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-rw-r--r--doc/src/declarative_scenegraphs.qdoc10
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/src/declarative_scenegraphs.qdoc b/doc/src/declarative_scenegraphs.qdoc
index 5acc21d33..9e46bed82 100644
--- a/doc/src/declarative_scenegraphs.qdoc
+++ b/doc/src/declarative_scenegraphs.qdoc
@@ -4,7 +4,7 @@
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
-** This file is part of the QtQuick3D documentation of the Qt Toolkit.
+** This file is part of the Qt3D documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
** GNU Free Documentation License
@@ -32,7 +32,7 @@
\title Declarative Scenegraph Creation
\page qt3d-declarative-scenegraph.html
\keyword Declarative Scenegraph Scene QML Quick
- \brief Basics of scene construction in Qt Quick 3D (QML)
+ \brief Basics of scene construction in Qt3D (QML)
Qt3D implements a scene-graph to make rendering more efficient in terms of
both computation and space requirements. Loosely defined, a scene-graph is
@@ -107,7 +107,7 @@
optimisations reduce the amount of context switching required by OpenGL when drawing,
and can substantially improve performance in complicated scenes.
- \section1 Scene Graphs in Qt Quick 3D for Qt 4.x
+ \section1 QML 3D Scene Graphs in Qt3D for Qt 4.x
While C++ allows users to manually construct and manipulate scene-graphs, Qt3D's
extension into QtQuick does not currently allow the same degree of flexibility.
@@ -128,9 +128,9 @@
These problems are addressed in Qt5.
- \section1 Scene Graphs in Qt Quick 3D for Qt 5
+ \section1 QML 3D Scene Graphs in Qt3D for Qt 5
- In Qt5 the Quick 3D implementation of Qt3D substantially improves this situation. Instead
+ In Qt5 the QML implementation of Qt3D substantially improves this situation. Instead
of creating individual scene-graphs for each Mesh/Item3D, the user now creates a single
holistic scenegraph for each viewport. Addition of Item3D elements to a scene creates a
hierarchy of scene-graph branches which are then optimised and drawn in a single call for