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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+import QtQuick 2.2 as QQ2
+
+Entity {
+ id: sceneRoot
+ property int barRotationTimeMs: 1
+ property int numberOfBars: 1
+ property string animationState: "stopped"
+ property real titleStartAngle: 95
+ property real titleStopAngle: 5
+
+ onAnimationStateChanged: {
+ if (animationState == "playing") {
+ mediaPlayer.play()
+ if (progressTransformAnimation.paused)
+ progressTransformAnimation.resume()
+ else
+ progressTransformAnimation.start()
+ } else if (animationState == "paused") {
+ mediaPlayer.pause()
+ if (progressTransformAnimation.running)
+ progressTransformAnimation.pause()
+ } else {
+ mediaPlayer.stop()
+ progressTransformAnimation.stop()
+ progressTransform.progressAngle = progressTransform.defaultStartAngle
+ }
+ }
+
+ QQ2.Item {
+ id: stateItem
+
+ state: animationState
+ states: [
+ QQ2.State {
+ name: "playing"
+ QQ2.PropertyChanges {
+ target: titlePrism
+ titleAngle: titleStopAngle
+ }
+ },
+ QQ2.State {
+ name: "paused"
+ QQ2.PropertyChanges {
+ target: titlePrism
+ titleAngle: titleStopAngle
+ }
+ },
+ QQ2.State {
+ name: "stopped"
+ QQ2.PropertyChanges {
+ target: titlePrism
+ titleAngle: titleStartAngle
+ }
+ }
+ ]
+
+ transitions: QQ2.Transition {
+ QQ2.NumberAnimation {
+ property: "titleAngle"
+ duration: 2000
+ running: false
+ }
+ }
+ }
+
+ function startVisualization() {
+ progressTransformAnimation.duration = mediaPlayer.duration
+ mainview.state = "playing"
+ progressTransformAnimation.start()
+ }
+
+ //![0]
+ Camera {
+ id: camera
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: 1820 / 1080
+ nearPlane: 0.1
+ farPlane: 1000.0
+ position: Qt.vector3d(0.014, 0.956, 2.178)
+ upVector: Qt.vector3d(0.0, 1.0, 0.0)
+ viewCenter: Qt.vector3d(0.0, 0.7, 0.0)
+ }
+ //![0]
+
+ Configuration {
+ controlledCamera: camera
+ }
+
+ Entity {
+ components: [
+ DirectionalLight {
+ intensity: 0.9
+ direction: Qt.vector3d(0, 0.6, -1)
+ }
+ ]
+ }
+
+ FrameGraph {
+ id: external_forward_renderer
+ activeFrameGraph: ForwardRenderer {
+ camera: camera
+ clearColor: "transparent"
+ }
+ }
+
+ components: [external_forward_renderer]
+
+ //![1]
+ // Bars
+ CuboidMesh {
+ id: barMesh
+ xExtent: 0.1
+ yExtent: 0.1
+ zExtent: 0.1
+ }
+
+ NodeInstantiator {
+ id: collection
+ property int maxCount: parent.numberOfBars
+ model: maxCount
+
+ delegate: BarEntity {
+ id: cubicEntity
+ entityMesh: barMesh
+ rotationTimeMs: sceneRoot.barRotationTimeMs
+ entityIndex: index
+ entityCount: sceneRoot.numberOfBars
+ entityAnimationsState: animationState
+ magnitude: 0
+ }
+ }
+ //![1]
+
+ // TitlePrism
+ Entity {
+ id: titlePrism
+ property real titleAngle: titleStartAngle
+
+ Entity {
+ id: titlePlane
+
+ PlaneMesh {
+ id: titlePlaneMesh
+ width: 550
+ height: 100
+ }
+
+ Transform {
+ id: titlePlaneTransform
+ scale: 0.003
+ translation: Qt.vector3d(0, 0.11, 0)
+ }
+
+ NormalDiffuseMapAlphaMaterial {
+ id: titlePlaneMaterial
+ diffuse: "qrc:/images/demotitle.png"
+ normal: "qrc:/images/normalmap.png"
+ shininess: 1.0
+ }
+
+ components: [titlePlaneMesh, titlePlaneMaterial, titlePlaneTransform]
+ }
+
+ // Song title
+ Entity {
+ id: songTitlePlane
+
+ PlaneMesh {
+ id: songPlaneMesh
+ width: 550
+ height: 100
+ }
+
+ Transform {
+ id: songPlaneTransform
+ scale: 0.003
+ rotationX: 90
+ translation: Qt.vector3d(0, -0.03, 0.13)
+ }
+
+ property Material songPlaneMaterial: NormalDiffuseMapAlphaMaterial {
+ diffuse: "qrc:/images/songtitle.png"
+ normal: "qrc:/images/normalmap.png"
+ shininess: 1.0
+ }
+
+ components: [songPlaneMesh, songPlaneMaterial, songPlaneTransform]
+ }
+
+ property Transform titlePrismPlaneTransform: Transform {
+ matrix: {
+ var m = Qt.matrix4x4()
+ m.translate(Qt.vector3d(-0.5, 1.3, -0.4))
+ m.rotate(titlePrism.titleAngle, Qt.vector3d(1, 0, 0))
+ return m;
+ }
+ }
+
+ components: [titlePlane, songTitlePlane, titlePrismPlaneTransform]
+ }
+
+ // Circle to create the reflection effect
+ Mesh {
+ id: circleMesh
+ source: "qrc:/meshes/circle.obj"
+ }
+
+ Entity {
+ id: circleEntity
+ property Material circleMaterial: PhongAlphaMaterial {
+ alpha: 0.4
+ ambient: "black"
+ diffuse: "black"
+ specular: "black"
+ shininess: 10000
+ }
+
+ components: [circleMesh, circleMaterial]
+ }
+
+ //![2]
+ // Progress
+ Mesh {
+ id: progressMesh
+ source: "qrc:/meshes/progressbar.obj"
+ }
+
+ Transform {
+ id: progressTransform
+ property real defaultStartAngle: -90
+ property real progressAngle: defaultStartAngle
+ rotationY: progressAngle
+ }
+
+ Entity {
+ property Material progressMaterial: PhongMaterial {
+ ambient: "#80C342"
+ diffuse: "black"
+ }
+
+ components: [progressMesh, progressMaterial, progressTransform]
+ }
+ //![2]
+
+ QQ2.NumberAnimation {
+ id: progressTransformAnimation
+ target: progressTransform
+ property: "progressAngle"
+ duration: 0
+ running: false
+ from: progressTransform.defaultStartAngle
+ to: -270
+ onStopped: if (animationState != "stopped") animationState = "stopped"
+ }
+}