diff options
Diffstat (limited to 'doc/src/declarative_scenegraphs.qdoc')
-rw-r--r-- | doc/src/declarative_scenegraphs.qdoc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/src/declarative_scenegraphs.qdoc b/doc/src/declarative_scenegraphs.qdoc index 5acc21d33..9e46bed82 100644 --- a/doc/src/declarative_scenegraphs.qdoc +++ b/doc/src/declarative_scenegraphs.qdoc @@ -4,7 +4,7 @@ ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** -** This file is part of the QtQuick3D documentation of the Qt Toolkit. +** This file is part of the Qt3D documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** GNU Free Documentation License @@ -32,7 +32,7 @@ \title Declarative Scenegraph Creation \page qt3d-declarative-scenegraph.html \keyword Declarative Scenegraph Scene QML Quick - \brief Basics of scene construction in Qt Quick 3D (QML) + \brief Basics of scene construction in Qt3D (QML) Qt3D implements a scene-graph to make rendering more efficient in terms of both computation and space requirements. Loosely defined, a scene-graph is @@ -107,7 +107,7 @@ optimisations reduce the amount of context switching required by OpenGL when drawing, and can substantially improve performance in complicated scenes. - \section1 Scene Graphs in Qt Quick 3D for Qt 4.x + \section1 QML 3D Scene Graphs in Qt3D for Qt 4.x While C++ allows users to manually construct and manipulate scene-graphs, Qt3D's extension into QtQuick does not currently allow the same degree of flexibility. @@ -128,9 +128,9 @@ These problems are addressed in Qt5. - \section1 Scene Graphs in Qt Quick 3D for Qt 5 + \section1 QML 3D Scene Graphs in Qt3D for Qt 5 - In Qt5 the Quick 3D implementation of Qt3D substantially improves this situation. Instead + In Qt5 the QML implementation of Qt3D substantially improves this situation. Instead of creating individual scene-graphs for each Mesh/Item3D, the user now creates a single holistic scenegraph for each viewport. Addition of Item3D elements to a scene creates a hierarchy of scene-graph branches which are then optimised and drawn in a single call for |