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+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef ENTITY_H
+#define ENTITY_H
+
+#include <Qt3DCore/QEntity>
+#include <QtGui/QColor>
+#include <QtGui/QVector3D>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DCore {
+class QTransform;
+}
+
+namespace Qt3DRender {
+class QCylinderMesh;
+class QPhongMaterial;
+}
+
+QT_END_NAMESPACE
+
+class Entity : public Qt3DCore::QEntity
+{
+ Q_OBJECT
+ Q_PROPERTY(float theta READ theta WRITE setTheta NOTIFY thetaChanged)
+ Q_PROPERTY(float phi READ phi WRITE setPhi NOTIFY phiChanged)
+ Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged)
+ Q_PROPERTY(QColor diffuseColor READ diffuseColor WRITE setDiffuseColor NOTIFY diffuseColorChanged)
+
+public:
+ Entity(Qt3DCore::QNode *parent = 0);
+
+ float theta() const;
+ float phi() const;
+ QVector3D position() const;
+ QColor diffuseColor() const;
+
+public slots:
+ void setTheta(float theta);
+ void setPhi(float phi);
+ void setPosition(QVector3D position);
+ void setDiffuseColor(QColor diffuseColor);
+
+signals:
+ void thetaChanged(float theta);
+ void phiChanged(float phi);
+ void positionChanged(QVector3D position);
+ void diffuseColorChanged(QColor diffuseColor);
+
+private:
+ void updateTransform();
+
+private:
+ Qt3DCore::QTransform *m_transform;
+ Qt3DRender::QCylinderMesh *m_mesh;
+ Qt3DRender::QPhongMaterial *m_material;
+ float m_theta;
+ float m_phi;
+ QVector3D m_position;
+};
+
+#endif // ENTITY_H