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+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Render 2.0
+import QtQuick 2.0
+
+Entity {
+ id: sceneRoot
+
+ Camera {
+ id: camera
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 40
+ aspectRatio: 4/3
+ nearPlane : 0.1
+ farPlane : 1000.0
+ position: Qt.vector3d( 0.0, 0.0, viewCenter_z.value )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
+ }
+
+ Configuration {
+ controlledCamera: camera
+ }
+
+ components: [
+ FrameGraph {
+ activeFrameGraph: ForwardRenderer {
+ camera: camera
+ clearColor: "white"
+ }
+ }
+ ]
+
+ PhongMaterial {
+ id: material
+ ambient: Qt.rgba( color_r.value/255, color_g.value/255, color_b.value/255, 1.0 )
+ diffuse: Qt.rgba( 0.1, 0.1, 0.1, 0.5 )
+ shininess: shining.value
+ }
+
+ Transform {
+ id: logoTransform
+
+ Rotate {
+ id: rotate_x
+ angle: rotation_x.value
+ axis: Qt.vector3d(1, 0, 0)
+ }
+ Rotate {
+ id: rotate_y
+ angle: rotation_y.value
+ axis: Qt.vector3d(0, 1, 0)
+ }
+ Rotate {
+ id: rotate_z
+ angle: rotation_z.value
+ axis: Qt.vector3d(0, 0, 1)
+ }
+ }
+
+ Mesh {
+ id: logoMesh
+ source: "Qt_logo.obj"
+ }
+
+ Entity {
+ id: logoEntity
+ components: [ logoMesh, material, logoTransform ]
+ }
+}