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+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "entity.h"
+
+#include <Qt3DRender/QCylinderMesh>
+#include <Qt3DRender/QPhongMaterial>
+#include <Qt3DCore/QTransform>
+#include <QMatrix4x4>
+
+Entity::Entity(Qt3DCore::QNode *parent)
+ : QEntity(parent)
+ , m_transform(new Qt3DCore::QTransform())
+ , m_mesh(new Qt3DRender::QCylinderMesh())
+ , m_material(new Qt3DRender::QPhongMaterial())
+{
+ m_mesh->setRings(50.0f);
+ m_mesh->setSlices(30.0f);
+ m_mesh->setRadius(2.5f);
+ m_mesh->setLength(5.0f);
+
+ m_material->setAmbient(Qt::black);
+ m_material->setSpecular(Qt::white);
+ m_material->setShininess(150.0f);
+
+ addComponent(m_mesh);
+ addComponent(m_transform);
+ addComponent(m_material);
+}
+
+void Entity::updateTransform()
+{
+ QMatrix4x4 m;
+ m.translate(m_position);
+ m.rotate(m_phi, QVector3D(1.0f, 0.0f, 0.0f));
+ m.rotate(m_theta, QVector3D(0.0f, 0.0f, 1.0f));
+ m_transform->setMatrix(m);
+}
+
+float Entity::theta() const
+{
+ return m_theta;
+}
+
+float Entity::phi() const
+{
+ return m_phi;
+}
+
+QVector3D Entity::position() const
+{
+ return m_position;
+}
+
+QColor Entity::diffuseColor() const
+{
+ return m_material->diffuse();
+}
+
+void Entity::setTheta(float theta)
+{
+ if (m_theta == theta)
+ return;
+
+ m_theta = theta;
+ emit thetaChanged(theta);
+ updateTransform();
+}
+
+void Entity::setPhi(float phi)
+{
+ if (m_phi == phi)
+ return;
+
+ m_phi = phi;
+ emit phiChanged(phi);
+ updateTransform();
+}
+
+void Entity::setPosition(QVector3D position)
+{
+ if (m_position == position)
+ return;
+
+ m_position = position;
+ emit positionChanged(position);
+ updateTransform();
+}
+
+void Entity::setDiffuseColor(QColor diffuseColor)
+{
+ if (m_material->diffuse() == diffuseColor)
+ return;
+
+ m_material->setDiffuse(diffuseColor);
+ emit diffuseColorChanged(diffuseColor);
+}