diff options
Diffstat (limited to 'examples/qt3d/advancedcustommaterial/doc/src/advancedcustommaterial.qdoc')
-rw-r--r-- | examples/qt3d/advancedcustommaterial/doc/src/advancedcustommaterial.qdoc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/qt3d/advancedcustommaterial/doc/src/advancedcustommaterial.qdoc b/examples/qt3d/advancedcustommaterial/doc/src/advancedcustommaterial.qdoc index 377bb952c..d845fa8da 100644 --- a/examples/qt3d/advancedcustommaterial/doc/src/advancedcustommaterial.qdoc +++ b/examples/qt3d/advancedcustommaterial/doc/src/advancedcustommaterial.qdoc @@ -42,7 +42,7 @@ Advanced custom material example shows more complex shaders, and demonstrates controlling your shader properties with QtQuick user interface and Animation. Water is a 3D mesh, that is modeled and uv mapped inside Blender, and then brought into Scene 3D as an \c {.obj} file. - Shader properties that user can control, are defined in \l {advancedcustommaterial/WaterMaterial.qml}{WaterMaterial}. + Shader properties that user can control, are defined in \c {advancedcustommaterial/WaterMaterial.qml}. \section1 Controls \section2 Texture scale slider @@ -53,7 +53,7 @@ \section2 Texture speed slider Offsets values for texture coordinates which are animated in - \l {advancedcustommaterial/Water.qml}{Water.qml} and then passed to vertex shader. + \c {advancedcustommaterial/Water.qml} and then passed to vertex shader. Creates the effect of textures scrolling over the surface. \section2 Specularity @@ -80,5 +80,5 @@ \section2 Mesh rotation - Rotates the water mesh in \l {advancedcustommaterial/Water.qml}{Water.qml}. + Rotates the water mesh in \c {advancedcustommaterial/Water.qml}. */ |