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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "scenemodifier.h"
+
+#include <QGuiApplication>
+
+#include <Qt3DCore/window.h>
+#include <Qt3DCore/qcamera.h>
+#include <Qt3DCore/qentity.h>
+#include <Qt3DCore/qcameralens.h>
+
+#include <QtWidgets/QApplication>
+#include <QtWidgets/QWidget>
+#include <QtWidgets/QHBoxLayout>
+#include <QtWidgets/QCheckBox>
+#include <QtWidgets/QCommandLinkButton>
+#include <QtGui/QScreen>
+
+#include <Qt3DInput/QInputAspect>
+
+#include <Qt3DRenderer/qtorusmesh.h>
+#include <Qt3DRenderer/qmesh.h>
+#include <Qt3DRenderer/qtechnique.h>
+#include <Qt3DRenderer/qmaterial.h>
+#include <Qt3DRenderer/qeffect.h>
+#include <Qt3DRenderer/qtexture.h>
+#include <Qt3DRenderer/qrenderpass.h>
+#include <Qt3DRenderer/qsceneloader.h>
+
+#include <Qt3DCore/qscaletransform.h>
+#include <Qt3DCore/qrotatetransform.h>
+#include <Qt3DCore/qlookattransform.h>
+#include <Qt3DCore/qtransform.h>
+#include <Qt3DCore/qaspectengine.h>
+
+#include <Qt3DRenderer/qrenderaspect.h>
+#include <Qt3DRenderer/qframegraph.h>
+#include <Qt3DRenderer/qforwardrenderer.h>
+
+int main(int argc, char **argv)
+{
+ QApplication app(argc, argv);
+ Qt3D::Window *view = new Qt3D::Window();
+ QWidget *container = QWidget::createWindowContainer(view);
+
+ QSize screenSize = view->screen()->size();
+ container->setMinimumSize(QSize(screenSize.width() / 2, screenSize.height() / 1.5));
+ container->setMaximumSize(screenSize);
+ container->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
+ container->setFocusPolicy(Qt::StrongFocus);
+
+ QWidget *widget = new QWidget;
+ QHBoxLayout *hLayout = new QHBoxLayout(widget);
+ QVBoxLayout *vLayout = new QVBoxLayout();
+ vLayout->setAlignment(Qt::AlignTop);
+ hLayout->addWidget(container, 1);
+ hLayout->addLayout(vLayout);
+
+ widget->setWindowTitle(QStringLiteral("Basic shapes"));
+
+ Qt3D::QAspectEngine engine;
+ engine.registerAspect(new Qt3D::QRenderAspect());
+ Qt3D::QInputAspect *input = new Qt3D::QInputAspect;
+ engine.registerAspect(input);
+ engine.initialize();
+ QVariantMap data;
+ data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(view)));
+ data.insert(QStringLiteral("eventSource"), QVariant::fromValue(view));
+ engine.setData(data);
+
+ // Root entity
+ Qt3D::QEntity *rootEntity = new Qt3D::QEntity();
+
+ // Camera
+ Qt3D::QCamera *cameraEntity = new Qt3D::QCamera(rootEntity);
+ cameraEntity->setObjectName(QStringLiteral("cameraEntity"));
+
+ cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
+ cameraEntity->setPosition(QVector3D(0, 0, -20.0f));
+ cameraEntity->setUpVector(QVector3D(0, 1, 0));
+ cameraEntity->setViewCenter(QVector3D(0, 0, 0));
+ input->setCamera(cameraEntity);
+
+ // FrameGraph
+ Qt3D::QFrameGraph *frameGraph = new Qt3D::QFrameGraph();
+ Qt3D::QForwardRenderer *forwardRenderer = new Qt3D::QForwardRenderer();
+
+ forwardRenderer->setCamera(cameraEntity);
+ forwardRenderer->setClearColor(QColor(QRgb(0x4d4d4f)));
+ frameGraph->setActiveFrameGraph(forwardRenderer);
+
+ // Setting the FrameGraph
+ rootEntity->addComponent(frameGraph);
+
+ // Scenemodifier
+ SceneModifier *modifier = new SceneModifier(rootEntity);
+
+ // Set root object of the scene
+ engine.setRootEntity(rootEntity);
+
+ // Create control widgets
+ QCommandLinkButton *info = new QCommandLinkButton();
+ info->setText(QStringLiteral("Qt3D ready-made meshes"));
+ info->setDescription(QStringLiteral("Qt3D provides several ready-made meshes, like torus, cylinder, cube and sphere."));
+ info->setIconSize(QSize(0,0));
+
+ QCheckBox *torusCB = new QCheckBox(widget);
+ torusCB->setChecked(true);
+ torusCB->setText(QStringLiteral("Torus"));
+
+ QCheckBox *cylinderCB = new QCheckBox(widget);
+ cylinderCB->setChecked(true);
+ cylinderCB->setText(QStringLiteral("Cylinder"));
+
+ QCheckBox *cuboidCB = new QCheckBox(widget);
+ cuboidCB->setChecked(true);
+ cuboidCB->setText(QStringLiteral("Cuboid"));
+
+ QCheckBox *sphereCB = new QCheckBox(widget);
+ sphereCB->setChecked(true);
+ sphereCB->setText(QStringLiteral("Sphere"));
+
+ vLayout->addWidget(info);
+ vLayout->addWidget(torusCB);
+ vLayout->addWidget(cylinderCB);
+ vLayout->addWidget(cuboidCB);
+ vLayout->addWidget(sphereCB);
+
+ QObject::connect(torusCB, &QCheckBox::stateChanged,
+ modifier, &SceneModifier::enableTorus);
+ QObject::connect(cylinderCB, &QCheckBox::stateChanged,
+ modifier, &SceneModifier::enableCylinder);
+ QObject::connect(cuboidCB, &QCheckBox::stateChanged,
+ modifier, &SceneModifier::enableCuboid);
+ QObject::connect(sphereCB, &QCheckBox::stateChanged,
+ modifier, &SceneModifier::enableSphere);
+
+ torusCB->setChecked(true);
+ cylinderCB->setChecked(true);
+ cuboidCB->setChecked(true);
+ sphereCB->setChecked(true);
+
+ // Show window
+ widget->show();
+ widget->resize(1280, 600);
+
+ // Update the aspect ratio
+ QSize widgetSize = container->size();
+ float aspectRatio = float(widgetSize.width()) / float(widgetSize.height());
+ cameraEntity->lens()->setPerspectiveProjection(45.0f, aspectRatio, 0.1f, 1000.0f);
+
+ return app.exec();
+}