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-rw-r--r--examples/qt3d/bigscene-cpp/main.cpp16
1 files changed, 9 insertions, 7 deletions
diff --git a/examples/qt3d/bigscene-cpp/main.cpp b/examples/qt3d/bigscene-cpp/main.cpp
index 6cd25a5b4..46e4acb0b 100644
--- a/examples/qt3d/bigscene-cpp/main.cpp
+++ b/examples/qt3d/bigscene-cpp/main.cpp
@@ -42,7 +42,7 @@
#include <QUrl>
#include <QTimer>
#include <Qt3DCore/QEntity>
-#include <Qt3DCore/QCamera>
+#include <Qt3DRender/QCamera>
#include <Qt3DCore/QTransform>
#include <Qt3DCore/qaspectengine.h>
#include <Qt3DInput/QInputAspect>
@@ -53,8 +53,9 @@
#include <Qt3DRender/QCameraSelector>
#include <Qt3DRender/QPhongMaterial>
#include <Qt3DRender/QForwardRenderer>
-#include <Qt3DRender/QWindow>
#include <qmath.h>
+#include "qt3dwindow.h"
+#include "qfirstpersoncameracontroller.h"
using namespace Qt3DCore;
using namespace Qt3DRender;
@@ -63,19 +64,20 @@ int main(int ac, char **av)
{
QGuiApplication app(ac, av);
- Qt3DRender::QWindow view;
- Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
- view.registerAspect(input);
+ Qt3DWindow view;
QEntity *root = new QEntity();
// Camera
- QCamera *cameraEntity = view.defaultCamera();
+ QCamera *cameraEntity = view.camera();
cameraEntity->setObjectName(QStringLiteral("cameraEntity"));
cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
cameraEntity->setPosition(QVector3D(0, 250.0f, 50.0f));
cameraEntity->setUpVector(QVector3D(0, 1, 0));
cameraEntity->setViewCenter(QVector3D(0, 0, 0));
- input->setCamera(cameraEntity);
+
+ // For camera controls
+ Qt3DInput::QFirstPersonCameraController *camController = new Qt3DInput::QFirstPersonCameraController(root);
+ camController->setCamera(cameraEntity);
// FrameGraph
QFrameGraph *frameGraph = new QFrameGraph();