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Diffstat (limited to 'examples/qt3d/basicshapes-cpp/doc/src/basicshapes.qdoc')
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diff --git a/examples/qt3d/basicshapes-cpp/doc/src/basicshapes.qdoc b/examples/qt3d/basicshapes-cpp/doc/src/basicshapes.qdoc index f408bc43b..004b06817 100644 --- a/examples/qt3d/basicshapes-cpp/doc/src/basicshapes.qdoc +++ b/examples/qt3d/basicshapes-cpp/doc/src/basicshapes.qdoc @@ -29,4 +29,41 @@ \example basicshapes-cpp \title Qt3D: Basic Shapes C++ Example \ingroup qt3d-examples-cpp + \brief Shows four basic shapes that Qt3D offers. + + The Basic Shapes examples shows four basic shapes that Qt3D offers, a torus, + a cylinder, a cube and a sphere. The example also shows how to embed a Qt3D scene + into a widget and connect with other widgets. + + \image basicshapes-cpp-example.jpg + + As an example let's go through how to set up a torus mesh. First instantiate + the \c QTorusMesh, and then set the mesh specific parameters, that for torus are + radius, minor radius and how many rings and slices. + + \snippet basicshapes-cpp/scenemodifier.cpp 0 + + The size and position of the torus can be adjusted with transform components. + We create scale, translation and rotation components and add them into the + \c QTransform component. + + \snippet basicshapes-cpp/scenemodifier.cpp 1 + + To change the diffuse color of the mesh we create a \c QPhongMaterial and set + its diffuse color. + + \snippet basicshapes-cpp/scenemodifier.cpp 2 + + The final step is to add the torus into an entity tree, and we do that by creating + a \c QEntity with parent entity and adding the previously created mesh, material + and transform components into it. + + \snippet basicshapes-cpp/scenemodifier.cpp 3 + + You can control the visibility of the entity by defining if it has parent + or not, i.e. whether it is part of entity tree or not. + + \snippet basicshapes-cpp/scenemodifier.cpp 4 + + */ |