diff options
Diffstat (limited to 'examples/qt3d/assimp-cpp/main.cpp')
-rw-r--r-- | examples/qt3d/assimp-cpp/main.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/examples/qt3d/assimp-cpp/main.cpp b/examples/qt3d/assimp-cpp/main.cpp index 2b2670c02..a9da29f62 100644 --- a/examples/qt3d/assimp-cpp/main.cpp +++ b/examples/qt3d/assimp-cpp/main.cpp @@ -50,20 +50,20 @@ class SceneWalker : public QObject { public: - SceneWalker(Qt3D::QSceneLoader *loader) : m_loader(loader) { } + SceneWalker(Qt3DRender::QSceneLoader *loader) : m_loader(loader) { } void onStatusChanged(); private: void walkEntity(Qt3D::QEntity *e, int depth = 0); - Qt3D::QSceneLoader *m_loader; + Qt3DRender::QSceneLoader *m_loader; }; void SceneWalker::onStatusChanged() { qDebug() << "Status changed:" << m_loader->status(); - if (m_loader->status() != Qt3D::QSceneLoader::Loaded) + if (m_loader->status() != Qt3DRender::QSceneLoader::Loaded) return; // The QSceneLoader instance is a component of an entity. The loaded scene @@ -108,7 +108,7 @@ int main(int ac, char **av) Qt3D::QAspectEngine engine; Qt3DInput::QInputAspect *inputAspect = new Qt3DInput::QInputAspect(); - engine.registerAspect(new Qt3D::QRenderAspect()); + engine.registerAspect(new Qt3DRender::QRenderAspect()); engine.registerAspect(inputAspect); engine.initialize(); QVariantMap data; @@ -132,8 +132,8 @@ int main(int ac, char **av) inputAspect->setCamera(basicCamera); // Forward Renderer FrameGraph - Qt3D::QFrameGraph *frameGraphComponent = new Qt3D::QFrameGraph(sceneRoot); - Qt3D::QForwardRenderer *forwardRenderer = new Qt3D::QForwardRenderer(); + Qt3DRender::QFrameGraph *frameGraphComponent = new Qt3DRender::QFrameGraph(sceneRoot); + Qt3DRender::QForwardRenderer *forwardRenderer = new Qt3DRender::QForwardRenderer(); forwardRenderer->setCamera(basicCamera); forwardRenderer->setClearColor(Qt::black); frameGraphComponent->setActiveFrameGraph(forwardRenderer); @@ -141,9 +141,9 @@ int main(int ac, char **av) // Scene loader Qt3D::QEntity *sceneLoaderEntity = new Qt3D::QEntity(sceneRoot); - Qt3D::QSceneLoader *sceneLoader = new Qt3D::QSceneLoader(sceneLoaderEntity); + Qt3DRender::QSceneLoader *sceneLoader = new Qt3DRender::QSceneLoader(sceneLoaderEntity); SceneWalker sceneWalker(sceneLoader); - QObject::connect(sceneLoader, &Qt3D::QSceneLoader::statusChanged, &sceneWalker, &SceneWalker::onStatusChanged); + QObject::connect(sceneLoader, &Qt3DRender::QSceneLoader::statusChanged, &sceneWalker, &SceneWalker::onStatusChanged); sceneLoaderEntity->addComponent(sceneLoader); QStringList args = QCoreApplication::arguments(); |