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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Render 2.0
+
+Entity
+{
+ components: FrameGraph {
+ activeFrameGraph: Viewport {
+ rect: Qt.rect(0, 0, 1, 1)
+ ClearBuffer {
+ buffers : ClearBuffer.ColorDepthBuffer
+ CameraSelector {
+ camera: Entity {
+ id : camera
+ components : [
+ Transform {
+ LookAt {
+ position: Qt.vector3d( 0.0, 0.0, -20.0 )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 0.0, 0.0, 10.0 )
+ }
+ Rotate {
+ angle : -30
+ axis : Qt.vector3d(0, 1, 0)
+ }
+ },
+ CameraLens {
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 60
+ aspectRatio: 16/9
+ nearPlane : 0.01
+ farPlane : 1000.0
+ }
+ ]
+ }
+ }
+ }
+ }
+ }
+
+ Entity {
+ components : [
+ Transform {
+ Rotate {angle : 90; axis : Qt.vector3d(0, 1, 0)}
+ },
+ SceneLoader
+ {
+ id: scene
+ source: "qrc:/assets/test_scene.dae"
+ }]
+ }
+}