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-rw-r--r--examples/qt3d/advancedcustommaterial/doc/src/advancedcustommaterial.qdoc6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/qt3d/advancedcustommaterial/doc/src/advancedcustommaterial.qdoc b/examples/qt3d/advancedcustommaterial/doc/src/advancedcustommaterial.qdoc
index 377bb952c..d845fa8da 100644
--- a/examples/qt3d/advancedcustommaterial/doc/src/advancedcustommaterial.qdoc
+++ b/examples/qt3d/advancedcustommaterial/doc/src/advancedcustommaterial.qdoc
@@ -42,7 +42,7 @@
Advanced custom material example shows more complex shaders, and demonstrates controlling your
shader properties with QtQuick user interface and Animation. Water is a 3D mesh, that is
modeled and uv mapped inside Blender, and then brought into Scene 3D as an \c {.obj} file.
- Shader properties that user can control, are defined in \l {advancedcustommaterial/WaterMaterial.qml}{WaterMaterial}.
+ Shader properties that user can control, are defined in \c {advancedcustommaterial/WaterMaterial.qml}.
\section1 Controls
\section2 Texture scale slider
@@ -53,7 +53,7 @@
\section2 Texture speed slider
Offsets values for texture coordinates which are animated in
- \l {advancedcustommaterial/Water.qml}{Water.qml} and then passed to vertex shader.
+ \c {advancedcustommaterial/Water.qml} and then passed to vertex shader.
Creates the effect of textures scrolling over the surface.
\section2 Specularity
@@ -80,5 +80,5 @@
\section2 Mesh rotation
- Rotates the water mesh in \l {advancedcustommaterial/Water.qml}{Water.qml}.
+ Rotates the water mesh in \c {advancedcustommaterial/Water.qml}.
*/