summaryrefslogtreecommitdiffstats
path: root/demos/qt3d/photobrowser3d/shaders/replace_texture.fsh
diff options
context:
space:
mode:
Diffstat (limited to 'demos/qt3d/photobrowser3d/shaders/replace_texture.fsh')
-rw-r--r--demos/qt3d/photobrowser3d/shaders/replace_texture.fsh54
1 files changed, 54 insertions, 0 deletions
diff --git a/demos/qt3d/photobrowser3d/shaders/replace_texture.fsh b/demos/qt3d/photobrowser3d/shaders/replace_texture.fsh
new file mode 100644
index 000000000..2c296dc78
--- /dev/null
+++ b/demos/qt3d/photobrowser3d/shaders/replace_texture.fsh
@@ -0,0 +1,54 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtQuick3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// This is equivilent to GL_REPLACE
+varying highp vec4 qt_TexCoord0;
+uniform bool picking;
+uniform mediump vec4 color;
+uniform sampler2D texture;
+
+void main(void)
+{
+ if (picking)
+ gl_FragColor = color;
+ else
+ gl_FragColor = texture2D(texture, qt_TexCoord0.st);
+}