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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtQuick3D examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt 4.7
+import Qt3D 1.0
+import Qt3D.Shapes 1.0
+import "Calculator"
+import "RobotCore"
+
+Image {
+ property real eyeSeparation: 0.0 //Eye separation: 0.1 for 3d, 0.0 for standard
+ property real repeatAnimationTimer: 30; //Auto click the 'start' button this often
+
+ id: theBackground
+ width: 640
+ height: 480
+ source: "Assets/tronscape.png"
+
+ focus: true
+ Keys.onSpacePressed: {
+ heartbeat.restart();
+ qt3dButton.bounce = true;
+ console.log("Hide Calc")
+ if (calc.state=="hidden") {
+ calc.state="shown"
+
+ } else {
+ calc.state = "hidden"
+ };
+ }
+ Keys.onLeftPressed: {
+ console.log("Rotate Key Pressed");
+ heartbeat.restart();
+ room.spinning = true;
+ }
+ Keys.onRightPressed: {
+ console.log("Box Drop Key pressed");
+ heartbeat.restart();
+ smallCube.fallingCubeAnimation=true;
+ }
+ Keys.onUpPressed: {
+ console.log("Info Key Pressed");
+ heartbeat.restart();
+ roboInfo.showVisible=true
+ }
+ Keys.onPressed: {
+ heartbeat.restart();
+ if (event.key==Qt.Key_A) {
+ navigator.spindir=1
+ } else if (event.key==Qt.Key_D) {
+ navigator.spindir=2
+ } else if (event.key==Qt.Key_W) {
+ navigator.tiltdir=1
+ } else if (event.key==Qt.Key_S) {
+ navigator.tiltdir=2
+ } else if (event.key==Qt.Key_Plus) {
+ navigator.zoomdir=1
+ } else if (event.key==Qt.Key_Minus) {
+ navigator.zoomdir=2
+ }
+ }
+ Keys.onReleased: {
+ heartbeat.restart();
+ if (event.key==Qt.Key_A) {
+ navigator.spindir=0
+ } else if (event.key==Qt.Key_D) {
+ navigator.spindir=0
+ } else if (event.key==Qt.Key_W) {
+ navigator.tiltdir=0
+ } else if (event.key==Qt.Key_S) {
+ navigator.tiltdir=0
+ } else if (event.key==Qt.Key_Plus) {
+ navigator.zoomdir=0
+ } else if (event.key==Qt.Key_Minus) {
+ navigator.zoomdir=0
+ }
+ }
+
+ Timer {
+ id: navigator;
+ interval: 5;
+ running: true
+ repeat: true
+ property int tiltdir: 0 //1 is forward, 2 is back
+ property int spindir: 0 //1 is right, 2 is left
+ property int zoomdir: 0 //1 is in, 2 is out
+ onTriggered: {
+ if (tiltdir==1) {roomTilt.angle=roomTilt.angle+0.5}
+ else if (tiltdir==2) {roomTilt.angle=roomTilt.angle-0.5}
+ if (spindir==1) {roomSpin.angle=roomSpin.angle+0.5}
+ else if (spindir==2) {roomSpin.angle=roomSpin.angle-0.5}
+ if (spindir==1) {roomSpin.angle=roomSpin.angle+0.5}
+ else if (spindir==2) {roomSpin.angle=roomSpin.angle-0.5}
+ if (zoomdir==1) {
+ if (theCamera.fieldOfView>13) {
+ theCamera.fieldOfView=theCamera.fieldOfView-0.5
+ }
+ } else if (zoomdir==2) {
+ if (theCamera.fieldOfView<80) {
+ theCamera.fieldOfView=theCamera.fieldOfView+0.5
+ }
+ }
+ }
+ }
+
+
+ Timer {
+ id: heartbeat;
+ interval: theBackground.repeatAnimationTimer*1000;
+ running: true
+ repeat: true
+ onTriggered: {
+ qt3dButton.bounce = true;
+ console.log("Hide Calc")
+ if (calc.state=="hidden") {
+ calc.state="shown"
+ } else {
+ calc.state = "hidden"
+ }
+ }
+ }
+
+ StereoView {
+ id: stereo
+ width: 640; height: 480
+ //layout: StereoView.LeftRight
+
+ Viewport {
+ id: viewport
+ width: parent.width
+ height: parent.height
+ navigation: true
+ picking: true
+ //showPicking: true
+
+ Item {
+ visible: false
+ id: buttonPanel
+ state: "panelUp"
+ states: [
+ State { name: "panelDown";},
+ State { name: "panelUp";}
+ ]
+
+ transitions: [
+ Transition {
+ from: "*"
+ to: "panelDown"
+ SequentialAnimation {
+ PropertyAction{target: buttonPanel; property: "visible"; value: true}
+ PauseAnimation{duration: 10}
+ PropertyAction{target: buttonPanel; property: "visible"; value: false}
+ PauseAnimation{duration: 10}
+ PropertyAction{target: buttonPanel; property: "visible"; value: true}
+ PauseAnimation{duration: 10}
+ PropertyAction{target: buttonPanel; property: "visible"; value: true}
+ PauseAnimation{duration: 10}
+ PropertyAction{target: buttonPanel; property: "visible"; value: false}
+ PauseAnimation{duration: 10}
+ PropertyAction{target: buttonPanel; property: "visible"; value: true}
+ }
+ },
+ Transition {
+ from: "*"
+ to: "panelUp"
+ SequentialAnimation {
+ onStarted: { console.log("Panel Up"); }
+ NumberAnimation {target: buttonPanel; property: opacity; to: 0; duration: 2000;}
+ PropertyAction{target: buttonPanel; property: "visible"; value: false}
+ }
+ }
+ ]
+
+ Rectangle {
+ id: buttonBox1
+ x: viewport.width-175
+ y: 10
+ width: 160
+ height: 60
+ opacity: 0.5
+ color: "black"
+ border.color: "#2D918D"
+ border.width: 2
+ radius: 5
+ }
+ PushButton {
+ source: "Assets/rotateButton2.png"
+ x: buttonBox1.x+10
+ y: buttonBox1.y+10
+ onPressed: {
+ console.log("Rotate Pressed");
+ room.spinning = true;
+ heartbeat.restart();
+ }
+ }
+ PushButton {
+ source: "Assets/cubeButton.png"
+ x: buttonBox1.x+60
+ y: buttonBox1.y+10
+ onPressed: {
+ console.log("Box button pressed");
+ smallCube.fallingCubeAnimation=true;
+ heartbeat.restart();
+ }
+ }
+ PushButton {
+ source: "Assets/infobutton.png"
+ x: buttonBox1.x+110
+ y: buttonBox1.y+10
+ onPressed: {
+ console.log("Info Button Pressed");
+ roboInfo.showVisible=true
+ heartbeat.restart();
+ }
+ }
+ }
+
+ Rectangle {
+ id: roboInfo
+ x: 5
+ y: 85
+ width: 150
+ height: 175
+ opacity: 0.0
+ color: "black"
+ property bool showVisible: false
+ border.color: "#2D918D"
+ border.width: 2
+ radius: 5
+ Image {
+ source: "Assets/roboInfo.png"
+ }
+
+ SequentialAnimation {
+ running: roboInfo.showVisible
+ loops: Animation.infinite
+ NumberAnimation {target: roboInfo; property: "opacity"; to: 0.7; duration: 500}
+ PauseAnimation {duration: 3000}
+ NumberAnimation {target: roboInfo; property: "opacity"; to: 0.0; duration: 500}
+ onCompleted: {roboInfo.showVisible=false}
+ }
+ }
+
+ Calculator {
+ id: calc
+ }
+
+ Image {
+ id: qt3dButton
+ source: "Assets/sQt3D_logo.png"
+ property bool bounce: false
+
+ x: 10
+ y: 5
+ width: 110
+ height: 70
+
+ SequentialAnimation {
+ running: qt3dButton.bounce
+ NumberAnimation {target: qt3dButton; property: "scale"; duration: 100; to: 1.2;}
+ NumberAnimation {target: qt3dButton; property: "scale"; duration: 100; to: 1;}
+ onCompleted: {qt3dButton.bounce = false}
+ }
+
+ MouseArea {
+ id: qt3dActivate
+ anchors.fill: parent
+ onClicked: {
+ heartbeat.restart();
+ qt3dButton.bounce = true;
+ console.log("Hide Calc")
+ if (calc.state=="hidden") {
+ calc.state="shown"
+ } else {
+ calc.state = "hidden"
+ }
+ }
+ }
+ }
+
+ camera: Camera {
+ id: theCamera
+ eye: Qt.vector3d(0, 2, 10)
+ nearPlane:2.5
+ center: Qt.vector3d(0,2,0)
+ fieldOfView: 12
+ eyeSeparation: theBackground.eyeSeparation
+ }
+
+ Item3D {
+ id: scene
+
+ states: [
+ State { name: "qmlView"; when: calc.visible},
+ State { name: "threedView"; when: !calc.visible }
+ ]
+
+ transitions: [
+ Transition {
+ from: "*"
+ to: "qmlView"
+ SequentialAnimation {
+ PropertyAction{target: roomSpin; property: "angle"; value: 0}
+ PropertyAction{target: roomTilt; property: "angle"; value: 0}
+ PropertyAction{target: buttonPanel; property: "visible"; value: false}
+ PropertyAction{target: theCamera; property: "eye"; value: Qt.vector3d(0, 2, 10)}
+ PropertyAction{target: theCamera; property: "fieldOfView"; value: 11.45}
+ PropertyAction{target: spinSign; property: "angle"; value: 0}
+ PropertyAction{target: robot; property: "position"; value: Qt.vector3d(0,10,4)}
+ PropertyAction{target: pitch; property: "angle"; value: 0}
+ PropertyAction{target: roll; property: "angle"; value: 75}
+ PropertyAction{target: yaw; property: "angle"; value: 90}
+ PropertyAction{target: spinSign; property: "angle"; value: 0}
+ PropertyAction{target: innerCube; property: "scale"; value: 0.95}
+ PropertyAction{target: signCube; property: "scale"; value: 2.375}
+ }
+ },
+ Transition {
+ from: "*"
+ to: "threedView"
+ SequentialAnimation {
+ onStarted: {console.log("start")}
+ SequentialAnimation {
+ NumberAnimation { target: theCamera; property: "fieldOfView"; to: 20; duration: 1000; easing.type: "InOutQuad" }
+ ParallelAnimation {
+ NumberAnimation { target: spinSign; property: "angle"; to: 720; duration: 500; easing.type: "InOutQuad"}
+ NumberAnimation { target: innerCube; property: "scale"; to: 1.01; duration: 500}
+ }
+ }
+ PauseAnimation {duration: 1000}
+ ParallelAnimation {
+ NumberAnimation {target: theCamera; property: "fieldOfView"; to: 40;
+ duration: 1000; easing.type: "InOutQuad"}
+ Vector3dAnimation {target: theCamera; property: "eye"; to: Qt.vector3d(0,4,10);
+ duration: 2500; easing.type: "InOutQuad"
+ }
+ }
+ PauseAnimation {duration: 1000}
+ NumberAnimation {target: signCube; property: "scale"; to: 0.0; duration: 2500; easing.type: "InOutQuad"}
+ Vector3dAnimation {target: robot; property: "position"; to: Qt.vector3d(0,0,4); duration: 1000; easing.type: "OutBounce"}
+ PauseAnimation {duration: 500}
+ NumberAnimation { target:roll; property: "angle"; to: 0; duration: 2500; easing.type: "InOutElastic"}
+ NumberAnimation { target: theCamera; property: "fieldOfView"; to: 20; duration: 1000; easing.type: "InOutQuad" }
+ NumberAnimation { target: headroll; property: "angle"; to: 0; duration: 500; easing.type: "OutElastic"}
+ NumberAnimation { target: headyaw; property: "angle"; to: 30; duration: 70; easing.type: "InOutQuad"}
+ NumberAnimation { target: headyaw; property: "angle"; to: -30; duration: 70; easing.type: "InOutQuad"}
+ NumberAnimation { target: headyaw; property: "angle"; to: 30; duration: 70; easing.type: "InOutQuad"}
+ NumberAnimation { target: headyaw; property: "angle"; to: -30; duration: 70; easing.type: "InOutQuad"}
+ NumberAnimation { target: headyaw; property: "angle"; to: 30; duration: 70; easing.type: "InOutQuad"}
+ NumberAnimation { target: headyaw; property: "angle"; to: -30; duration: 70; easing.type: "InOutQuad"}
+ NumberAnimation { target: headyaw; property: "angle"; to: 30; duration: 70; easing.type: "InOutQuad"}
+ NumberAnimation { target: headyaw; property: "angle"; to: -30; duration: 70; easing.type: "InOutQuad"}
+ NumberAnimation { target: headyaw; property: "angle"; to: 00; duration: 100; easing.type: "OutQuad"}
+ NumberAnimation { target: theCamera; property: "fieldOfView"; to: 40; duration: 1000; easing.type: "InOutQuad" }
+ PauseAnimation{duration: 1000}
+ ParallelAnimation {
+ SequentialAnimation {
+ NumberAnimation {target: pitch; property: "angle"; to: -10; duration: 500; easing.type: "InOutBack"}
+ PauseAnimation{duration: 1000}
+ NumberAnimation {target: pitch; property: "angle"; to: 0; duration: 500; easing.type: "InOutBack"}
+ }
+ Vector3dAnimation {target: robot; property: "position"; to: Qt.vector3d(0,0,0); duration: 2000; easing.type: "InOutBack"}
+ }
+ PauseAnimation{duration: 500}
+ SequentialAnimation {
+ PropertyAction{target: buttonPanel; property: "visible"; value: true}
+ PauseAnimation{duration: 50}
+ PropertyAction{target: buttonPanel; property: "visible"; value: false}
+ PauseAnimation{duration: 40}
+ PropertyAction{target: buttonPanel; property: "visible"; value: true}
+ PauseAnimation{duration: 100}
+ PropertyAction{target: buttonPanel; property: "visible"; value: false}
+ PauseAnimation{duration: 40}
+ PropertyAction{target: buttonPanel; property: "visible"; value: true}
+ PauseAnimation{duration: 150}
+ PropertyAction{target: buttonPanel; property: "visible"; value: false}
+ PauseAnimation{duration: 40}
+ PropertyAction{target: buttonPanel; property: "visible"; value: true}
+ PauseAnimation{duration: 300}
+ PropertyAction{target: buttonPanel; property: "visible"; value: false}
+ PauseAnimation{duration: 40}
+ PropertyAction{target: buttonPanel; property: "visible"; value: true}
+ }
+ }
+ }
+ ]
+
+ effect: Effect{}
+
+ Light {position: Qt.vector3d(20,5,00)}
+
+
+ Item3D {
+ id: room
+ property bool spinning: false
+ transform: [
+ Rotation3D{id: roomTilt; angle: 0; axis: Qt.vector3d(1,0,0)},
+ Rotation3D{id: roomSpin; angle: 0; axis: Qt.vector3d(0,1,0)}
+ ]
+
+
+ NumberAnimation {
+ running: room.spinning
+ loops: Animation.infinite
+ target: roomSpin
+ property: "angle"
+ to: 360
+ duration: 3000
+ easing.type: "InOutQuad"
+ onCompleted: {
+ room.spinning=false
+ roomSpin.angle=0
+ }
+ }
+
+ TronCube {
+ id: smallCube
+ property bool fallingCubeAnimation: false
+ position: Qt.vector3d(0,5,0)
+
+ onClicked: {
+ heartbeat.restart();
+ console.log("Small cube clicked");
+ smallCube.fallingCubeAnimation=true;
+ }
+
+ transform: [
+ Rotation3D {id: spinSmallCube; angle: 0; axis: Qt.vector3d(0,1,0)}
+ ]
+
+ SequentialAnimation {
+ running: smallCube.fallingCubeAnimation
+ loops: Animation.infinite
+ onCompleted: {smallCube.fallingCubeAnimation=false;}
+ ParallelAnimation {
+ NumberAnimation {target: spinSmallCube; property: "angle"; to: 360; easing.type: "InOutQuad"; duration: 1750}
+ SequentialAnimation {
+ Vector3dAnimation {target: smallCube; property: "position"; to: Qt.vector3d(0,3.2,0); easing.type: "InQuad"; duration: 250}
+ PropertyAction {target: robotHead; property: "y"; value: 9.00;}
+ ParallelAnimation {
+ NumberAnimation {target: smallCube; property: "x"; to: 2; easing.type: "Linear"; duration: 1500}
+ SequentialAnimation {
+ NumberAnimation {target: smallCube; property: "y"; to: 4.5; easing.type: "OutQuad"; duration: 250}
+ NumberAnimation {target: smallCube; property: "y"; to: 0.5; easing.type: "OutBounce"; duration: 1250}
+ }
+ }
+ }
+ }
+ PauseAnimation {duration: 500 }
+ NumberAnimation { target: robotHead; property: "y"; to: 9.2; easing.type: "OutBounce"; duration: 250 }
+ PauseAnimation {duration: 500 }
+ NumberAnimation { target: headyaw; property: "angle"; to: 30; duration: 70; easing.type: "InOutQuad"}
+ NumberAnimation { target: headyaw; property: "angle"; to: -30; duration: 70; easing.type: "InOutQuad"}
+ NumberAnimation { target: headyaw; property: "angle"; to: 30; duration: 70; easing.type: "InOutQuad"}
+ NumberAnimation { target: headyaw; property: "angle"; to: -30; duration: 70; easing.type: "InOutQuad"}
+ NumberAnimation { target: headyaw; property: "angle"; to: 30; duration: 70; easing.type: "InOutQuad"}
+ NumberAnimation { target: headyaw; property: "angle"; to: -30; duration: 70; easing.type: "InOutQuad"}
+ NumberAnimation { target: headyaw; property: "angle"; to: 30; duration: 70; easing.type: "InOutQuad"}
+ NumberAnimation { target: headyaw; property: "angle"; to: -30; duration: 70; easing.type: "InOutQuad"}
+ NumberAnimation { target: headyaw; property: "angle"; to: 00; duration: 100; easing.type: "OutQuad"}
+ NumberAnimation { target: yaw; property: "angle"; to: 180; duration: 250; easing.type: "InOutQuad"}
+ NumberAnimation { target: armBend; property: "angle"; to: -45; duration: 500; easing.type: "InOutQuad"}
+ ParallelAnimation {
+ NumberAnimation { target: robot; property: "x"; to: 0.5; duration: 500; easing.type: "InQuad"}
+ NumberAnimation { target: pitch; property: "angle"; to: 30; duration: 500; easing.type: "InOutQuad"}
+ }
+ ParallelAnimation {
+ NumberAnimation { target: robot; property: "x"; to: 3.5; duration: 1000; easing.type: "Linear"}
+ NumberAnimation { target: smallCube; property: "x"; to: 5; duration: 1000; easing.type: "Linear"}
+ }
+ ParallelAnimation {
+ NumberAnimation { target: smallCube; property: "x"; to: 8; duration: 1000; easing.type: "Linear"}
+ SequentialAnimation {
+ PauseAnimation { duration: 250}
+ NumberAnimation { target: smallCube; property: "y"; to: -5; duration: 750; easing.type: "InQuad"}
+ }
+ ParallelAnimation {
+ SequentialAnimation {
+ NumberAnimation {target: pitch; property: "angle"; to: -10; duration: 750; easing.type: "InOutBack"}
+ PauseAnimation{duration: 1500}
+ NumberAnimation {target: pitch; property: "angle"; to: 0; duration: 750; easing.type: "InOutBack"}
+ }
+ Vector3dAnimation {target: robot; property: "position"; to: Qt.vector3d(0,0,0); duration: 3000; easing.type: "InOutBack"}
+ }
+ }
+ NumberAnimation { target: yaw; property: "angle"; to: 90; duration: 250; easing.type: "InOutQuad"}
+ NumberAnimation { target: armBend; property: "angle"; to: -90; duration: 500; easing.type: "InOutQuad"}
+ PauseAnimation { duration: 1000 }
+ PropertyAction {target: smallCube; property: "position"; value: Qt.vector3d(0,10,0)}
+ NumberAnimation { target: smallCube; property: "y"; to: 5; duration: 1000; easing.type: "OutQuad"}
+ }
+ }
+
+ TronCube {
+ scale: 10.0
+ onClicked: {
+ heartbeat.restart();
+ console.log("Big cube clicked");
+ room.spinning = true;
+ }
+ }
+
+ Cube {
+ id: signCube
+ scale: 2.375
+ position: Qt.vector3d(0,2,0)
+ effect: calcEffect
+ transform: [
+ Rotation3D{id: spinSign; angle: 180; axis:Qt.vector3d(0,1,0)}
+ ]
+
+ Cube {
+ id: innerCube
+ scale: 0.95
+ effect: signEffect
+ }
+
+ Effect {
+ id: signEffect
+ color: "#aaca00"
+ texture: "Assets/QML3DSign.png"
+ decal: true
+ }
+
+ Effect {
+ id: calcEffect
+ color: "#aaca00"
+ texture: "Assets/calculatorSign.png"
+ decal: true
+ }
+ }
+
+ Robot {
+ id: robot
+ position: Qt.vector3d(0,10,4)
+
+ onClicked: {
+ heartbeat.restart();
+ console.log("robot has been clicked")
+ roboInfo.showVisible=true
+ }
+
+ transform: [
+ Rotation3D {id: pitch; angle: 0; axis: Qt.vector3d(0,0,1)},
+ Rotation3D {id: roll; angle: 75; axis: Qt.vector3d(1,0,0)},
+ Rotation3D {id: yaw; angle: 90; axis: Qt.vector3d(0,1,0)}
+ ]
+
+ Item3D {
+ id: robotArms
+ mesh: Mesh { source: "Assets/roboticArms.3ds"}
+ transform: Rotation3D{id: armBend; angle: -90;axis: Qt.vector3d(0,0,1)}
+ position: Qt.vector3d(.18, 5.4,0)
+
+ SequentialAnimation {
+ running: false
+ loops: 100
+ NumberAnimation {target: armBend; property: "angle"; to: 0.0; duration: 1000; easing.type: "OutQuad" }
+ PauseAnimation {duration: 1000}
+ NumberAnimation {target: armBend; property: "angle"; to: -90.0; duration: 1000; easing.type: "OutQuad" }
+ }
+ }
+
+ Item3D {
+ id: robotHead
+ mesh: Mesh { source: "Assets/roboticHead.3ds" }
+ position: Qt.vector3d(0,9.1,0)
+ transform: [
+ Rotation3D {id: headpitch; angle: 0; axis: Qt.vector3d(0,0,1)},
+ Rotation3D {id: headroll; angle: 45; axis: Qt.vector3d(1,0,0)},
+ Rotation3D {id: headyaw; angle: 0; axis: Qt.vector3d(0,1,0)}
+ ]
+ }
+ }
+ }
+ }
+ }
+ }
+}