diff options
Diffstat (limited to 'examples/qt3d/deferred-renderer-cpp/final_gl3.frag')
-rw-r--r-- | examples/qt3d/deferred-renderer-cpp/final_gl3.frag | 37 |
1 files changed, 0 insertions, 37 deletions
diff --git a/examples/qt3d/deferred-renderer-cpp/final_gl3.frag b/examples/qt3d/deferred-renderer-cpp/final_gl3.frag deleted file mode 100644 index 88abd5cb1..000000000 --- a/examples/qt3d/deferred-renderer-cpp/final_gl3.frag +++ /dev/null @@ -1,37 +0,0 @@ -#version 140 - -uniform sampler2D color; -uniform sampler2D position; -uniform sampler2D normal; -uniform vec2 winSize; - -out vec4 fragColor; - -struct PointLight -{ - vec3 position; - vec3 direction; - vec4 color; - float intensity; -}; - -const int lightCount = 3; -uniform PointLightBlock { - PointLight lights[lightCount]; -}; - -void main() -{ - vec2 texCoord = gl_FragCoord.xy / winSize; - vec4 col = texture(color, texCoord); - vec3 pos = texture(position, texCoord).xyz; - vec3 norm = texture(normal, texCoord).xyz; - - vec4 lightColor; - for (int i = 0; i < 3; i++) { - vec3 s = normalize(lights[i].position - pos); - lightColor += lights[i].color * (lights[i].intensity * max(dot(s, norm), 0.0)); - } - lightColor /= float(lightCount); - fragColor = col * lightColor; -} |