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Diffstat (limited to 'doc/src/qt3d-painting.qdoc')
-rw-r--r-- | doc/src/qt3d-painting.qdoc | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/doc/src/qt3d-painting.qdoc b/doc/src/qt3d-painting.qdoc index 6006e745f..c107fc752 100644 --- a/doc/src/qt3d-painting.qdoc +++ b/doc/src/qt3d-painting.qdoc @@ -27,8 +27,8 @@ /*! \group qt3d::painting -\title Qt/3D Painting -\keyword Qt/3D Painting +\title Qt3D Painting +\keyword Qt3D Painting Porting between desktop OpenGL and embedded OpenGL/ES has traditionally been difficult. The usual sequence of operations for a drawing request @@ -50,15 +50,11 @@ for the above, but they are all different. OpenGL/ES 2.0 in particular presents unique problems because it lacks a fixed-function pipeline mode to perform common painting operations. -In Qt/3D the QGLPainter class wraps OpenGL to present a consistent +In Qt3D the QGLPainter class wraps OpenGL to present a consistent OpenGL painting API across all platforms. Shaders and fixed-function options are supplied as an instance of QGLAbstractEffect. Several built-in standard effects are provided for drawing with flat colors, material-based lighting, and simple texturing. -The tutorial "\l{Converting raw GL applications to use QGLPainter}" -compares a raw GL application that draws a triangle with its -QGLPainter counterpart. - \generatelist{related} */ |