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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "deferredrenderer.h"
+
+
+DeferredRenderer::DeferredRenderer(Qt3D::QNode *parent)
+ : Qt3D::QViewport(parent)
+ , m_sceneFilter(new Qt3D::QLayerFilter(this))
+ , m_screenQuadFilter(new Qt3D::QLayerFilter(this))
+ , m_clearScreenQuad(new Qt3D::QClearBuffer(m_screenQuadFilter))
+ , m_gBufferTargetSelector(new Qt3D::QRenderTargetSelector(m_sceneFilter))
+ , m_clearGBuffer(new Qt3D::QClearBuffer(m_gBufferTargetSelector))
+ , m_geometryPassFilter(new Qt3D::QRenderPassFilter(m_clearGBuffer))
+ , m_finalPassFilter(new Qt3D::QRenderPassFilter(m_clearScreenQuad))
+ , m_sceneCameraSelector(new Qt3D::QCameraSelector(m_geometryPassFilter))
+{
+ m_clearGBuffer->setBuffers(Qt3D::QClearBuffer::ColorDepthBuffer);
+ m_clearScreenQuad->setBuffers(Qt3D::QClearBuffer::ColorDepthBuffer);
+}
+
+void DeferredRenderer::setSceneCamera(Qt3D::QEntity *camera)
+{
+ m_sceneCameraSelector->setCamera(camera);
+}
+
+void DeferredRenderer::setGBuffer(Qt3D::QRenderTarget *gBuffer)
+{
+ m_gBufferTargetSelector->setTarget(gBuffer);
+}
+
+void DeferredRenderer::setGeometryPassCriteria(QList<Qt3D::QAnnotation *> criteria)
+{
+ Q_FOREACH (Qt3D::QAnnotation *c, criteria)
+ m_geometryPassFilter->addInclude(c);
+}
+
+void DeferredRenderer::setFinalPassCriteria(QList<Qt3D::QAnnotation *> criteria)
+{
+ Q_FOREACH (Qt3D::QAnnotation *c, criteria)
+ c->setParent(m_finalPassFilter);
+}
+
+void DeferredRenderer::setGBufferLayers(const QStringList &layerNames)
+{
+ m_sceneFilter->setLayers(layerNames);
+}
+
+void DeferredRenderer::setScreenQuadLayers(const QStringList &layerNames)
+{
+ m_screenQuadFilter->setLayers(layerNames);
+}