <qmath.h>
+#include "projectivetextureeffect.h"
+
+//#define PROJECTOR_CAMERA_DEBUG_MARKERS
+
+
+CubeView::CubeView(QWidget *parent)
+ : QGLView(parent), scene(0), cube(0), teapot(0), room(0),
+ sensitivity(0.1f),
+ lightParameters(0),
+ showFrameRate(false),
+ stereo(false),
+ useProjectiveTextureEffect(false),
+ cangle(0.0f),
+ prevX(0),
+ prevY(0),
+ prevZ(0),
+ havePrev(false),
+ projectiveTextureEffect(0)
+{
+ setOption(CameraNavigation, false);
+
+ roomCamera = new QGLCamera(this);
+ roomCamera->setAdjustForAspectRatio(false);
+
+ QPropertyAnimation *animation;
+
+ animation = new QPropertyAnimation(this, "cubeAngle", this);
+ animation->setStartValue(0.0f);
+ animation->setEndValue(360.0f);
+ animation->setDuration(5000);
+ animation->setLoopCount(-1);
+ animation->start();
+
+ time.start();
+}
+
+void CubeView::initializeGL(QGLPainter *painter)
+{
+ QGLBuilder builder;
+ builder << QGL::Faceted << QGLCube(1.0f);
+ cube = builder.currentNode();
+ builder << QGL::Faceted;
+ room = builder.currentNode();
+ builder.pushNode();
+ QGLSceneNode *back = builder.newNode();
+ {
+ QGeometryData quad;
+ quad.appendVertex(QVector3D(-3.0f, -3.0f, -15.0f));
+ quad.appendVertex(QVector3D( 3.0f, -3.0f, -15.0f));
+ quad.appendVertex(QVector3D( 3.0f, 3.0f, -15.0f));
+ quad.appendVertex(QVector3D(-3.0f, 3.0f, -15.0f));
+ builder.addQuads(quad);
+ }
+ QGLSceneNode *left = builder.newNode();
+ {
+ QGeometryData quad;
+ quad.appendVertex(QVector3D(-3.0f, -3.0f, -15.0f));
+ quad.appendVertex(QVector3D(-3.0f, 3.0f, -15.0f));
+ quad.appendVertex(QVector3D(-3.0f, 3.0f, 0.0f));
+ quad.appendVertex(QVector3D(-3.0f, -3.0f, 0.0f));
+ builder.addQuads(quad);
+ }
+ QGLSceneNode *right = builder.newNode();
+ {
+ QGeometryData quad;
+ quad.appendVertex(QVector3D(3.0f, 3.0f, -15.0f));
+ quad.appendVertex(QVector3D(3.0f, -3.0f, -15.0f));
+ quad.appendVertex(QVector3D(3.0f, -3.0f, 0.0f));
+ quad.appendVertex(QVector3D(3.0f, 3.0f, 0.0f));
+ builder.addQuads(quad);
+ }
+ QGLSceneNode *top = builder.newNode();
+ {
+ QGeometryData quad;
+ quad.appendVertex(QVector3D(-3.0f, 3.0f, -15.0f));
+ quad.appendVertex(QVector3D( 3.0f, 3.0f, -15.0f));
+ quad.appendVertex(QVector3D( 3.0f, 3.0f, 0.0f));
+ quad.appendVertex(QVector3D(-3.0f, 3.0f, 0.0f));
+ builder.addQuads(quad);
+ }
+ QGLSceneNode *bottom = builder.newNode();
+ {
+ QGeometryData quad;
+ quad.appendVertex(QVector3D(-3.0f, -3.0f, -15.0f));
+ quad.appendVertex(QVector3D(-3.0f, -3.0f, 0.0f));
+ quad.appendVertex(QVector3D( 3.0f, -3.0f, 0.0f));
+ quad.appendVertex(QVector3D( 3.0f, -3.0f, -15.0f));
+ builder.addQuads(quad);
+ }
+ builder.popNode();
+
+ int index;
+ QGLMaterialCollection *palette = builder.sceneNode()->palette();
+
+ QGLMaterial *mat1 = new QGLMaterial();
+ mat1->setDiffuseColor(QColor(128, 100, 0));
+ index = palette->addMaterial(mat1);
+ back->setMaterialIndex(index);
+
+ QGLMaterial *mat2 = new QGLMaterial();
+ mat2->setDiffuseColor(Qt::cyan);
+ index = palette->addMaterial(mat2);
+ left->setMaterialIndex(index);
+ right->setMaterialIndex(index);
+
+ QGLMaterial *mat3 = new QGLMaterial();
+ mat3->setDiffuseColor(Qt::yellow);
+ index = palette->addMaterial(mat3);
+ top->setMaterialIndex(index);
+ bottom->setMaterialIndex(index);
+
+ //qDumpScene(room);
+
+ builder.newSection();
+ builder << QGLTeapot();
+ teapot = builder.currentNode();
+ QGLMaterial *china = new QGLMaterial();
+ china->setAmbientColor(QColor(192, 150, 128));
+ china->setSpecularColor(QColor(60, 60, 60));
+ china->setShininess(128);
+ teapot->setMaterial(china);
+
+ scene = builder.finalizedSceneNode();
+ scene->setParent(this);
+
+ roomModel = new QGLLightModel(this);
+ roomModel->setAmbientSceneColor(Qt::white);
+ roomModel->setViewerPosition(QGLLightModel::LocalViewer);
+
+ normalModel = new QGLLightModel(this);
+
+ lightParameters = new QGLLightParameters(this);
+ lightParameters->setPosition(QVector3D(0.0f, 0.0f, 3.0f));
+ painter->setMainLight(lightParameters);
+
+ QImage textureImage(QLatin1String(":/qtlogo.png"));
+ texture.setImage(textureImage);
+
+ if (stereo) {
+ camera()->setEyeSeparation(0.4f);
+ roomCamera->setEyeSeparation(0.1f);
+ }
+
+ if (useProjectiveTextureEffect)
+ {
+ // initialize the projector camera
+ projectorCamera = new QGLCamera(this);
+ projectiveTextureEffect = new ProjectiveTextureEffect;
+ connect(projectorCamera, SIGNAL(viewChanged()),
+ this, SLOT(updateProjectorViewMatrix()));
+ connect(projectorCamera, SIGNAL(projectionChanged()),
+ this, SLOT(updateProjectorProjectionMatrix()));
+ }
+}
+
+void CubeView::paintGL(QGLPainter *painter)
+{
+ if (showFrameRate)
+ qWarning("time since last frame: %d ms", time.restart());
+
+ glDisable(GL_BLEND);
+
+ // Animate the projector position so the effect can be seen
+ if (useProjectiveTextureEffect)
+ {
+ projectorCamera->tiltPanRollCenter
+ (-0.1f, -0.3f, 0.0f, QGLCamera::PanTiltRoll);
+ }
+
+ painter->modelViewMatrix().push();
+ painter->projectionMatrix().push();
+
+ painter->setStandardEffect(QGL::LitMaterial);
+ painter->setCamera(roomCamera);
+ painter->setLightModel(roomModel);
+ room->draw(painter);
+
+ painter->modelViewMatrix().pop();
+ painter->projectionMatrix().pop();
+
+ painter->modelViewMatrix().push();
+ // These are the model transformations
+ painter->modelViewMatrix().translate(-0.8f, -1.5f, -3.0f);
+ painter->setLightModel(normalModel);
+ if (useProjectiveTextureEffect)
+ {
+ modelMatrix.push();
+ // For an effect that looks like we have only one projector
+ // Over the whole screen, we duplicate transformations into the
+ // projector's model matrix. For now, we don't apply the transform
+ // to center the effect on each object and see it more clearly.
+ // modelMatrix.translate(-0.8f, -1.5f, -3.0f);
+
+ updateProjectiveTextureEffect();
+
+ painter->setUserEffect(projectiveTextureEffect);
+ texture.bind();
+ }
+ else
+ {
+ painter->setStandardEffect(QGL::LitMaterial);
+ }
+ teapot->draw(painter);
+
+ if (useProjectiveTextureEffect)
+ modelMatrix.pop();
+ painter->modelViewMatrix().pop();
+
+
+ // These are the model transformations
+ painter->modelViewMatrix().push();
+ painter->modelViewMatrix().translate(1.0f, -0.5f, 0.0f);
+ painter->modelViewMatrix().rotate(cangle, 1.0f, 1.0f, 1.0f);
+
+ texture.bind();
+ if (useProjectiveTextureEffect)
+ {
+ modelMatrix.push();
+ // For an effect that looks like we have only one projector
+ // Over the whole screen, we duplicate transformations into the
+ // projector's model matrix. For now, we don't apply the transform
+ // to center the effect on each object and see it more clearly.
+// modelMatrix.translate(1.0f, -0.5f, 0.0f);
+ modelMatrix.rotate(cangle, 1.0f, 1.0f, 1.0f);
+ updateProjectiveTextureEffect();
+ painter->setUserEffect(projectiveTextureEffect);
+// painter->setStandardEffect(QGL::FlatDecalTexture2D);
+ cube->draw(painter);
+ modelMatrix.pop();
+ }
+ else
+ {
+ glEnable(GL_BLEND);
+ painter->setStandardEffect(QGL::LitDecalTexture2D);
+ painter->setFaceColor(QGL::AllFaces, QColor(170, 202, 0, 120));
+ glDisable(GL_DEPTH_TEST);
+ glCullFace(GL_FRONT);
+ glEnable(GL_CULL_FACE);
+ cube->draw(painter);
+ glCullFace(GL_BACK);
+ cube->draw(painter);
+ glDisable(GL_CULL_FACE);
+ glEnable(GL_DEPTH_TEST);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ }
+
+ painter->modelViewMatrix().pop();
+#ifdef PROJECTOR_CAMERA_DEBUG_MARKERS
+ if (useProjectiveTextureEffect)
+ {
+
+ painter->modelViewMatrix().push();
+ modelMatrix.push();
+ painter->modelViewMatrix().translate(projectorCamera->eye());
+ painter->modelViewMatrix().scale(0.2);
+ painter->setStandardEffect(QGL::LitMaterial);
+ modelMatrix.translate(projectorCamera->eye());
+ cube->draw(painter);
+
+ modelMatrix.pop();
+ painter->modelViewMatrix().pop();
+
+ painter->modelViewMatrix().push();
+ modelMatrix.push();
+ painter->modelViewMatrix().translate(projectorCamera->center());
+ painter->modelViewMatrix().scale(0.1);
+ painter->setStandardEffect(QGL::LitMaterial);
+ cube->draw(painter);
+ modelMatrix.pop();
+ painter->modelViewMatrix().pop();
+
+ QVector3DArray verts;
+
+ QVector3D origin = projectorCamera->eye();
+
+ QVector3D target = projectorCamera->center();
+ QVector3D direction = projectorCamera->center() - projectorCamera->eye();
+
+ QVector3D normal = projectorCamera->upVector().normalized();
+ qreal nearPlane = projectorCamera->nearPlane();
+ qreal farPlane = projectorCamera->farPlane();
+ qreal fieldOfView = projectorCamera->fieldOfView();
+
+ QVector3D nearTopLeft;
+ QVector3D nearTopRight;
+ QVector3D nearBottomLeft;
+ QVector3D nearBottomRight;
+ QVector3D farTopLeft;
+ QVector3D farTopRight;
+ QVector3D farBottomLeft;
+ QVector3D farBottomRight;
+
+ QSizeF viewSize = projectorCamera->viewSize();
+
+ qreal fieldDepthRatio = farPlane / nearPlane;
+
+ QVector3D rightVector = QVector3D::crossProduct(direction, normal).normalized() * viewSize.width() / 2.0;
+ QVector3D topVector = normal * viewSize.height() / 2.0;
+
+ QVector3D topLeftVector = direction + topVector - rightVector;
+ QVector3D topRightVector = direction + topVector + rightVector;
+ QVector3D bottomLeftVector = direction - topVector - rightVector;
+ QVector3D bottomRightVector = direction - topVector + rightVector;
+
+ verts.append(origin, origin + (direction * (farPlane / direction.length())));
+
+ verts.append(origin, origin + (topLeftVector * fieldDepthRatio));
+ verts.append(origin, origin + (topRightVector * fieldDepthRatio));
+ verts.append(origin, origin + (bottomLeftVector * fieldDepthRatio));
+ verts.append(origin, origin + (bottomRightVector * fieldDepthRatio));
+
+ verts.append(origin + topLeftVector, origin + topRightVector);
+ verts.append(origin + topRightVector, origin + bottomRightVector);
+ verts.append(origin + bottomRightVector, origin + bottomLeftVector);
+ verts.append(origin + bottomLeftVector, origin + topLeftVector);
+
+ verts.append(origin + (topLeftVector * fieldDepthRatio),
+ (origin + topRightVector * fieldDepthRatio));
+ verts.append(origin + (topRightVector * fieldDepthRatio),
+ (origin + bottomRightVector * fieldDepthRatio));
+ verts.append(origin + (bottomRightVector * fieldDepthRatio),
+ (origin + bottomLeftVector * fieldDepthRatio));
+ verts.append(origin + (bottomLeftVector * fieldDepthRatio),
+ (origin + topLeftVector * fieldDepthRatio));
+
+ verts.append(origin, origin + normal);
+
+ painter->modelViewMatrix().push();
+ painter->setStandardEffect(QGL::FlatColor);
+ painter->clearAttributes();
+ painter->setVertexAttribute(QGL::Position, QGLAttributeValue(verts));
+ glLineWidth(1.0f);
+
+ painter->setColor(QColor(255,255,255,255));
+ painter->draw(QGL::Lines, verts.size());
+ painter->modelViewMatrix().pop();
+ }
+#endif
+}
+
+//inline void CubeView::setProjectiveTextureEffect(bool value)
+//{
+// useProjectiveTextureEffect = value;
+//}
+
+void CubeView::setCubeAngle(qreal angle)
+{
+ cangle = angle;
+ accelerometerTimeout();
+ update();
+}
+
+void CubeView::accelerometerTimeout()
+{
+ QVector3D g = gravity();
+ camera()->setMotionAdjustment(g);
+ roomCamera->setMotionAdjustment(g);
+}
+
+QVector3D CubeView::gravity() const
+{
+ // Access the raw accelerometer data on the N900.
+ FILE *file = fopen("/sys/class/i2c-adapter/i2c-3/3-001d/coord", "r");
+ if (!file)
+ return QVector3D(0, 0, -1);
+ float x = 0;
+ float y = 0;
+ float z = 0;
+ fscanf(file, "%f %f %f", &x, &y, &z);
+ fclose(file);
+
+ // Smooth out the reported values. Large changes are applied as-is,
+ // and small jitters smooth to the rest position.
+ if (havePrev) {
+ qreal xdiff = x - prevX;
+ qreal ydiff = y - prevY;
+ qreal zdiff = z - prevZ;
+ if (qAbs(xdiff) < 20.0f && qAbs(ydiff) < 20.0f && qAbs(zdiff) < 20.0f) {
+ x = prevX + xdiff * 0.1f;
+ y = prevY + ydiff * 0.1f;
+ z = prevZ + zdiff * 0.1f;
+ }
+ }
+ prevX = x;
+ prevY = y;
+ prevZ = z;
+ havePrev = true;
+
+ return QVector3D((x / 1000.0f) * sensitivity,
+ (-y / 1000.0f) * sensitivity, -z / 1000.0f);
+}
+
+void CubeView::updateProjectorViewMatrix()
+{
+ Q_ASSERT_X(projectorCamera != 0, Q_FUNC_INFO, "Null projector camera in updateProjectorViewMatrix()");
+ projectiveTextureEffect->setProjectorViewMatrix(projectorCamera->modelViewMatrix());
+ updateProjectiveTextureEffect();
+}
+
+void CubeView::updateProjectorProjectionMatrix()
+{
+ qreal projectorAspectRatio = 1.0;
+ projectiveTextureEffect->setProjectorProjectionMatrix(projectorCamera->projectionMatrix(projectorAspectRatio));
+ updateProjectiveTextureEffect();
+}
+
+void CubeView::updateProjectiveTextureEffect()
+{
+ projectiveTextureEffect->setProjectorDirection(projectorCamera->center() - projectorCamera->eye());
+ projectiveTextureEffect->setModelMatrix(modelMatrix);
+}
diff --git a/demos/cubehouse/cubeview.h b/demos/cubehouse/cubeview.h
new file mode 100644
index 000000000..b9e25a20b
--- /dev/null
+++ b/demos/cubehouse/cubeview.h
@@ -0,0 +1,108 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtQuick3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef CUBEVIEW_H
+#define CUBEVIEW_H
+
+#include "qglview.h"
+#include "qglbuilder.h"
+#include "qgltexture2d.h"
+#include <QtCore/qdatetime.h>
+
+class ProjectiveTextureEffect;
+
+class CubeView : public QGLView
+{
+ Q_OBJECT
+ Q_PROPERTY(qreal cubeAngle READ cubeAngle WRITE setCubeAngle)
+public:
+ CubeView(QWidget *parent = 0);
+ ~CubeView() {}
+
+ void setShowFrameRate(bool value) { showFrameRate = value; }
+ void setStereo(bool value) { stereo = value; }
+ void setProjectiveTextureEffect(bool value)
+{
+ useProjectiveTextureEffect = value;
+}
+
+ qreal cubeAngle() const { return cangle; }
+ void setCubeAngle(qreal angle);
+
+protected:
+ void initializeGL(QGLPainter *painter);
+ void paintGL(QGLPainter *painter);
+
+private slots:
+ void accelerometerTimeout();
+ void updateProjectorViewMatrix();
+ void updateProjectorProjectionMatrix();
+ void updateProjectiveTextureEffect();
+
+private:
+ QGLTexture2D texture;
+ QGLSceneNode *scene;
+ QGLSceneNode *cube;
+ QGLSceneNode *teapot;
+ QGLSceneNode *room;
+ QGLCamera *roomCamera;
+ QGLCamera *projectorCamera;
+ qreal sensitivity;
+ QGLLightModel *roomModel;
+ QGLLightModel *normalModel;
+ QGLLightParameters *lightParameters;
+ bool showFrameRate;
+ bool stereo;
+ bool useProjectiveTextureEffect;
+ QTime time;
+ qreal cangle;
+ mutable qreal prevX, prevY, prevZ;
+ mutable bool havePrev;
+
+ QVector3D gravity() const;
+
+ ProjectiveTextureEffect* projectiveTextureEffect;
+ QMatrix4x4 biasMatrix;
+ QMatrix4x4Stack modelMatrix;
+ QMatrix4x4 objectLinearTexgenMatrix;
+};
+
+#endif
diff --git a/demos/cubehouse/main.cpp b/demos/cubehouse/main.cpp
new file mode 100644
index 000000000..29326a535
--- /dev/null
+++ b/demos/cubehouse/main.cpp
@@ -0,0 +1,64 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtQuick3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QApplication>
+#include "cubeview.h"
+
+int main(int argc, char *argv[])
+{
+ QApplication app(argc, argv);
+ CubeView view;
+ if (QApplication::arguments().contains(QLatin1String("-framerate")))
+ view.setShowFrameRate(true);
+ if (QApplication::arguments().contains(QLatin1String("-projectivetexture")))
+ view.setProjectiveTextureEffect(true);
+ if (QApplication::arguments().contains(QLatin1String("-stereo")))
+ view.setStereo(true);
+ else if (view.stereoType() != QGLView::RedCyanAnaglyph)
+ view.setStereo(true);
+ if (QApplication::arguments().contains(QLatin1String("-maximize")))
+ view.showMaximized();
+ else if (QApplication::arguments().contains(QLatin1String("-fullscreen")))
+ view.showFullScreen();
+ else
+ view.show();
+ return app.exec();
+}
diff --git a/demos/cubehouse/projectivetextureeffect.cpp b/demos/cubehouse/projectivetextureeffect.cpp
new file mode 100644
index 000000000..6e69a2ebb
--- /dev/null
+++ b/demos/cubehouse/projectivetextureeffect.cpp
@@ -0,0 +1,148 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtQuick3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QFile>
+#include "projectivetextureeffect.h"
+#include <QtOpenGL/qglshaderprogram.h>
+
+static const QMatrix4x4 biasMatrix = QMatrix4x4(0.5, 0.0, 0.0, 0.5,
+ 0.0, 0.5, 0.0, 0.5,
+ 0.0, 0.0, 0.5, 0.5,
+ 0.0, 0.0, 0.0, 1.0);
+
+/*!
+ The ProjectiveTextureEffect mimics the effect of shining a projector onto
+ a scene from a specific direction. Vertex coordinates in object space are
+ transformed into eye-space coordinates relative to the light direction,
+ using the objectLinearTexgenMatrix.
+*/
+ProjectiveTextureEffect::ProjectiveTextureEffect() :
+ matrixDirty(true)
+{
+ setupShaders();
+}
+
+void ProjectiveTextureEffect::setActive(QGLPainter *painter, bool flag)
+{
+ QGLShaderProgramEffect::setActive(painter, flag);
+}
+
+void ProjectiveTextureEffect::update(QGLPainter *painter, QGLPainter::Updates updates)
+{
+ QGLShaderProgramEffect::update(painter, updates);
+
+ if (matrixDirty)
+ {
+ recalulateObjectLinearTexgenMatrix();
+ matrixDirty = false;
+ }
+
+ program()->setUniformValue("objectLinearTexgenMatrix",
+ objectLinearTexgenMatrix);
+ program()->setUniformValue("projectorDirection",
+ projectorDirection);
+}
+
+void ProjectiveTextureEffect::setProjectorDirection(const QVector4D &direction)
+{
+ this->projectorDirection = direction;
+ matrixDirty = true;
+}
+
+void ProjectiveTextureEffect::setCameraModelViewMatrix(const QMatrix4x4 &newCameraModelViewMatrix)
+{
+ cameraModelViewMatrix = newCameraModelViewMatrix;
+ bool invertible;
+ inverseCameraModelViewMatrix =
+ newCameraModelViewMatrix.inverted(&invertible);
+ Q_ASSERT(invertible);
+ if (!invertible)
+ qWarning() << "camera Model view matrix not invertible in ProjectiveDepthTestEffect::setCameraModelViewMatrix()";
+ matrixDirty = true;
+}
+
+void ProjectiveTextureEffect::setProjectorProjectionMatrix(const QMatrix4x4 &newMatrix)
+{
+ projectorProjectionMatrix = newMatrix;
+ matrixDirty = true;
+}
+
+void ProjectiveTextureEffect::setProjectorViewMatrix(const QMatrix4x4 &newMatrix)
+{
+ projectorViewMatrix = newMatrix;
+ matrixDirty = true;
+}
+
+void ProjectiveTextureEffect::setModelMatrix(const QMatrix4x4 &newMatrix)
+{
+ modelMatrix = newMatrix;
+ matrixDirty = true;
+}
+
+void ProjectiveTextureEffect::recalulateObjectLinearTexgenMatrix()
+{
+ objectLinearTexgenMatrix = biasMatrix *
+ projectorProjectionMatrix *
+ projectorViewMatrix *
+ modelMatrix;
+}
+
+void ProjectiveTextureEffect::setupShaders()
+{
+ QString vertexShaderFileName = QLatin1String(":/shaders/objectlineartexgen.vert");
+ QFile vertexShaderFile(vertexShaderFileName);
+ if (vertexShaderFile.open(QIODevice::ReadOnly | QIODevice::Text))
+ {
+ setVertexShader(vertexShaderFile.readAll());
+ } else {
+ qWarning() << "Could not open file "<<vertexShaderFileName<<", failed to load vertex shader";
+ }
+
+ QString fragmentShaderFileName = QLatin1String(":/shaders/objectlineartexgen.frag");
+ QFile fragmentShaderFile(fragmentShaderFileName);
+ if (fragmentShaderFile.open(QIODevice::ReadOnly | QIODevice::Text))
+ {
+ setFragmentShader(fragmentShaderFile.readAll());
+ } else {
+ qWarning() << "Could not open file "<<fragmentShaderFileName<<", failed to load fragment shader";
+ }
+
+}
diff --git a/demos/cubehouse/projectivetextureeffect.h b/demos/cubehouse/projectivetextureeffect.h
new file mode 100644
index 000000000..eb000e68a
--- /dev/null
+++ b/demos/cubehouse/projectivetextureeffect.h
@@ -0,0 +1,79 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtQuick3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef PROJECTIVEDTEXTUREEFFECT_H
+#define PROJECTIVEDTEXTUREEFFECT_H
+
+#include "qglshaderprogrameffect.h"
+//#include "deptheffect.h"
+#include "qmatrix4x4.h"
+
+class ProjectiveTextureEffect : public QGLShaderProgramEffect
+{
+public:
+ explicit ProjectiveTextureEffect();
+ virtual void setActive(QGLPainter *painter, bool flag);
+ virtual void update(QGLPainter *painter, QGLPainter::Updates updates);
+ virtual void setProjectorDirection(const QVector4D &direction);
+
+ void setCameraModelViewMatrix(const QMatrix4x4 &newCameraModelViewMatrix);
+ void setProjectorProjectionMatrix(const QMatrix4x4 &newMatrix);
+ void setProjectorViewMatrix(const QMatrix4x4 &newMatrix);
+ void setModelMatrix(const QMatrix4x4 &newMatrix);
+
+// TODO:
+// QMatrix4x4 eyeLinearTexgenMatrix;
+
+protected:
+ virtual void setupShaders();
+private:
+ virtual void recalulateObjectLinearTexgenMatrix();
+ bool matrixDirty;
+ QMatrix4x4 modelMatrix;
+ QMatrix4x4 objectLinearTexgenMatrix;
+ QMatrix4x4 cameraModelViewMatrix;
+ QMatrix4x4 inverseCameraModelViewMatrix;
+ QMatrix4x4 projectorProjectionMatrix;
+ QMatrix4x4 projectorViewMatrix;
+ QVector4D projectorDirection;
+};
+
+#endif // PROJECTIVEDTEXTUREEFFECT_H
diff --git a/demos/cubehouse/qtlogo.png b/demos/cubehouse/qtlogo.png
new file mode 100644
index 000000000..7d3e97eb3
--- /dev/null
+++ b/demos/cubehouse/qtlogo.png
Binary files differ
diff --git a/demos/cubehouse/shaders/depth.frag b/demos/cubehouse/shaders/depth.frag
new file mode 100644
index 000000000..939cfc954
--- /dev/null
+++ b/demos/cubehouse/shaders/depth.frag
@@ -0,0 +1,50 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtQuick3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+varying float depth;
+
+void main(void)
+{
+ float stupidMathsDepth = depth;
+ stupidMathsDepth = (stupidMathsDepth + 10.0) / 20.0;
+// gl_FragColor = vec4(vec3(stupidMathsDepth), 1.0);
+ gl_FragColor = vec4(1.0, 0.0, 1.0, 1.0);
+};
diff --git a/demos/cubehouse/shaders/depth.vert b/demos/cubehouse/shaders/depth.vert
new file mode 100644
index 000000000..8e13193b9
--- /dev/null
+++ b/demos/cubehouse/shaders/depth.vert
@@ -0,0 +1,75 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtQuick3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+attribute highp vec4 vertex;
+varying float depth;
+uniform highp mat4 qt_ModelViewMatrix;
+uniform highp mat4 qt_ProjectionMatrix;
+
+attribute highp vec4 texCoords;
+
+uniform highp mat4 cameraCombinedMatrix;
+uniform highp mat4 cameraModelViewMatrix;
+uniform highp mat4 cameraProjectionMatrix;
+
+uniform highp mat4 lightCombinedMatrix;
+
+varying highp vec4 qt_TexCoord0;
+varying highp vec4 onScreenPosition;
+varying highp vec4 lightScreenPosition;
+varying highp vec4 worldSpaceVertex;
+
+void main(void)
+{
+ qt_TexCoord0 = texCoords;
+
+ // qt_ProjectionMatrix == cameraProjectionMatrix
+// onScreenPosition = qt_ProjectionMatrix * qt_ModelViewMatrix * vertex;
+//onScreenPosition = cameraProjectionMatrix * qt_ModelViewMatrix * vertex;
+
+ onScreenPosition = cameraProjectionMatrix
+ * cameraModelViewMatrix
+// * qt_ModelViewMatrix
+ * vertex;
+ depth = onScreenPosition.z;
+
+ gl_Position = onScreenPosition;
+};
diff --git a/demos/cubehouse/shaders/depthTestShader.frag b/demos/cubehouse/shaders/depthTestShader.frag
new file mode 100644
index 000000000..b2c6957b1
--- /dev/null
+++ b/demos/cubehouse/shaders/depthTestShader.frag
@@ -0,0 +1,91 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtQuick3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// This is equivilent to GL_REPLACE
+varying highp vec4 qt_TexCoord0;
+
+uniform mediump sampler2D texture;
+uniform mediump mat4 textureMatrix;
+varying highp vec4 onScreenPosition;
+varying highp vec4 lightScreenPosition;
+varying highp vec4 worldSpaceVertex;
+varying float lightDepth;
+varying float actualDepth;
+
+void main(void)
+{
+
+ // I should be able to build a matrix to do this:
+// vec4 normalizedOnScreenPosition = (onScreenPosition + 5.0) / 10.0;
+vec4 normalizedLightScreenPosition = (((lightScreenPosition
+//+ lightScreenPosition.w
+) / lightScreenPosition.w ) + 1.0) / 2.0;
+
+// float lightMapDepth = texture2D(texture, normalizedLightScreenPosition.st).z;
+ float lightMapDepth = texture2D(texture, normalizedLightScreenPosition.st ).z;
+// gl_FragColor = vec4(lightMapDepth, lightMapDepth, lightMapDepth, 1.0);
+
+// gl_FragColor = vec4(normalizedLightScreenPosition.st,0.0,1.0);
+
+// float lightActualDepth = normalizedLightScreenPosition.z;
+ float lightActualDepth = lightDepth;
+// gl_FragColor = vec4(lightActualDepth, lightActualDepth, lightActualDepth, 1.0);
+ float lightActualDepthWithStupidMaths = (lightActualDepth + 10.0) / 20.0;
+ float lightDepthWithStupidMaths = (lightDepth + 10.0) / 20.0;
+// gl_FragColor = vec4(vec3(lightActualDepthWithStupidMaths), 1.0);
+
+
+// if (lightActualDepthWithStupidMaths > lightMapDepth )
+// gl_FragColor = vec4(0.2, 0.2, 0.2, 1.0);
+// else
+ gl_FragColor = vec4(1.0, 1.0, 0.5, 1.0);
+
+
+// gl_FragColor = vec4(lightDepthWithStupidMaths, lightDepthWithStupidMaths, lightDepthWithStupidMaths, 1.0);
+
+
+//float stupidMathslightDepth = (lightDepth + 10.0) / 20;
+//gl_FragColor = vec4(stupidMathslightDepth, stupidMathslightDepth, stupidMathslightDepth, 1.0);
+
+//float stupidMathsActualDepth = (actualDepth + 10.0) / 20.0;
+//gl_FragColor = vec4(stupidMathsActualDepth, stupidMathsActualDepth, stupidMathsActualDepth, 1.0);
+
+};
diff --git a/demos/cubehouse/shaders/depthTestShader.vert b/demos/cubehouse/shaders/depthTestShader.vert
new file mode 100644
index 000000000..6f640c875
--- /dev/null
+++ b/demos/cubehouse/shaders/depthTestShader.vert
@@ -0,0 +1,91 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtQuick3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+attribute highp vec4 vertex;
+attribute highp vec4 texCoords;
+
+uniform highp mat4 matrix;
+uniform highp mat4 qt_ProjectionMatrix;
+uniform highp mat4 qt_ModelViewMatrix;
+
+uniform highp mat4 cameraCombinedMatrix;
+uniform highp mat4 lightCombinedMatrix;
+
+uniform highp mat4 cameraModelViewMatrix;
+uniform highp mat4 inverseCameraModelViewMatrix;
+uniform highp mat4 lightModelViewMatrix;
+
+uniform highp mat4 cameraProjectionMatrix;
+uniform highp mat4 lightProjectionMatrix;
+
+varying highp vec4 qt_TexCoord0;
+varying highp vec4 onScreenPosition;
+varying highp vec4 lightScreenPosition;
+varying highp vec4 worldSpaceVertex;
+varying float lightDepth;
+varying float actualDepth;
+
+void main(void)
+{
+ qt_TexCoord0 = texCoords;
+// onScreenPosition = matrix * vertex;
+//onScreenPosition = cameraCombinedMatrix * vertex; // works
+ onScreenPosition = qt_ProjectionMatrix *
+ qt_ModelViewMatrix
+ * vertex;
+
+ highp vec4 worldPosition = inverseCameraModelViewMatrix *
+ qt_ModelViewMatrix * vertex;
+
+// lightScreenPosition = lightCombinedMatrix * vertex;
+// lightScreenPosition = lightCombinedMatrix * worldPosition;
+ lightScreenPosition = lightProjectionMatrix * lightModelViewMatrix * vertex;
+ lightDepth = lightScreenPosition.z;
+
+ actualDepth = onScreenPosition.z;
+
+ worldSpaceVertex = vertex;
+
+// gl_Position = qt_ProjectionMatrix * worldPosition;
+//gl_Position = onScreenPosition;
+gl_Position = onScreenPosition;
+// gl_Position = lightScreenPosition;
+};
diff --git a/demos/cubehouse/shaders/objectlineartexgen.frag b/demos/cubehouse/shaders/objectlineartexgen.frag
new file mode 100644
index 000000000..a4439f28a
--- /dev/null
+++ b/demos/cubehouse/shaders/objectlineartexgen.frag
@@ -0,0 +1,52 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtQuick3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+uniform sampler2D texture;
+varying highp vec4 texCoord;
+varying float facingProjector;
+
+void main(void)
+{
+ vec2 clampedCoords = texCoord.st;
+ clampedCoords = clamp(texCoord.st, vec2(0.0), vec2(1.0));
+ vec4 textureColor = texture2D(texture, clampedCoords);
+ gl_FragColor = vec4(textureColor.rgb * facingProjector, 1.0);
+};
diff --git a/demos/cubehouse/shaders/objectlineartexgen.vert b/demos/cubehouse/shaders/objectlineartexgen.vert
new file mode 100644
index 000000000..b78b938c5
--- /dev/null
+++ b/demos/cubehouse/shaders/objectlineartexgen.vert
@@ -0,0 +1,63 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtQuick3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+attribute highp vec4 qt_Vertex;
+attribute highp vec4 qt_Normal;
+uniform highp mat3 qt_NormalMatrix;
+uniform highp mat4 qt_ModelViewProjectionMatrix;
+
+uniform highp mat4 objectLinearTexgenMatrix;
+uniform highp vec4 projectorDirection;
+
+varying highp vec4 texCoord;
+varying float facingProjector;
+
+void main(void)
+{
+ texCoord = objectLinearTexgenMatrix * qt_Vertex;
+ vec4 normal = normalize(vec4(qt_NormalMatrix * vec3(qt_Vertex), qt_Vertex.w));
+ // We're facing the projector if the normal and projector direction
+ // are pointing in opposite directions, i.e. if their dot product
+ // is negative.
+ facingProjector = -dot(normalize(normal), normalize(projectorDirection));
+ facingProjector = clamp(facingProjector, 0.0, 1.0);
+ gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex;
+};