diff options
Diffstat (limited to 'examples/qt3d/cylinder-cpp')
-rw-r--r-- | examples/qt3d/cylinder-cpp/cylinder-cpp.pro | 7 | ||||
-rw-r--r-- | examples/qt3d/cylinder-cpp/main.cpp | 136 |
2 files changed, 143 insertions, 0 deletions
diff --git a/examples/qt3d/cylinder-cpp/cylinder-cpp.pro b/examples/qt3d/cylinder-cpp/cylinder-cpp.pro new file mode 100644 index 000000000..5ad940ff1 --- /dev/null +++ b/examples/qt3d/cylinder-cpp/cylinder-cpp.pro @@ -0,0 +1,7 @@ +TEMPLATE = app + +QT += 3dcore 3drenderer 3dinput + +SOURCES += main.cpp + + diff --git a/examples/qt3d/cylinder-cpp/main.cpp b/examples/qt3d/cylinder-cpp/main.cpp new file mode 100644 index 000000000..13a40ddfb --- /dev/null +++ b/examples/qt3d/cylinder-cpp/main.cpp @@ -0,0 +1,136 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <QGuiApplication> + +#include <Qt3DCore/window.h> +#include <Qt3DCore/qcamera.h> +#include <Qt3DCore/qentity.h> +#include <Qt3DCore/qcameralens.h> + +#include <Qt3DInput/QInputAspect> + +#include <Qt3DRenderer/qcylindermesh.h> +#include <Qt3DRenderer/qmesh.h> +#include <Qt3DRenderer/qtechnique.h> +#include <Qt3DRenderer/qmaterial.h> +#include <Qt3DRenderer/qeffect.h> +#include <Qt3DRenderer/qtexture.h> +#include <Qt3DRenderer/qrenderpass.h> + +#include <Qt3DCore/qscaletransform.h> +#include <Qt3DCore/qrotatetransform.h> +#include <Qt3DCore/qlookattransform.h> +#include <Qt3DCore/qtransform.h> +#include <Qt3DCore/qaspectengine.h> + +#include <Qt3DRenderer/qrenderaspect.h> +#include <Qt3DRenderer/qframegraph.h> +#include <Qt3DRenderer/qforwardrenderer.h> + +int main(int argc, char **argv) +{ + QGuiApplication app(argc, argv); + + Qt3D::Window view; + Qt3D::QAspectEngine engine; + engine.registerAspect(new Qt3D::QRenderAspect()); + Qt3D::QInputAspect *input = new Qt3D::QInputAspect; + engine.registerAspect(input); + engine.initialize(); + QVariantMap data; + data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view))); + data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view)); + engine.setData(data); + + // Root entity + Qt3D::QEntity *rootEntity = new Qt3D::QEntity(); + + // Camera + Qt3D::QCamera *cameraEntity = new Qt3D::QCamera(rootEntity); + cameraEntity->setObjectName(QStringLiteral("cameraEntity")); + + cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f); + cameraEntity->setPosition(QVector3D(0, 0, -20.0f)); + cameraEntity->setUpVector(QVector3D(0, 1, 0)); + cameraEntity->setViewCenter(QVector3D(0, 0, 0)); + input->setCamera(cameraEntity); + + // FrameGraph + Qt3D::QFrameGraph *frameGraph = new Qt3D::QFrameGraph(); + Qt3D::QForwardRenderer * forwardRenderer = new Qt3D::QForwardRenderer(); + + // TechiqueFilter and renderPassFilter are not implement yet + forwardRenderer->setCamera(cameraEntity); + forwardRenderer->setClearColor(Qt::black); + + frameGraph->setActiveFrameGraph(forwardRenderer); + + + // Cylinder shape data + Qt3D::QCylinderMesh *cylinder = new Qt3D::QCylinderMesh(); + cylinder->setRadius(1); + cylinder->setLength(3); + cylinder->setRings(100); + cylinder->setSlices(20); + + // CylinderMesh Transform + Qt3D::QScaleTransform *cylinderScale = new Qt3D::QScaleTransform(); + Qt3D::QRotateTransform *cylinderRotation = new Qt3D::QRotateTransform(); + Qt3D::QTransform *cylinderTransforms = new Qt3D::QTransform(); + + cylinderScale->setScale3D(QVector3D(1.5f, 1.5f, 1.5f)); + cylinderRotation->setAngleDeg(45.0f); + cylinderRotation->setAxis(QVector3D(1, 0, 0)); + + cylinderTransforms->addTransform(cylinderScale); + cylinderTransforms->addTransform(cylinderRotation); + + // Cylinder + Qt3D::QEntity *cylinderEntity = new Qt3D::QEntity(rootEntity); + cylinderEntity->addComponent(cylinder); + cylinderEntity->addComponent(cylinderTransforms); + + // Setting the FrameGraph + rootEntity->addComponent(frameGraph); + + // Set root object of the scene + engine.setRootEntity(rootEntity); + // Show window + view.show(); + + return app.exec(); +} |