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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef DEFERREDRENDERER_H
+#define DEFERREDRENDERER_H
+
+#include <Qt3DRenderer/QViewport>
+#include <Qt3DRenderer/QClearBuffer>
+#include <Qt3DRenderer/QLayerFilter>
+#include <Qt3DRenderer/QRenderPassFilter>
+#include <Qt3DRenderer/QRenderTargetSelector>
+#include <Qt3DRenderer/QCameraSelector>
+#include <Qt3DRenderer/QAnnotation>
+
+class DeferredRenderer : public Qt3D::QViewport
+{
+public:
+ explicit DeferredRenderer(Qt3D::QNode *parent = 0);
+
+ void setSceneCamera(Qt3D::QEntity *camera);
+ void setGBuffer(Qt3D::QRenderTarget *gBuffer);
+ void setGeometryPassCriteria(QList<Qt3D::QAnnotation *> criteria);
+ void setFinalPassCriteria(QList<Qt3D::QAnnotation *> criteria);
+ void setGBufferLayers(const QStringList &layerName);
+ void setScreenQuadLayers(const QStringList &layerName);
+
+private:
+ Qt3D::QLayerFilter *m_sceneFilter;
+ Qt3D::QLayerFilter *m_screenQuadFilter;
+ Qt3D::QClearBuffer *m_clearScreenQuad;
+ Qt3D::QRenderTargetSelector *m_gBufferTargetSelector;
+ Qt3D::QClearBuffer *m_clearGBuffer;
+ Qt3D::QRenderPassFilter *m_geometryPassFilter;
+ Qt3D::QRenderPassFilter *m_finalPassFilter;
+ Qt3D::QCameraSelector *m_sceneCameraSelector;
+};
+
+#endif // DEFERREDRENDERER_H