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-rw-r--r--examples/qt3d/cpp_example/main.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/examples/qt3d/cpp_example/main.cpp b/examples/qt3d/cpp_example/main.cpp
index cb2127b14..7d2bbeb78 100644
--- a/examples/qt3d/cpp_example/main.cpp
+++ b/examples/qt3d/cpp_example/main.cpp
@@ -72,7 +72,7 @@ int main(int ac, char **av)
QGuiApplication app(ac, av);
Window view;
- Qt3D::QAspectEngine engine;
+ Qt3DCore::QAspectEngine engine;
engine.registerAspect(new Qt3DRender::QRenderAspect());
Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
engine.registerAspect(input);
@@ -83,10 +83,10 @@ int main(int ac, char **av)
engine.setData(data);
// Root entity
- Qt3D::QEntity *rootEntity = new Qt3D::QEntity();
+ Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
rootEntity->setObjectName(QStringLiteral("rootEntity"));
// Torus
- Qt3D::QEntity *torusEntity = new Qt3D::QEntity(rootEntity);
+ Qt3DCore::QEntity *torusEntity = new Qt3DCore::QEntity(rootEntity);
// Torus shape data
Qt3DRender::QTorusMesh *torus = new Qt3DRender::QTorusMesh();
@@ -96,9 +96,9 @@ int main(int ac, char **av)
torusEntity->addComponent(torus);
// TorusMesh Transform
- Qt3D::QTranslateTransform *torusTranslation = new Qt3D::QTranslateTransform();
- Qt3D::QRotateTransform *torusRotation = new Qt3D::QRotateTransform();
- Qt3D::QTransform *torusTransforms = new Qt3D::QTransform();
+ Qt3DCore::QTranslateTransform *torusTranslation = new Qt3DCore::QTranslateTransform();
+ Qt3DCore::QRotateTransform *torusRotation = new Qt3DCore::QRotateTransform();
+ Qt3DCore::QTransform *torusTransforms = new Qt3DCore::QTransform();
torusTranslation->setTranslation(QVector3D(-5.0f, 3.5f, 2.0f));
torusRotation->setAxis(QVector3D(1, 0, 0));
@@ -108,11 +108,11 @@ int main(int ac, char **av)
torusEntity->addComponent(torusTransforms);
// Scene file
- Qt3D::QEntity *sceneEntity = new Qt3D::QEntity(rootEntity);
+ Qt3DCore::QEntity *sceneEntity = new Qt3DCore::QEntity(rootEntity);
Qt3DRender::QSceneLoader *scene = new Qt3DRender::QSceneLoader();
scene->setObjectName(QStringLiteral("scene"));
- Qt3D::QTransform *sceneTransform = new Qt3D::QTransform();
- Qt3D::QTranslateTransform *sceneTranslateTransform = new Qt3D::QTranslateTransform();
+ Qt3DCore::QTransform *sceneTransform = new Qt3DCore::QTransform();
+ Qt3DCore::QTranslateTransform *sceneTranslateTransform = new Qt3DCore::QTranslateTransform();
sceneTranslateTransform->setDx(2.5);
sceneTranslateTransform->setDy(0.5);
sceneTranslateTransform->setDz(-10);
@@ -123,7 +123,7 @@ int main(int ac, char **av)
sceneEntity->addComponent(scene);
// Camera
- Qt3D::QCamera *cameraEntity = new Qt3D::QCamera(rootEntity);
+ Qt3DCore::QCamera *cameraEntity = new Qt3DCore::QCamera(rootEntity);
cameraEntity->setObjectName(QStringLiteral("cameraEntity"));
cameraEntity->lens()->setPerspectiveProjection(60.0f, 16.0f/9.0f, 0.1f, 1000.0f);