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Diffstat (limited to 'examples/qt3d/bigscene-cpp/entity.h')
-rw-r--r-- | examples/qt3d/bigscene-cpp/entity.h | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/examples/qt3d/bigscene-cpp/entity.h b/examples/qt3d/bigscene-cpp/entity.h new file mode 100644 index 000000000..932190324 --- /dev/null +++ b/examples/qt3d/bigscene-cpp/entity.h @@ -0,0 +1,97 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef ENTITY_H +#define ENTITY_H + +#include <Qt3DCore/QEntity> +#include <QtGui/QColor> +#include <QtGui/QVector3D> + +QT_BEGIN_NAMESPACE + +namespace Qt3DCore { +class QTransform; +} + +namespace Qt3DRender { +class QCylinderMesh; +class QPhongMaterial; +} + +QT_END_NAMESPACE + +class Entity : public Qt3DCore::QEntity +{ + Q_OBJECT + Q_PROPERTY(float theta READ theta WRITE setTheta NOTIFY thetaChanged) + Q_PROPERTY(float phi READ phi WRITE setPhi NOTIFY phiChanged) + Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged) + Q_PROPERTY(QColor diffuseColor READ diffuseColor WRITE setDiffuseColor NOTIFY diffuseColorChanged) + +public: + Entity(Qt3DCore::QNode *parent = 0); + + float theta() const; + float phi() const; + QVector3D position() const; + QColor diffuseColor() const; + +public slots: + void setTheta(float theta); + void setPhi(float phi); + void setPosition(QVector3D position); + void setDiffuseColor(QColor diffuseColor); + +signals: + void thetaChanged(float theta); + void phiChanged(float phi); + void positionChanged(QVector3D position); + void diffuseColorChanged(QColor diffuseColor); + +private: + void updateTransform(); + +private: + Qt3DCore::QTransform *m_transform; + Qt3DRender::QCylinderMesh *m_mesh; + Qt3DRender::QPhongMaterial *m_material; + float m_theta; + float m_phi; + QVector3D m_position; +}; + +#endif // ENTITY_H |