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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtQuick3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "bytereader.h"
+#include "thumbnailableimage.h"
+
+#include <QByteArray>
+#include <QThread>
+#include <QImage>
+#include <QImageReader>
+#include <QUrl>
+#include <QFile>
+#include <QCoreApplication>
+
+ByteReader::ByteReader()
+{
+ m_stop = 0;
+ m_loading = 0;
+}
+
+void ByteReader::loadFile(const ThumbnailableImage &image)
+{
+ if (!m_stop)
+ {
+ m_loading.ref();
+
+ // FIXME: actually handle remote files
+ QUrl url = image.url();
+ QString fn = url.toLocalFile();
+ int pos = fn.lastIndexOf('.');
+ QString ext;
+ if (pos != -1)
+ ext = fn.mid(pos).toUpper();
+ if (ext.isEmpty() ||
+ !QImageReader::supportedImageFormats().contains(ext.toLocal8Bit()))
+ ext = QString();
+ QImage im;
+ QFile f(fn);
+ QString errorMessage;
+ if (f.open(QIODevice::ReadOnly))
+ {
+ QByteArray bytes;
+ while (!f.atEnd() & !m_stop)
+ {
+ bytes.append(f.read(1024));
+ QCoreApplication::processEvents();
+ }
+ im = ext.isEmpty() ? QImage::fromData(bytes)
+ : QImage::fromData(bytes, qPrintable(ext));
+ }
+ else
+ {
+ errorMessage = tr("Could not read: %1").arg(url.toString());
+ }
+
+ QCoreApplication::processEvents();
+ if (!m_stop)
+ {
+ if (im.isNull())
+ {
+ im = QImage(QSize(128, 128), QImage::Format_ARGB32);
+ im.fill(qRgba(0, 30, 50, 64));
+ QPainter ptr;
+ ptr.begin(&im);
+ ptr.setBackgroundMode(Qt::TransparentMode);
+ if (errorMessage.isEmpty())
+ errorMessage = tr("Could not load: %1").arg(url.toString());
+ ptr.setPen(QColor("orange"));
+ ptr.drawText(im.rect(), Qt::AlignCenter, errorMessage);
+ ptr.end();
+ }
+ else
+ {
+ // TODO: Fix size limit
+ // This arbitrary size limit is really a debugging/development thing
+ // In a real program once you had loaded the full image, the photo-
+ // viewer would allow zooming and panning all around in the image
+ // so loading a 2896 pixel × 1944 pixel photo would make sense even
+ // on a small screen. For now work with fairly cruddy image quality.
+ // Probably the fix is to have a separate load call that re-fetches
+ // the full image on a zoom
+ QSize workSize(1024, 768);
+ Qt::TransformationMode mode = Qt::SmoothTransformation;
+ if (QThread::idealThreadCount() < 2)
+ {
+ workSize = workSize / 2;
+ mode = Qt::FastTransformation;
+ }
+ if (im.size().width() > workSize.width() || im.size().height() > workSize.height())
+ im = im.scaled(workSize, Qt::KeepAspectRatio, mode);
+ }
+
+ Q_ASSERT(!im.isNull());
+ ThumbnailableImage result(image);
+ result.setData(im);
+
+ // it would be nice to incur the cost of setThumbnailed() on the image
+ // at this point - in the background thread. Trouble is the atlas is
+ // constantly being accessed by the draw loop and to do anything about
+ // that would mean locking the GUI thread...
+
+ Q_ASSERT(!result.isNull());
+
+ emit imageLoaded(result);
+ }
+
+ m_loading.deref();
+ }
+
+ if (m_stop)
+ emit stopped();
+
+}
+
+void ByteReader::stop()
+{
+ m_stop.ref();
+ if (!m_loading)
+ emit stopped();
+}