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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+import QtQuick 2.4 as QQ2
+
+Entity {
+ property int rotationTimeMs: 0
+ property int entityIndex: 0
+ property int entityCount: 0
+ property int startAngle: 0 + 360 / entityCount * entityIndex
+ property bool needsNewMagnitude: true
+ property real magnitude: 0
+ property real animWeight: 0
+
+ property color lowColor: "black"
+ property color highColor: "#b3b3b3"
+ property color barColor: lowColor
+
+ property string entityAnimationsState: "stopped"
+ property bool entityAnimationsPlaying: true
+
+ property var entityMesh: null
+
+ onEntityAnimationsStateChanged: {
+ if (animationState == "paused") {
+ if (angleAnimation.running)
+ angleAnimation.pause()
+ if (barColorAnimations.running)
+ barColorAnimations.pause()
+ } else if (animationState == "playing"){
+ needsNewMagnitude = true;
+ if (heightDecreaseAnimation.running)
+ heightDecreaseAnimation.stop()
+ if (angleAnimation.paused) {
+ angleAnimation.resume()
+ } else if (!entityAnimationsPlaying) {
+ magnitude = 0
+ angleAnimation.start()
+ entityAnimationsPlaying = true
+ }
+ if (barColorAnimations.paused)
+ barColorAnimations.resume()
+ } else {
+ if (animWeight != 0)
+ heightDecreaseAnimation.start()
+ needsNewMagnitude = true
+ angleAnimation.stop()
+ barColorAnimations.stop()
+ entityAnimationsPlaying = false
+ }
+ }
+
+ property Material barMaterial: PhongMaterial {
+ diffuse: barColor
+ ambient: Qt.darker(barColor)
+ specular: "black"
+ shininess: 1
+ }
+
+ property Transform angleTransform: Transform {
+ property real heightIncrease: magnitude * animWeight
+ property real barAngle: startAngle
+
+ matrix: {
+ var m = Qt.matrix4x4()
+ m.rotate(barAngle, Qt.vector3d(0, 1, 0))
+ m.translate(Qt.vector3d(1.1, heightIncrease / 2 - heightIncrease * 0.05, 0))
+ m.scale(Qt.vector3d(0.5, heightIncrease * 15, 0.5))
+ return m;
+ }
+
+ property real compareAngle: barAngle
+ onBarAngleChanged: {
+ compareAngle = barAngle
+
+ if (compareAngle > 360)
+ compareAngle = barAngle - 360
+
+ if (compareAngle > 180) {
+ parent.enabled = false
+ animWeight = 0
+ if (needsNewMagnitude) {
+ // Calculate the ms offset where the bar will be at the center point of the
+ // visualization and fetch the correct magnitude for that point in time.
+ var offset = (90.0 + 360.0 - compareAngle) * (rotationTimeMs / 360.0)
+ magnitude = mediaPlayer.getNextAudioLevel(offset)
+ needsNewMagnitude = false
+ }
+ } else {
+ parent.enabled = true
+ // Calculate a power of 2 curve for the bar animation that peaks at 90 degrees
+ animWeight = Math.min((compareAngle / 90), (180 - compareAngle) / 90)
+ animWeight = animWeight * animWeight
+ if (!needsNewMagnitude) {
+ needsNewMagnitude = true
+ barColorAnimations.start()
+ }
+ }
+ }
+ }
+
+ components: [entityMesh, barMaterial, angleTransform]
+
+ //![0]
+ QQ2.NumberAnimation {
+ id: angleAnimation
+ target: angleTransform
+ property: "barAngle"
+ duration: rotationTimeMs
+ loops: QQ2.Animation.Infinite
+ running: true
+ from: startAngle
+ to: 360 + startAngle
+ }
+ //![0]
+
+ QQ2.NumberAnimation {
+ id: heightDecreaseAnimation
+ target: angleTransform
+ property: "heightIncrease"
+ duration: 400
+ running: false
+ from: angleTransform.heightIncrease
+ to: 0
+ onStopped: barColor = lowColor
+ }
+
+ property int animationDuration: angleAnimation.duration / 6
+
+ //![1]
+ QQ2.SequentialAnimation on barColor {
+ id: barColorAnimations
+ running: false
+
+ QQ2.ColorAnimation {
+ from: lowColor
+ to: highColor
+ duration: animationDuration
+ }
+
+ QQ2.PauseAnimation {
+ duration: animationDuration
+ }
+
+ QQ2.ColorAnimation {
+ from: highColor
+ to: lowColor
+ duration: animationDuration
+ }
+ }
+ //![1]
+}