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Diffstat (limited to 'examples/qt3d/basicshapes-cpp')
-rw-r--r-- | examples/qt3d/basicshapes-cpp/doc/src/basicshapes.qdoc | 28 |
1 files changed, 16 insertions, 12 deletions
diff --git a/examples/qt3d/basicshapes-cpp/doc/src/basicshapes.qdoc b/examples/qt3d/basicshapes-cpp/doc/src/basicshapes.qdoc index 004b06817..75da8e12d 100644 --- a/examples/qt3d/basicshapes-cpp/doc/src/basicshapes.qdoc +++ b/examples/qt3d/basicshapes-cpp/doc/src/basicshapes.qdoc @@ -29,39 +29,43 @@ \example basicshapes-cpp \title Qt3D: Basic Shapes C++ Example \ingroup qt3d-examples-cpp - \brief Shows four basic shapes that Qt3D offers. + \brief Shows four basic shapes that Qt3D offers and sets up a mesh for each of them. - The Basic Shapes examples shows four basic shapes that Qt3D offers, a torus, - a cylinder, a cube and a sphere. The example also shows how to embed a Qt3D scene + \image basicshapes-cpp-example.jpg + + \e {Basic Shapes} shows four basic shapes that Qt3D offers: a torus, a cylinder, + a cube, and a sphere. The example also shows how to embed a Qt3D scene into a widget and connect with other widgets. - \image basicshapes-cpp-example.jpg + \include examples-run.qdocinc + + \section1 Setting Up a Torus Mesh - As an example let's go through how to set up a torus mesh. First instantiate - the \c QTorusMesh, and then set the mesh specific parameters, that for torus are - radius, minor radius and how many rings and slices. + As an example, we go through how to set up a torus mesh. First, we instantiate + the \c QTorusMesh, and then we set the mesh specific parameters, which for torus are + radius, minor radius, and the number of rings and slices. \snippet basicshapes-cpp/scenemodifier.cpp 0 The size and position of the torus can be adjusted with transform components. - We create scale, translation and rotation components and add them into the + We create scale, translation, and rotation components and add them into the \c QTransform component. \snippet basicshapes-cpp/scenemodifier.cpp 1 - To change the diffuse color of the mesh we create a \c QPhongMaterial and set + To change the diffuse color of the mesh, we create a \c QPhongMaterial and set its diffuse color. \snippet basicshapes-cpp/scenemodifier.cpp 2 The final step is to add the torus into an entity tree, and we do that by creating - a \c QEntity with parent entity and adding the previously created mesh, material + a \c QEntity with a parent entity and adding the previously created mesh, material, and transform components into it. \snippet basicshapes-cpp/scenemodifier.cpp 3 - You can control the visibility of the entity by defining if it has parent - or not, i.e. whether it is part of entity tree or not. + We can control the visibility of the entity by defining whether it has a parent + or not. That is, whether it is part of an entity tree or not. \snippet basicshapes-cpp/scenemodifier.cpp 4 |