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-rw-r--r--examples/qt3d/assimp-cpp/main.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/examples/qt3d/assimp-cpp/main.cpp b/examples/qt3d/assimp-cpp/main.cpp
index 2b2670c02..a9da29f62 100644
--- a/examples/qt3d/assimp-cpp/main.cpp
+++ b/examples/qt3d/assimp-cpp/main.cpp
@@ -50,20 +50,20 @@
class SceneWalker : public QObject
{
public:
- SceneWalker(Qt3D::QSceneLoader *loader) : m_loader(loader) { }
+ SceneWalker(Qt3DRender::QSceneLoader *loader) : m_loader(loader) { }
void onStatusChanged();
private:
void walkEntity(Qt3D::QEntity *e, int depth = 0);
- Qt3D::QSceneLoader *m_loader;
+ Qt3DRender::QSceneLoader *m_loader;
};
void SceneWalker::onStatusChanged()
{
qDebug() << "Status changed:" << m_loader->status();
- if (m_loader->status() != Qt3D::QSceneLoader::Loaded)
+ if (m_loader->status() != Qt3DRender::QSceneLoader::Loaded)
return;
// The QSceneLoader instance is a component of an entity. The loaded scene
@@ -108,7 +108,7 @@ int main(int ac, char **av)
Qt3D::QAspectEngine engine;
Qt3DInput::QInputAspect *inputAspect = new Qt3DInput::QInputAspect();
- engine.registerAspect(new Qt3D::QRenderAspect());
+ engine.registerAspect(new Qt3DRender::QRenderAspect());
engine.registerAspect(inputAspect);
engine.initialize();
QVariantMap data;
@@ -132,8 +132,8 @@ int main(int ac, char **av)
inputAspect->setCamera(basicCamera);
// Forward Renderer FrameGraph
- Qt3D::QFrameGraph *frameGraphComponent = new Qt3D::QFrameGraph(sceneRoot);
- Qt3D::QForwardRenderer *forwardRenderer = new Qt3D::QForwardRenderer();
+ Qt3DRender::QFrameGraph *frameGraphComponent = new Qt3DRender::QFrameGraph(sceneRoot);
+ Qt3DRender::QForwardRenderer *forwardRenderer = new Qt3DRender::QForwardRenderer();
forwardRenderer->setCamera(basicCamera);
forwardRenderer->setClearColor(Qt::black);
frameGraphComponent->setActiveFrameGraph(forwardRenderer);
@@ -141,9 +141,9 @@ int main(int ac, char **av)
// Scene loader
Qt3D::QEntity *sceneLoaderEntity = new Qt3D::QEntity(sceneRoot);
- Qt3D::QSceneLoader *sceneLoader = new Qt3D::QSceneLoader(sceneLoaderEntity);
+ Qt3DRender::QSceneLoader *sceneLoader = new Qt3DRender::QSceneLoader(sceneLoaderEntity);
SceneWalker sceneWalker(sceneLoader);
- QObject::connect(sceneLoader, &Qt3D::QSceneLoader::statusChanged, &sceneWalker, &SceneWalker::onStatusChanged);
+ QObject::connect(sceneLoader, &Qt3DRender::QSceneLoader::statusChanged, &sceneWalker, &SceneWalker::onStatusChanged);
sceneLoaderEntity->addComponent(sceneLoader);
QStringList args = QCoreApplication::arguments();